frogthroat wrote: »
The “Joining Encounter in Progress” port to dungeon bosses should have a confirmation check. Groups should be able to let their speedrunner die alone, without the certainty that their group will port in to help.
With a confirmation check, people who do want to skip the entire dungeon and get pulled from boss to boss can, and people who don’t want to don’t have to.
frogthroat wrote: »
Undaunted keys obv. Also, completing dungeons listed for the current GP. Also, farming gear from a specific dungeon to fill the sticker book.
But ok, let's add the 2nd option:
A typical speedrunner will click on dungeon finder > specific dungeon > scroll down > queue.
A typical speedrunner will click on dungeon finder > random veteran.
katanagirl1 wrote: »I still say the last player should be able to do things like chests and lorebooks without getting booted.
I'm really, really sorry, but that was hilariousSilverBride wrote: »I was in a group yesterday and called out that there was a chest. I unlocked it but was pulled into an encounter in progress before I could loot it. A minute later I saw another chest that I called out but once again I was pulled away before I could loot it
magnusthorek wrote: »I'm really, really sorry, but that was hilariousSilverBride wrote: »I was in a group yesterday and called out that there was a chest. I unlocked it but was pulled into an encounter in progress before I could loot it. A minute later I saw another chest that I called out but once again I was pulled away before I could loot it
No because there's a solution to this built in to the game - make your own group.
True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.scrappy1342 wrote: »"they can make their own group" goes both ways.
OutLaw_Nynx wrote: »No thank you.
I believe that if you wish to stroll through the dungeon to loot, admire the scenery or do the story and be guaranteed to complete it, you should make your own group.
I never expect people in random group finder to listen to me or care if I need something.
Vonnegut2506 wrote: »The last couple days speed runners have actually made the dungeon take longer than necessary. In FG2, they killed the spider boss then immediately headed for the final boss without realizing that you have to go through the door and kill the shadow boss first. So a ton of backtracking for the two people that were following the speed runner. I was the healer, so I just waited at the door for them to come back.
Then in CoA they ran through the big flame atronach area without bothering to kill it, so they couldn't open the door to the final boss. More backtracking so they could kill it and proceed with the final boss. I couldn't wait for this one because I got pulled to the boss just outside the door. So the entire group had to backtrack rather than just take the 30 seconds that it required to kill the boss in the first place.
Speed runners absolutely make the experience worse for the other people in the group, and the joining in progress function just allows them to do it. Creating hypothetical dungeon runners who are going at glacial speed to try and defend poor behavior is just asinine.
The “Joining Encounter in Progress” port to dungeon bosses should have a confirmation check. Groups should be able to let their speedrunner die alone, without the certainty that their group will port in to help.
With a confirmation check, people who do want to skip the entire dungeon and get pulled from boss to boss can, and people who don’t want to don’t have to.
frogthroat wrote: »
MasterSpatula wrote: »True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.scrappy1342 wrote: »"they can make their own group" goes both ways.
A. They're the bad guys. The entire point of rewards for random dungeons is to get people into the queue so that those who need to do certain content can find people to do it with. Viewing the rewards as the sole point of doing randoms and thus disregarding the entire purpose you're there to fulfill is a short-sighted, self-involved, thoughtless way to behave.
B. The system favors them. See a chest? Ported away before you can loot it. Need to do dialogue on a base-game dungeon? Ported away before you can do so. Feel like skipping mobs is cheap and failing to actually engage with the content? Doesn't matter if three of you feel that way. All it takes is one person who only values speed. That one gets their way every. Single. Time.
What does a bad guy who's winning have to complain about?
It's amazing to me how many people have forgotten this or just don't care, but you're being rewarded for helping people. HELP THEM.
Ragnarok0130 wrote: »MasterSpatula wrote: »True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.scrappy1342 wrote: »"they can make their own group" goes both ways.
A. They're the bad guys. The entire point of rewards for random dungeons is to get people into the queue so that those who need to do certain content can find people to do it with. Viewing the rewards as the sole point of doing randoms and thus disregarding the entire purpose you're there to fulfill is a short-sighted, self-involved, thoughtless way to behave.
B. The system favors them. See a chest? Ported away before you can loot it. Need to do dialogue on a base-game dungeon? Ported away before you can do so. Feel like skipping mobs is cheap and failing to actually engage with the content? Doesn't matter if three of you feel that way. All it takes is one person who only values speed. That one gets their way every. Single. Time.
What does a bad guy who's winning have to complain about?
It's amazing to me how many people have forgotten this or just don't care, but you're being rewarded for helping people. HELP THEM.
Negative, the bad guy is the person who needs to do the quest but doesn't speak up like an adult in group chat telling the group members that he needs to do the quest and then gets so bent out of shape when people just complete the content that he rage posts on the forums about speed runners.
The game's been out for 11 years so people assume the others are doing the run for transmutes or gear unless someone says they're doing the quest when we start. Notice this doesn't happen when a new dungeon comes out since it's assumed that people are doing the quest until the dungeon has been out for a while.
Ragnarok0130 wrote: »MasterSpatula wrote: »True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.scrappy1342 wrote: »"they can make their own group" goes both ways.
