I like the idea of a duo arena experience. It's a unique format we haven't seen before. I just hope that they make it reasonably difficult on vet/hardmode, and provide meaningful rewards. Weapon-ultimate altering weapons, normal and perfected, would be cool.
It would definitely go against their "raise the floor, lower the ceiling / close the skill gap" mantra. Giving 99th percentile weapons and armor to only the 99th percentile-skilled players would be devastating. The best PvPers would be undefeatable with gear only they can acquire, and trial groups will require only the elitest of the elite with the rarest gear.
I think the backlash would be enormous.
I like the idea of a duo arena experience. It's a unique format we haven't seen before. I just hope that they make it reasonably difficult on vet/hardmode, and provide meaningful rewards. Weapon-ultimate altering weapons, normal and perfected, would be cool.
It would definitely go against their "raise the floor, lower the ceiling / close the skill gap" mantra. Giving 99th percentile weapons and armor to only the 99th percentile-skilled players would be devastating. The best PvPers would be undefeatable with gear only they can acquire, and trial groups will require only the elitest of the elite with the rarest gear.
I think the backlash would be enormous.
That seems a bit dramatic when the difference between normal and perfected gear is one 75% power line of stats, such as 1k pen or 100 weapon damage..
FrancisCrawford wrote: »
Stinkyremy wrote: »Aardappelboom wrote: »I like the idea alot, but it doens't live up to the expectations of cutting an entire zone and a dungen DLC. I was expecting something a bit more...longterm?
I don't like the "with a buddy" comment either. I didn't hear companion and I just hope it's not a mandatory 2player group thing.
This is what I am dreading.
I want challenging content that isn't some damn arena that I can do solo, you know, so I can actually use the classes, skills and create builds not just in theory but that can be used on content.
Tommy_The_Gun wrote: »Here are my hopes what it will be:
- A dungeon crawler rouge-like experience.
- Made for either 2 players or 1 solo player with a Companion NPC.
- Smart mm, so that if you will be playing solo you won't encounter "2 pressure plates" mechanics.
- Daily Quest based (just like Arenas).
- Procedurally generated dungeon, that is made from different "bricks" or sections.
- Each room / section of the dungeon will have different objective. Sometimes it will be a puzzle you need to solve that opens the door to next section or kill a boss or find a key etc.
- The deeper you go, the harder it gets - bosses are more difficult, puzzles get more complicated etc.
- From time to time you will encounter a "safe room" with a wayshrine that will act like a check point, so you can pause & continue from this point the other day.
- The rewards after reaching certain point of the dungeon need to be substantial. Otherwise it will get boring soon & people won't play. Maybe it would be nice to introduce a token system so you can trade it for item sets from other dungeons ? Idk.
It can't be endless, not with the engines draw distance...
My best guess would be that the dungeon ends when both players are dead. As long as one person lives, the dungeon probably continues.How do you finish an endless dungeon?
Basically working as a sort of survival dungeon. Kind of like the Call of Duty wave modes against the NPCs you could do.
At least, that is what I would like to see. Where the further in you go the difficulty ramps up and the rewards/score you earn get better.