so annoyed that again pvp'ers have not been heard and instead of the Cyrodiil updates we have been begging for, for years there is BG updates... compared to the amount of Cyrodiil requests that have been posted over the years, BG requests have been minimal. even if cyrodiil updates were visual with changes to battle spirit and maybe rewards, so many pvp'ers would be happy compared to how many pvp'ers are now annoyed that again they have gone unheard!
I went into today's reveal with a open mind and left severely disappointed
so annoyed that again pvp'ers have not been heard and instead of the Cyrodiil updates we have been begging for, for years there is BG updates... compared to the amount of Cyrodiil requests that have been posted over the years, BG requests have been minimal. even if cyrodiil updates were visual with changes to battle spirit and maybe rewards, so many pvp'ers would be happy compared to how many pvp'ers are now annoyed that again they have gone unheard!
I went into today's reveal with a open mind and left severely disappointed
we were told in January that the pvp feature was not going to be related to Cyrodiil.
Golden pursuits... is that similar to a battle pass in other games? Sounds interesting, but I am worried we are getting too much stuff with a fixed timer. Daily quests, daily dungeon, daily BG, daily endeavours, weekly endeavours, and now golden pursuits. At some point there will be no more time to actually play the game, but we start/are getting dictated on what to do with 100% of our playtime. This is a high risk for a game burn-out and a game starting to feel like a chore.
The new companions, can't wait!!! Love them already.
Not a PvPer, but I always found the three team 4-4-4 dynamic interesting. As when one team is stronger, you could face the other one. Also, how does this work for the daily BG reward? Right now only the top two teams get the daily reward, how does that work with only two teams? I'm actually worried for the PvP community, that 8 vs 8 is even less sustainable than three 4 man teams, as a BG of 8vs8 would now require 16 players instead of 12. And 12 was already often giving issues to fill the teams.
Very interesting: Quest pips for master writs? What does that mean exactly?
Is the new grimoire "Banner Bearer" a passive skill instead of a usable skill?
Request: Use all the old tutorials, except coldharbour, to introduce new companion unlocks in the future. So these areas are still playable and we have a reason to do so.
please dont abandon balfiera. taking out the tutorial is fine, but we are now losing our only direnni content in the game. the base game is already oversaturated with ayleid content on base game high rock. now direnni are not going to have any content left. please do something again with balfiera in the future
the Dwemer mines home in Greymoor Caverns looks beautiful and so does the Grand Gallery of Tamriel in the Rift.
princesspurpleblob wrote: »
Golden pursuits... is that similar to a battle pass in other games? Sounds interesting, but I am worried we are getting too much stuff with a fixed timer. Daily quests, daily dungeon, daily BG, daily endeavours, weekly endeavours, and now golden pursuits. At some point there will be no more time to actually play the game, but we start/are getting dictated on what to do with 100% of our playtime. This is a high risk for a game burn-out and a game starting to feel like a chore.
We as the PvP community have serious concerns for the PvP content being introduced with update 44 and for PvP content for years to come .
Introducing a 8v8 that is completely Open que will very quickly kill the content. There are players (like myself) that have been playing for 10 years and you're expecting new players to compete against us?
The same issue will exist for 4v4 if it's open Que. Pre-made 4 Man groups will decimate any uncoordinated group there is. Group comp is extremely powerful in this game with the cross healing and group buffs available. If you are depending on MMR to separate top tier players from average players then que times are going to be horrendous (what were are currently experiencing on Live). Additionally if I'm a high MMR player that means queuing as a Solo player would be a death sentence.
Not to mention the 1 life ruleset is going to push this content to low damage, Tanky builds, which the vast majority of the community agrees... ISN'T FUN. No one wants to sit there doing 6k DPS on a brick. You said it yourself on live, if you go into PvP expect to die. The one life ruleset punishes this. I'm very skeptical on this.
For the 8v8 open Que concept to succeed you would need to drastically nerf cross healing that is present (1 instance of each HoT is the bare minimum).
But ultimately... There is a reason why Battlegrounds is "dead" content. I know you'll never release the actual numbers but I know you have the data... Open world Cyrodiil is you're most popular PvP content and even that has dwindling numbers.
You need to build in PvP integration into the game at early levels and give new players an Area where they can actually grow as PvPers (< Level 50 Cyrodiil is a failure from things like running around with no mount speed to veteran players in all gold level 25 gear griefing the server).
There is strong evidence that battleground will be equally as low participation a month after this content releases.
Fix the servers, Update Cyrodiil, Save Cyrodiil.
ketsparrowhawk wrote: »We as the PvP community have serious concerns for the PvP content being introduced with update 44 and for PvP content for years to come .
Introducing a 8v8 that is completely Open que will very quickly kill the content. There are players (like myself) that have been playing for 10 years and you're expecting new players to compete against us?
The same issue will exist for 4v4 if it's open Que. Pre-made 4 Man groups will decimate any uncoordinated group there is. Group comp is extremely powerful in this game with the cross healing and group buffs available. If you are depending on MMR to separate top tier players from average players then que times are going to be horrendous (what were are currently experiencing on Live). Additionally if I'm a high MMR player that means queuing as a Solo player would be a death sentence.
Not to mention the 1 life ruleset is going to push this content to low damage, Tanky builds, which the vast majority of the community agrees... ISN'T FUN. No one wants to sit there doing 6k DPS on a brick. You said it yourself on live, if you go into PvP expect to die. The one life ruleset punishes this. I'm very skeptical on this.
For the 8v8 open Que concept to succeed you would need to drastically nerf cross healing that is present (1 instance of each HoT is the bare minimum).
But ultimately... There is a reason why Battlegrounds is "dead" content. I know you'll never release the actual numbers but I know you have the data... Open world Cyrodiil is you're most popular PvP content and even that has dwindling numbers.
You need to build in PvP integration into the game at early levels and give new players an Area where they can actually grow as PvPers (< Level 50 Cyrodiil is a failure from things like running around with no mount speed to veteran players in all gold level 25 gear griefing the server).
There is strong evidence that battleground will be equally as low participation a month after this content releases.
Fix the servers, Update Cyrodiil, Save Cyrodiil.
You don't speak for the entire pvp community. My guild (which is battlegrounds-focused) is ultra hyped for this update.
karthrag_inak wrote: »3-sided battle was the high point of BGs for khajiit. Oh well, there goes battlegrounds.
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