Just open another Cyrodiil Campaign, but make it a PvP disabled questing zone and be done with it.
Civilian noun a person who is not on active duty with a military, naval, police, or fire fighting organization. Maybe Citizen is a more appropriate tag as in game that's what you are before being forced as a volunteer?
Proposal noun a plan or suggestion, especially a formal or written one, put forward for consideration or discussion by others.
====== Not to be confused with: ======
Request noun an act of asking politely or formally for something.
Desired outcome: Inspire a discussion about the subject matters plausibility, feasibility and overall positive or negative impact it could have on the community.
Proposal: By adding a Civilian option you would be opening areas of the game to a population of players who choose not to experience them rather than be forced to endure a playstyle they do not enjoy and participate in a war they may not support. Currently you enter as a Citizen and are forced to become enlisted as a Volunteer (active duty with a military) and deemed the enemy by other alliances. All activities/rewards coded around the war (PVP) would be unavailable to a Civilian.
Would you be in favor of a Civilian mode in the Alliance War? Would opening the war to PVE civilian players take anything away from the PVP player? Why or why not?
Some thoughts:
1. Allow players to join a campaign (locked for it's entirety) as a Civilian.
2. A Civilian can still be attacked and killed by soldiers but the offender would be marked as a "War criminal" and suffer some form of critically severe punishment to dissuade such behavior.
3. "War criminal" - What should the punishment be if any?
4. How to prevent antagonists from posing as a Civilian and trying to gank Soldiers into a kill?5. Combat between 2 players marked as "Civilian" would be controlled by the duel code currently in place.
- Civilian tag should be Very distinguishable.
- Delayed damage? Perhaps it takes multiple attacks with almost no damage to start the kill process?
- Civilian can't cause damage to soldiers?
6. Marked civilians have no alliance thus allowing travel through all areas?
- Maybe, quests that let you acquire travel papers to navigate zones not in your alliance origin?
To those of you actually taking the time to read, think and present ideas that might influence a change to add value and enhance the community. BRAVO
Creating separate PVE campaigns sounds more viable than any form of integration for sure.
VaranisArano wrote: »Despite the periodic complaints from players who realize that getting their skyshards requires them to participate in the Alliance War and that achievements like Master Angler do require them to engage with the whole of the base game which includes PvPvE Cyrodiil, there are still many players who go into PVP zones to quest, get the Alliance War Skill Line, get achievements, and then leave.
VaranisArano wrote: »Despite the periodic complaints from players who realize that getting their skyshards requires them to participate in the Alliance War and that achievements like Master Angler do require them to engage with the whole of the base game which includes PvPvE Cyrodiil, there are still many players who go into PVP zones to quest, get the Alliance War Skill Line, get achievements, and then leave.
Skyshards don't require you to PvP at all, just have 3 low level alts (one for each faction) and get the skyshards in the sub-50 campaign. After having each set of skyshards unlocked, buy them for in clown store. Especially outside a given servers prime time.
That holds true for the skyshards behind the alliances gates. To get the rest of them you'll have to leave your alliance base and therefore will be vulnerable to attacks from other players. So you participate in PvP regardless if an actual attack happens or not.
VaranisArano wrote: »Now, I want you to consider a PVE-only campaign where all those people who are willing to casually queue up for PVP Cyrodiil and Imperial City to get what they want can get that stuff easier and quicker.
Suddenly, the vast majority of those players who are already willing to participate in PVP just won't anymore because they have an easier option.
That's bad. That's bad for PVP because there's no casual introduction to it anymore. That's bad for PVP because our rewards were made easier by not participating. That's actually bad for ZOS because now players who would've participated with all aspects of ESO are able to avoid part of it.
That holds true for the skyshards behind the alliances gates. To get the rest of them you'll have to leave your alliance base and therefore will be vulnerable to attacks from other players. So you participate in PvP regardless if an actual attack happens or not.
Aren't all of the faction-based shards behind the alliance gates?
