Your last paragraph makes no sense at all: Of course players are interested in rewards, that's the very nature of an online game for a lot of players. Let's look at daily writs for example, thousands upon thousands people do their writs every day. Why is that? Do they like being in a crafting menu? For the majority that's unlikely. They do it for the rewards exclusively. So, shall we remove crafting? Or is it better to implement more attractive rewards to PvP?
This makes no sense as my last paragraph did not imply what you are saying. It referenced another posters argument and I merely say that if that's the case then it may be doomed. :shrug: Maybe some communication confusion with us, but I hear what you are saying.
Personally I'm not driven to do things in any game for a reward. I'm driven to do things I enjoy. If that reaps some kind of in game reward great...if not I could care less. If a reward is locked behind an activity I do not enjoy, I just don't get the reward. I'm sure as heck not going to pay someone to do activities in my free time that I do not enjoy...for any reason.
Well, I share your point of view regarding rewards. Personally I also don't get it why a lot of people try to do content they don't enjoy just for the sake of some digital remuneration. I never would.
Thing is, it's a reality for a whole bunch of people, as we see every day ingame as well as on forums. Also most complaints are about "being forced" to do something unenjoyable to get the desired shiny at the end, especially regarding PvP (and PvE endgame of course). That's not an issue with the game in my opinion but human error. That's why I oppose your suggested changes. I simply refuse to destroy a working system just to cater to behaviour I can't describe in any other term than narrowminded greed.
I think VaranisArano described very well the mechanics to "lure" people in trying out something, and I'm convinced that's a good thing. I discovered PvP the same way back in 2014 (The heck, I discovered the joy of online games in general this way. I got lured into it, or let's say I was invited to try it out.) and still play it casually on occassion. This system should be extended, not gutted.
I'm sure this opportunity for the many "silent" gamers outweights the complaints of some unsatisfied players by far. Especially when we consider, that a lot of the ranting we witness(particulary during events) isn't caused by an utter rejection in general, but includes a lot of hot temper due to failed expectations. Nobody enjoys to die, nonetheless that's part of the learning process, in PvP and in any other part of a video game.
I hope this helps a bit in removing the communication confusion the two of us definitely have
That said, I would support a PvE instance of Cyrodiil and IC, so that people may quest and explore this zones, but with deactivated achievements, shards, rewards and so on. A honest question: Do you think that would satisfy the people which try to enforce PvE Cyrodiil for literally 10 years meanwhile? I don't think so, because I'm convinced they are after the rewards.
VaranisArano wrote: »Your last paragraph makes no sense at all: Of course players are interested in rewards, that's the very nature of an online game for a lot of players. Let's look at daily writs for example, thousands upon thousands people do their writs every day. Why is that? Do they like being in a crafting menu? For the majority that's unlikely. They do it for the rewards exclusively. So, shall we remove crafting? Or is it better to implement more attractive rewards to PvP?
This makes no sense as my last paragraph did not imply what you are saying. It referenced another posters argument and I merely say that if that's the case then it may be doomed. :shrug: Maybe some communication confusion with us, but I hear what you are saying.
Personally I'm not driven to do things in any game for a reward. I'm driven to do things I enjoy. If that reaps some kind of in game reward great...if not I could care less. If a reward is locked behind an activity I do not enjoy, I just don't get the reward. I'm sure as heck not going to pay someone to do activities in my free time that I do not enjoy...for any reason.
Well, I share your point of view regarding rewards. Personally I also don't get it why a lot of people try to do content they don't enjoy just for the sake of some digital remuneration. I never would.
Thing is, it's a reality for a whole bunch of people, as we see every day ingame as well as on forums. Also most complaints are about "being forced" to do something unenjoyable to get the desired shiny at the end, especially regarding PvP (and PvE endgame of course). That's not an issue with the game in my opinion but human error. That's why I oppose your suggested changes. I simply refuse to destroy a working system just to cater to behaviour I can't describe in any other term than narrowminded greed.
I think VaranisArano described very well the mechanics to "lure" people in trying out something, and I'm convinced that's a good thing. I discovered PvP the same way back in 2014 (The heck, I discovered the joy of online games in general this way. I got lured into it, or let's say I was invited to try it out.) and still play it casually on occassion. This system should be extended, not gutted.
