Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Civilian mode in Alliance war? Perhaps PVE Campaigns?

  • ZOS_Phoenix
    ZOS_Phoenix
    admin
    Greetings,

    After review we have decided to move this thread to a category we think is more appropriate for this topic (Alliance War & Imperial City, as this thread is regarding a feature proposal for Alliance War).

    Thank you for your understanding.
    Staff Post
  • xiphactinus
    xiphactinus
    ✭✭✭
    I don't see the need. I completed all Cyrodiil achievements in two sessions, I played off peak using my HA templar and player interaction was minimal to non existent. I was killed twice. Even got a couple of kills myself during those sessions. Most folk were pretty chill to be fair. If you avoid the emp ring when theres fighting you'll have the map to yourself. So no to civvie cyro. There is no need with minimal effort.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Braffin wrote: »
    Tarloch_S wrote: »
    Braffin wrote: »
    Your last paragraph makes no sense at all: Of course players are interested in rewards, that's the very nature of an online game for a lot of players. Let's look at daily writs for example, thousands upon thousands people do their writs every day. Why is that? Do they like being in a crafting menu? For the majority that's unlikely. They do it for the rewards exclusively. So, shall we remove crafting? Or is it better to implement more attractive rewards to PvP?

    This makes no sense as my last paragraph did not imply what you are saying. It referenced another posters argument and I merely say that if that's the case then it may be doomed. :shrug: Maybe some communication confusion with us, but I hear what you are saying.

    Personally I'm not driven to do things in any game for a reward. I'm driven to do things I enjoy. If that reaps some kind of in game reward great...if not I could care less. If a reward is locked behind an activity I do not enjoy, I just don't get the reward. I'm sure as heck not going to pay someone to do activities in my free time that I do not enjoy...for any reason.

    Well, I share your point of view regarding rewards. Personally I also don't get it why a lot of people try to do content they don't enjoy just for the sake of some digital remuneration. I never would.

    Thing is, it's a reality for a whole bunch of people, as we see every day ingame as well as on forums. Also most complaints are about "being forced" to do something unenjoyable to get the desired shiny at the end, especially regarding PvP (and PvE endgame of course). That's not an issue with the game in my opinion but human error. That's why I oppose your suggested changes. I simply refuse to destroy a working system just to cater to behaviour I can't describe in any other term than narrowminded greed.

    I think VaranisArano described very well the mechanics to "lure" people in trying out something, and I'm convinced that's a good thing. I discovered PvP the same way back in 2014 (The heck, I discovered the joy of online games in general this way. I got lured into it, or let's say I was invited to try it out.) and still play it casually on occassion. This system should be extended, not gutted.

    I'm sure this opportunity for the many "silent" gamers outweights the complaints of some unsatisfied players by far. Especially when we consider, that a lot of the ranting we witness(particulary during events) isn't caused by an utter rejection in general, but includes a lot of hot temper due to failed expectations. Nobody enjoys to die, nonetheless that's part of the learning process, in PvP and in any other part of a video game.

    I hope this helps a bit in removing the communication confusion the two of us definitely have :smiley:

    That said, I would support a PvE instance of Cyrodiil and IC, so that people may quest and explore this zones, but with deactivated achievements, shards, rewards and so on. A honest question: Do you think that would satisfy the people which try to enforce PvE Cyrodiil for literally 10 years meanwhile? I don't think so, because I'm convinced they are after the rewards.

    While I agree in general, I do want to push back a little on the "narrow-minded greed" with a little more nuance because in discussing it through the years and my own experiences with FOMO, it is more nuanced.

    Yes, there's some degree of just wanting the rewards, easier. However, I really think its less about greed and more about the idea that "I play games to enjoy myself. Why should I have to play content I don't enjoy to get the rewards I want?"

    That's a common refrain I've seen from players in these types of threads through the years. And yes, FOMO is not fun. Feeling "forced" or "goaded" to play content they don't enjoy to get rewards is not fun. And yeah, many players genuinely don't find PVP fun for lots of reasons even if they are willing to queue up and participate when the rewards are good enough.

    While ZOS clearly wants players to play ALL the content if they want ALL the rewards for the good of the game regardless of whether or not players are having fun doing it, that answer will never satisfy players for whom having fun is the primary purpose of games.

    And so we're always going to have these threads where players effectively say "Risking PVP for event tickets, jubilee boxes, endeavors, skyshards, quests, etc. is not fun for me. Can we get a PVE-only option so I can have fun?"
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Braffin wrote: »
    Tarloch_S wrote: »
    Braffin wrote: »
    Your last paragraph makes no sense at all: Of course players are interested in rewards, that's the very nature of an online game for a lot of players. Let's look at daily writs for example, thousands upon thousands people do their writs every day. Why is that? Do they like being in a crafting menu? For the majority that's unlikely. They do it for the rewards exclusively. So, shall we remove crafting? Or is it better to implement more attractive rewards to PvP?

    This makes no sense as my last paragraph did not imply what you are saying. It referenced another posters argument and I merely say that if that's the case then it may be doomed. :shrug: Maybe some communication confusion with us, but I hear what you are saying.

