BalticBlues wrote: »Two things happened lately:
- ZOS killed skilled PvP with the new PvP Proc sets.
- New World came out.
About New World, I am not worried much, it looks shallow to me.
However, I wonder how ZOS wants to repair the mess it created with the latest PvP Proc sets.
https://forums.elderscrollsonline.com/en/discussion/587121/dark-convergence-is-ruining-cyrodiil/p1
There is a server withou procsets. 😁
BalticBlues wrote: »Two things happened lately:
- ZOS killed skilled PvP with the new PvP Proc sets.
- New World came out.
About New World, I am not worried much, it looks shallow to me.
However, I wonder how ZOS wants to repair the mess it created with the latest PvP Proc sets.
https://forums.elderscrollsonline.com/en/discussion/587121/dark-convergence-is-ruining-cyrodiil/p1
I dare say if sets like Dark Convergence 'killed skilled PvP' that particular fraction of the player base may not be as skilled as advertised.
marius_buys wrote: »
TequilaFire wrote: »Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
Could you please provide some links backing up your "opinion" that PvP consumes the majority of server resources?
Of course I can do.
Cyrodiil is one huge bottleneck on server performance.
Group dungeons are not so bad but they are the second biggest problem
In PVE world you can always load balance and split groups of players to different nodes so they never use the same capacity in your HW environment. Network bandwitch, CPU cores ore memory cells are today scalable and virtualized and can be added on the fly.
But this is not the case in PVP because big groups fighting each other long fights must work together (or against each other) from the start till the end, no reloads, no leaving the area, whatever giving the program opportunity to break and realocate
So when 40 palyers are casting all they could cast at once against another group doing the same to kill each other, things starting to be pretty rough on server side. Ping goes high , CPU performance down and memory is full. You can divert the load to another node because all is happening in one place and if you do so, all will lag or crash which is happening all the time
If you allocate biug reserve of resources, they will be used for the fraction capacity nearly all the time just to be able to serve in the peaks when huge battle occurs. And allocation of big resources costs big money.
You’ve cited no sources, nor evidence that you have firsthand knowledge of ESO specific infrastructure or netcode. You offer opinion and conjecture, and use that to write off an entire segment of the player base. Poor form.
marius_buys wrote: »BalticBlues wrote: »Two things happened lately:
- ZOS killed skilled PvP with the new PvP Proc sets.
- New World came out.
About New World, I am not worried much, it looks shallow to me.
However, I wonder how ZOS wants to repair the mess it created with the latest PvP Proc sets.
https://forums.elderscrollsonline.com/en/discussion/587121/dark-convergence-is-ruining-cyrodiil/p1
By making them crit rotfl
xxslam48xxb14_ESO wrote: »
Zos, in order to make pvp profitable to your company you should create a battlepass like every other game. You will start making money off of pvp and you will draw in more people.
Sorry but this forum is opened for 3 days old account as well as for 8 years old accounts.
You doesn't have any right to judge the quality of my posts as I don't judge quality of yours or others.
The topic is "PVP Mass Exodus: Give them a reason to return"
As I'm still keeping the toppic, I can hardly be trolling this thread.
BTW I asked 4 times this community to give me one example of MMORPG based on PVP content, no answer yet.
So my conclussion is that I'm right and PVP is is just one little aspect of any successfull MMORPG today.
So your position that I'm wrong in everything I posted needs some more explanation.
What particulary is wrong ?
Maybe I'll get answer this time .
[snip]
[edited for baiting]
IronWooshu wrote: »I respect your opinion but nothing in your posts have carried any weight. You have no right to your claims and the foundation to your theories are like cement poured without any rebar.
I was in GH last night on PCNA, I gotta say. It's pretty bad. Feels like it's the proc meta in there cause even my bar swap was a 10% chance to occur.
It's not only DCv.
It's also the upcoming crit procc meta that is making players run away from pvp.
Players are simply tired of ZOS and their constant change of course!
We had one year with the Malacath procc meta. Then it seemed ZOS was finally listening to the players and balanced the procc sets.
Just a few weeks later they released three new procc sets and all of them were completely outside the new rules. Proccs were back again!
And last but not least proccs can now crit again!
The player whose set procc first will win!
Proccs, proccs, proccs, proccs...
That's not the pvp that players love!
martinhpb16_ESO wrote: »
kuschlwuschl116 wrote: »martinhpb16_ESO wrote: »
That´s the point. A lot of CP defence has been made passiv during the last year. Crit resist, health and battle spirit.
Add functioning defence sets like sithis to the mix and you get what we see there now. They should really reduce the passives a bit and move them into CP passives. Give us some of the no-cp speed back, ZOS.Please!
IronWooshu wrote: »IronWooshu wrote: »For more information on the data I pulled:
https://twitchtracker.com/games/peak-viewers
If you notice on this list of peak viewers of all time, 14 of the top 20 games on this list are competitive in nature.
That could be for a variety of reasons. Maybe people that play those types of games tend to be the types of people that like watching others play? Watching others compete after all is a bit more exciting than watching someone talk to NPCs while on a quest. You might be seeing a correlation that doesn't exist.
I'm basing my theory off scientific data, humans are competitive by nature.