I'm sure this opportunity for the many "silent" gamers outweights the complaints of some unsatisfied players by far. Especially when we consider, that a lot of the ranting we witness(particulary during events) isn't caused by an utter rejection in general, but includes a lot of hot temper due to failed expectations. Nobody enjoys to die, nonetheless that's part of the learning process, in PvP and in any other part of a video game.
I hope this helps a bit in removing the communication confusion the two of us definitely have
That said, I would support a PvE instance of Cyrodiil and IC, so that people may quest and explore this zones, but with deactivated achievements, shards, rewards and so on. A honest question: Do you think that would satisfy the people which try to enforce PvE Cyrodiil for literally 10 years meanwhile? I don't think so, because I'm convinced they are after the rewards.
While I agree in general, I do want to push back a little on the "narrow-minded greed" with a little more nuance because in discussing it through the years and my own experiences with FOMO, it is more nuanced.
Yes, there's some degree of just wanting the rewards, easier. However, I really think its less about greed and more about the idea that "I play games to enjoy myself. Why should I have to play content I don't enjoy to get the rewards I want?"
That's a common refrain I've seen from players in these types of threads through the years. And yes, FOMO is not fun. Feeling "forced" or "goaded" to play content they don't enjoy to get rewards is not fun. And yeah, many players genuinely don't find PVP fun for lots of reasons even if they are willing to queue up and participate when the rewards are good enough.
While ZOS clearly wants players to play ALL the content if they want ALL the rewards for the good of the game regardless of whether or not players are having fun doing it, that answer will never satisfy players for whom having fun is the primary purpose of games.
And so we're always going to have these threads where players effectively say "Risking PVP for event tickets, jubilee boxes, endeavors, skyshards, quests, etc. is not fun for me. Can we get a PVE-only option so I can have fun?"
SimonThesis wrote: »A simpler solution is you just make a decent pvp build and run in cyrodiil with some friends also in pvp builds and have fun pvping.
People need to stop going into pvp areas solo without pvp builds and expecting good results. You would look at someone funny if they went into a vet trial solo without a build and then complained about it, its the same for pvp.
FantasticFreddie wrote: »Personally, what I do, is just slap on my usual pve overland and pray people feel merciful-- which, a lot of people see my low health butt standing there fishing and just ride on by. There's no glory or challenge to killing a peaceful fisherman with 18k health and 5k resistances
SimonThesis wrote: »FantasticFreddie wrote: »Personally, what I do, is just slap on my usual pve overland and pray people feel merciful-- which, a lot of people see my low health butt standing there fishing and just ride on by. There's no glory or challenge to killing a peaceful fisherman with 18k health and 5k resistances
Cyrodiil is a pvp zone, there are dozens of questing zones. If someone sees an enemy in a pvp zone they will try to kill you. The less health you have the more likely they are to try, either to buff their kill/death ratio, or to make a little bit of easy ap etc. There is even an addon called squishy finder to find those with the lowest health.
Personally they should just remove all of the town quests from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.
SimonThesis wrote: »
Cyrodiil is a pvp zone, there are dozens of questing zones.
Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.
SimonThesis wrote: »
Cyrodiil is a pvp zone, there are dozens of questing zones.
Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.
I have heard "Cyrodiil is a PVP zone" many times and don't particularly agree with this statement. Based on the overwhelming amount of PVE focused content in the zone, I'm not sure how it's justified. It seems more like a PVE zone that PVP has been enable in. At the very least it's equal right? Dolmens, delves, overland quests, fishing, skyshards etcetera. None of which has anything to do with PVP. (except you may run into someone and be forced into a PVP situation) idk :shrug:
Now if you said the Battlegrounds is a PVP zone...that makes sense to me as (there are no PVE activities in there correct?)
I've also heard many make the statement "build for whatever kind of content you go to" which is not irrational but is it rational to expect that of the casual player base?. For this to make sense to me, everyone would have to have the amount time and desire to accomplish that...and though I have no data to support it, I would place a bet that a majority fall into one of those 2 (lack of time or desire) and absolutely do not have optimized builds to be able to just jump into any scenario and succeed in a fun manner.
Again, thanks to all who embrace intellectual discussions.