    Personally I'm not driven to do things in any game for a reward. I'm driven to do things I enjoy. If that reaps some kind of in game reward great...if not I could care less. If a reward is locked behind an activity I do not enjoy, I just don't get the reward. I'm sure as heck not going to pay someone to do activities in my free time that I do not enjoy...for any reason.

    Well, I share your point of view regarding rewards. Personally I also don't get it why a lot of people try to do content they don't enjoy just for the sake of some digital remuneration. I never would.

    Thing is, it's a reality for a whole bunch of people, as we see every day ingame as well as on forums. Also most complaints are about "being forced" to do something unenjoyable to get the desired shiny at the end, especially regarding PvP (and PvE endgame of course). That's not an issue with the game in my opinion but human error. That's why I oppose your suggested changes. I simply refuse to destroy a working system just to cater to behaviour I can't describe in any other term than narrowminded greed.

    I think VaranisArano described very well the mechanics to "lure" people in trying out something, and I'm convinced that's a good thing. I discovered PvP the same way back in 2014 (The heck, I discovered the joy of online games in general this way. I got lured into it, or let's say I was invited to try it out.) and still play it casually on occassion. This system should be extended, not gutted.

    I'm sure this opportunity for the many "silent" gamers outweights the complaints of some unsatisfied players by far. Especially when we consider, that a lot of the ranting we witness(particulary during events) isn't caused by an utter rejection in general, but includes a lot of hot temper due to failed expectations. Nobody enjoys to die, nonetheless that's part of the learning process, in PvP and in any other part of a video game.

    I hope this helps a bit in removing the communication confusion the two of us definitely have :smiley:

    That said, I would support a PvE instance of Cyrodiil and IC, so that people may quest and explore this zones, but with deactivated achievements, shards, rewards and so on. A honest question: Do you think that would satisfy the people which try to enforce PvE Cyrodiil for literally 10 years meanwhile? I don't think so, because I'm convinced they are after the rewards.

    While I agree in general, I do want to push back a little on the "narrow-minded greed" with a little more nuance because in discussing it through the years and my own experiences with FOMO, it is more nuanced.

    Yes, there's some degree of just wanting the rewards, easier. However, I really think its less about greed and more about the idea that "I play games to enjoy myself. Why should I have to play content I don't enjoy to get the rewards I want?"

    That's a common refrain I've seen from players in these types of threads through the years. And yes, FOMO is not fun. Feeling "forced" or "goaded" to play content they don't enjoy to get rewards is not fun. And yeah, many players genuinely don't find PVP fun for lots of reasons even if they are willing to queue up and participate when the rewards are good enough.

    While ZOS clearly wants players to play ALL the content if they want ALL the rewards for the good of the game regardless of whether or not players are having fun doing it, that answer will never satisfy players for whom having fun is the primary purpose of games.

    And so we're always going to have these threads where players effectively say "Risking PVP for event tickets, jubilee boxes, endeavors, skyshards, quests, etc. is not fun for me. Can we get a PVE-only option so I can have fun?"

    I agree to an extent, it is indeed more nuanced. Nonetheless the core of the issue remains.

    "Why should I have to play content I don't enjoy to get the rewards I want?" Look at this question. The activity, content itself, is already in the background here, the focus goes to the rewards instead.

    But what is a reward without the appropriate content? There is no inherent value inside a video game, I think we all agree on that. So it has to be something else. Membership to a group? Unlikely, given the lack of interest in the activity itself and the community enjoying it. But I won't speculate any further about that, it's only important for the affected individuals.

    Nonetheless it's interesting that this specific form of FOMO extends only to the rewards, not the activity. The latter is happily missed out on purpose because it's not enjoyable.

    I wouldn't bother with this behaviour, if there weren't damage caused to others. But there is damage, a lot of it.

    First of all it creates a toxic environment and impacts the playerbase negatively by splitting them in groups hostile to each other.
    Additionally the game itself is negatively affected.

    In my opinion it's not the game which needs to change here, nor the general community but only the players affected by this suffering.

    Honestly, they sit in a rabbit hole and it helps nobody if we run after them and take place next to them.
    Edited by Braffin on 6 July 2023 05:26
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    A simpler solution is you just make a decent pvp build and run in cyrodiil with some friends also in pvp builds and have fun pvping.

    People need to stop going into pvp areas solo without pvp builds and expecting good results. You would look at someone funny if they went into a vet trial solo without a build and then complained about it, its the same for pvp.

    [snip] How many pvp guilds do you know want to get all geared up and then ride around the map clearing dolmens? Or do the nirnroot wine quests? Or fish? There MIGHT be some mild interest from a couple people for a skyshard hunt, or doing daily town quests-- but what about all the random quests scattered across the map, the ones that reward no AP and take you far away from all the action on the map?

