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Dungeon finder desperately needs requirements for vet dungeons

  • witchdoctor
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    Huyen wrote: »
    daedalusAI wrote: »
    I want to use the dungeon finder to get groups, but having started doing pledges a few days ago I've already seen the abyss in terms of player performance: fake tank, fake heal, low to high CP who shouldn't be near vet content for for at least a couple of months, but can queue for them anyway etc.

    How can it be that people who barely got their toes wet in terms of understanding ESO's combat are allowed to queue for the hardest content right away?
    Just now I had a CP 260 templar only spamming Jabs, or a 400ish CP DK hitting Reverse Slice on full HP enemies as his means of AoE - and my patience is getting really thin after just a few days.

    As the item level caps at CP 160 it's not a suitable metric to go by, and the amount of CP someone accumulated also doesn't tell anything.
    Having the normal dungeon being done as the requirement for the vet version could be a metric, but difficulty does spike quite a lot between normal and vet.



    So how do you want to fix the following problem: I play since the beta. I understand mechanics in vet dungeons. Done alot of them. But my current main (magwarden) is a gutted class. So how do you expect me to follow your implied rules for vet dungeons?

    Well, lets be clear: the magwarden is not so 'gutted' that one cannot do 25K DPS.

    25K DPS is sufficient for any vet dungeon. Sure, more makes it easier, but 25K will get you through.
  • Rukia541
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    I only feel this way towards vet DLC dungeons. Seriously, no newb belongs in those. Its completely understandable to be new to the mechanics, that's fine. But when you get ungeared plebs with 0 understanding of rotation and a bad case of tunnel vision it's beyond frustrating. DLC dungeons should be high requirements separate queue to have a higher chance of getting a pug that can tie their own shoes in the morning.

    I understand this would increase queue, but to be honest I'd rather sit in a 2 hour queue after work and get a smooth run than spending 2 hours in the dungeon hopelessly explaining the fights for the umpteenth time before I ragequit and log out.

    OR at the very LEAST, emphasize what veteran content entails, so maybe, just maybe, people will research their class and find a suitable build.. MAYBE even suggest that very thing.. woah..
  • ThePlayer
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    You right, especially for th vet dlc dungeons, they should divide all the dlc dungeons vet by CPs, like the vet WGT + ICP for 300 CPs players, vet RoM + vet CoS for 400 CPs and so on.
    And they should change even the final loot in the vet dlc dungeons for pull players main role + alts, like gold random crafting materials or + gold or + transmute crystal.
  • Mettaricana
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    Queue checker needs

    Check tank for resistances and taunts and max health.

    Check mag and stam dps for min wep or spell dmg and spell or wep pen amount required for that dungeons difficulty.

    Check healer for spell dmg and max mag and heals that affect self and others or healer others.

    Have advice in queue suggesting tips for that dungeon like lots of poison bring purges. Lots of land hazards, ranged damage works best here.
  • buttaface
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    idk wrote: »
    So if your opinion differs you call it a red herring

    No, if it's a red herring I call it one. As in "don't pug, make your own group, join a guild" red herring replies to feedback on the group finder function in ESO. It really is that simple.

    The topic is not alternatives to pugs, but clearly stated in the thread title. OP seeks changes to the group finder functionality, not endless empty, off-topic derailing about forming one's own groups, not pugging or joining a guild.

    Sad that you and others don't seem to grasp what the topic of this thread is and what it isn't.
  • idk
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    daedalusAI wrote: »
    idk wrote: »
    buttaface wrote: »
    idk wrote: »
    The OP does not actually suggest any changes.

    Irrelevant. Just another red herring that you and posters like you specialize in.
    idk wrote: »
    Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.

    Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.
    idk wrote: »
    OP is basically just complaining because they were part of some failed groups.

    aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.
    idk wrote: »
    Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.

    Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?

    So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.

    Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.

    Quite rich coming from the guy who hides behind a "We" when expressing his opinion.