A. They're the bad guys. The entire point of rewards for random dungeons is to get people into the queue so that those who need to do certain content can find people to do it with. Viewing the rewards as the sole point of doing randoms and thus disregarding the entire purpose you're there to fulfill is a short-sighted, self-involved, thoughtless way to behave.
B. The system favors them. See a chest? Ported away before you can loot it. Need to do dialogue on a base-game dungeon? Ported away before you can do so. Feel like skipping mobs is cheap and failing to actually engage with the content? Doesn't matter if three of you feel that way. All it takes is one person who only values speed. That one gets their way every. Single. Time.
What does a bad guy who's winning have to complain about?
It's amazing to me how many people have forgotten this or just don't care, but you're being rewarded for helping people. HELP THEM.
Negative, the bad guy is the person who needs to do the quest but doesn't speak up like an adult in group chat telling the group members that he needs to do the quest and then gets so bent out of shape when people just complete the content that he rage posts on the forums about speed runners.
The game's been out for 11 years so people assume the others are doing the run for transmutes or gear unless someone says they're doing the quest when we start. Notice this doesn't happen when a new dungeon comes out since it's assumed that people are doing the quest until the dungeon has been out for a while.
Vonnegut2506 wrote: »You realize if you had just read seven posts before yours Jaimeh pointed out that someone did, in fact, speak up in chat they were doing the quest and was promptly ignored. During the event, I have said I was doing the quest twice and was ignored both times. I can "speak up like an adult in group chat," but that doesn't mean the speed runner is going to act like an adult.
Wanting to do the quest during the event is just a bad idea. A lot of people are running dungeons to get to the end and get the event box. It's probably the worst time to say, "Hey, I'm here for the quest." It's a "read the room" situation. To me, it's obvious that wanting to do anything but zoom through a dungeon while the undaunted event is on is going to be wishful thinking most of the time. For anyone trying to do this, wait until the event ends to do your quests and you'll hopefully find that it will be easier then.
(Right now, I honestly shake my head in amazement that some players are surprised or upset because people want to get through dungeons as quickly as possible during the undaunted event.)
No because there's a solution to this built in to the game - make your own group.
I disagree with this line of thinking simply because people get bonuses from using the dungeon finder. If too many people run pre-made groups, it gets harder to make PUGs. If the player is doing something specific in the dungeon (ie story), then certainly, do the "make your own" group, but if someone just wants to run a dungeon, the dungeon finder should be the preferred tool.
People running dungeon finder need to hang towards the average and stay with the group. The "stop and smell the flowers" person needs to pick up the pace and stay with the group, while the "I need to get this dungeon done in 60 seconds or less because I have things to do" person needs to slow it down and hang with the group.
My biggest problem with "joining encounter" is that it will pull me in, with the associated black transition screen, while I am right there with the boss. Rather than attacking, I am sitting around waiting while it teleports me to where I already was. This is likely due to the radius around the boss being too small, and I am a quarter inch too far awaybut it happens quite often.
And yes, the instance should remain open after the activity is complete for 2x or 3x what it is now. This would allow looting the place.
valenwood_vegan wrote: »
Wanting to do the quest during the event is just a bad idea. A lot of people are running dungeons to get to the end and get the event box. It's probably the worst time to say, "Hey, I'm here for the quest." It's a "read the room" situation. To me, it's obvious that wanting to do anything but zoom through a dungeon while the undaunted event is on is going to be wishful thinking most of the time. For anyone trying to do this, wait until the event ends to do your quests and you'll hopefully find that it will be easier then.
(Right now, I honestly shake my head in amazement that some players are surprised or upset because people want to get through dungeons as quickly as possible during the undaunted event.)
Yeah never underestimate folks' ability to pick the absolute worst time to do something, and complain about it. Reminds me of the yearly complaints about trying to complete the IC questline during mayhem. (Keep in mind too that I'm not supporting people behaving poorly in dungeons, but you can't control random strangers and right now most of them want to finish the dungeon immediately for event tickets and a box, that's just reality).
Reading this, you might think that a lot of players suffer from “speed runners.” The fact is, however, that when I use the random dungeon finder, I experience speed runs in 80 out of 100 cases. Even on vet. So it's a minority of players who are upset about the gaming behavior of the absolute majority. I think people who have a problem with speedrunners should start their own groups. Not the other way around.
That aside, I don't think a confirmation check is necessary. For me personally, that wouldn't be beneficial. I am often pulled into the fight as a tank, even with my consent and also as dd or healer. You can easily skip obstacles and useless trash like this. Often, you are also pulled into the fight in trials after you joined a group which is already waiting at the boss. This already results in a loss of time = loss of dps, and as a tank, every second counts when bosses are not taunted. A confirmation check would just be another unnecessary delay.
Vonnegut2506 wrote: »
Just so I understand the mental gymnastics you are going through to condone speed running: You are claiming an event where the sole purpose is to run group dungeons is the "absolute worst time" to do the quick quest in that group dungeon?
True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.scrappy1342 wrote: »"they can make their own group" goes both ways.