I'm honestly not sure, I've only set foot into Cyrodiil a few times since release and even then only to PvE. But according to my achievements I should have all of them (except the DC ones, but that's because I don't have a DC alt currently).
Also, I don't consider just being in a PvP zone actual participation in PvP activities. And let's face it, the daily town quests are purely PvE.
That holds true for the skyshards behind the alliances gates. To get the rest of them you'll have to leave your alliance base and therefore will be vulnerable to attacks from other players. So you participate in PvP regardless if an actual attack happens or not.
Aren't all of the faction-based shards behind the alliance gates?
I'm honestly not sure, I've only set foot into Cyrodiil a few times since release and even then only to PvE. But according to my achievements I should have all of them (except the DC ones, but that's because I don't have a DC alt currently).
Also, I don't consider just being in a PvP zone actual participation in PvP activities. And let's face it, the daily town quests are purely PvE.
VaranisArano wrote: »Now, I want you to consider a PVE-only campaign where all those people who are willing to casually queue up for PVP Cyrodiil and Imperial City to get what they want can get that stuff easier and quicker.
Suddenly, the vast majority of those players who are already willing to participate in PVP just won't anymore because they have an easier option.
That's bad. That's bad for PVP because there's no casual introduction to it anymore. That's bad for PVP because our rewards were made easier by not participating. That's actually bad for ZOS because now players who would've participated with all aspects of ESO are able to avoid part of it.
What if the PVE campaign disabled event tickets and achievement rewards, would there be an issue then?
I personally do not place value on my achievements by what others do. I could care less it some chick with Cerebral palsy uses a 1 bar build in a PVE Cyrodiil to get her achievements...it will not diminish my choice to go into PVP Cyrodiil and get them. Nor would it change or diminish any choice I make to challenge myself.
What about the flip side of PVE people not taking space in the PVP que? I've seen so many complaints in game (and this thread) about que times and server load? (last event I queued was 55 mins) . Based on this information, giving people who only want the PVE aspect a separate space hypothetically would benefit the PVP community as the server load and que times would decrease. Right?
If the survival of the PVP portion of this game depends on what you described (basically goading players to endure to get rewards, in the hopes that some tiny portion will like it enough to stay (if I'm reading that correctly)… then it may be that PVP is already doomed and they might be better off scrapping it and pouring those resources into the PVE game.?
Your last paragraph makes no sense at all: Of course players are interested in rewards, that's the very nature of an online game for a lot of players. Let's look at daily writs for example, thousands upon thousands people do their writs every day. Why is that? Do they like being in a crafting menu? For the majority that's unlikely. They do it for the rewards exclusively. So, shall we remove crafting? Or is it better to implement more attractive rewards to PvP?
VaranisArano wrote: »Despite the periodic complaints from players who realize that getting their skyshards requires them to participate in the Alliance War and that achievements like Master Angler do require them to engage with the whole of the base game which includes PvPvE Cyrodiil, there are still many players who go into PVP zones to quest, get the Alliance War Skill Line, get achievements, and then leave.
Skyshards don't require you to PvP at all, just have 3 low level alts (one for each faction) and get the skyshards in the sub-50 campaign. After having each set of skyshards unlocked, buy them for in clown store. Especially outside a given servers prime time.
VaranisArano wrote: »Now, I want you to consider a PVE-only campaign where all those people who are willing to casually queue up for PVP Cyrodiil and Imperial City to get what they want can get that stuff easier and quicker.
Suddenly, the vast majority of those players who are already willing to participate in PVP just won't anymore because they have an easier option.
That's bad. That's bad for PVP because there's no casual introduction to it anymore. That's bad for PVP because our rewards were made easier by not participating. That's actually bad for ZOS because now players who would've participated with all aspects of ESO are able to avoid part of it.
What if the PVE campaign disabled event tickets and achievement rewards, would there be an issue then?
