TL;DR version: Just read the bold points lolMost wouldn't care at all. Even in WoW, most run Arenas and BG simply for gear. Without the gear, they'd never run them any noticeable amount.
Oh, really? I've been doing BGs and Arena in WoW for more than 5 years, and I continue to do BGs and Arena even after obtaining full PvP gear.
Why? Because it's fun to play BGs with friends, and Arenas provide a fun competitive environment.
The point of competitive play is to gain rankings or ratings, and that type of content has LONGEVITY... something that ESO currently doesn't have with Cyrodiil PvP only. How many months are you going to spend taking keeps, losing those same keeps, retaking them again, losing them again, retaking them again, etc...
I've spent YEARS doing WoW Arena because competitive PvP gameplay doesn't get boring so fast. And before anyone tells me to go back to WoW, I should let you know that I'm already planning on doing that once WoD releases lol (unless ESO can keep me interested that long).
Anyway, Zenimax should add dueling, arenas, and battlegrounds because it gives players options. If they want this game to succeed long-term, they need to give us something to do besides just Cyrodiil PvP. And I couldn't give a crap about rewards. I want those features because they're FUN. I know friends who dueled in WoW 7 days a week. It was their favorite method of playing when they couldn't participate in group PvP. I've also done Arenas with the same friends for over 4 years, and we always come back because competitive play is always challenging and exciting.
Players opposed to dueling, arenas, or battlegrounds keep saying "it will take away from Cyrodiil PvP." I know even Zenimax is using this absurd logic. Well guess what guys? You can keep Cyrodiil PvP meaningful by not offering any item rewards from duels, arenas, or battlegrounds. Like I said earlier, I did Arenas because I love the competition, not because of PHAT LEWTZ. At the very most, you should earn cosmetic rewards (like titles) from instanced PvP, but definitely no item upgrades. This way, if people truly enjoy Cyrodiil PvP, or want item rewards, then they have no reason to stop doing open-world PvP. But it also gives us other players OPTIONS (besides unsubscribing) if we dislike Cyrodiil PvP.
These same players will also use this argument: "Zenimax made it clear that this game was only going to have open-world PvP, so if you want something else, go play another game."
Well... in order for a AAA MMO like ESO to succeed long-term, it needs a significant subscriber base. And with limited PvP options, this game will lose mainstream appeal. Players who're frustrated with Cyrodiil PvP or don't enjoy it, will leave very quickly. Hell, even the players who DO enjoy it will likely become bored after a couple of months of the same old stuff.
If you're truly a fan of this game, and want Zenimax to succeed, then you should have no problem with PvP OPTIONS for players who want it. In the long-term, it will help this game succeed. But if you're too narrow-minded and selfish, you can keep telling people to "play another game." What you don't realize is that you're hurting your own game.
Lack of PvP options = losing subscribers = losing money = less developers = less content for everyone.
Zenimax is a business, first and foremost. They know they need to keep people interested in this game long-term if they want to succeed. Subscriber longevity can be achieved by giving players options.
There's room for reward-based and large-scale PvP (like Cyrodiil), competitive PvP (like Arenas), and fun/convenient PvP (like battlegrounds and duels). It can all coexist. I've seen it done before and I'm sure Zenimax can pull it off too.
I personally would love to see battlegrounds with level brackets so I can PvP with other players around my level. Right now PvP is only a viable option if you're max level. Lower level players get 3-shot by VRs, therefore it's not even remotely fun. Battlegrounds with level brackets could fix this very easily.
Let me finish by saying that I have enjoyed the game immensely so far, with the exception of Cyrodiil PvP. I WANT to play this game for many months, or even years, that's why I want Zenimax to realize that options are good.
cisadanepajsuxrwb17_ESO wrote: »One of the great successes of GW2 is server pride. WvW might be boring, but there are some servers that have really nice communities established. It's because arenanet designed to encourage that. In here, I'm not sure what to stick my neck out for? Campaign? ermmm no not really. Guilds? Nope, not when u can have your enemy in the same guild. Emperorship? Definitely not. Attachment to a certain keep? Hell no
JoseDelgadoCub17_ESO wrote: »I want ESO to do good but I'm already bored of the PvP, I'm sorry but structured PvP last a lot longer since it's actually player vs player not spam AoE vs spam AoE zerg feast of boredom.
