MEBengalsFan2001 wrote: »SpacemanSpiff1 wrote: »buff siege. and make ballistas and catapults mobile.
New Mount called Siege O'Matic
It comes equipped with all your sieging needs. When near a door it acts a battering ram. Player is able to swap between any type of ballista of their choosing and catapult of their choosing before entering Cyrodiil.
In addition, player cannot be dismount when using this mount. Mount comes equipped with siege shield and best of all player gets all defensive buff when on the mount.
Crown cost of mount 50K. Just because its an all in one mount.
Siege has been a staple of Cyrodiil combat since it was first introduced. Recent trends however have driven this game mechanic from one used for sieging keeps and shooting enemy siege to simply being used as a way to bypass the core purpose of Cyrodiil and to an extent the core combat of this game.
Having read the recently published core combat mechanics it has left some to wonder how does firing a 12,000 DPS, unblockable, undodgeable weapon at a player fit into all of this? The reality is, it doesn't. Siege fights still happen as they should but these weapons are now being deployed more aggressively on the fly to siege down individual players. There simply is no counter to this regardless of skill level and this is being utilized not just by casuals but also higher skilled players.
People are seeing the simple fact more and more of why bother to fight when you can use a weapon that has 5x even upwards 10x the damage of any damage a build is able to output. Simply add this to a more tanky player who perhaps uses sets with Elf bane or vicious death (Yes these work with siege despite players on the forum trying to say otherwise) and you have an out of control problem that with each day is becoming increasingly worse.
If PvP within Cyrodiil is to survive, could developers clarify perhaps the core values of Cyrodiil? Are we too assume this siege is to be used in place of skills? People will leap to the defense of siege claiming they use it to kill "tanky" players but this isn't just being used on such players anymore. This is now a norm for all players to use on anyone at any given opportunity. Anyone who has been to Cyrodiil will have seen this. In a way it is even being used to bypass any form of more “traditional” (open field/On the ground fights) PvP.
Should Cyrodiil continue down this trend into a "siege wars" where PvP (The reason for Cyrodiil) will take a backseat in terms of skills and fighting players on the field or should there be an adresse of the fact that siege unfortunately is reaching an out of control level.
Siege has been a staple of Cyrodiil combat since it was first introduced. Recent trends however have driven this game mechanic from one used for sieging keeps and shooting enemy siege to simply being used as a way to bypass the core purpose of Cyrodiil and to an extent the core combat of this game.
Having read the recently published core combat mechanics it has left some to wonder how does firing a 12,000 DPS, unblockable, undodgeable weapon at a player fit into all of this? The reality is, it doesn't. Siege fights still happen as they should but these weapons are now being deployed more aggressively on the fly to siege down individual players. There simply is no counter to this regardless of skill level and this is being utilized not just by casuals but also higher skilled players.
People are seeing the simple fact more and more of why bother to fight when you can use a weapon that has 5x even upwards 10x the damage of any damage a build is able to output. Simply add this to a more tanky player who perhaps uses sets with Elf bane or vicious death (Yes these work with siege despite players on the forum trying to say otherwise) and you have an out of control problem that with each day is becoming increasingly worse.
If PvP within Cyrodiil is to survive, could developers clarify perhaps the core values of Cyrodiil? Are we too assume this siege is to be used in place of skills? People will leap to the defense of siege claiming they use it to kill "tanky" players but this isn't just being used on such players anymore. This is now a norm for all players to use on anyone at any given opportunity. Anyone who has been to Cyrodiil will have seen this. In a way it is even being used to bypass any form of more “traditional” (open field/On the ground fights) PvP.
Should Cyrodiil continue down this trend into a "siege wars" where PvP (The reason for Cyrodiil) will take a backseat in terms of skills and fighting players on the field or should there be an adresse of the fact that siege unfortunately is reaching an out of control level.
Please nerf siege only two factions use it in Greyhost
Heals_With_Orbs wrote: »I don't quite see the issue here.
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What I think could be improved is the visibility of siege equipment damage on the ground
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You know what I think is the real problem? its players who can stand in a huge barrage of siege attacks from a dozen players, such as these troll tanks and ball groups and they just stand there reading a magazine.
That to me is complete nonsense and proof of how ridiculous it can be. In fact its sometimes the other way around, your skills get more results than the siege equipment
Oblivion_Protocol wrote: »People are constantly talking about nerfing siege. But when I watch a group of players with one or two healers completely laugh off a barrage of cold fire siege, I’m afraid I have to disagree with that assessment. Hell, I can absolutely shrug off oils on my 44k HP Warden. I can just stand under them like it’s a gentle rain. So really, siege engines need to be buffed, because they are no threat at all in their current state.