    I suggest reading that sentence again as you are reading a whole lot into it that is not there as it is clear I am speaking for all of us that the sentence clearly refers to multiple people have given their opinion. Though the fact that you made bold the word "red herring" seems to indicate you are just as dismissive of other peoples opinions as the person I quoted so your comment make sense in that context.
    daedalusAI wrote: »
    idk wrote: »
    buttaface wrote: »
    idk wrote: »
    The OP does not actually suggest any changes.

    Irrelevant. Just another red herring that you and posters like you specialize in.
    idk wrote: »
    Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.

    Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.
    idk wrote: »
    OP is basically just complaining because they were part of some failed groups.

    aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.
    idk wrote: »
    Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.

    Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?

    So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.

    Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.

    Additionally the usual mantra of "Make your own group" is nothing but a workaround for a failed dungeon finder, because all the people who utter it clearly imply that the dungeon finder IS lacking - because why else would you recommend to not use a functionality of a software and instead do it manually?

    Far from it. As I stated in one post I made here, in every MMORPG I have played I have always been able to regularly get a better group when forming my own than what they GF has. You admit very much there is a wide range of player skill in this MMOGPG and that very clear fact you have laid out applies to all MMORPGs so forming a group from the decent players from your guild is always going to be much better than a random group from throughout the game. It is pretty obvious that would be the case though it is the skilled players that tend to notice the lesser skilled players more than the other way around. Of course you may be suggesting that every GF in every MMORPG is fail, idk.
    Edited by idk on 12 October 2019 13:51
  • idk
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    CAB_Life wrote: »
    On console, at least, you get on mic or you usually get kicked in harder vet content (not by me, necessarily, unless you’re being a total arse—that’s just the status quo). People usually aren’t that terrible, either, they just need real-time instructions.

    This very much.

    A while back I was in a random vet dungeon GF as a full tank. As soon as I loaded in there was a vote to kick a CP160 player. Since none went along with the vote the healer dropped. The CP capped DPS off healed and the three of us cleared the vet dungeon on HM without a death. That healer clearly made a very incorrect judgement and that CP 160 held their own just fine.

    I no longer queue solo but we often queue with only 3 of us to see what we can get. We see the crème of the crop. A CP capped melee player who said they did not have an interrupt was one of the finest examples that setting high requirements are not going to work as some think they will. Everyone has a melee ranged interrupt regardless of their build and is one of the first things we are taunt early on. irrc, it is in the tutorial.
  • idk
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    buttaface wrote: »
    idk wrote: »
    So if your opinion differs you call it a red herring

    No, if it's a red herring I call it one. As in "don't pug, make your own group, join a guild" red herring replies to feedback on the group finder function in ESO. It really is that simple.

    The topic is not alternatives to pugs, but clearly stated in the thread title. OP seeks changes to the group finder functionality, not endless empty, off-topic derailing about forming one's own groups, not pugging or joining a guild.

    Sad that you and others don't seem to grasp what the topic of this thread is and what it isn't.

    No red herrings. There is merely a difference of opinion that you choose to dismiss opinions that differ with yours. Nothing more and nothing less no matter how much you profess otherwise.

    Some of us simply think the current requirements that were adjusted by Zos after getting player feedback are sufficient for the purposes of the GF. Some clearly think they are not . That is nothing but opinions.

    Cheers and have a good day.
  • daedalusAI
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    daedalusAI wrote: »
    Can I paraphrase your stance on the matter as: "The status quo of the dungeon finder is good enough and doesn't need any change, as you have the workaround of making your own groups"?

    No, not really.
    daedalusAI wrote: »
    Intriguing how you didn't discuss any of his factual points, but instead dismissed all of them with the broad stroke of "opinion is not a fact". Are you sure you want to discuss the matter of the dungeon finder?

    Again, I dispute he ever gave factual points. He gave his opinion wrapped in a layer of condescension.

    Just because he thinks there are other games with better grouping tools does not make it true, and, if you read what you quoted, I did reply to his 7 ideas of what would improve the GF.

