Four_Fingers wrote: »TheMightyRevan wrote: »Four_Fingers wrote: »Alchimiste1 wrote: »Four_Fingers wrote: »The very fact that their are counters where you can survive disproves that siege is OP to the point where you can't escape it.
yeah let me just corrosive on any other class in the game. Oh wait, I can't.
If siege was ticing for 20k+ each time would you still use that argument? No, you wouldn't because its flawed.
Seems like you just want siege to be the end all be all.
No I want solo and small scale 1vXers to wake up and realize while they can play that way Cyrodill was designed for larger scale and they will have some drawbacks doing so.
The best small scale players adjust and counter by drawing players to them out of siege range.
If you fight too close to a keep expect what you get, and if someone tries to siege in an open field that is highly risky as you are a sitting duck, and if you can't take them out then I don't have much to say.
if you think you can get a fight anywhere else than at a keep or at a ressource, where ppl will place siege, then i dont know what to tell you.
You kite them away from the siege, like the pros do.
Siege is artillery, should we ask armies not to use artillery?
This is a war not a street fight.
Alchimiste1 wrote: »Four_Fingers wrote: »TheMightyRevan wrote: »Four_Fingers wrote: »Alchimiste1 wrote: »Four_Fingers wrote: »The very fact that their are counters where you can survive disproves that siege is OP to the point where you can't escape it.
yeah let me just corrosive on any other class in the game. Oh wait, I can't.
If siege was ticing for 20k+ each time would you still use that argument? No, you wouldn't because its flawed.
Seems like you just want siege to be the end all be all.
No I want solo and small scale 1vXers to wake up and realize while they can play that way Cyrodill was designed for larger scale and they will have some drawbacks doing so.
The best small scale players adjust and counter by drawing players to them out of siege range.
If you fight too close to a keep expect what you get, and if someone tries to siege in an open field that is highly risky as you are a sitting duck, and if you can't take them out then I don't have much to say.
if you think you can get a fight anywhere else than at a keep or at a ressource, where ppl will place siege, then i dont know what to tell you.
You kite them away from the siege, like the pros do.
Siege is artillery, should we ask armies not to use artillery?
This is a war not a street fight.
I wish, they don't follow. And there is no incentive for anyone to go to random places in the map.
Four_Fingers wrote: »
You kite them away from the siege, like the pros do.
Siege is artillery, should we ask armies not to use artillery?
This is a war not a street fight.
WaywardArgonian wrote: »Even if you do kite people away from a keep, some factions will put siege on any flat surface the second you stop running. I've even seen a player pull out a Coldharbour Ballista when trying to 2v1 someone lol.
What is like to see are fire balista damage scale with distance. 40k initial hit within 5m, then scale down to about 12k for max distance.
gw2only1b14_ESO wrote: »I have better idea just remove the legendary gear from PVP and keep it in pve land where it was ment to be for the pve trials ect. Then in pvp Youd not worry about how much damage a siege does or doesn't do see mnay times 3 mna group 3 dks and 1 warden 1 bar oaken soul take keep after keep with siege and oil reigning on them...Seige not the issue
gw2only1b14_ESO wrote: »I have better idea just remove the legendary gear from PVP and keep it in pve land where it was ment to be for the pve trials ect. Then in pvp Youd not worry about how much damage a siege does or doesn't do see mnay times 3 mna group 3 dks and 1 warden 1 bar oaken soul take keep after keep with siege and oil reigning on them...Seige not the issue
Siege against players is a core part of this game. The OPs suggestion that it is not is incorrect. If seige was needn't to be only for keeps, meatbags wouldn't exist. Personally I feel all siege vs. Players should be buffed. Someone shouldn't be able to survive a fire batista to the face, even in a ball group with 5+ healers. It is too easy to heal through siege right now. Also, there are plenty of counters to siege in an open field, mobility chief among them.
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
As it should be. It's SIEGE not light attacks. It's supposed to be akin to facing artillery. If you're hanging out in 1 spot long enough for a coldfire, fire ballista and meatbag to be brought to bear on you, you've messed up.
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
As it should be. It's SIEGE not light attacks. It's supposed to be akin to facing artillery. If you're hanging out in 1 spot long enough for a coldfire, fire ballista and meatbag to be brought to bear on you, you've messed up.
its a game, not an actual IRL warzone. Its not fun or balanced getting hit by multiple sieges for 10k+ every time. People should actually be encouraged to use their skills instead of relying on broken siege weapons
Alchimiste1 wrote: »Four_Fingers wrote: »TheMightyRevan wrote: »Four_Fingers wrote: »Alchimiste1 wrote: »Four_Fingers wrote: »The very fact that their are counters where you can survive disproves that siege is OP to the point where you can't escape it.
yeah let me just corrosive on any other class in the game. Oh wait, I can't.
If siege was ticing for 20k+ each time would you still use that argument? No, you wouldn't because its flawed.
Seems like you just want siege to be the end all be all.
No I want solo and small scale 1vXers to wake up and realize while they can play that way Cyrodill was designed for larger scale and they will have some drawbacks doing so.