A good map would be one from the Warhammer moba that got cancelled
Malediktus wrote: »Talos didnt exist at the time of TESO, sorry
If you have an alternative to zerging when it comes to taking objectives, then by all means, please share it. While small fights are a great deal of fun, they usually don't lead to taking a keep. Zergs are needed, for without them, the map would never actually change.You don't need to Zerg unless you want to its that simple
im totally with you bro. ive said it in the beta already. the only way to fix cyrodiil is by deleting it completely and rebuild it without keeps/farms/lumbermills and all that other roleplay crap. then give us some proper rewards for farming alliance points. then make it so that zerging gives virtually no points at all. force ppl to small scale. force ppl to roam around. the result will be an amazing pvp game. if u give roleplayers the option to zerg around objectives they will do that. so dont.
if they then put in a proper CC system and add a couple of quickbars so we can actually have real characters that can actually do something instead of spamming the same 6 buttons over and over again this could even turn into a competitive game.
CapuchinSeven wrote: »im totally with you bro. ive said it in the beta already. the only way to fix cyrodiil is by deleting it completely and rebuild it without keeps/farms/lumbermills and all that other roleplay crap. then give us some proper rewards for farming alliance points. then make it so that zerging gives virtually no points at all. force ppl to small scale. force ppl to roam around. the result will be an amazing pvp game. if u give roleplayers the option to zerg around objectives they will do that. so dont.
if they then put in a proper CC system and add a couple of quickbars so we can actually have real characters that can actually do something instead of spamming the same 6 buttons over and over again this could even turn into a competitive game.
You keep using the word role-play, and I don't think you know what it means.
That aside, it's comical how players like you simply do not see that you're half of the problem.
Don't like the zerg? Don't join the zerg, don't join a high population map, don't join a zerg guild.
Our guild is a skirmish guild, we run in small groups of 5-6 and avoid the zergs, engaging small groups of reinforcements returning to the larger battle. We cut a group of 15 down a few days ago, simply by catching their back stragglers and taking down around 7 of them before the fronts had a chance to turn around and engage, by the time they did they were already scattered and soon dead. We did this with a group of 4.
A group of 4 denied the enemy 15 reinforcements to their under siege keep.
I can't even be bothered to go in to detail about the "more quick bars so we can have more than 6 abilities" comment, just honestly you're in the wrong game. Go now before you make it worse
sSolutionSs wrote: »ESO has 0 (Zero) Competitive (skill based) Pvp accept it and deny them their sub fee's. Wildstar is a new mmo more focused on competitive pvp Lets go play that.
sSolutionSs wrote: »ESO has 0 (Zero) Competitive (skill based) Pvp accept it and deny them their sub fee's. Wildstar is a new mmo more focused on competitive pvp Lets go play that.
Well the lead designer for ESO PvP said himself that they wont be adding any sort of battlegrounds any time soon. They are sticking with large scale pvp (which is fine with me). If you want your small scale stuff join a cross faction guild and set up fights through that. Cyrodil can be used many ways, not just zerg fest. And im sure when they add the Imperial City you will find alot more of the action you are looking for there.steven_shidiwenb16_ESO wrote: »Draconiuos wrote: »steven_shidiwenb16_ESO wrote: »This game is supposed to be about PvP, but the first big update is about PvE with leaderboards and rankings for time and teams?
Where is the Rankings and scores for team PvP. The Cyrodiil points for Emperor HARDLY counts.
So, because you don't like the leader board in place, it doesn't count? Those are the leader boards, and I see no reason to have more. You can see were you stand with others in your faction, your class, and overall for the campaign. What more do you need?
He wants to feel special while not helping in the war effort at all and for only being able to handle fair fights.
If i wanted to play zerg n siege i would play an RTS. I want to play Player vs player, Not Army Vs Army.
Also i NEVER help the war effort, because i couldn't give a sh*t about it. I tend to ignore zergs moving directions and never defend a keep. I run off and find 2v1s or 1v1s. So i can test my character against others.
You all might enjoy piggybacking on the back of your factions army and getting points for doing *** all, and watching a spectacle of hundreds of people zerging. But i do not consider that PVP.