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“Joining Encounter in Progress” should have a confirmation check

  • SilverBride
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    I guess I just do not understand the appeal of doing an optional boss for the 100th time in a base game dungeon.

    For some players it's not the 100th time. For new players it may be the first time.
    PCNA
  • ESO_player123
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    I guess I just do not understand the appeal of doing an optional boss for the 100th time in a base game dungeon.

    For some players it's not the 100th time. For new players it may be the first time.

    My previous response specifically excluded first time runners. I was discussing this with a player that is not new to the game.
  • SeaGtGruff
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    SeaGtGruff wrote: »
    Kappachi wrote: »
    Kappachi wrote: »
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    sure? i still solo the optional bosses in fg1/ws1/etc when people aren't willing to assist with them. so if they were immune then it'd force them to come back and assist since that'd be the way forward, /shrug.

    So, you would force them to do what you want even though the bosses are not needed for completing the dungeon?

    just as the speedrunners try to force what they want on others, it's far more reasonable to do a full clear of a dungeon than a half clear, especially if you're running an alt and want to pick up loot/gear set from the dungeon/etc.

    I understand that you like optional bosses. A question though:

    Even if you are running on an alt, what is the benefit of doing an optional boss in the base game dungeons you mentioned (aside from doing it for the first time on the account for the achievement)? Gear? You would finish the armor pieces way before you finish the weapons since weapons drop from the last boss. So, even if you never do the optional boss you will end up selling the armor pieces for a pittance or deconning them for blue mats (how many of those one theoretically needs?). Gold? The amount they drop is a drop in a bucket. So, why take the detour to do them?

    Because they're part of the dungeon? Not everyone runs dungeons just to grab gear or other rewards (lead, event coffer, event tickets) from the final boss or kill the required bosses (and only the required bosses) for the pledge.

    I guess I just do not understand the appeal of doing an optional boss for the 100th time in a base game dungeon.

    Well, speaking purely for myself, I don't think I've ever run a dungeon 100 times, probably not even 50 times. I'm just not all that interested in grinding any content to that sort of degree. I mean, I'll grind in games to some extent, but not to the extent that I see some people talking about doing in ESO or other MMOs.

    I understand that a lot of players do like to grind the same content over and over for gear or leads-- not that I'm suggesting they're enjoying it, I'm just saying they seem to really want whatever reward they're grinding for-- and anyone like that who's been running dungeons since before the introductions of curated drops, the stickerbook, and the transmute station has probably had to grind some dungeons hundreds of times trying to get that one desired piece of gear in the desired trait.

    But different people have been in the game for different lengths of time, and have different reasons for wanting to run a dungeon or other group content, so some of them might be fighting the optional bosses for the first time, or maybe they just like some of the optional bosses for whatever reason.
    I've fought mudcrabs more fearsome than me!
  • ESO_player123
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    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    Kappachi wrote: »
    Kappachi wrote: »
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    sure? i still solo the optional bosses in fg1/ws1/etc when people aren't willing to assist with them. so if they were immune then it'd force them to come back and assist since that'd be the way forward, /shrug.

    So, you would force them to do what you want even though the bosses are not needed for completing the dungeon?

    just as the speedrunners try to force what they want on others, it's far more reasonable to do a full clear of a dungeon than a half clear, especially if you're running an alt and want to pick up loot/gear set from the dungeon/etc.

    I understand that you like optional bosses. A question though:

    Even if you are running on an alt, what is the benefit of doing an optional boss in the base game dungeons you mentioned (aside from doing it for the first time on the account for the achievement)? Gear? You would finish the armor pieces way before you finish the weapons since weapons drop from the last boss. So, even if you never do the optional boss you will end up selling the armor pieces for a pittance or deconning them for blue mats (how many of those one theoretically needs?). Gold? The amount they drop is a drop in a bucket. So, why take the detour to do them?