    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on 6 July 2023 20:16
  • TheImperfect
    TheImperfect
    ✭✭✭✭✭
    There's great pve in Cyrodiil already with town quests and in the sewers. I think you just have to either get better at pvp or accept occasionally that you'll die while doing it. If you accept it, it's a lot of fun and more lore is there.
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    The problem is, most pvp builds are not necessarily great questing builds. There's overlap, but in general your average pvp build needs a lot more defense and healing.
    I find overland slow and tedious with a typical pvp build.

    Personally, what I do, is just slap on my usual pve overland and pray people feel merciful-- which, a lot of people see my low health butt standing there fishing and just ride on by. There's no glory or challenge to killing a peaceful fisherman with 18k health and 5k resistances
  • SimonThesis
    SimonThesis
    ✭✭✭✭✭
    Personally, what I do, is just slap on my usual pve overland and pray people feel merciful-- which, a lot of people see my low health butt standing there fishing and just ride on by. There's no glory or challenge to killing a peaceful fisherman with 18k health and 5k resistances

    Cyrodiil is a pvp zone, there are dozens of questing zones. I want to pvp in questing zones. If someone sees an enemy in a pvp zone they will try to kill you. The less health you have the more likely they are to try, either to buff their kill/death ratio, or to make a little bit of easy ap etc. There is even an addon called squishy finder to find those with the lowest health.

    Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.
    Edited by SimonThesis on 6 July 2023 19:00
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Personally, what I do, is just slap on my usual pve overland and pray people feel merciful-- which, a lot of people see my low health butt standing there fishing and just ride on by. There's no glory or challenge to killing a peaceful fisherman with 18k health and 5k resistances

    Cyrodiil is a pvp zone, there are dozens of questing zones. If someone sees an enemy in a pvp zone they will try to kill you. The less health you have the more likely they are to try, either to buff their kill/death ratio, or to make a little bit of easy ap etc. There is even an addon called squishy finder to find those with the lowest health.

    Personally they should just remove all of the town quests from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.

    depending on how i feel, or depending on what i see the enemy do, i may not attack first, but if they try to attack me they are fair game lol

    there are times ive ridden past an enemy and neither of us attacked the other, or turned in quests, and there are times i have attacked first because i was looking for pvp at the time, but there is a lot of time ill not attack the other player until they try to (intentionally) attack me first (i say intentionally such as if in IC and killing a boss and they are actually trying to help kill the boss and accidentally hit me with aoe)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tarloch_S
    Tarloch_S
    ✭✭✭

    Cyrodiil is a pvp zone, there are dozens of questing zones.

    Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.

    I have heard "Cyrodiil is a PVP zone" many times and don't particularly agree with this statement. Based on the overwhelming amount of PVE focused content in the zone, I'm not sure how it's justified. It seems more like a PVE zone that PVP has been enable in. At the very least it's equal right? Dolmens, delves, overland quests, fishing, skyshards etcetera. None of which has anything to do with PVP. (except you may run into someone and be forced into a PVP situation) idk :shrug:

    Now if you said the Battlegrounds is a PVP zone...that makes sense to me as (there are no PVE activities in there correct?)

    I've also heard many make the statement "build for whatever kind of content you go to" which is not irrational but is it rational to expect that of the casual player base?. For this to make sense to me, everyone would have to have the amount time and desire to accomplish that...and though I have no data to support it, I would place a bet that a majority fall into one of those 2 (lack of time or desire) and absolutely do not have optimized builds to be able to just jump into any scenario and succeed in a fun manner.

    Again, thanks to all who embrace intellectual discussions.
    Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy. Stendarr
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Tarloch_S wrote: »

    Cyrodiil is a pvp zone, there are dozens of questing zones.

    Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.

    I have heard "Cyrodiil is a PVP zone" many times and don't particularly agree with this statement. Based on the overwhelming amount of PVE focused content in the zone, I'm not sure how it's justified. It seems more like a PVE zone that PVP has been enable in. At the very least it's equal right? Dolmens, delves, overland quests, fishing, skyshards etcetera. None of which has anything to do with PVP. (except you may run into someone and be forced into a PVP situation) idk :shrug:

    Now if you said the Battlegrounds is a PVP zone...that makes sense to me as (there are no PVE activities in there correct?)

    I've also heard many make the statement "build for whatever kind of content you go to" which is not irrational but is it rational to expect that of the casual player base?. For this to make sense to me, everyone would have to have the amount time and desire to accomplish that...and though I have no data to support it, I would place a bet that a majority fall into one of those 2 (lack of time or desire) and absolutely do not have optimized builds to be able to just jump into any scenario and succeed in a fun manner.

    Again, thanks to all who embrace intellectual discussions.

    Sure, it's a mixed zone, although the focus lies definitely on the PvP part here.

    Now for your other question: Is it rational to expect from the casual player base to build for PvP? I say yes, as PvP is no exception to any other activity in this game.

    First of all we have to define the term "casual player". Let's assume we talk about players which have time (and desire) to play this game after work for a few hours and on weekends, so they will have to prioritize their activities during their playtime. This can be any content, be it questing, housing, grouped PvE, solo arenas, PvP, "playing the market" or anything else. I dare to say, most of us have to make this decisions, as our time is limited. Which content is preferred by a casual player isn't defined by the term "casual" tho.

