Seraphayel wrote: »The entire class just doesn’t fit an Elder Scrolls game. Neither visually nor thematically. It’s just way too specific and flashy in the way of relying too much on other RPGs or animes.
Everything shown about the class seems fine; just change the animation to not include harrypotter-fantasy-anime-dnd 📚 doing the fighting. Make it like it is something from the elder scrolls universe.
I see it as another aspect in which they wanted to include this year's Lovecraftian theme (his stories have a focus on books, librarians, cultists..., among other things). Not mainly anime or Harry Potter.
And in pursuit of that; in the depth and richness of Elder scrolls lore; they missed ( which is understandable) the fact that no paper being read can change reality in nirn except for the elder scrolls themselves. The concept of reading books as a means to cast spells has been visited in all the elder scrolls games I have played and it is very clear; holding books in hand provides zero combat value ( runes do). Keeping the class as is would be like retroactively saying that yokuda didn't sink. The elder scrolls or the only written documents in nirn that can cause magic to happen by reading them. Not to say there aren't any books without knowledge how to gain such power.
Everything shown about the class seems fine; just change the animation to not include harrypotter-fantasy-anime-dnd 📚 doing the fighting. Make it like it is something from the elder scrolls universe.
I see it as another aspect in which they wanted to include this year's Lovecraftian theme (his stories have a focus on books, librarians, cultists..., among other things). Not mainly anime or Harry Potter.
And in pursuit of that; in the depth and richness of Elder scrolls lore; they missed ( which is understandable) the fact that no paper being read can change reality in nirn except for the elder scrolls themselves. The concept of reading books as a means to cast spells has been visited in all the elder scrolls games I have played and it is very clear; holding books in hand provides zero combat value ( runes do). Keeping the class as is would be like retroactively saying that yokuda didn't sink. The elder scrolls or the only written documents in nirn that can cause magic to happen by reading them. Not to say there aren't any books without knowledge how to gain such power.
In Oblivion and Skyrim, the spell scrolls go away when they are used. It does not look like the Arcanist books, if they are actually books, go away after use. Being able to reuse this material is a very powerful change to the Lore.
In Oblivion and Skyrim, the spell scrolls go away when they are used. It does not look like the Arcanist books, if they are actually books, go away after use. Being able to reuse this material is a very powerful change to the Lore.
Makes me think... How about this basically being something like a collection of "scrolls", with single pages disappearing after use? Scrolls aren't more than pages of paper either. There's nothing in lore that says they could not be bound in book-form, or am I wrong?
It doesn't happen in the 3rd Era. Spell scrolls are single use, single sheet, unbound. I have never seen any Lore to suggest why they can't be bound, though. Seems to me that if they could, they would be, so FWIW, I don't think they can.
Of the 2023 GLOBAL REVEAL–UNVEILING THE NEW ARCANIST CLASS article, these two statements concern me the most:
"powerful new abilities and mechanics drawn from Hermaeus Mora’s realm of Oblivion"
"the energy of Apocrypha"
thejadefalcon wrote: »
acastanza_ESO wrote: »Look, I'm as excited for this class as anyone, it looks AWESOME!
But calling it a "feature" was pretty misleading. A feature is something that existing characters can participate in. This isn't.
Also, any chance you can finally give us class change tokens?!
I desperately want my main to be an Arcanist (from what we've seen, it's everything I always wanted out of Sorcerer but didn't get), but the thought of having to start over makes me want to give up.
I don't think the new class is the feature. Near the end, they mentioned a new infinite dungeon system to be released in an update after the Necrom chapter.
And in pursuit of that; in the depth and richness of Elder scrolls lore; they missed ( which is understandable) the fact that no paper being read can change reality in nirn except for the elder scrolls themselves. The concept of reading books as a means to cast spells has been visited in all the elder scrolls games I have played and it is very clear; holding books in hand provides zero combat value ( runes do). Keeping the class as is would be like retroactively saying that yokuda didn't sink. The elder scrolls or the only written documents in nirn that can cause magic to happen by reading them. Not to say there aren't any books without knowledge how to gain such power.
But is it the book that changes reality in this case? It's not even one of Hermaeus Mora's Black Books - they emphasized that in the announcement stream - but something like a personal grimoire of the Arkanist. Basically a notebook. I'd assume the magic doesn't come from the book itself, but from the character.
Why does the book need to be out if you already know what it says?
thejadefalcon wrote: »
Yeah, I mean this seems like an obvious blunder, commercially as well as for QoL. For one thing it maintains "one of each class at each armour weight", and for another thing it means that for those who would want the extra character, zos gets more crown store sales for character slots. Hopefully this truly is just a dumbo slip-up and gets fixed.
acastanza_ESO wrote: »Look, I'm as excited for this class as anyone, it looks AWESOME!
