daedalusAI wrote: »I want to use the dungeon finder to get groups, but having started doing pledges a few days ago I've already seen the abyss in terms of player performance: fake tank, fake heal, low to high CP who shouldn't be near vet content for for at least a couple of months, but can queue for them anyway etc.
How can it be that people who barely got their toes wet in terms of understanding ESO's combat are allowed to queue for the hardest content right away?
Just now I had a CP 260 templar only spamming Jabs, or a 400ish CP DK hitting Reverse Slice on full HP enemies as his means of AoE - and my patience is getting really thin after just a few days.
As the item level caps at CP 160 it's not a suitable metric to go by, and the amount of CP someone accumulated also doesn't tell anything.
Having the normal dungeon being done as the requirement for the vet version could be a metric, but difficulty does spike quite a lot between normal and vet.
So how do you want to fix the following problem: I play since the beta. I understand mechanics in vet dungeons. Done alot of them. But my current main (magwarden) is a gutted class. So how do you expect me to follow your implied rules for vet dungeons?
So if your opinion differs you call it a red herring
daedalusAI wrote: »The OP does not actually suggest any changes.
Irrelevant. Just another red herring that you and posters like you specialize in.Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.
Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.OP is basically just complaining because they were part of some failed groups.
aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.
Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?
So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.
Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.
Quite rich coming from the guy who hides behind a "We" when expressing his opinion.
daedalusAI wrote: »The OP does not actually suggest any changes.
Irrelevant. Just another red herring that you and posters like you specialize in.Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.
Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.OP is basically just complaining because they were part of some failed groups.
aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.
Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?
So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.
Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.
Additionally the usual mantra of "Make your own group" is nothing but a workaround for a failed dungeon finder, because all the people who utter it clearly imply that the dungeon finder IS lacking - because why else would you recommend to not use a functionality of a software and instead do it manually?
On console, at least, you get on mic or you usually get kicked in harder vet content (not by me, necessarily, unless you’re being a total arse—that’s just the status quo). People usually aren’t that terrible, either, they just need real-time instructions.
So if your opinion differs you call it a red herring
No, if it's a red herring I call it one. As in "don't pug, make your own group, join a guild" red herring replies to feedback on the group finder function in ESO. It really is that simple.
The topic is not alternatives to pugs, but clearly stated in the thread title. OP seeks changes to the group finder functionality, not endless empty, off-topic derailing about forming one's own groups, not pugging or joining a guild.
Sad that you and others don't seem to grasp what the topic of this thread is and what it isn't.
witchdoctor wrote: »daedalusAI wrote: »Can I paraphrase your stance on the matter as: "The status quo of the dungeon finder is good enough and doesn't need any change, as you have the workaround of making your own groups"?
No, not really.daedalusAI wrote: »Intriguing how you didn't discuss any of his factual points, but instead dismissed all of them with the broad stroke of "opinion is not a fact". Are you sure you want to discuss the matter of the dungeon finder?
Again, I dispute he ever gave factual points. He gave his opinion wrapped in a layer of condescension.
Just because he thinks there are other games with better grouping tools does not make it true, and, if you read what you quoted, I did reply to his 7 ideas of what would improve the GF.
Let me come back to you wanting to paraphrase me.
I suspect the fundamental difference between our positions is this:
I see the GF tool as serving one function, and one function only: putting 4 players together into a dungeon, with 1 as tank, 1 as healer, and 2 as DPS.
That's it. In that regard, baring its occasional technical failures, it does exactly that. Nothing more, nothing less.
I see your complaint, and Buttaface's 'facts,' as well as all the other myriad posts about failed PUGs, fake roles, et al., as complaints about the community's use of the GF.
I don't disagree with your complaint in the OP. It would be smashing! if people did not queue for vet dungeons until they had some basic skills.
But, I don't blame the GF for that. The GF didn't promise my lowbie a few hours ago to provide a competent tank. Instead, it gave me someone who had gone out of their way to farm a set of under-level 34 Ebon Armour and who then elected to queue as tank using a 2-handed weapon and never taunting.
Other than making a crack in a guild's Discord, and this comment, I just did what I expect others to do: stay, or adapt. I tanked it. It was DC1, whoppity-doo.
You had issues with 2 groups in vetBC2 HM. You elected to go back to the GF a third time. So, yes, I say the issue was you not putting together a group by other means. I say this for the sole reason that you clearly expected the GF to provide you with success, which is not its function.
You wanted to succeed. Fair enough! The GF cannot give you success.daedalusAI wrote: »My OP is about the dungeon finder and its lacking requirements, and yet the majority in here parrots about "make your own group" or "you should teach them", but that's not even the topic: I want to use the functionality called dungeon finder without getting people who just now learn in a vet dungeon what moving out of bad means.
There it is. Sorry. Until the skill of the player base improves ... you will continue to take your chances every time you click 'join the queue.'daedalusAI wrote: »The quality of the dungeon/group finder is a good metric to go by: I remember when Heroes of the Storm changed their group finder from "Making equally balanced teams" to "Shortest queue time by throwing long-term players and complete beginners in the same group" - and the resulting games were just laughable, as the overwhelming majority of games were just one-sides stomps.