    Because they're part of the dungeon? Not everyone runs dungeons just to grab gear or other rewards (lead, event coffer, event tickets) from the final boss or kill the required bosses (and only the required bosses) for the pledge.

    I guess I just do not understand the appeal of doing an optional boss for the 100th time in a base game dungeon.

    Well, speaking purely for myself, I don't think I've ever run a dungeon 100 times, probably not even 50 times. I'm just not all that interested in grinding any content to that sort of degree. I mean, I'll grind in games to some extent, but not to the extent that I see some people talking about doing in ESO or other MMOs.

    I understand that a lot of players do like to grind the same content over and over for gear or leads-- not that I'm suggesting they're enjoying it, I'm just saying they seem to really want whatever reward they're grinding for-- and anyone like that who's been running dungeons since before the introductions of curated drops, the stickerbook, and the transmute station has probably had to grind some dungeons hundreds of times trying to get that one desired piece of gear in the desired trait.

    But different people have been in the game for different lengths of time, and have different reasons for wanting to run a dungeon or other group content, so some of them might be fighting the optional bosses for the first time, or maybe they just like some of the optional bosses for whatever reason.

    That is what I was trying to figure out: the reason for the players that are not doing it for the first time. I was told that not everyone play for the rewards. OK, true. If you are in a group in a normal base game dungeon any optional boss dies in seconds (well, all except Ciirenas The Shepherd in FG 2 if no one follows the mech. But that is the reason no one wants to deal with this boss). What's to enjoy there?
  • Elsonso
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    ArchMikem wrote: »
    Frayton wrote: »
    "they can make their own group" goes both ways.
    True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.

    Dungeons are built with phases and a Questline with dialogue. There is no such thing as too slow.

    I dunno about that. I can't tell you how many times I have wanted Keeper Cirion to pick up the pace. :smile:
    I guess I just do not understand the appeal of doing an optional boss for the 100th time in a base game dungeon.

    Loot? Drops? The sticker book? Fun?

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • frogthroat
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    Do the optional bosses activate the Join In Progress mechanic?
    No. We were doing pledges the other day and had the same question while we were chatting. So we tested it. At least in Blackheart Haven mini boss doesn't pull you in.
    Elsonso wrote: »
    The sticker book?
    Probably not. They only drop body pieces and there are only 21 body pieces in each dungeon. Each boss before the final boss drops body pieces, so those are full in just a few runs.

    Unless they are looking for a specific piece in Divines trait to save transmute crystals.

  • Ardriel
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    I guess I just do not understand the appeal of doing an optional boss for the 100th time in a base game dungeon.

    For some players it's not the 100th time. For new players it may be the first time.

    That's exactly the point: some players. However, the overwhelming majority have cleared the dungeons, especially the base game dungeons, countless times. It's not right to force these people to wait for every chest or wait forever in front of bosses. Of course, consideration is more important than speedrunning. If the player is new, they can write in the chat that they would like to do the quest or loot chests. Most players will then slow down.
  • SeaGtGruff
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    Ardriel wrote: »
    I guess I just do not understand the appeal of doing an optional boss for the 100th time in a base game dungeon.

    For some players it's not the 100th time. For new players it may be the first time.

    That's exactly the point: some players. However, the overwhelming majority have cleared the dungeons, especially the base game dungeons, countless times. It's not right to force these people to wait for every chest or wait forever in front of bosses. Of course, consideration is more important than speedrunning. If the player is new, they can write in the chat that they would like to do the quest or loot chests. Most players will then slow down.