    Let me come back to you wanting to paraphrase me.

    I suspect the fundamental difference between our positions is this:

    I see the GF tool as serving one function, and one function only: putting 4 players together into a dungeon, with 1 as tank, 1 as healer, and 2 as DPS.

    That's it. In that regard, baring its occasional technical failures, it does exactly that. Nothing more, nothing less.

    I see your complaint, and Buttaface's 'facts,' as well as all the other myriad posts about failed PUGs, fake roles, et al., as complaints about the community's use of the GF.

    I don't disagree with your complaint in the OP. It would be smashing! if people did not queue for vet dungeons until they had some basic skills.

    But, I don't blame the GF for that. The GF didn't promise my lowbie a few hours ago to provide a competent tank. Instead, it gave me someone who had gone out of their way to farm a set of under-level 34 Ebon Armour and who then elected to queue as tank using a 2-handed weapon and never taunting.

    Other than making a crack in a guild's Discord, and this comment, I just did what I expect others to do: stay, or adapt. I tanked it. It was DC1, whoppity-doo.

    You had issues with 2 groups in vetBC2 HM. You elected to go back to the GF a third time. So, yes, I say the issue was you not putting together a group by other means. I say this for the sole reason that you clearly expected the GF to provide you with success, which is not its function.

    You wanted to succeed. Fair enough! The GF cannot give you success.
    daedalusAI wrote: »
    My OP is about the dungeon finder and its lacking requirements, and yet the majority in here parrots about "make your own group" or "you should teach them", but that's not even the topic: I want to use the functionality called dungeon finder without getting people who just now learn in a vet dungeon what moving out of bad means.

    There it is. Sorry. Until the skill of the player base improves ... you will continue to take your chances every time you click 'join the queue.'
    daedalusAI wrote: »
    The quality of the dungeon/group finder is a good metric to go by: I remember when Heroes of the Storm changed their group finder from "Making equally balanced teams" to "Shortest queue time by throwing long-term players and complete beginners in the same group" - and the resulting games were just laughable, as the overwhelming majority of games were just one-sides stomps.

    ESO is doing the latter: minimal requirements which don't even deserve to be named so, as it's just the level/CP number as gating mechanism, 0 in-game tools or help to properly learn ESO's combat and then I reckon opting for the "Shortest queue possible".

    *If* ESO is doing that, it is because there is no worthy tutorial. Which, if you had read what you quoted, you would see was the one idea that I agreed with.

    You simplify way too much:the dungeon finder is indeed a tool to put a group of 4 people together, but already the basic requirement of a role check/role lock is missing as anyone can fake being a tank/heal/dps, so your group composition can range from 1 tank/1 heal/2 dps to 4 dps, as 2 are faking to be tank and heal

    Judging by your example you 1. didn't tell the tank what tanking is 2. you didn't leave 3. you didn't kick him and 4. you fulfilled his role of tank, a role he himself selected.

    Define "expected the GF to provide you with success", because there's a difference between wanting a proper dungeon finder with requirements to filter people out - which I want - and the expectation that the dungeon finder will assemble a group that will succeed 100% of the time in clearing the dungeon.

    I do roll the dice every time I use the dungeon finder, but it should never be this way.
  • daedalusAI
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    Huyen wrote: »
    daedalusAI wrote: »
    I want to use the dungeon finder to get groups, but having started doing pledges a few days ago I've already seen the abyss in terms of player performance: fake tank, fake heal, low to high CP who shouldn't be near vet content for for at least a couple of months, but can queue for them anyway etc.

    How can it be that people who barely got their toes wet in terms of understanding ESO's combat are allowed to queue for the hardest content right away?
    Just now I had a CP 260 templar only spamming Jabs, or a 400ish CP DK hitting Reverse Slice on full HP enemies as his means of AoE - and my patience is getting really thin after just a few days.