SimonThesis wrote: »
Cyrodiil is a pvp zone, there are dozens of questing zones.
Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.
I have heard "Cyrodiil is a PVP zone" many times and don't particularly agree with this statement. Based on the overwhelming amount of PVE focused content in the zone, I'm not sure how it's justified. It seems more like a PVE zone that PVP has been enable in. At the very least it's equal right? Dolmens, delves, overland quests, fishing, skyshards etcetera. None of which has anything to do with PVP. (except you may run into someone and be forced into a PVP situation) idk :shrug:
Now if you said the Battlegrounds is a PVP zone...that makes sense to me as (there are no PVE activities in there correct?)
Again, thanks to all who embrace intellectual discussions.
VaranisArano wrote: »So please, let me apologize for any confusion I've caused.
Here's why PVP/PVE is the accurate term for Cyrodiil and Imperial CIty, with some sources.
PVP/PVE is the term that ZOS uses. It's their game so I assume they'd be the experts, right?
VaranisArano wrote: »So please, let me apologize for any confusion I've caused.
Here's why PVP/PVE is the accurate term for Cyrodiil and Imperial CIty, with some sources.
PVP/PVE is the term that ZOS uses. It's their game so I assume they'd be the experts, right?
No apology necessary for sure and I hope my thoughts did not covey arrogance or irritability. My social interactive skills are very out of practice as I am a hermit who avoids interacting with people like the Bubonic plague (both irl and games.) Miscommunication Is inevitable and I'm quite often guilty of not conveying my hyperactive thoughts articulately. (They call it ADDHD now and market drugs for it but in the 70's I was just that hyper kid in class.)
I was/am attempting to truly view the situation from a perspective out of the "normal" and funny enough I thought about adding much of what you added...(after the fact out on the tractor.) I have often felt that technicalities and such can mask actualities and vise versa . So I agree with much while at the same time just shaking my head as I see things and understand where people are coming from on multifaceted levels...if that makes any sense at all.
There have been many instances over the years where I have observed (and participated with) people discussing this topic
in game. After a very short time here in the forums I've learned that it's a recurring discussion for many years.
I spent just a few minutes browsing 1000's of threads and quickly surmised (no data to validate this) that the number of players that even show up here are minute. Now split that with the very small number who actually participate and then by how many are active at any give point and it's simple enough to deduce that votes and responses here are not an accurate representation of the active player base, but the trumpets of a minority in time.
Evidence indicates that this topic of conversation is defiantly a multi year cross platform issue which would seem to merit a real investigation...(or if it were my business it would.) I won't presume to advise ZOS to offer some form of in game communication (over there around the feedback area) that can be opted in/out of where they can administer controlled polls on subjects to try and get a more accurate metric of active player complaints and desires. Nor would I claim that you can entice many to participate with some silly pet or nonsense...just like twitch drops. It would still be skewed by those who have multiple accounts and no integrity...or if a minority participated but probably better than looking at these forum posts? idk :shrug:
SimonThesis wrote: »FantasticFreddie wrote: »Personally, what I do, is just slap on my usual pve overland and pray people feel merciful-- which, a lot of people see my low health butt standing there fishing and just ride on by. There's no glory or challenge to killing a peaceful fisherman with 18k health and 5k resistances
Cyrodiil is a pvp zone, there are dozens of questing zones. I want to pvp in questing zones. If someone sees an enemy in a pvp zone they will try to kill you. The less health you have the more likely they are to try, either to buff their kill/death ratio, or to make a little bit of easy ap etc. There is even an addon called squishy finder to find those with the lowest health.
Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.
LoL watch all the toxic pvp players drive away more people from playing pvp with their toxicity.
The pathetic gankers preying on questers this event are enough to drive me away. They are out in plague proportions this event.
Lady_Galadhiel wrote: »LoL watch all the toxic pvp players drive away more people from playing pvp with their toxicity.
The pathetic gankers preying on questers this event are enough to drive me away. They are out in plague proportions this event.
Not only in questing zones they are pernicious, but also on the open fields in Cyro.
I just do one quick scouting mission each day on both servers however I was on my way to a resource, still being far away from it I got attacked by some pvp'er and got killed.