The best small scale players adjust and counter by drawing players to them out of siege range.
If you fight too close to a keep expect what you get, and if someone tries to siege in an open field that is highly risky as you are a sitting duck, and if you can't take them out then I don't have much to say.
if you think you can get a fight anywhere else than at a keep or at a ressource, where ppl will place siege, then i dont know what to tell you.
You kite them away from the siege, like the pros do.
Siege is artillery, should we ask armies not to use artillery?
This is a war not a street fight.
I wish, they don't follow. And there is no incentive for anyone to go to random places in the map.
So, you’ve farmed them to the point that they finally wised up and stopped chasing you. Sounds like you’re a victim of your own success.
gw2only1b14_ESO wrote: »I have better idea just remove the legendary gear from PVP and keep it in pve land where it was ment to be for the pve trials ect. Then in pvp Youd not worry about how much damage a siege does or doesn't do see mnay times 3 mna group 3 dks and 1 warden 1 bar oaken soul take keep after keep with siege and oil reigning on them...Seige not the issue
should this happen when already fighting vs heavily outnumbered?
(plenty more screens for you if you need btw)
VaranisArano wrote: »
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
As it should be. It's SIEGE not light attacks. It's supposed to be akin to facing artillery. If you're hanging out in 1 spot long enough for a coldfire, fire ballista and meatbag to be brought to bear on you, you've messed up.
its a game, not an actual IRL warzone. Its not fun or balanced getting hit by multiple sieges for 10k+ every time. People should actually be encouraged to use their skills instead of relying on broken siege weapons
Cyrodiil is an Alliance Warzone intended for siege weapons, large groups, and objective defense, unlike Battlegrounds which was developed primarily for the "small-scale, good fights, skilled players" crowd. That's why Cyrodiil has siege weapons and Battlegrounds doesn't. It's a whole different style of play. Just because you enjoy small-scale, skilled fights doesn't mean you can impose that ethos on Cyrodiil.
Nerfing siege will not inherently encourage players to use their skills instead of siege in Cyrodiil, as you well know.
If a player has already tangled with a small-scaler/ball group and knows their skills are frankly outmatched, even nerfed siege remains their smartest option. So the only thing a nerf accomplishes is to make it easier for the small-scaler/ball group to survive and continue farming.
Nerf the weaker, less skilled player who's already turning to siege because its the only way they have a chance of winning against the small-scale/ball groups farming them?
Buff the stronger, more skilled player/group so they take less damage from the one thing that's letting lesser skilled players stop their farming?
Yeah...yeah, that sounds fun and balanced for everyone. /s
should this happen when already fighting vs heavily outnumbered?
(plenty more screens for you if you need btw)
You took 7 rounds of siege and died. I fail to see how that is overpowered. if it was 2 then i would agree, but who stands in 7 rounds of siege and expects to live? seriously!?!
VaranisArano wrote: »
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
As it should be. It's SIEGE not light attacks. It's supposed to be akin to facing artillery. If you're hanging out in 1 spot long enough for a coldfire, fire ballista and meatbag to be brought to bear on you, you've messed up.
its a game, not an actual IRL warzone. Its not fun or balanced getting hit by multiple sieges for 10k+ every time. People should actually be encouraged to use their skills instead of relying on broken siege weapons
Cyrodiil is an Alliance Warzone intended for siege weapons, large groups, and objective defense, unlike Battlegrounds which was developed primarily for the "small-scale, good fights, skilled players" crowd. That's why Cyrodiil has siege weapons and Battlegrounds doesn't. It's a whole different style of play. Just because you enjoy small-scale, skilled fights doesn't mean you can impose that ethos on Cyrodiil.
Nerfing siege will not inherently encourage players to use their skills instead of siege in Cyrodiil, as you well know.
If a player has already tangled with a small-scaler/ball group and knows their skills are frankly outmatched, even nerfed siege remains their smartest option. So the only thing a nerf accomplishes is to make it easier for the small-scaler/ball group to survive and continue farming.
Nerf the weaker, less skilled player who's already turning to siege because its the only way they have a chance of winning against the small-scale/ball groups farming them?
Buff the stronger, more skilled player/group so they take less damage from the one thing that's letting lesser skilled players stop their farming?
Yeah...yeah, that sounds fun and balanced for everyone. /s
TheMightyRevan wrote: »VaranisArano wrote: »
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
As it should be. It's SIEGE not light attacks. It's supposed to be akin to facing artillery. If you're hanging out in 1 spot long enough for a coldfire, fire ballista and meatbag to be brought to bear on you, you've messed up.
its a game, not an actual IRL warzone. Its not fun or balanced getting hit by multiple sieges for 10k+ every time. People should actually be encouraged to use their skills instead of relying on broken siege weapons
Cyrodiil is an Alliance Warzone intended for siege weapons, large groups, and objective defense, unlike Battlegrounds which was developed primarily for the "small-scale, good fights, skilled players" crowd. That's why Cyrodiil has siege weapons and Battlegrounds doesn't. It's a whole different style of play. Just because you enjoy small-scale, skilled fights doesn't mean you can impose that ethos on Cyrodiil.