    As the item level caps at CP 160 it's not a suitable metric to go by, and the amount of CP someone accumulated also doesn't tell anything.
    Having the normal dungeon being done as the requirement for the vet version could be a metric, but difficulty does spike quite a lot between normal and vet.



    So how do you want to fix the following problem: I play since the beta. I understand mechanics in vet dungeons. Done alot of them. But my current main (magwarden) is a gutted class. So how do you expect me to follow your implied rules for vet dungeons?

    You already did fulfill them, as I doubt you would spam an execute ability on a full HP target or not move out of bad.
  • daedalusAI
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    idk wrote: »
    daedalusAI wrote: »
    idk wrote: »
    buttaface wrote: »
    idk wrote: »
    The OP does not actually suggest any changes.

    Irrelevant. Just another red herring that you and posters like you specialize in.
    idk wrote: »
    Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.

    Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.
    idk wrote: »
    OP is basically just complaining because they were part of some failed groups.

    aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.
    idk wrote: »
    Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.

    Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?

    So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.

    Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.

    Quite rich coming from the guy who hides behind a "We" when expressing his opinion.

    I suggest reading that sentence again as you are reading a whole lot into it that is not there as it is clear I am speaking for all of us that the sentence clearly refers to multiple people have given their opinion. Though the fact that you made bold the word "red herring" seems to indicate you are just as dismissive of other peoples opinions as the person I quoted so your comment make sense in that context.
    daedalusAI wrote: »
    idk wrote: »
    buttaface wrote: »
    idk wrote: »
    The OP does not actually suggest any changes.

    Irrelevant. Just another red herring that you and posters like you specialize in.
    idk wrote: »
    Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.

    Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.
    idk wrote: »
    OP is basically just complaining because they were part of some failed groups.

    aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.
    idk wrote: »
    Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.

    Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?

    So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.

    Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.

    Additionally the usual mantra of "Make your own group" is nothing but a workaround for a failed dungeon finder, because all the people who utter it clearly imply that the dungeon finder IS lacking - because why else would you recommend to not use a functionality of a software and instead do it manually?

    Far from it. As I stated in one post I made here, in every MMORPG I have played I have always been able to regularly get a better group when forming my own than what they GF has. You admit very much there is a wide range of player skill in this MMOGPG and that very clear fact you have laid out applies to all MMORPGs so forming a group from the decent players from your guild is always going to be much better than a random group from throughout the game. It is pretty obvious that would be the case though it is the skilled players that tend to notice the lesser skilled players more than the other way around. Of course you may be suggesting that every GF in every MMORPG is fail, idk.

    It seems you ignore reality of what you posted earlier: "We pretty much realize that people who come to the forums to complain about failed GF groups were part of that group, part of the failure, yet choose to blame the other three."

    Please point me towards other posters in here who voiced similar thought + allowed you to talk for them.

    You admit that in the MMORPGs you're playing the dungeon finder tool is inferior to manually starting a group. The question is why: do those dungeon finders also have minimal/almost non-existent requirements like ESO or despite having more requirements the players in the group still being bad?
  • Rungar
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    you learn the realities of this game and the abysmal failure of the combat system/mechanics model by tanking or healing hundreds of pugs.

    not that anyone here will agree. Your still on the "avoid the system" and "blame the players" mode.




  • witchdoctor
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    daedalusAI wrote: »
    You simplify way too much:the dungeon finder is indeed a tool to put a group of 4 people together, but already the basic requirement of a role check/role lock is missing as anyone can fake being a tank/heal/dps, so your group composition can range from 1 tank/1 heal/2 dps to 4 dps, as 2 are faking to be tank and heal

    Judging by your example you 1. didn't tell the tank what tanking is 2. you didn't leave 3. you didn't kick him and 4. you fulfilled his role of tank, a role he himself selected.

    Define "expected the GF to provide you with success", because there's a difference between wanting a proper dungeon finder with requirements to filter people out - which I want - and the expectation that the dungeon finder will assemble a group that will succeed 100% of the time in clearing the dungeon.