ESO is doing the latter: minimal requirements which don't even deserve to be named so, as it's just the level/CP number as gating mechanism, 0 in-game tools or help to properly learn ESO's combat and then I reckon opting for the "Shortest queue possible".
*If* ESO is doing that, it is because there is no worthy tutorial. Which, if you had read what you quoted, you would see was the one idea that I agreed with.
daedalusAI wrote: »I want to use the dungeon finder to get groups, but having started doing pledges a few days ago I've already seen the abyss in terms of player performance: fake tank, fake heal, low to high CP who shouldn't be near vet content for for at least a couple of months, but can queue for them anyway etc.
How can it be that people who barely got their toes wet in terms of understanding ESO's combat are allowed to queue for the hardest content right away?
Just now I had a CP 260 templar only spamming Jabs, or a 400ish CP DK hitting Reverse Slice on full HP enemies as his means of AoE - and my patience is getting really thin after just a few days.
As the item level caps at CP 160 it's not a suitable metric to go by, and the amount of CP someone accumulated also doesn't tell anything.
Having the normal dungeon being done as the requirement for the vet version could be a metric, but difficulty does spike quite a lot between normal and vet.
So how do you want to fix the following problem: I play since the beta. I understand mechanics in vet dungeons. Done alot of them. But my current main (magwarden) is a gutted class. So how do you expect me to follow your implied rules for vet dungeons?
daedalusAI wrote: »The OP does not actually suggest any changes.
Irrelevant. Just another red herring that you and posters like you specialize in.Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.
Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.OP is basically just complaining because they were part of some failed groups.
aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.
Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?
So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.
Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.
Quite rich coming from the guy who hides behind a "We" when expressing his opinion.
I suggest reading that sentence again as you are reading a whole lot into it that is not there as it is clear I am speaking for all of us that the sentence clearly refers to multiple people have given their opinion. Though the fact that you made bold the word "red herring" seems to indicate you are just as dismissive of other peoples opinions as the person I quoted so your comment make sense in that context.daedalusAI wrote: »The OP does not actually suggest any changes.
Irrelevant. Just another red herring that you and posters like you specialize in.Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.
Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.OP is basically just complaining because they were part of some failed groups.
aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.
Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?
So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.
Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.
Additionally the usual mantra of "Make your own group" is nothing but a workaround for a failed dungeon finder, because all the people who utter it clearly imply that the dungeon finder IS lacking - because why else would you recommend to not use a functionality of a software and instead do it manually?
Far from it. As I stated in one post I made here, in every MMORPG I have played I have always been able to regularly get a better group when forming my own than what they GF has. You admit very much there is a wide range of player skill in this MMOGPG and that very clear fact you have laid out applies to all MMORPGs so forming a group from the decent players from your guild is always going to be much better than a random group from throughout the game. It is pretty obvious that would be the case though it is the skilled players that tend to notice the lesser skilled players more than the other way around. Of course you may be suggesting that every GF in every MMORPG is fail, idk.
daedalusAI wrote: »You simplify way too much:the dungeon finder is indeed a tool to put a group of 4 people together, but already the basic requirement of a role check/role lock is missing as anyone can fake being a tank/heal/dps, so your group composition can range from 1 tank/1 heal/2 dps to 4 dps, as 2 are faking to be tank and heal
Judging by your example you 1. didn't tell the tank what tanking is 2. you didn't leave 3. you didn't kick him and 4. you fulfilled his role of tank, a role he himself selected.
Define "expected the GF to provide you with success", because there's a difference between wanting a proper dungeon finder with requirements to filter people out - which I want - and the expectation that the dungeon finder will assemble a group that will succeed 100% of the time in clearing the dungeon.
I do roll the dice every time I use the dungeon finder, but it should never be this way.
No red herrings. There is merely a difference of opinion
Repeatedly telling someone who gives feedback requesting changes to any particular facet of any game (or anything else for that matter) to do something other than the thing they are asking to be changed, or even worse, telling them they should just accept the thing they are giving feedback on, instead of simply agreeing or disagreeing with the requested change, is the very textbook definition of a red herring.
It's like telling someone who wants to buy beer on Sunday and wants to change a blue law that forbids it that they should just go 20 miles to the next county and buy beer instead. Banal, and you wouldn't do that in person because it doesn't pass the blush test.
That you and the others who continually post such empty platitudes instead of topical posts don't get this, and further, that you aren't -moderated- when you do engage in such flagrant derails, is a sad thing about this forum and gaming forums generally.
You can't whitewash over obvious fallacies and repetitive, trite derails by calling them differences of opinion over and over, no matter how much it fluffs your post count with banal, empty posts to do so.
daedalusAI wrote: »daedalusAI wrote: »The OP does not actually suggest any changes.