Nerfing siege will not inherently encourage players to use their skills instead of siege in Cyrodiil, as you well know.
If a player has already tangled with a small-scaler/ball group and knows their skills are frankly outmatched, even nerfed siege remains their smartest option. So the only thing a nerf accomplishes is to make it easier for the small-scaler/ball group to survive and continue farming.
Nerf the weaker, less skilled player who's already turning to siege because its the only way they have a chance of winning against the small-scale/ball groups farming them?
Buff the stronger, more skilled player/group so they take less damage from the one thing that's letting lesser skilled players stop their farming?
Yeah...yeah, that sounds fun and balanced for everyone. /s
so youre argument is that high skill players shouldnt win against low skill players because...balance, ok how does that make sense at all.
VaranisArano wrote: »
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
As it should be. It's SIEGE not light attacks. It's supposed to be akin to facing artillery. If you're hanging out in 1 spot long enough for a coldfire, fire ballista and meatbag to be brought to bear on you, you've messed up.
its a game, not an actual IRL warzone. Its not fun or balanced getting hit by multiple sieges for 10k+ every time. People should actually be encouraged to use their skills instead of relying on broken siege weapons
Cyrodiil is an Alliance Warzone intended for siege weapons, large groups, and objective defense, unlike Battlegrounds which was developed primarily for the "small-scale, good fights, skilled players" crowd. That's why Cyrodiil has siege weapons and Battlegrounds doesn't. It's a whole different style of play. Just because you enjoy small-scale, skilled fights doesn't mean you can impose that ethos on Cyrodiil.
Nerfing siege will not inherently encourage players to use their skills instead of siege in Cyrodiil, as you well know.
If a player has already tangled with a small-scaler/ball group and knows their skills are frankly outmatched, even nerfed siege remains their smartest option. So the only thing a nerf accomplishes is to make it easier for the small-scaler/ball group to survive and continue farming.
Nerf the weaker, less skilled player who's already turning to siege because its the only way they have a chance of winning against the small-scale/ball groups farming them?
Buff the stronger, more skilled player/group so they take less damage from the one thing that's letting lesser skilled players stop their farming?
Yeah...yeah, that sounds fun and balanced for everyone. /s
Its nerfing siege weapons, not nerfing the players. If you think nerfing siege = nerfing lesser skilled players then surely that is a huge problem in itself? Why shouldn't people actually have to learn the game and improve their own skills?
TheMightyRevan wrote: »VaranisArano wrote: »
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
As it should be. It's SIEGE not light attacks. It's supposed to be akin to facing artillery. If you're hanging out in 1 spot long enough for a coldfire, fire ballista and meatbag to be brought to bear on you, you've messed up.
its a game, not an actual IRL warzone. Its not fun or balanced getting hit by multiple sieges for 10k+ every time. People should actually be encouraged to use their skills instead of relying on broken siege weapons
Cyrodiil is an Alliance Warzone intended for siege weapons, large groups, and objective defense, unlike Battlegrounds which was developed primarily for the "small-scale, good fights, skilled players" crowd. That's why Cyrodiil has siege weapons and Battlegrounds doesn't. It's a whole different style of play. Just because you enjoy small-scale, skilled fights doesn't mean you can impose that ethos on Cyrodiil.
Nerfing siege will not inherently encourage players to use their skills instead of siege in Cyrodiil, as you well know.
If a player has already tangled with a small-scaler/ball group and knows their skills are frankly outmatched, even nerfed siege remains their smartest option. So the only thing a nerf accomplishes is to make it easier for the small-scaler/ball group to survive and continue farming.
Nerf the weaker, less skilled player who's already turning to siege because its the only way they have a chance of winning against the small-scale/ball groups farming them?
Buff the stronger, more skilled player/group so they take less damage from the one thing that's letting lesser skilled players stop their farming?
Yeah...yeah, that sounds fun and balanced for everyone. /s
so youre argument is that high skill players shouldnt win against low skill players because...balance, ok how does that make sense at all.
Four_Fingers wrote: »
Players with "high skill" in Meta tanky sets with high damage. smh
Siege against players is a core part of this game. The OPs suggestion that it is not is incorrect. If seige was needn't to be only for keeps, meatbags wouldn't exist. Personally I feel all siege vs. Players should be buffed. Someone shouldn't be able to survive a fire batista to the face, even in a ball group with 5+ healers. It is too easy to heal through siege right now. Also, there are plenty of counters to siege in an open field, mobility chief among them.
I am not at all suggesting siege should be removed or shouldn't work on players.... I'm saying the damage of siege vs players should be toned down.
I am sorry but you are just completely wrong, a fire ballista to the face should not be doing as much damage as its doing right now.
If you think it is easy to heal through siege damage then we must be playing a different game. You simply cannot heal through a coldfire, fire ballista and meatbag on you at the same time, its too much damage ticking on you.
[snip]
Its just simply not as easy as you think it is to avoid siege lol
[edited for minor baiting]