@amiiegee
I almost agree with you in everything but your hate of Vengeance has nothing with the (rapid?) declining state of the game.
U46 and doubling down in U47 created massive damage to the game, and I wrote a lot about it.
Yes, fake subclassing which is essencially hybridization 2.0 is destroying the game.
I fully agree about it.
But, reminder that "PCMR" EU mega server is the largest. You console palyers are minority especially Xbox which is a dying platform as MSFT clearly jumped ship. And PvP players are also small minority. So console PvP players are minorty of already minority player base.
And the vast majority of ESO whales who are jumping ship since U46 are obviously not PvP players.
Reading comprehension again?MISTFORMBZZZ wrote: »You‘re saying you agree on everything they said but come here to make a prove everything is fine 😅 That‘s fully paradox.
PC EU is surely the biggest server and doesn‘t have the issues yet but the other platforms with their players who invested +10y of money and time and dedication into their accounts have a right to speak and a right to exist next to PC EU aswell.
And a right to report about their experiences (positive or negative) without being directly put in the shadow by „no on pc its fine“.
MISTFORMBZZZ wrote: »???MISTFORMBZZZ wrote: »
I know OP is PS player.
They, console players post here on forum how:
1) Nobody plays Vengeance, and
2) Many of them posted how their PvP guilds are boycotting Vengeance.
So narrative here is that, logically, players reject Vengeance test and is obviously a failure.
Except, I posted that PC EU has 3 bars for each faction in prime time, and Vengeance 1 bar = 3 bars normally.
Screenshot is from the last evening from obviously PC EU just to show that there are players who play and enjoy Vengeance.
So, this projection from consoles how Vengeance is a failure is not true for PC EU mega server, and again PC EU mega server has officially the biggest player population.
And where do you have from that 3 bars in gh are 1 bar in vengeance?
Seems like youre just making up things because you dont like the opinions others have.
Its more like the OP is saying Consoles dont like vengeance since nobody is playing it and youre just projecting it to PC claiming people are liking it.
Different audition, different circumstances, different opinions
On PC there's an addon called miats pvp alerts. With it, you can view the total amount of players in a single area, including those on enemy factions. In the first vengeance test, it told me there were ~250 players on EP alone at arrius. This was an accurate number too btw, the addon doesn't inflate numbers. After the fight, I ported back to the main base and it told me there were ~20 standing at spawn. Now, some of these players may have had the same idea as me, but with how many of them were by the gate, I would wager the total population per alliance during vengeance is 300. I don't know the pop cap per alliance in GH, but I would say it's anywhere from 50-60. I never tested to be sure, but I'm confident that is the cap due to how empty cyrodiil is even at peak times.
The bars on the campaign screen indicate how full the campaign is. Since there 3 bars, it makes sense that an alliance will hit a bar every 1/3 of the way. Say that we take vengeance's and GH's upper guesses, so 60 and 300. For an alliance to gain 1 bar in GH, there would need to be at least 20 players in the campaign on that alliance. There will need to be 60 for it to pop lock. Now for vengeance, it will work the same way, but the number is now higher. For an alliance to gain 1 bar in vengeance, there would need to be at least 100 players in the campaign on that alliance. There will need to be 300 for it to pop lock.
All vengeance is doing on console is showing how low of a population consoles have. That's it. Console players are taking it as vengeance killing pvp, but it's actually them protesting over a misunderstanding.
Reading comprehension again?MISTFORMBZZZ wrote: »You‘re saying you agree on everything they said but come here to make a prove everything is fine 😅 That‘s fully paradox.
PC EU is surely the biggest server and doesn‘t have the issues yet but the other platforms with their players who invested +10y of money and time and dedication into their accounts have a right to speak and a right to exist next to PC EU aswell.
And a right to report about their experiences (positive or negative) without being directly put in the shadow by „no on pc its fine“.
PC EU has many issues, too, I posted in another threads, players are obviously permanently leaving as our economy is in the full deflatory death spiral since U46 and there is no end of it. I fully documented that. And that's just many of issue, let me not start about various technical one which I report(ed) many times...
Again, Vengeance tests have nothing with it.
Whales and absolutely the vast majority of players are not Cyrodiil PvP players who are even smaller minority percentage wise on PC EU as our population is vastly bigger compared to consoles. GH is only full at Prime Time, and DC absolutely dominates so there is no reason to go into Cyrodiil at all if you are Red or Yellow player like me.
The only thing I proved is that PC EU players play Vengeance test in the prime time, but I still can't figure out who they are. Nothing less, nothing more.
This thread is about Vengeance, no?
I fully aknowledged that console situation is abysmal, but I initially started to post as counter to projection that Vengeance test is a faliure except on PC EU is successful.
Love to see how pc content creators stabilising the already existing opinion about this awful campaing.
So glad its over soonhttps://youtu.be/5TXwLiJk6sI?si=2nyuyEeGnrXdxrXF
Love to see how pc content creators stabilising the already existing opinion about this awful campaing.