I personally do not place value on my achievements by what others do. I could care less it some chick with Cerebral palsy uses a 1 bar build in a PVE Cyrodiil to get her achievements...it will not diminish my choice to go into PVP Cyrodiil and get them. Nor would it change or diminish any choice I make to challenge myself.
What about the flip side of PVE people not taking space in the PVP que? I've seen so many complaints in game (and this thread) about que times and server load? (last event I queued was 55 mins) . Based on this information, giving people who only want the PVE aspect a separate space hypothetically would benefit the PVP community as the server load and que times would decrease. Right?
If the survival of the PVP portion of this game depends on what you described (basically goading players to endure to get rewards, in the hopes that some tiny portion will like it enough to stay (if I'm reading that correctly)… then it may be that PVP is already doomed and they might be better off scrapping it and pouring those resources into the PVE game.?
SimonThesis wrote: »A simpler solution is you just make a decent pvp build and run in cyrodiil with some friends also in pvp builds and have fun pvping.
People need to stop going into pvp areas solo without pvp builds and expecting good results. You would look at someone funny if they went into a vet trial solo without a build and then complained about it, its the same for pvp.
Your last paragraph makes no sense at all: Of course players are interested in rewards, that's the very nature of an online game for a lot of players. Let's look at daily writs for example, thousands upon thousands people do their writs every day. Why is that? Do they like being in a crafting menu? For the majority that's unlikely. They do it for the rewards exclusively. So, shall we remove crafting? Or is it better to implement more attractive rewards to PvP?
This makes no sense as my last paragraph did not imply what you are saying. It referenced another posters argument and I merely say that if that's the case then it may be doomed. :shrug: Maybe some communication confusion with us, but I hear what you are saying.
Personally I'm not driven to do things in any game for a reward. I'm driven to do things I enjoy. If that reaps some kind of in game reward great...if not I could care less. If a reward is locked behind an activity I do not enjoy, I just don't get the reward. I'm sure as heck not going to pay someone to do activities in my free time that I do not enjoy...for any reason.
SimonThesis wrote: »A simpler solution is you just make a decent pvp build and run in cyrodiil with some friends also in pvp builds and have fun pvping.
People need to stop going into pvp areas solo without pvp builds and expecting good results. You would look at someone funny if they went into a vet trial solo without a build and then complained about it, its the same for pvp.
I wish PVPers would bring this mentality to vet dlc dungeons when they need gear. Instead I have to deal with plenty of them doing any of the roles extremely poorly in their PVP builds and still expecting us to hand over our gear even though we carried them hard, and they wouldn't have cleared without us. Just like PVEers shouldn't complain about getting killed in PVP zones, PVPers shouldn't be surprised when they get kicked from vet dungeons for mooching off players equipped for PVE.
belial5221_ESO wrote: »I dunno why they don't make the non-banner cities safezones for questing.One in AD territory would be nice,then we'd have chorrol DC,cheydinhal EP,and a third for AD.Then all the rest of areas could be same same as usual.This would allow PVEers to babystep into PVP and wouldn't cut players from PVP events.
[A honest question: Do you think that would satisfy the people which try to enforce PvE Cyrodiil for literally 10 years meanwhile? I don't think so, because I'm convinced they are after the rewards.
SimonThesis wrote: »A simpler solution is you just make a decent pvp build and run in cyrodiil with some friends also in pvp builds and have fun pvping.
People need to stop going into pvp areas solo without pvp builds and expecting good results. You would look at someone funny if they went into a vet trial solo without a build and then complained about it, its the same for pvp.
I wish PVPers would bring this mentality to vet dlc dungeons when they need gear. Instead I have to deal with plenty of them doing any of the roles extremely poorly in their PVP builds and still expecting us to hand over our gear even though we carried them hard, and they wouldn't have cleared without us. Just like PVEers shouldn't complain about getting killed in PVP zones, PVPers shouldn't be surprised when they get kicked from vet dungeons for mooching off players equipped for PVE.