WrathOfInnos wrote: »Billium813 wrote: »WrathOfInnos wrote: »0.01% of templars acually use Dark Flare (before 6.3.5 it was around 0.05% of population)
Noone is going to do anything about that.
It is not a PvP skill becase of cast time.
It is not a viable PvE spamable becase of cast time (and damage)
It's just a morph for show
And the only it gets every year is about "±Xs to Major Delfie duration, ±0.Ys cast time for fetch standards"
It's really sad
Yeah, I'd say in PVE the lack of damage and useless buffs is more of an issue than the cast time. Dark Flare and Wrecking Blow have the same cast time and both give Empower.
Personally, I like how one morph can be more for PvP (Dark Flare) and one is more for PvE (Solar Barrage). You can certainly use either in whatever content you want, but I like when there are pretty clear indications on where morphs are targeted for. It really helps for balancing too. I wouldn't mind them dropping Empower from Dark Flare all together given that Empower is only for monsters now and extending the Major Defile duration to 10 seconds
Well that certainly makes the choices easier. I'm on the opposite side in this one. I dislike when one morph is the obvious choice in any build. I never liked when morphs were something like stam vs mag, and you just had to pick the one that fit your build, with no other viable option.
For a few examples, I currently like the balancing on the following morphs:
- Unstable Wall (more burst and DPS) vs Blockade (larger size and longer duration)
- Screaming Cliff Racer (spell damage buff) vs Cutting Dive (adds bleed DoT)
- Honor the Dead (restores magicka) vs Breath of Life (heals an additional ally)
- Mage's Wrath (more splash damage) vs Endless Fury (returns magicka)
- Radiant Oppression (max damage) vs Radiant Glory (self healing)
Whenever something becomes the obvious choice I feel like we have no choice at all. Why even have morphs at that point?
As one more example, I'll mention the old Twisting Path vs Refreshing Path. Both dealt damage a few years ago, just Refreshing also added a heal while Twisting was maybe 10-20% more damage. This was a tough choice, especially in difficult group content. When they removed the damage from Refreshing one morph was effectively deleted for every DPS build. Now healers used their assigned morph, and nobody had to think, theorize, test or optimize.