    I do roll the dice every time I use the dungeon finder, but it should never be this way.

    Fair enough that you think that; I think you over-complicate it.

    ESO is ... role fluid. The idea the GF should do any check beyond the role selected by the player would crimp a selling point of the game's design. Namely, there are any number of ways to do 'X.' One can tank with just Inner Rage, or just a frost staff, as examples. A healer can heal without a resto staff.

    Yes, I do not dispute there are people faking their roles, or entering into content they are not prepared or able to do. I do not agree with you that it is the GF's fault, or that the GF should be changed to combat what is, ultimately, a community problem.

    You are right, I did not vote to kick the guy. Why? He was almost certainly some under-50 PVP twink. 'Educate' him? Wouldn't have been worth the time. It was DC1 and I knew I could face-tank it as a healer. So I did.

    IMO, wanting the GF to 'filter people out' is expecting the GF to account for too many variables.

    Buttaface gave all the classic ideas on filtering. They have all been discused on these forums before.

    Unless you have some solution that is not going to impede on the fluid nature of this game, it is, sorry to say, far wiser to simply form your own group with the filters you want.

    Anyway, that's my belief.

    I wish you all the best in (and out) of the GF.
  • buttaface
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    idk wrote: »
    buttaface wrote: »
    No red herrings. There is merely a difference of opinion

    Repeatedly telling someone who gives feedback requesting changes to any particular facet of any game (or anything else for that matter) to do something other than the thing they are asking to be changed, or even worse, telling them they should just accept the thing they are giving feedback on, instead of simply agreeing or disagreeing with the requested change, is the very textbook definition of a red herring.

    It's like telling someone who wants to buy beer on Sunday and wants to change a blue law that forbids it that they should just go 20 miles to the next county and buy beer instead. Banal, and you wouldn't do that in person because it doesn't pass the blush test.

    That you and the others who continually post such empty platitudes instead of topical posts don't get this, and further, that you aren't -moderated- when you do engage in such flagrant derails, is a sad thing about this forum and gaming forums generally.

    You can't whitewash over obvious fallacies and repetitive, trite derails by calling them differences of opinion over and over, no matter how much it fluffs your post count with banal, empty posts to do so.

  • idk
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    daedalusAI wrote: »
    idk wrote: »
    daedalusAI wrote: »
    idk wrote: »
    buttaface wrote: »
    idk wrote: »
    The OP does not actually suggest any changes.

    Irrelevant. Just another red herring that you and posters like you specialize in.
    idk wrote: »
    Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.

    Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.
    idk wrote: »
    OP is basically just complaining because they were part of some failed groups.

    aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.
    idk wrote: »
    Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.

    Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?

    So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.

    Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.

    Quite rich coming from the guy who hides behind a "We" when expressing his opinion.

    I suggest reading that sentence again as you are reading a whole lot into it that is not there as it is clear I am speaking for all of us that the sentence clearly refers to multiple people have given their opinion. Though the fact that you made bold the word "red herring" seems to indicate you are just as dismissive of other peoples opinions as the person I quoted so your comment make sense in that context.
    daedalusAI wrote: »
    idk wrote: »
    buttaface wrote: »
    idk wrote: »
    The OP does not actually suggest any changes.

    Irrelevant. Just another red herring that you and posters like you specialize in.
    idk wrote: »
    Being there is a minimum requirement for each dungeon via GF that were changes not long ago after feedback from players what they are requesting is essentially there.

    Another completely irrelevant red herring and non sequitur wrapped into one. Just because the GF has been changed in the past or even yesterday does not invalidate OP's concerns and right to feedback about it today without being CONSTANTLY fallaciously derailed by you and yours. And those changes obviously do not address OP's concerns invalidating the "essentially there" nonsense.
    idk wrote: »
    OP is basically just complaining because they were part of some failed groups.

    aaannnnd, let's wrap it all up with a straw man. OP did not post anything like the above.
    idk wrote: »
    Fact: In every MMORPG I have played I have been able to get better groups consistently forming my own group vs having a computer form a random group for me. To call suggesting such a sound (and easy) advice as fallacious is rather fallacious itself.

