Seraphayel wrote: »My question is: how did they came up with the idea for this system? I mean, have there been threads asking for this? Enough, to warrant developers even thinking about it and eventually leading to the development of it?
It just feels so random and out of the blue, basically like Arcanist does. Neither Arcanist nor the endless dungeon were things I saw players asking for.
New class? Sure. Arcanist? Basically never as there is no class like that in other ES games. New system / story mode / harder overland? Sure. Endless dungeon? Never.
I mean these new things feel absolutely tone deaf regarding player wishes.
Seraphayel wrote: »My question is: how did they came up with the idea for this system? I mean, have there been threads asking for this? Enough, to warrant developers even thinking about it and eventually leading to the development of it?
It just feels so random and out of the blue, basically like Arcanist does. Neither Arcanist nor the endless dungeon were things I saw players asking for.
New class? Sure. Arcanist? Basically never as there is no class like that in other ES games. New system / story mode / harder overland? Sure. Endless dungeon? Never.
I mean these new things feel absolutely tone deaf regarding player wishes.
I really hope this can be solo'd, if desired. Yes, playing with a buddy would be great if it's a friend, but I would hate for it to become another RND thing. Even if "buddy" is limited to just a companion, that would be better than something so similar sounding to an existing system. If it isn't able to be taken solo, I will probably have little interest in it, in the long run. Sad that they're giving up a dungeon and area for that (despite complaining about RND, I actually love dungeons, probably my favorite non-overland content; I enjoy that I can do a lot of them SOLO.) And the reward system will have to be considered; something endless like that would need a reason to play it. But hey, at least it's guaranteed to interest me more than the card game, which I literally never play.
Either way, it is far too early to begin to tell what was even meant by "endless dungeon with a buddy", so I will reserve judgment and not have any expectations until more info is given.
Other MMOs have done this before though? It's not at all a unique idea or feature.I wondered when an MMO would do this.
And that's the funniest part; these features in the other MMOs that have them are not even popular.I have the impression their usual mindset with chapter features is "It's popular in other games, so we need this too".
spartaxoxo wrote: »It reminds me of the mobile game (Blades). I wonder how much design inspiration they will from it.
https://en.uesp.net/wiki/Blades:Abyss
Alinhbo_Tyaka wrote: »AltanasAExcalibur wrote: »Aaaand my interest is gone. Cutting a dungeon and story DLC for an endless coop dungeon? Didn't they see how Torghast flopped for World of Warcraft?
On the other hand, the endless floor dungeon in FF14 was immensely popular and well received such that a further 2 iterations of it have been released.
I think an endless dungeon with floors that have relatively small maps (compared to ESO dungeons...) would be a good thing. Less running aimlessly around.
I didn't like those. For content that was pitched as being able to be run solo to groups of 4 I found them to be over tuned for folks who did not want to run with a group. I also didn't like the parallel leveling, progress and gear systems. If ESO is implementing something similar to that where the endless dungeons are a side game I will be skipping Necrom just as I did High Isle.
SeaGtGruff wrote: »Alinhbo_Tyaka wrote: »AltanasAExcalibur wrote: »Aaaand my interest is gone. Cutting a dungeon and story DLC for an endless coop dungeon? Didn't they see how Torghast flopped for World of Warcraft?
On the other hand, the endless floor dungeon in FF14 was immensely popular and well received such that a further 2 iterations of it have been released.
I think an endless dungeon with floors that have relatively small maps (compared to ESO dungeons...) would be a good thing. Less running aimlessly around.
I didn't like those. For content that was pitched as being able to be run solo to groups of 4 I found them to be over tuned for folks who did not want to run with a group. I also didn't like the parallel leveling, progress and gear systems. If ESO is implementing something similar to that where the endless dungeons are a side game I will be skipping Necrom just as I did High Isle.
You do realize that the endless dungeon is not part of Necrom, but will be the 4th quarter new system, right?
Dragonlord573 wrote: »Me and the bois on our way to fight in an endless dungeon for 14 hours straight
So, Dungeoneer from RuneScape perhaps? I'm on board with that.
They're very popular in FF14. Whereas WoW's version was mostly detested. So it will all come down to implementation.And that's the funniest part; these features in the other MMOs that have them are not even popular.
Holycannoli wrote: »Path of Exile has an endless dungeon where the deeper you go the greater the challenge and greater the rewards. It has to be something like that for me, and soloable.
Problem is what kinds of rewards would you get from an endless dungeon in ESO? It doesn't have nearly the same loot and gear system.
ACamaroGuy wrote: »From what I've seen so far, this DLC looks half finished with not much thought put into it. Seeing how there seems to be little information available (unlike past announcements) it appears that the developers are fishing the forums for information on what to expand on. What exactly are is the player base expecting, etc. Hold off with this DLC purchase until all the information is available. U35 destroyed the game for me & so far from what I've seen, the lack of available details/information is not enough to bring me & my money back.
alternatelder wrote: »If this ends up as some kind of co-op challenging content, like a mini trial/arena type thing, I will be pretty disappointed we lost a zone of content for something I doubt many people will even play.
Alinhbo_Tyaka wrote: »Historically new systems, skills, etc require the latest chapter to be able to access them and that would be Necrom.
Darkstorne wrote: »They're very popular in FF14. Whereas WoW's version was mostly detested. So it will all come down to implementation.
SeaGtGruff wrote: »Alinhbo_Tyaka wrote: »Historically new systems, skills, etc require the latest chapter to be able to access them and that would be Necrom.
2023 is different, though. As I understand it, the Q3 improvements and Q4 new system will be available to everyone, not part of a DLC or chapter. That's why some ESO Plus subscribers feel that their subscriptions are going to be losing value this year.