So glad its over soonhttps://youtu.be/5TXwLiJk6sI?si=2nyuyEeGnrXdxrXF
I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.It is the bombers and the ball groups who are ruining PvP, not vengeance LOL. The only reason vengeance is not doing so good is because there is an ongoing undaunted event going on right now, which includes completing Golden Pursuit, where you can obtain 50 undaunted keys. ZOS made a huge mistake by combining BOTH events.
Had ZOS made the vengeance into a ticket event... the ONLY event going on in the game.. we would be having a whole different discussion. Vengeance would be packed with all 3 factions being pop locked.
The content creator openly admitted on his previous videos that he's burnt out on the game.
Also, solo players like this content creator would still complain even if vengeance was maxed, pop locked by saying that it's "too zergy" and you couldn't do anything without having a huge zerg.
Had ZOS made the vengeance into a ticket event... the ONLY event going on in the game.. we would be having a whole different discussion. Vengeance would be packed with all 3 factions being pop locked.
I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Pepegrillos wrote: »Love to see how pc content creators stabilising the already existing opinion about this awful campaing.
So glad its over soonhttps://youtu.be/5TXwLiJk6sI?si=2nyuyEeGnrXdxrXF
I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.It is the bombers and the ball groups who are ruining PvP, not vengeance LOL. The only reason vengeance is not doing so good is because there is an ongoing undaunted event going on right now, which includes completing Golden Pursuit, where you can obtain 50 undaunted keys. ZOS made a huge mistake by combining BOTH events.
Had ZOS made the vengeance into a ticket event... the ONLY event going on in the game.. we would be having a whole different discussion. Vengeance would be packed with all 3 factions being pop locked.
The content creator openly admitted on his previous videos that he's burnt out on the game.
Also, solo players like this content creator would still complain even if vengeance was maxed, pop locked by saying that it's "too zergy" and you couldn't do anything without having a huge zerg.
He has tried to leave ESO multiple times, but his viewership dies whenever he does. So he is stuck playing a game he is burnt out of. To make it worse, devs come out with a Cyrodiil mode that is directly opposed to his preferred gameplay style. Not a great place to be in. At least as a player you can just move on. There are other games that do PvP much better.
Love to see how pc content creators stabilising the already existing opinion about this awful campaing.
So glad its over soonhttps://youtu.be/5TXwLiJk6sI?si=2nyuyEeGnrXdxrXF
I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.It is the bombers and the ball groups who are ruining PvP, not vengeance LOL. The only reason vengeance is not doing so good is because there is an ongoing undaunted event going on right now, which includes completing Golden Pursuit, where you can obtain 50 undaunted keys. ZOS made a huge mistake by combining BOTH events.
Had ZOS made the vengeance into a ticket event... the ONLY event going on in the game.. we would be having a whole different discussion. Vengeance would be packed with all 3 factions being pop locked.
The content creator openly admitted on his previous videos that he's burnt out on the game.
Also, solo players like this content creator would still complain even if vengeance was maxed, pop locked by saying that it's "too zergy" and you couldn't do anything without having a huge zerg.
StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
In my opinion, ZOS really needs to hit pause on all the Vengeance development and just hold a bunch of meetings to figure out where the hell PVP is even headed.
Let's be real... forget all the excuses like events, holidays, or whatever else they're throwing out there to explain the low turnout... the Vengeance tests have seen fewer and fewer people showing up each time. The vibe's been awful since the second one, and honestly, the initial hype from the first test just covered up all the gripes the PVP crowd was already voicing. The initial shock of the performance boost is what make everyone give it such positive reviews - it 100% overshadowed the terrible gameplay loop - zero question (not to mention 3 of the 5 options for a survey question had the word fun in it... talk about skewing survey results for an intended outcome).
Like Bardok pointed out, letting the PvE folks (who, let's face it, aren't gonna save PVP) have such a big voice in shaping this test and the overall vision is a huge mistake on ZOS's part. The only reason I can see for it is that they've known for ages that PVP's in trouble, so they're desperately trying to lure PvE players over to keep things afloat. But that's not gonna happen. Period.
What they actually need is a solid PVP loop where 1) the people who love PVP can genuinely enjoy the gameplay, and 2) those who've dipped out but pop back in occasionally decide to stick around for good.
All us regular PVPers are in Discords hearing nonstop complaints about Vengeance, with folks straight-up taking the week off during tests. I'm totally convinced that if ZOS ran some data on long-time PVP players - like those who've been active in Cyrodiil for six months or more, hitting it a few times a week - and checked their logins before, during, and after the tests, it'd show most of them just skipped it entirely. That alone should scream everything they need to hear.
You're basically steering straight into another U35 disaster, but this time for PVP. All we want is for performance to get fixed. You can cut down on calculations and I/O without gutting every skill and turning it into some cookie-cutter mess (I refuse to believe this is the only way to fix performance in 2025 with the technology we have).
Yeah, yeah, "it's just a test" I bought into that for a bit too - but everything you've done since the first one shows this is the path you're committed to. This whole "one size fits all, everyone's the same" mentality is your endgame for PVP, and it's killing it.
The PVP community has been yelling this from the rooftops: we just want a game that's actually playable without constant performance headaches. We don't want a setup where the only way to win is rolling with a massive zerg and time-to-kill drags on for 45 seconds. It's not rocket science - respectfully.