frogthroat wrote: »SerafinaWaterstar wrote: »Apologies, but I really don’t understand why creating a new character would not be a solution?
And would this not make things hideously complicated?
Zone stories can give skill points. Skill points are needed for a build. There are many zone stories I have done fast to get the skill points and then when I want to listen to the actual story I find I have already done it with all the characters for the skill points.
lostineternity wrote: »frogthroat wrote: »SerafinaWaterstar wrote: »Apologies, but I really don’t understand why creating a new character would not be a solution?
And would this not make things hideously complicated?
Zone stories can give skill points. Skill points are needed for a build. There are many zone stories I have done fast to get the skill points and then when I want to listen to the actual story I find I have already done it with all the characters for the skill points.
It was your choice. You should have been reading the quests.
This.frogthroat wrote: »lostineternity wrote: »frogthroat wrote: »SerafinaWaterstar wrote: »Apologies, but I really don’t understand why creating a new character would not be a solution?
And would this not make things hideously complicated?
Zone stories can give skill points. Skill points are needed for a build. There are many zone stories I have done fast to get the skill points and then when I want to listen to the actual story I find I have already done it with all the characters for the skill points.
It was your choice. You should have been reading the quests.
I'm not sure if you understand the point of this thread. It is a quality of life request. "Tough luck, should have done otherwise" is the current situation. This thread is about "hey, how about we don't permanently lock ourself out of something for no apparent reason?"
lostineternity wrote: »It was your choice. You should have been reading the quests.
lostineternity wrote: »It was your choice. You should have been reading the quests.
Good luck when someone is speed running a dungeon and pulling you to bosses.
lostineternity wrote: »It was your choice. You should have been reading the quests.
Good luck when someone is speed running a dungeon and pulling you to bosses.
lostineternity wrote: »lostineternity wrote: »It was your choice. You should have been reading the quests.
Good luck when someone is speed running a dungeon and pulling you to bosses.
why would my party do this?
lostineternity wrote: »lostineternity wrote: »It was your choice. You should have been reading the quests.
Good luck when someone is speed running a dungeon and pulling you to bosses.
why would my party do this?
Fun Fact: You =/= Everyone else
Precisely! And if the dungeon quest is repeatable, people could pick up the quest, run with others and then get the skill point at the end just like now, but afterwards they could come back with more time to follow the dungeon story without hindering others. That is exactly what people have been asking.lostineternity wrote: »exactly, this is mmo, if you run random dungeon with random people you can't expect that everyone wil be waiting for you by default because you are so special,
Sometimes it works, oftentimes not -- if you run with pugs, that is. Many runs have speedrunners who either have group chat turned off or they ignore it. Especially when levelling up a character you need the skill points, even more so now with subclassing where subclass skills take 2 skill points each. So you take the quest, run with others and return it to get the skill point that you desperately need. You won't have time to listen to the story and read every lorebook.lostineternity wrote: »everytime someone asks to wait because of quests I see how people be patient and help each other, basic communication skills or you can gather your guildmates or friends to do the dungeon on your terms
No need to exaggerate by saying anyone here has said it's impossible. Difficult, very difficult sometimes (looking at FG2), but of course not impossible. Where did you get this from?lostineternity wrote: »no need to exaggerate by saying it's impossible to complete dungeon quests
lostineternity wrote: »btw instead of permanent quests even after completion I would add "story mode" for dungeons and trials (solo or with AI companions) that will show the story of the instance and allows you to complete quest with some rp moments etc
SilverBride wrote: »Having all the quests repeat is a completionist's nightmare. I take a lot of time to do every quest in every zone on all of my characters. How could we keep track of that if the quests just keep popping up again? And think of how disorienting it would be to be questing through the zone story only to have previous quests suddenly appear again. The story would no longer make sense.
frogthroat wrote: »There would be many ways to achieve this without messing up with completionists. And it would definitely help me to get the story-locked lorebooks I missed with my main.
[snip]frogthroat wrote: »Sorry, but I do not really understand why are you against this. What would it take from your playing if other people would have the option to repeat a dungeon (or any other) quest at their own leisure? I have a hard time understanding what the downside is.
SilverBride wrote: »Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.
SilverBride wrote: »Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.
frogthroat wrote: »SilverBride wrote: »Another issue I see is what would players expect regarding rewards? There should not be infinite rewards given for repeating the same quests over and over.
Like trials? Small amount of xp and what is it, something like 100g? It's not something anyone would farm, but it would signify success.
SilverBride wrote: »Having all the quests repeat is a completionist's nightmare. I take a lot of time to do every quest in every zone on all of my characters. How could we keep track of that if the quests just keep popping up again? And think of how disorienting it would be to be questing through the zone story only to have previous quests suddenly appear again. The story would no longer make sense.

SilverBride wrote: »I still don't like the idea. It invalidates the progress already made and ruins immersion.