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“Joining Encounter in Progress” should have a confirmation check

  • ESO_player123
    ESO_player123
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    Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.

    Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.
  • GloatingSwine
    GloatingSwine
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    Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.

    Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.

    If you can't survive a big heavy from a boss your prospects as a dungeon solo are limited anyway.
  • AzuraFan
    AzuraFan
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    Just so I understand the mental gymnastics you are going through to condone speed running: You are claiming an event where the sole purpose is to run group dungeons is the "absolute worst time" to do the quick quest in that group dungeon?

    Not to condone speed running, but to say that there will be a lot of speed running while the event is running, and to expect otherwise is incredibly naive. As another poster said, it's like deciding to putter around and do quests in IC when Mayhem is running and not expecting to get killed over and over again. No mental gymnastics required. Just common sense.
    Edited by AzuraFan on 23 September 2025 14:07
  • zaria
    zaria
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    frogthroat wrote: »
    aetherix8 wrote: »
    A typical speedrunner will click on dungeon finder > specific dungeon > scroll down > queue.
    Specific dungeon? In this scenario, what would be the speedrunner's motivation for running the dungeon?
    My guess would be farming for a weapon, typically an dlc dungeon by now.
    Or it can be to level cp using rnd.

    But it's lots of stupid players: Say endeavor is 5 storm atronachs, so you go to southern Reaper march, there it's lots of atronachs and they are passive if you done the quest.
    So you see one and burn it as fast as possible and you have 20 players running around doing this, instead of doing one attack, and lets others get their hit so they leave faster.

    I say speedrunners was worse before joining encounter in progress, but it was pretty fun to vote kick them then they was at last boss o:)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • joergino
    joergino
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    The most annoying thing about "Joining encounter..." is getting dragged away when you're opening a chest. It doesn't give you the few seconds to complete the task you're currently busy with.

    On the plus side, you no longer miss a pledge because the speedrunner killed the last boss while you tried to catch up, but were slowed down by all the trash mobs that person left behind for you to fight through.

    But there should be a few seconds delay or at least a prompt that grants you five seconds or so before being dragged away.
  • ESO_player123
    ESO_player123
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    Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.

    Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.

    If you can't survive a big heavy from a boss your prospects as a dungeon solo are limited anyway.

    If it's a regular big heavy from a boss's arsenal of mechanics then I do not understand how it would change anything. As I pointed out before, many speedrunners can solo the dungeon they are speedrunning anyway (especially the base game ones where tanks are not really needed anymore). So, what it would add is a minor inconvenience only - a speedrunner would need to be a bit more careful when engaging a boss.

    What you described in your original proposition is a "one-shot mechanic". And most regular heavy attacks on normal are not one-shotting when shielded and blocking. When I'm doing dungeons solo I'm not running as a tank, so would your proposition now REQUIRE a tank to be present in order to complete a dungeon?
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