Irrelevant. Just another red herring that you and posters like you specialize in.Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.
Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.OP is basically just complaining because they were part of some failed groups.
aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.
Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?
So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.
Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.
Quite rich coming from the guy who hides behind a "We" when expressing his opinion.
I suggest reading that sentence again as you are reading a whole lot into it that is not there as it is clear I am speaking for all of us that the sentence clearly refers to multiple people have given their opinion. Though the fact that you made bold the word "red herring" seems to indicate you are just as dismissive of other peoples opinions as the person I quoted so your comment make sense in that context.daedalusAI wrote: »The OP does not actually suggest any changes.
Irrelevant. Just another red herring that you and posters like you specialize in.Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.
Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.OP is basically just complaining because they were part of some failed groups.
aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.
Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?
So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.
Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.
Additionally the usual mantra of "Make your own group" is nothing but a workaround for a failed dungeon finder, because all the people who utter it clearly imply that the dungeon finder IS lacking - because why else would you recommend to not use a functionality of a software and instead do it manually?
Far from it. As I stated in one post I made here, in every MMORPG I have played I have always been able to regularly get a better group when forming my own than what they GF has. You admit very much there is a wide range of player skill in this MMOGPG and that very clear fact you have laid out applies to all MMORPGs so forming a group from the decent players from your guild is always going to be much better than a random group from throughout the game. It is pretty obvious that would be the case though it is the skilled players that tend to notice the lesser skilled players more than the other way around. Of course you may be suggesting that every GF in every MMORPG is fail, idk.
You admit that in the MMORPGs you're playing the dungeon finder tool is inferior to manually starting a group. The question is why: do those dungeon finders also have minimal/almost non-existent requirements like ESO or despite having more requirements the players in the group still being bad?
No red herrings. There is merely a difference of opinion
Repeatedly telling someone who gives feedback requesting changes to any particular facet of any game (or anything else for that matter) to do something other than the thing they are asking to be changed, or even worse, telling them they should just accept the thing they are giving feedback on, instead of simply agreeing or disagreeing with the requested change, is the very textbook definition of a red herring.
It's like telling someone who wants to buy beer on Sunday and wants to change a blue law that forbids it that they should just go 20 miles to the next county and buy beer instead. Banal, and you wouldn't do that in person because it doesn't pass the blush test.
That you and the others who continually post such empty platitudes instead of topical posts don't get this, and further, that you aren't -moderated- when you do engage in such flagrant derails, is a sad thing about this forum and gaming forums generally.
You can't whitewash over obvious fallacies and repetitive, trite derails by calling them differences of opinion over and over, no matter how much it fluffs your post count with banal, empty posts to do so.
I still don't understand why all these noobs are queueing for content they are not cut out for and most importantly can't even speak up to warn that they don't know a dungeon, especially DLCs. If that's fear of being kicked, do they seriously think that no one is going to find out? They won't do illusion more than 2 minutes and will either be kicked anyway or people are going to leave the group and they still won't be able to complete their dungeon. TL;DR: if you are an idiot please stay clear from the vet queue.
TL;DR: if you are an idiot please stay clear from the vet queue.
I think some tweaks could be made to make our experiences better, and due to the flexibility of our roles in ESO, I think we can do better than an all or nothing approach. Some ideas:
- The 15 minute penalty to leave group does a small ramp up. First time, you can re-queue immediately. 2nd time, five minutes. 3rd, ten minutes. 4th, 15 min. This also helps if you leave a group by mistake, which I have done.
- Each dungeon is assigned a recommended cp minimum. If, via the random queue, you end up in a dungeon where you are 500cp or more below the recommended minimum, you can choose to leave without any penalty. This would encourage players to do the right thing if they are struggling instead of penalizing them.
-variation 1: increase or decrease cp differential; this was just an example
-variation 2: allow this only within the first 10 min of the dungeon, to reduce potential abuse where people do this to avoid a specific boss or as some kind of new farming attempt.- Each role has recommendations and gives an alert if you don't meet them. However it does not keep you from entering the dungeon. This would help newer players who truly don't know better to obtain advice; this would alert more experienced players who accidentally are in the wrong gear; this would not inconvenience unique builds. For example, my stamina warden healer would not appreciate being banned from a dungeon because she doesn't equip a resto staff, however I would not mind seeing an error message if I am a healer without a resto staff.
The Group Finder is not your mum.
It’s not there to make life fair for you, or mollycoddle you, or vet your companions. It won’t make you tea or pat you on the head and tell you everything will be all right.
It’s there to put groups of random players together and it trusts that they are relatively honest about their roles and abilities.
You say you are a tank/healer/DPS and it takes you at your word. If you’re the type of low grader who lies about that sort of thing, it provides a fallback mechanism that allows your companions to kick you. That’s what it does, that’s all it does and expecting it to do any more is like saying you want to be treated like junior schoolkids and have your hands held the whole time.
At some point, if you want it to put you with other players it’s going to pick players you wouldn’t have. Deal with it like an adult or don’t use it for that.