Ok I thought whatever,I went to the second nearest keep, changed route to not run into the person on my way,but yet he saw me again and chased me down from my fully upgraded mount. I didn't fight back the first time and I wanted to get away the second time but couldn't.
I got killed many times in Cyro,near keeps,near resources, unwillingly running into bigger fights,which is ok but chased down on the open field when I obviously didn't want to fight was a whole new negative experience for me.
Easy prey? Yes but to what price? Few ap for the guy who killed me and some ego boost but completly ruined Cyro experience that day for the other person who just wanted to do some pve stuff.
Civilian noun a person who is not on active duty with a military, naval, police, or fire fighting organization. Maybe Citizen is a more appropriate tag as in game that's what you are before being forced as a volunteer?
Proposal noun a plan or suggestion, especially a formal or written one, put forward for consideration or discussion by others.
====== Not to be confused with: ======
Request noun an act of asking politely or formally for something.
Desired outcome: Inspire a discussion about the subject matters plausibility, feasibility and overall positive or negative impact it could have on the community.
Proposal: By adding a Civilian option you would be opening areas of the game to a population of players who choose not to experience them rather than be forced to endure a playstyle they do not enjoy and participate in a war they may not support. Currently you enter as a Citizen and are forced to become enlisted as a Volunteer (active duty with a military) and deemed the enemy by other alliances. All activities/rewards coded around the war (PVP) would be unavailable to a Civilian.
Would you be in favor of a Civilian mode in the Alliance War? Would opening the war to PVE civilian players take anything away from the PVP player? Why or why not?
Some thoughts:
1. Allow players to join a campaign (locked for it's entirety) as a Civilian.
2. A Civilian can still be attacked and killed by soldiers but the offender would be marked as a "War criminal" and suffer some form of critically severe punishment to dissuade such behavior.
3. "War criminal" - What should the punishment be if any?
4. How to prevent antagonists from posing as a Civilian and trying to gank Soldiers into a kill?5. Combat between 2 players marked as "Civilian" would be controlled by the duel code currently in place.
- Civilian tag should be Very distinguishable.
- Delayed damage? Perhaps it takes multiple attacks with almost no damage to start the kill process?
- Civilian can't cause damage to soldiers?
6. Marked civilians have no alliance thus allowing travel through all areas?
- Maybe, quests that let you acquire travel papers to navigate zones not in your alliance origin?
I propose that we enable PvP in Overland Tamriel... I want to bring my bomber into Alik'r desert and start bombing Dolmen farmers.
Civilian noun a person who is not on active duty with a military, naval, police, or fire fighting organization. Maybe Citizen is a more appropriate tag as in game that's what you are before being forced as a volunteer?
Proposal noun a plan or suggestion, especially a formal or written one, put forward for consideration or discussion by others.
====== Not to be confused with: ======
Request noun an act of asking politely or formally for something.
Desired outcome: Inspire a discussion about the subject matters plausibility, feasibility and overall positive or negative impact it could have on the community.
Proposal: By adding a Civilian option you would be opening areas of the game to a population of players who choose not to experience them rather than be forced to endure a playstyle they do not enjoy and participate in a war they may not support. Currently you enter as a Citizen and are forced to become enlisted as a Volunteer (active duty with a military) and deemed the enemy by other alliances. All activities/rewards coded around the war (PVP) would be unavailable to a Civilian.
Would you be in favor of a Civilian mode in the Alliance War? Would opening the war to PVE civilian players take anything away from the PVP player? Why or why not?
Some thoughts:
1. Allow players to join a campaign (locked for it's entirety) as a Civilian.
2. A Civilian can still be attacked and killed by soldiers but the offender would be marked as a "War criminal" and suffer some form of critically severe punishment to dissuade such behavior.
3. "War criminal" - What should the punishment be if any?
4. How to prevent antagonists from posing as a Civilian and trying to gank Soldiers into a kill?5. Combat between 2 players marked as "Civilian" would be controlled by the duel code currently in place.
- Civilian tag should be Very distinguishable.
- Delayed damage? Perhaps it takes multiple attacks with almost no damage to start the kill process?
- Civilian can't cause damage to soldiers?
6. Marked civilians have no alliance thus allowing travel through all areas?
- Maybe, quests that let you acquire travel papers to navigate zones not in your alliance origin?