    Another point applicable to any activity is, that you have to prepare for it to succeed in a fun manner. Most content in this game requires some sort of preparation, be it a build for grouped PvE, arenas, PvP or even thievery, blueprints and materials for housing, baits for fishing and so on. So I see no difference between PvP and other game modes here, as some are definitely more time consuming than creating a viable build for PvP (looking at you, housing). Of course this build won't be the most efficient right at the beginning, but that again holds true for any other activity.

    On a side note: I think there is actually a difference between PvP and most other game modes, the lack of difficulty options. While you are free to decide if you do your dungeon, arena or trial in normal or veteran mode (there is also a difficulty option for housing in a way by offering different sizes), this choice isn't present in PvP (as well as in overland content at the moment). I'm quite sure it's not coincidental that exactly this two activities are actually the most controversial areas of the whole game. Maybe some sort of "splitting" in normal/veteran mode would be benefical to both activities, although I admit that I have no idea how to accomplish this in PvP.
    Edited by Braffin on 6 July 2023 21:13
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tarloch_S wrote: »

    Cyrodiil is a pvp zone, there are dozens of questing zones.

    Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.

    I have heard "Cyrodiil is a PVP zone" many times and don't particularly agree with this statement. Based on the overwhelming amount of PVE focused content in the zone, I'm not sure how it's justified. It seems more like a PVE zone that PVP has been enable in. At the very least it's equal right? Dolmens, delves, overland quests, fishing, skyshards etcetera. None of which has anything to do with PVP. (except you may run into someone and be forced into a PVP situation) idk :shrug:

    Now if you said the Battlegrounds is a PVP zone...that makes sense to me as (there are no PVE activities in there correct?)

    Again, thanks to all who embrace intellectual discussions.

    I'll admit I'm guilty of using "its a PVP zone" as a shorthand for "Its a PVP-enabled zone. If you queue up for it, don't expect it to quest and skyshard hunt like you can in the PVE-only safe part of the game."

    So please, let me apologize for any confusion I've caused. I do know the more accurate term for it, and I should be better about calling it a PVP/PVE zone.

    ..................................................

    *Takes a deep breath*

    Here's why PVP/PVE is the accurate term for Cyrodiil and Imperial CIty, with some sources.

    PVP/PVE is the term that ZOS uses. It's their game so I assume they'd be the experts, right?

    For example, here's some excerpts from the Imperial City Launch details: https://www.elderscrollsonline.com/en-us/news/post/25357

    "While exploring and fighting your way through the Imperial City, be prepared to face not only Molag Bal's forces, but also enemy players from the opposing alliances."

    "Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets. But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory."

    "A brand new PvP/PvE space, including the six Imperial City Districts"


    But let's look at something more recent. As far Events go, the PVP/PVE nature of Whitestrake's Mayhem is all over ZOS' official announcement. Sometimes they even come out and say it directly, like in This Event's announcement here: https://www.elderscrollsonline.com/en-us/news/post/64353

    During this event, you can earn up to three Event Tickets each day by completing two different PvP activities:
    • Two Event Tickets from the first Cyrodiil or Battleground daily repeatable quest. Note that these can include Bounty Board quests, a Town Daily, the Conquest Board quests, or the daily Battleground quest
    • One Event Ticket from a District daily quest within the Imperial City

    (What's that? ZOS including the Town Dailies and IC District Quests in the list of, and I quote, "PVP activities"? Hmmm. That's kind of awkward for the idea that those are PVE quests, wholly unrelated to PVP except for the risk of fighting another player. Well, ZOS are the experts, I'd say.)

    ......................................

    Cyrodiil and Imperial City are clearly not PVE-only zones. And you're right, they also are clearly not PVP-only zones.

    They're PVP/PVE. They're Alliance War Zones, and unlike every PVE-only zone in the game, you have to specifically queue up for them because they are PVP-enabled.

    ZOS deliberately and intentionally mixed PVP and PVE elements in Cyrodiil and Imperial City.
    • Cyrodiil as a PVP/PVE zone: please review my first comment this thread where I listed out for you all the ways that dolmens, delves, skyshards, and fishing are in fact related to Cyrodiil PVP. Also, I don't know how much Alliance War experience you have, but Cyrodiil is built primarily for AvAvA fighting to capture and defend keeps and resources. Its definitely not a regular PVE zone with PVP tacked on.
    • Imperial City as a PVP/PVE zone: please review the Launch details link, the Tel Var guide here https://www.elderscrollsonline.com/en-gb/guides/imperialcitytelvar, and if you want, I will be happy to give you a similar list of how ZOS deliberately tied the daily quests, the main quest, skyshards and fish into the PVP aspects of Imperial City. We can talk about how ZOS set up questers to get ganked in the Arena. Literally, its an achievement!

    ...........................................