    Every chest? Aren't there only 2? Or does it depend on normal versus vet?
    I've fought mudcrabs more fearsome than me!
  • Estin
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    I've only ever encountered speed runners in normal base games dungeons. It also sometimes happens in veteran base game dungeons because they're also easier than a normal dlc dungeon. I've rarely seen a speedrunner in a DLC normal unless it was one of the dungeons where you can skip a large amount of adds because it's such a large dungeon, like falkreath hold, lair of maarselok, ruins of mazzatun, and bloodroot forge. Outside those exceptions, I haven't encountered a speedrunner in a dlc normal when I did them. I only do random vet now and the only time a speedrunner can show up is if it's a basegame dungeon, especially one of the easier 9 like FG1, BC1, SC1, DC1, EH1, WS1, AC, COA1, and COH1. Honestly, I don't know who can stomach doing a base game normal dungeon at a leisurely pace for the 50th time. I'll keep up with the runner. It's not worth it to spend more than 5-10 minutes in them. I'm so tired of them popping up in the random queue even though I have access to all dungeons. I ended up getting an addon so I can queue for only vet DLC in 1 click.
  • SolarRune
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    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'd support that with one minor amendment. Immunity until at least 2/3rds of the party is in the arena. This would ensure a minority couldn't intentionaly hold up a majority.

    Unless you are poking fun at my Wood elf, do you mean 75% of the party (so 3 out of the 4)
  • AzuraFan
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    I'd support that with one minor amendment. Immunity until at least 2/3rds of the party is in the arena. This would ensure a minority couldn't intentionaly hold up a majority.

    Unless you are poking fun at my Wood elf, do you mean 75% of the party (so 3 out of the 4)

    I suspect that a lot of the time, you'd see people dropping from group at that point. I'm certainly not going to wait for 2 people who are still near the beginning of the dungeon reading a lore book, who will then move to the next thing that catches their eye and be there for a few minutes, then repeat ad nauseum while the other two players are stuck waiting. Or they've gone afk to do something they should have done before they queued. It would be faster for me to drop group and requeue to get a dungeon done.

    I don't like speed running. Most of the time (except during this event), there isn't a speed runner and people will slow down and let group members *quickly* check an area for a lore book or whatever. During the event, one pug I was in did the secret bosses when someone requested it. However, another group might have said no, and that would have been perfectly okay.

    Random is random. That applies to the dungeon and the group. You will get the occasional speed runner. If you can't handle that, don't queue.
    Edited by AzuraFan on 25 September 2025 20:31
  • ESO_player123
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    AzuraFan wrote: »
    I'd support that with one minor amendment. Immunity until at least 2/3rds of the party is in the arena. This would ensure a minority couldn't intentionaly hold up a majority.

    Unless you are poking fun at my Wood elf, do you mean 75% of the party (so 3 out of the 4)

    I suspect that a lot of the time, you'd see people dropping from group at that point. I'm certainly not going to wait for 2 people who are still near the beginning of the dungeon reading a lore book, who will then move to the next thing that catches their eye and be there for a few minutes, then repeat ad nauseum while the other two players are stuck waiting. Or they've gone afk to do something they should have done before they queued. It would be faster for me to drop group and requeue to get a dungeon done.

    I don't like speed running. Most of the time (except during this event), there isn't a speed runner and people will slow down and let group members *quickly* check an area for a lore book or whatever. During the event, one pug I was in did the secret bosses when someone requested it. However, another group might have said no, and that would have been perfectly okay.

    Random is random. That applies to the dungeon and the group. You will get the occasional speed runner. If you can't handle that, don't queue.

    Umm ... that was not my quote
  • DenverRalphy
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    SolarRune wrote: »
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'd support that with one minor amendment. Immunity until at least 2/3rds of the party is in the arena. This would ensure a minority couldn't intentionaly hold up a majority.

    Unless you are poking fun at my Wood elf, do you mean 75% of the party (so 3 out of the 4)

    Nope, I meant 2/3rds (66.6%). In a group of 4, it would still require 3 players to cross the threshold. And in a group of 3 it would require 2 out of the 3.

    In a group of 12 it would require 8, which would be nice for those PuG Trials where Li'l Jonny DPS always seems to run ahead of the tanks.

    [edit] And it just occured to me that it should be Aggro Immunity. Not damage immunity.
    Edited by DenverRalphy on 25 September 2025 19:04
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