But calling it a "feature" was pretty misleading. A feature is something that existing characters can participate in. This isn't.
Also, any chance you can finally give us class change tokens?!
I desperately want my main to be an Arcanist (from what we've seen, it's everything I always wanted out of Sorcerer but didn't get), but the thought of having to start over makes me want to give up.
I don't think the new class is the feature. Near the end, they mentioned a new infinite dungeon system to be released in an update after the Necrom chapter.
That's not the new feature either. That's just something so they have *something* to sell the Q3 DLC as rather than purely QoL updates which would presumably mostly apply throughout the base game.
The new Q4 feature is, as far as I can tell, still entirely under wraps and no hint of what it is came out in the reveal except that it's a major feature. I've speculated elsewhere what I think it might be, there are certainly some obvious candidates, but ZoS gonna ZoS, I could be completely wrong.
I just don't buy it. I mean, you ( playing devils advocate) bring up the best scenarios where it seems appropriate and no matter what it just doesn't seem to fit. Maybe we are just not enthusiastic enough but my money is on a lore breach and people aren't picking up on it but notice something is off
I just don't buy it. I mean, you ( playing devils advocate) bring up the best scenarios where it seems appropriate and no matter what it just doesn't seem to fit. Maybe we are just not enthusiastic enough but my money is on a lore breach and people aren't picking up on it but notice something is off
Honestly? I don't trust them either. There have been at least 2 lore mistakes last year and from the things shown in the Q1 reveal stream and the stuff that's on PTS now, there are also a few details that make me really wary. But maybe they read these threads (they emphasize quite often at the moment that they're asking for player feedback) and get an idea how they can find a lore explanation that makes sense. It's easier to write an explanation then to change all animations they've already created.
Addressing a lore mistake, omission, or complication? Honestly, I expect that they will just send it and hit the pub. It is way easier and cheaper to ignore it than to fix something that only a few people will notice.
I just don't buy it. I mean, you ( playing devils advocate) bring up the best scenarios where it seems appropriate and no matter what it just doesn't seem to fit. Maybe we are just not enthusiastic enough but my money is on a lore breach and people aren't picking up on it but notice something is off. I believe this it and I think if devs keep what they got but change the animations to not include the book showing up in battle, I think it will go a long way and people would be happy.
acastanza_ESO wrote: »Look, I'm as excited for this class as anyone, it looks AWESOME!
But calling it a "feature" was pretty misleading. A feature is something that existing characters can participate in. This isn't.
Also, any chance you can finally give us class change tokens?!
I desperately want my main to be an Arcanist (from what we've seen, it's everything I always wanted out of Sorcerer but didn't get), but the thought of having to start over makes me want to give up.
I don't think the new class is the feature. Near the end, they mentioned a new infinite dungeon system to be released in an update after the Necrom chapter.
That's not the new feature either. That's just something so they have *something* to sell the Q3 DLC as rather than purely QoL updates which would presumably mostly apply throughout the base game.
The new Q4 feature is, as far as I can tell, still entirely under wraps and no hint of what it is came out in the reveal except that it's a major feature. I've speculated elsewhere what I think it might be, there are certainly some obvious candidates, but ZoS gonna ZoS, I could be completely wrong.
colossalvoids wrote: »acastanza_ESO wrote: »Look, I'm as excited for this class as anyone, it looks AWESOME!
But calling it a "feature" was pretty misleading. A feature is something that existing characters can participate in. This isn't.
Also, any chance you can finally give us class change tokens?!
I desperately want my main to be an Arcanist (from what we've seen, it's everything I always wanted out of Sorcerer but didn't get), but the thought of having to start over makes me want to give up.
I don't think the new class is the feature. Near the end, they mentioned a new infinite dungeon system to be released in an update after the Necrom chapter.
That's not the new feature either. That's just something so they have *something* to sell the Q3 DLC as rather than purely QoL updates which would presumably mostly apply throughout the base game.
The new Q4 feature is, as far as I can tell, still entirely under wraps and no hint of what it is came out in the reveal except that it's a major feature. I've speculated elsewhere what I think it might be, there are certainly some obvious candidates, but ZoS gonna ZoS, I could be completely wrong.
Same as q2 feature will be the new class q4 is a new dungeon system that we've been told of, leaving q3 with just bug fixes and qol stuff while only q1 having classical dungeons same as always.