"Competitions have the undesirable quality of being a “zero-sum” game (i.e., in order for you to win, someone else must lose). Nonetheless, throughout human history, people seemed to have enjoyed organizing competitions in one form or another, from the ancient Greek Olympic Games (going back as far as 776 BC) to modern soccer (I would say American Football, but soccer is actually the most popular sport in the world). In fact, when you look closely, you’ll notice that competition is everywhere in modern society. Economists tell us that competition is an essential force in maintaining productive and efficient markets"
https://www.psychologytoday.com/us/blog/socially-relevant/201506/the-psychology-competition
You can read more, another article from sciencedirect on why people like competition
"We hypothesized that people who are motivated by competition are motivated for at least three reasons: competition allows them to satisfy the need to win, competition provides the opportunity or reason for improving their performance, and competition motivates them to put forth greater effort that can result in high levels of performance."
https://www.sciencedirect.com/science/article/abs/pii/0191886995000355#:~:text=We hypothesized that people who,that can result in high
I mean the study is everywhere and its been that way throughout civilization dating back to before a time we even have proper history for. It's not a wild theory to jump to the theory that the top most watched/played games are competitive in nature (sans a few). Look at League of Legends, it's 5v5 PVP is largely MMORPG style and that game is a professional esport with multiple leagues and huge dollar amounts/sell out crowds. They don't have an PVE side to the game and it does way better than ESO.
ZoS would be crazy to eliminate PVP, as much as PVER's think they can sustain this game alone, simple truth is they cant and if Zenimax doesn't focus more on PVP they will hemorrhage more players. Competition is healthy for this game, for the players, for its future on Twitch. You fix alot of the problems plaguing Cyrodiill and I guarantee you a lot of streamers come back because the combat in this game is fun when it works.
xxslam48xxb14_ESO wrote: »I said this in another thread, but the only way pvp is going to improve is if Zos invests in it and improves it. First they are going to need a reason to invest in it though. Right now pvp is just a free addition to the game. It doesn't get a constant stream of new dungeon packs or chapters. Its got an extremely small population as well, so even the pvpers that are buying this pve content are not that big of a customer base.
Zos, in order to make pvp profitable to your company you should create a battlepass like every other game. You will start making money off of pvp and you will draw in more people. If zos starts making money off of pvp I believe they will feel motivated and incentivized to fix all the bugs/lag. The influx of new players will demand better servers and their complaints will help bring about balance changes that would have never happened otherwise. If battle pass buyers are complaing about dc it would get nerfed. If they think tank meta is unfun, it will get patched. If they can't kill ball groups, zos will bring the hammer down on them. All in the name of making more money and keeping the pass users happy.
Zos isn't incompetent, they just don't want to fix anything pvp related because it will not give any returns. This is what I firmly believe.
Lowbei detailed the history of the slow removal of server resources at the datacenter ZOS rents servers from, to the point where we are now on the lower tier that their datacenter provides.
https://www.youtube.com/watch?v=V-Cgg9EqLPQ
xxslam48xxb14_ESO wrote: »I said this in another thread, but the only way pvp is going to improve is if Zos invests in it and improves it. First they are going to need a reason to invest in it though. Right now pvp is just a free addition to the game. It doesn't get a constant stream of new dungeon packs or chapters. Its got an extremely small population as well, so even the pvpers that are buying this pve content are not that big of a customer base.
Zos, in order to make pvp profitable to your company you should create a battlepass like every other game. You will start making money off of pvp and you will draw in more people. If zos starts making money off of pvp I believe they will feel motivated and incentivized to fix all the bugs/lag. The influx of new players will demand better servers and their complaints will help bring about balance changes that would have never happened otherwise. If battle pass buyers are complaing about dc it would get nerfed. If they think tank meta is unfun, it will get patched. If they can't kill ball groups, zos will bring the hammer down on them. All in the name of making more money and keeping the pass users happy.
Zos isn't incompetent, they just don't want to fix anything pvp related because it will not give any returns. This is what I firmly believe.
They have actually invested a good amount of time into trying to fix PvP. All those changes that players complain about are attempts to improve PvP. I've been in some top PvP guilds. You would be surprised by how much many PvP'rs spend on this game. They like the cool mounts and costumes just like other players. They have some really nice homes. I would be willing to bet four Ta and three bananas that if ZoS put siege weapons and other PvP oriented stuff in the crown store as furnishings they would make a killing. Well maybe not right at the moment. But if PvP'rs forgive them for the Dark Convergence mess selling PvP furnishings would be a boon.
xxslam48xxb14_ESO wrote: »I said this in another thread, but the only way pvp is going to improve is if Zos invests in it and improves it. First they are going to need a reason to invest in it though. Right now pvp is just a free addition to the game. It doesn't get a constant stream of new dungeon packs or chapters. Its got an extremely small population as well, so even the pvpers that are buying this pve content are not that big of a customer base.
Zos, in order to make pvp profitable to your company you should create a battlepass like every other game. You will start making money off of pvp and you will draw in more people. If zos starts making money off of pvp I believe they will feel motivated and incentivized to fix all the bugs/lag. The influx of new players will demand better servers and their complaints will help bring about balance changes that would have never happened otherwise. If battle pass buyers are complaing about dc it would get nerfed. If they think tank meta is unfun, it will get patched. If they can't kill ball groups, zos will bring the hammer down on them. All in the name of making more money and keeping the pass users happy.
Zos isn't incompetent, they just don't want to fix anything pvp related because it will not give any returns. This is what I firmly believe.
They have actually invested a good amount of time into trying to fix PvP. All those changes that players complain about are attempts to improve PvP. I've been in some top PvP guilds. You would be surprised by how much many PvP'rs spend on this game. They like the cool mounts and costumes just like other players. They have some really nice homes. I would be willing to bet four Ta and three bananas that if ZoS put siege weapons and other PvP oriented stuff in the crown store as furnishings they would make a killing. Well maybe not right at the moment. But if PvP'rs forgive them for the Dark Convergence mess selling PvP furnishings would be a boon.