When I saw new class, I was like omg yes!!! Then saw what is was….and disappointed really. Don’t think centring a class around a daedric Prince was a good move. It just feels abit….meh. Not been playing for a while and was hoping this would ignite my passion for the game again. Sadly not.
When I saw new class, I was like omg yes!!! Then saw what is was….and disappointed really. Don’t think centring a class around a daedric Prince was a good move. It just feels abit….meh. Not been playing for a while and was hoping this would ignite my passion for the game again. Sadly not.
You know... Templar is centered around Meridia, right? I know it's less obvious from the visuals but it doesn't seem like all of the visuals of Arcanist are blatantly Hermaeus either, just green and wibbly. Dragonknight is also centered around Tsaesci, which isn't a Prince but it is a very specific race. So... this isn't the first class with an exact theme that doesn't fit 99% of the characters using it.
NotaDaedraWorshipper wrote: »Not sure what I find more abhorrent. The nicheness of the class or how they described it like "Anime" or whatever it was. I don't want my very non-anime fantasy mmorpg class to be described like that.
NotaDaedraWorshipper wrote: »Not sure what I find more abhorrent. The nicheness of the class or how they described it like "Anime" or whatever it was. I don't want my very non-anime fantasy mmorpg class to be described like that.
I dunno... Tentacles, Arcane Sigils, Forbidden and Forgotten Magical Power... nope, no anime tropes to be found at all there
In all seriousness though, the game doesn't have an anime aesthetic, theme, or feel. You'll be safe.
NotaDaedraWorshipper wrote: »Not sure what I find more abhorrent. The nicheness of the class or how they described it like "Anime" or whatever it was. I don't want my very non-anime fantasy mmorpg class to be described like that.
BretonMage wrote: »NotaDaedraWorshipper wrote: »Not sure what I find more abhorrent. The nicheness of the class or how they described it like "Anime" or whatever it was. I don't want my very non-anime fantasy mmorpg class to be described like that.
Did they actually describe it as "anime"? That's ominous. TES has always been the antithesis to anime. And even though ESO is brighter and flashier than the SP games, the anime style denotes a simplistic aesthetic that I hope ESO never descends into.
BretonMage wrote: »I think it's green because it derives from Apocrypha:
The Arcanist is all I ever wanted from ESO, a mage using a book. This is a staple in the RPG genre and I'm glad this is being added. I also love the lore connection to the Apocrypha. It's important for classes to be connected to the world's lore, rather than being whatever looks cool to play as. The idea of the spellbook is neat and I'm keen to see how it works. Looking forward to it!
The only concern I have is the colour theme chosen for this class. It may sound trivial, but I think it's important because it sets a class's identity. The two new classes, Warden and Necromancer, have an almost identical colour palette of aquamarine/green skill effects. Now I see that the Arcanist has almost the same colour theme. Why?
Green is typically associated with nature, either benevolent (plants) or malevolent (toxins, gases). Thematically, this is the exact opposite of the arcane. Colourwise, the arcane is typically depicted with hues of blue or purple. I get that they don't want it to look similar to the Sorcerer (which has the purple theme), but honestly right now the Arcanist looks like a Necromancer with a book, or a nature mage. This really gives the wrong impression about the class. In fact, when I first saw the poster and before reading more details, I immediately thought "oh, they added a new necromancer?".
How about a blue or pure white theme? Pure red would also work (given that the NB skills don't have intense vfx). Or I hope that skills will get some colour variation (e.g. each skill line having a different colour theme).
Green is typically associated with nature, either benevolent (plants) or malevolent (toxins, gases).
I say this in the most constructive intent: bring books into battle just doesn't belong in ESO and runs counter to the lore of the series; it's more akin to dungeons and dragons or some over-the-top, tongue-and-cheek, stereotypical image of fantasy fans.
I know other games do this too in some years but that is where ESO/ elder scrolls shines; stepping away from stereotype and thinking " if I had supernatural gifts; how would I use them in battle". If you were in tamriel, you would never see anyone playing guitar, playing flutes or reading books to initiate an attack in combat. Also, it feels kinda demeaning as if people who play the game or not smart enough to use what the learn in the world , so they gotta carry a book because of exceptionally poor memorizations and an inability to learn.
Please, please change the animation and art behind those particular moves... It really misses the mark of what makes elder scrolls different from other fantasy.
The_Titan_Tim wrote: »Tentacles have no place on the fantasy archetype of an Arcanist.
The_Titan_Tim wrote: »Tentacles have no place on the fantasy archetype of an Arcanist.
Same goes for the druidlike Warden which doesn't really have a reason to be related to Vvardenfell.
I say this in the most constructive intent: bring books into battle just doesn't belong in ESO and runs counter to the lore of the series; it's more akin to dungeons and dragons or some over-the-top, tongue-and-cheek, stereotypical image of fantasy fans.
I know other games do this too in some years but that is where ESO/ elder scrolls shines; stepping away from stereotype and thinking " if I had supernatural gifts; how would I use them in battle". If you were in tamriel, you would never see anyone playing guitar, playing flutes or reading books to initiate an attack in combat. Also, it feels kinda demeaning as if people who play the game or not smart enough to use what the learn in the world , so they gotta carry a book because of exceptionally poor memorizations and an inability to learn.
Please, please change the animation and art behind those particular moves... It really misses the mark of what makes elder scrolls different from other fantasy.
Oh, heck no! I've been waiting for one hand and rune or tome forever in ESO. This is great, thank the devs!
Back when Morrowind and oblivion was released, the PR with Bethesda actually mad it extremely clear that elder scrolls is not that type of fantasy game series, with carrying books into combat or singing songs while a clanfear tries to chew on you.
I don't think the new class is the feature. Near the end, they mentioned a new infinite dungeon system to be released in an update after the Necrom chapter.
Going to push back on this a bit. The amount of work and balancing that it takes to make a new class, it is absolutely a new feature that changes the dynamic of multiple aspects of the game.
The infinite dungeon is also a new feature that we're excited to get to later this year, but we should not discount a new class. It's a ton of work to get as feature like a new class online, and the team is excited to be able to fulfill this request.
Back when Morrowind and oblivion was released, the PR with Bethesda actually mad it extremely clear that elder scrolls is not that type of fantasy game series, with carrying books into combat or singing songs while a clanfear tries to chew on you.
In a way we did have something like that though. Remember the spell scrolls, for example in Morrowind? They had sometimes extensive texts written on them. I always assumed that logically, to use them the character would read the incantations out loud.