Zachary_Shadow wrote: »please dont abandon balfiera. taking out the tutorial is fine, but we are now losing our only direnni content in the game. the base game is already oversaturated with ayleid content on base game high rock. now direnni are not going to have any content left. please do something again with balfiera in the future
I assume that's why they are retiring that tutorial and bringing back the main quest as the tutorial. Given how many tutorials ZOS introduced before the Balfiera one became the standard and highlighted ESO's "choose where and how you play" style, I can't see why they'd change it once more besides wanting to use the Isle and the Adamantine Tower elsewhere. That's my hope, at least, as these tutorial changes highlight how much time and money was used in the previous tutorials that could have been used elsewhere given players can't play them any longer (which was and still is a missed opportunity given the context they provide when starting in those Chapters).
please dont abandon balfiera. taking out the tutorial is fine, but we are now losing our only direnni content in the game. the base game is already oversaturated with ayleid content on base game high rock. now direnni are not going to have any content left. please do something again with balfiera in the future
ketsparrowhawk wrote: »We as the PvP community have serious concerns for the PvP content being introduced with update 44 and for PvP content for years to come .
Introducing a 8v8 that is completely Open que will very quickly kill the content. There are players (like myself) that have been playing for 10 years and you're expecting new players to compete against us?
The same issue will exist for 4v4 if it's open Que. Pre-made 4 Man groups will decimate any uncoordinated group there is. Group comp is extremely powerful in this game with the cross healing and group buffs available. If you are depending on MMR to separate top tier players from average players then que times are going to be horrendous (what were are currently experiencing on Live). Additionally if I'm a high MMR player that means queuing as a Solo player would be a death sentence.
Not to mention the 1 life ruleset is going to push this content to low damage, Tanky builds, which the vast majority of the community agrees... ISN'T FUN. No one wants to sit there doing 6k DPS on a brick. You said it yourself on live, if you go into PvP expect to die. The one life ruleset punishes this. I'm very skeptical on this.
For the 8v8 open Que concept to succeed you would need to drastically nerf cross healing that is present (1 instance of each HoT is the bare minimum).
But ultimately... There is a reason why Battlegrounds is "dead" content. I know you'll never release the actual numbers but I know you have the data... Open world Cyrodiil is you're most popular PvP content and even that has dwindling numbers.
You need to build in PvP integration into the game at early levels and give new players an Area where they can actually grow as PvPers (< Level 50 Cyrodiil is a failure from things like running around with no mount speed to veteran players in all gold level 25 gear griefing the server).
There is strong evidence that battleground will be equally as low participation a month after this content releases.
Fix the servers, Update Cyrodiil, Save Cyrodiil.
You don't speak for the entire pvp community. My guild (which is battlegrounds-focused) is ultra hyped for this update.
You are OK with the new battlegrounds replacing the 3-way ones?
ketsparrowhawk wrote: »We as the PvP community have serious concerns for the PvP content being introduced with update 44 and for PvP content for years to come .
Introducing a 8v8 that is completely Open que will very quickly kill the content. There are players (like myself) that have been playing for 10 years and you're expecting new players to compete against us?
The same issue will exist for 4v4 if it's open Que. Pre-made 4 Man groups will decimate any uncoordinated group there is. Group comp is extremely powerful in this game with the cross healing and group buffs available. If you are depending on MMR to separate top tier players from average players then que times are going to be horrendous (what were are currently experiencing on Live). Additionally if I'm a high MMR player that means queuing as a Solo player would be a death sentence.
Not to mention the 1 life ruleset is going to push this content to low damage, Tanky builds, which the vast majority of the community agrees... ISN'T FUN. No one wants to sit there doing 6k DPS on a brick. You said it yourself on live, if you go into PvP expect to die. The one life ruleset punishes this. I'm very skeptical on this.
For the 8v8 open Que concept to succeed you would need to drastically nerf cross healing that is present (1 instance of each HoT is the bare minimum).
But ultimately... There is a reason why Battlegrounds is "dead" content. I know you'll never release the actual numbers but I know you have the data... Open world Cyrodiil is you're most popular PvP content and even that has dwindling numbers.
You need to build in PvP integration into the game at early levels and give new players an Area where they can actually grow as PvPers (< Level 50 Cyrodiil is a failure from things like running around with no mount speed to veteran players in all gold level 25 gear griefing the server).
There is strong evidence that battleground will be equally as low participation a month after this content releases.
Fix the servers, Update Cyrodiil, Save Cyrodiil.
You don't speak for the entire pvp community. My guild (which is battlegrounds-focused) is ultra hyped for this update.
You are OK with the new battlegrounds replacing the 3-way ones?