    So while I'm very sorry if I'm been inaccurate by calling Cyrodiil/Imperial CIty "PVP zones", its also inaccurate to say that quests, dolmens, skyshards, etc in PVP/PVE zones are the equivalent of "PVE-only" content in other zones. That's not how PVP/PVE zones work. You're intended to do the PVE content mixed in with PVP or at least with the threat of PVP. That comes through in ZOS' game design AND their promotional materials.

    I realize that some players may not LIKE that design choice, but that's irrelevant to how Cyrodiil and Imperial City are supposed to work.

    ......................................

    TL;DR because I'm sorry I'm longwinded:

    7rqxpd.gif

    And I've certainly appreciated the discussions as well.
    Edited by VaranisArano on 6 July 2023 21:41
  • Tarloch_S
    Tarloch_S
    ✭✭✭
    So please, let me apologize for any confusion I've caused.
    Here's why PVP/PVE is the accurate term for Cyrodiil and Imperial CIty, with some sources.

    PVP/PVE is the term that ZOS uses. It's their game so I assume they'd be the experts, right?

    No apology necessary for sure and I hope my thoughts did not covey arrogance or irritability. My social interactive skills are very out of practice as I am a hermit who avoids interacting with people like the Bubonic plague (both irl and games.) Miscommunication Is inevitable and I'm quite often guilty of not conveying my hyperactive thoughts articulately. (They call it ADDHD now and market drugs for it but in the 70's I was just that hyper kid in class.)

    I was/am attempting to truly view the situation from a perspective out of the "normal" and funny enough I thought about adding much of what you added...(after the fact out on the tractor.) I have often felt that technicalities and such can mask actualities and vise versa . So I agree with much while at the same time just shaking my head as I see things and understand where people are coming from on multifaceted levels...if that makes any sense at all.

    There have been many instances over the years where I have observed (and participated with) people discussing this topic
    in game. After a very short time here in the forums I've learned that it's a recurring discussion for many years.

    I spent just a few minutes browsing 1000's of threads and quickly surmised (no data to validate this) that the number of players that even show up here are minute. Now split that with the very small number who actually participate and then by how many are active at any give point and it's simple enough to deduce that votes and responses here are not an accurate representation of the active player base, but the trumpets of a minority in time.

    Evidence indicates that this topic of conversation is defiantly a multi year cross platform issue which would seem to merit a real investigation...(or if it were my business it would.) I won't presume to advise ZOS ;) to offer some form of in game communication (over there around the feedback area) that can be opted in/out of where they can administer controlled polls on subjects to try and get a more accurate metric of active player complaints and desires. Nor would I claim that you can entice many to participate with some silly pet or nonsense...just like twitch drops. It would still be skewed by those who have multiple accounts and no integrity...or if a minority participated but probably better than looking at these forum posts? idk :shrug:
    Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy. Stendarr
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tarloch_S wrote: »
    So please, let me apologize for any confusion I've caused.
    Here's why PVP/PVE is the accurate term for Cyrodiil and Imperial CIty, with some sources.

    PVP/PVE is the term that ZOS uses. It's their game so I assume they'd be the experts, right?

    No apology necessary for sure and I hope my thoughts did not covey arrogance or irritability. My social interactive skills are very out of practice as I am a hermit who avoids interacting with people like the Bubonic plague (both irl and games.) Miscommunication Is inevitable and I'm quite often guilty of not conveying my hyperactive thoughts articulately. (They call it ADDHD now and market drugs for it but in the 70's I was just that hyper kid in class.)

    I was/am attempting to truly view the situation from a perspective out of the "normal" and funny enough I thought about adding much of what you added...(after the fact out on the tractor.) I have often felt that technicalities and such can mask actualities and vise versa . So I agree with much while at the same time just shaking my head as I see things and understand where people are coming from on multifaceted levels...if that makes any sense at all.

    There have been many instances over the years where I have observed (and participated with) people discussing this topic
    in game. After a very short time here in the forums I've learned that it's a recurring discussion for many years.

    I spent just a few minutes browsing 1000's of threads and quickly surmised (no data to validate this) that the number of players that even show up here are minute. Now split that with the very small number who actually participate and then by how many are active at any give point and it's simple enough to deduce that votes and responses here are not an accurate representation of the active player base, but the trumpets of a minority in time.

    Evidence indicates that this topic of conversation is defiantly a multi year cross platform issue which would seem to merit a real investigation...(or if it were my business it would.) I won't presume to advise ZOS ;) to offer some form of in game communication (over there around the feedback area) that can be opted in/out of where they can administer controlled polls on subjects to try and get a more accurate metric of active player complaints and desires. Nor would I claim that you can entice many to participate with some silly pet or nonsense...just like twitch drops. It would still be skewed by those who have multiple accounts and no integrity...or if a minority participated but probably better than looking at these forum posts? idk :shrug:

    I didn't read arrogance or irritability from you, so no worries. Tone is hard on the Internet for everyone, I think.

    And you're totally right that this is a common, evergreen topic in game and on the forums.

    And yes, you're totally right that there's relatively few people on the forums compared to the playerbase as a whole, and we're not representative of the playerbase. Our polls are laughably small.

    That being said, ZOS already has the in-game data they need to accurately evaluate the success or failure of PVP/PVE zones: they've got the literal server data of who logs in on a day-to-day basis, how many players earn how many event rewards, and all that. They also know how many people never participate in PVP or who buy event tickets and Alliance War skill lines/skyshards to avoid PVP. They know that IC is really low population when its not an event and that its population booms when it is.

    So sure, they could do an email survey of some sort. They've done those before.

    But they already have the data to determine how many PVPers play regularly and how many PVE-preferring players are actually willing to go to PVP/PVE zones to get the rewards they want. And so far, that's been enough players that they continue to run Whitestrake's Mayhem twice a year and PVP/PVE endeavors regularly, enough players that they've left Imperial City PVP/PVE untouched except to add rewards like costumes monster helms and leads to it, and enough players that they've been rewriting the code so they can (maybe, hopefully, finally, who knows at this point) fix Cyrodiil's persistent performance issues.

    And while there might be enough players asking for a PVE-zone on a survey of the whole playerbase, its also worth remembering that it doesn't matter how many players ask if its against ZOS' vision for the game.

    For example: an Auction House instead of or in addition to Trading Guilds. Its a long-running topic that's fairly popular outside of the forums, but everything ZOS has said or done about it indicates that's not how they want to run the game economy.

    Charitably, I'd suggest that everything ZOS has done over the years suggests that they are happy to keep PVP/PVE zones as mixed environments and Whitestrake's Mayhem as a PVP-centric event. (And less charitably to ZOS, I'd suggest they're also happy to make $$$ selling event tickets and skill lines/skyshards to people who'd rather avoid PVP/PVE zones completely. When players Play OR Pay, its a win-win for ZOS.)

    Now, obviously, ZOS could announce something tomorrow or years down the line that'll prove me wrong about their intentions. I've been wrong before. But until then, I'm going to keep teaching PVE-preferring players how to make their PVP/PVE experiences a little easier, because that's the ESO we play.
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    Personally, what I do, is just slap on my usual pve overland and pray people feel merciful-- which, a lot of people see my low health butt standing there fishing and just ride on by. There's no glory or challenge to killing a peaceful fisherman with 18k health and 5k resistances

    Cyrodiil is a pvp zone, there are dozens of questing zones. I want to pvp in questing zones. If someone sees an enemy in a pvp zone they will try to kill you. The less health you have the more likely they are to try, either to buff their kill/death ratio, or to make a little bit of easy ap etc. There is even an addon called squishy finder to find those with the lowest health.

    Personally they should just remove all of the pve elements from cyrodiil. I believe that you should build for whatever kind of content you go to, cyro put on a pvp build, trials put on a vet trial build, IC put on an IC build etc.

    So what I'm hearing is if someone wanted to join your pvp guild to go chase after every tiny side quest on the map, you would not actually want to join them.

    Perhaps you should rethink your constant advice for people looking to PVE to join PVP guilds.

    Also, when I wanted to clear the zone map of all PVE objectives I literally did not have much trouble with it. People rode past and let me live FAR more often than they tried to kill me, and sometimes players went out of their way to let me pass in peace.

    I was killed once in a delve by a pack of red, once by a couple of blues while riding past a resource, and once when I got a little to close to a bridge fight.

    A group of reds at a dolmen stacked together and stuck to one side so I could clear the most inconvenient dolmen on the map

    A blue ball group knocked me off my horse at a fishing hole but waved in apology and rode off

    Me and one blue did all the town quests side by side and very carefully, as the town was controlled by red (we were both sorcs and had to dismiss our pets, because they did NOT understand our truce)

    I was not playing with fire, for the most part. I stayed away from the front lines, avoided keeps and resources and the more active bridges, but yes, most of the time people didn't mess with me.

    Edited by FantasticFreddie on 7 July 2023 10:29
  • M0ntie
    M0ntie
    ✭✭✭✭✭
    LoL watch all the toxic pvp players drive away more people from playing pvp with their toxicity.
    The pathetic gankers preying on questers this event are enough to drive me away. They are out in plague proportions this event.
  • Lady_Galadhiel
    Lady_Galadhiel
    ✭✭✭✭✭
    ✭✭✭
    M0ntie wrote: »
    LoL watch all the toxic pvp players drive away more people from playing pvp with their toxicity.
    The pathetic gankers preying on questers this event are enough to drive me away. They are out in plague proportions this event.

    Not only in questing zones they are pernicious, but also on the open fields in Cyro.
    I just do one quick scouting mission each day on both servers however I was on my way to a resource, still being far away from it I got attacked by some pvp'er and got killed.
    Ok I thought whatever,I went to the second nearest keep, changed route to not run into the person on my way,but yet he saw me again and chased me down from my fully upgraded mount. I didn't fight back the first time and I wanted to get away the second time but couldn't.
    I got killed many times in Cyro,near keeps,near resources, unwillingly running into bigger fights,which is ok but chased down on the open field when I obviously didn't want to fight was a whole new negative experience for me.

    Easy prey? Yes but to what price? Few ap for the guy who killed me and some ego boost but completly ruined Cyro experience that day for the other person who just wanted to do some pve stuff.




    Edited by Lady_Galadhiel on 7 July 2023 11:25
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • HansK
    HansK
    ✭✭✭
    To keep within the lore an armistice campaign could be an option. No AP gain maybe, but content wouldn't need any tweaking.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    M0ntie wrote: »
    LoL watch all the toxic pvp players drive away more people from playing pvp with their toxicity.
    The pathetic gankers preying on questers this event are enough to drive me away. They are out in plague proportions this event.

    Not only in questing zones they are pernicious, but also on the open fields in Cyro.
    I just do one quick scouting mission each day on both servers however I was on my way to a resource, still being far away from it I got attacked by some pvp'er and got killed.
    Ok I thought whatever,I went to the second nearest keep, changed route to not run into the person on my way,but yet he saw me again and chased me down from my fully upgraded mount. I didn't fight back the first time and I wanted to get away the second time but couldn't.
    I got killed many times in Cyro,near keeps,near resources, unwillingly running into bigger fights,which is ok but chased down on the open field when I obviously didn't want to fight was a whole new negative experience for me.

    Easy prey? Yes but to what price? Few ap for the guy who killed me and some ego boost but completly ruined Cyro experience that day for the other person who just wanted to do some pve stuff.

    For what it's worth, a quester running in the open field between keeps is prsctically indistinguishable from an inexperienced PVPer running between keeps. (Been there, done that from both sides). And fundamentally, everyone in Cyrodiil is an enemy player to someone.

    They've got no way of knowing if you're heading to the resource to scribble down a scout report and leave...or if you're going to try to solo capture the resource.

    Lone PVPers in the open field is not a rare sight. We're constantly traveling to our next objective. There's lots of duelists who'll wait in the open field specifically for 1v1s and others who'll deliberately pick off stragglers from the zergs who rezzed up and are now trying to get back to their groups. It's not usually a malicious thing, so much as a tactic in an AvAvA game where map control is a huge part of the mode.

    it might not feel good when it happens, but it is something that PVPers deal with all the time. I dunno if it helps to know its not just you. I've been attacked on my horse whilst riding to an objective dozens if not hundreds of times.


    Some advice for easier scouting missions: if you pick up the quest on a campaign where your alliance doesn't own very many resources, you'll usually get one that's close to your home gates. It'd be dangerous to go out there in this campaign, since bored enemy players will be hanging out nearby looking for action.

    However, if you change campaigns to one where your alliance owns a bunch of keeps and resources, your quest is now deep in your alliances home territory and enemy players would have to go a long way to bother you. It's not 100% safe, but it's safer.


    Some advice for escaping while mounted: My PVP guild said "Full Speed first, Full Stamina next." Stamina is your mount's health bar in combat. The Alliance War Assault Passive "Continuous Attack" gives an extra 30% speed. If you don't have a lot of stamina, tapping the sprint button instead of holding it down helps get some regen.

    If you've got those, then there's tactics. I'll typically conserve stamina before coming to a chokepoint where gankers wait, like a bridge or a gate, so I can sprint through it with full stamina. When I get attacked, I usually just keep running through it. Sometimes I die, sometimes they can't do enough damage to dismount me.

    I can't guarantee that'll save you, since it doesn't always save me, but that's how I deal with being attacked on my horse in the open field and whilst running between objectives.

    Hope that helps!
  • Shepoffire
    Shepoffire
    ✭✭✭
    RaikaNA wrote: »
    Tarloch_S wrote: »
    Civilian noun a person who is not on active duty with a military, naval, police, or fire fighting organization. Maybe Citizen is a more appropriate tag as in game that's what you are before being forced as a volunteer?

    Proposal noun a plan or suggestion, especially a formal or written one, put forward for consideration or discussion by others.
    ====== Not to be confused with: ======
    Request noun an act of asking politely or formally for something.
    Desired outcome: Inspire a discussion about the subject matters plausibility, feasibility and overall positive or negative impact it could have on the community.

    Proposal: By adding a Civilian option you would be opening areas of the game to a population of players who choose not to experience them rather than be forced to endure a playstyle they do not enjoy and participate in a war they may not support. Currently you enter as a Citizen and are forced to become enlisted as a Volunteer (active duty with a military) and deemed the enemy by other alliances. All activities/rewards coded around the war (PVP) would be unavailable to a Civilian.

    Would you be in favor of a Civilian mode in the Alliance War? Would opening the war to PVE civilian players take anything away from the PVP player? Why or why not?

    Some thoughts:

    1. Allow players to join a campaign (locked for it's entirety) as a Civilian.

    2. A Civilian can still be attacked and killed by soldiers but the offender would be marked as a "War criminal" and suffer some form of critically severe punishment to dissuade such behavior.

    3. "War criminal" - What should the punishment be if any?

    4. How to prevent antagonists from posing as a Civilian and trying to gank Soldiers into a kill?
    • Civilian tag should be Very distinguishable.
    • Delayed damage? Perhaps it takes multiple attacks with almost no damage to start the kill process?
    • Civilian can't cause damage to soldiers?
    5. Combat between 2 players marked as "Civilian" would be controlled by the duel code currently in place.

    6. Marked civilians have no alliance thus allowing travel through all areas?
    • Maybe, quests that let you acquire travel papers to navigate zones not in your alliance origin?

    I propose that we enable PvP in Overland Tamriel... I want to bring my bomber into Alik'r desert and start bombing Dolmen farmers.

    Yes
  • afkpro
    afkpro
    ✭✭✭
    or just go in with:
    1. night silence 5 piece, craftable
    2. adept rider 5 piece, craftable
    3. ring of the wild hunt mythic
    4. cp speed passives
    run around hidden 100% of the time. obviously a little slower than mounting around and not fullproof against getting ganked; but, it helps from players ambushing you on your mount. maybe give up some speed with adept rider and go with a tanky 5 piece. or go vampire instead of night silence 5 piece.
    Edited by afkpro on 8 July 2023 02:36
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    Civilians in cyro get killed to lol. Ever seen what happens when a resource is taken or the merchant flags in the towns. Js
  • Tarloch_S
    Tarloch_S
    ✭✭✭
    Personally I wish developers would stop trying to mix the 2 and just go back to the way it was in the early days of gaming, separate servers.
    Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy. Stendarr
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    "2. A Civilian can still be attacked and killed by soldiers but the offender would be marked as a "War criminal" and suffer some form of critically severe punishment to dissuade such behavior."

    I'd be all for this just so I could see "LF war crimes group" in zone chat.
    Edited by Lord_Draevan on 9 July 2023 17:58
    I'm a man of few words. Any questions?
    NA/PC server
  • pedrogonzalez
    pedrogonzalez
    ✭✭
    Sure why not. Also I want a dungeon invasion mode, where I can enter a dungeon solo or trial with my 4 people group and kill all raiders/ pvers just for fun( bosses and mobs on my side, because why not). Also if they all die I get a loot of my choice from their inventory, only 1 item from 1 person, included equipped.

    Edited for baiting
    Edited by pedrogonzalez on 9 July 2023 23:03
  • Feaky
    Feaky
    ✭✭✭
    Tarloch_S wrote: »
    Civilian noun a person who is not on active duty with a military, naval, police, or fire fighting organization. Maybe Citizen is a more appropriate tag as in game that's what you are before being forced as a volunteer?

    Proposal noun a plan or suggestion, especially a formal or written one, put forward for consideration or discussion by others.
    ====== Not to be confused with: ======
    Request noun an act of asking politely or formally for something.
    Desired outcome: Inspire a discussion about the subject matters plausibility, feasibility and overall positive or negative impact it could have on the community.

    Proposal: By adding a Civilian option you would be opening areas of the game to a population of players who choose not to experience them rather than be forced to endure a playstyle they do not enjoy and participate in a war they may not support. Currently you enter as a Citizen and are forced to become enlisted as a Volunteer (active duty with a military) and deemed the enemy by other alliances. All activities/rewards coded around the war (PVP) would be unavailable to a Civilian.

    Would you be in favor of a Civilian mode in the Alliance War? Would opening the war to PVE civilian players take anything away from the PVP player? Why or why not?

    Some thoughts:

    1. Allow players to join a campaign (locked for it's entirety) as a Civilian.

    2. A Civilian can still be attacked and killed by soldiers but the offender would be marked as a "War criminal" and suffer some form of critically severe punishment to dissuade such behavior.

    3. "War criminal" - What should the punishment be if any?

    4. How to prevent antagonists from posing as a Civilian and trying to gank Soldiers into a kill?
    • Civilian tag should be Very distinguishable.
    • Delayed damage? Perhaps it takes multiple attacks with almost no damage to start the kill process?
    • Civilian can't cause damage to soldiers?
    5. Combat between 2 players marked as "Civilian" would be controlled by the duel code currently in place.

    6. Marked civilians have no alliance thus allowing travel through all areas?
    • Maybe, quests that let you acquire travel papers to navigate zones not in your alliance origin?

    Interesting, I've been suggesting to developers that the 40+ PVE zones be open for PVP. Why should PVE'ers be allowed to hide in PVE zones where I cannot attack them? I think I should be allowed to attack them at banks (and then take their gold, maps, etc.) and while afk'ing at craft stations or run a PVP group through a public dungeon, world bosses or even in their trial instances and wipe them while they are practicing their tactics for scripted encounters. Maybe even invade their guild halls and pilfer their loot. That would be entertaining.

    In fact, we should be able to make them prisoners and then they would be like a forced companion and follow us around. That would be even better.

    But I doubt that would happen.

    My advice to those afraid to enter a PVP zone. Learn to PVP or enjoy any of the 40+ overland PVE zones, 100+ delves, dungeons and trials. Plenty of PVE content out their before asking to overhaul one of our only 2 zones when there already major improvements needed. Either that, you could just queue up to Ravenwatch. The 10 or so regulars who play that campaign probably would not even notice you.
Sign In or Register to comment.