    Utterly nonresponsive to my my post. Do you have anything to say about the actual thread topic? The group finder in ESO? or just more fallacies and hollow post count fluffing?

    So if your opinion differs you call it a red herring and when a comment directly addresses what you stated it is irrelevant if it is inconvenient to what you stated.

    Fact: we have all given our opinions on the matter and none are more important than the others. By calling other people thoughts on the matter red herrings you are merely being dismissive when offering nothing better of value.

    Additionally the usual mantra of "Make your own group" is nothing but a workaround for a failed dungeon finder, because all the people who utter it clearly imply that the dungeon finder IS lacking - because why else would you recommend to not use a functionality of a software and instead do it manually?

    Far from it. As I stated in one post I made here, in every MMORPG I have played I have always been able to regularly get a better group when forming my own than what they GF has. You admit very much there is a wide range of player skill in this MMOGPG and that very clear fact you have laid out applies to all MMORPGs so forming a group from the decent players from your guild is always going to be much better than a random group from throughout the game. It is pretty obvious that would be the case though it is the skilled players that tend to notice the lesser skilled players more than the other way around. Of course you may be suggesting that every GF in every MMORPG is fail, idk.

    You admit that in the MMORPGs you're playing the dungeon finder tool is inferior to manually starting a group. The question is why: do those dungeon finders also have minimal/almost non-existent requirements like ESO or despite having more requirements the players in the group still being bad?



    It is pretty simple why forming ones own group is better than using GF in any game. The devs will never set the minimum requirements for using GF at the level of the most skilled players as most of the player base would then be locked out. As such you can always do better forming your own group. It is really that simple.

    It was barely a year ago Zos increased the minimum standards for entering each dungeon via GF and did this with player feedback. Nothing has changed to increase difficulty of any of the dungeons. In fact there has been some power creep since then so they are slightly easier.

    You admit increasing the CP cap is pointless.

    You suggest clearing the normal dungeon be a requirement but also acknowledge they really not very challenging. I would add that most strong experienced players never bother with the normal dungeon. So not only not a good barrier (as you indicated).

    Zos could implement role training as a requirement similar to what FF has. I thought they were brain dead easy but they do test on very basic aspects such as move out of stupid. It is not much, but something.

    Regardless, it would still be far superior to form ones own because there would still be a wide berth of skill level between what can be tested for and the best players on the server. That will always be a fact
    Edited by idk on 13 October 2019 15:06
  • idk
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    buttaface wrote: »
    idk wrote: »
    buttaface wrote: »
    No red herrings. There is merely a difference of opinion

    Repeatedly telling someone who gives feedback requesting changes to any particular facet of any game (or anything else for that matter) to do something other than the thing they are asking to be changed, or even worse, telling them they should just accept the thing they are giving feedback on, instead of simply agreeing or disagreeing with the requested change, is the very textbook definition of a red herring.

    It's like telling someone who wants to buy beer on Sunday and wants to change a blue law that forbids it that they should just go 20 miles to the next county and buy beer instead. Banal, and you wouldn't do that in person because it doesn't pass the blush test.

    That you and the others who continually post such empty platitudes instead of topical posts don't get this, and further, that you aren't -moderated- when you do engage in such flagrant derails, is a sad thing about this forum and gaming forums generally.

    You can't whitewash over obvious fallacies and repetitive, trite derails by calling them differences of opinion over and over, no matter how much it fluffs your post count with banal, empty posts to do so.


    You messed up your quoting a bit.

    Again, this is just your opinion. My opinion for someone facing a struggle is to offer them a good suggestion for how to avoid the problem going forward and I did just that. Even if Zos increased the requirements further it will still be superior to form ones own group since there is a control factor.

    Fact: Zos increased the minimum standards for entering each dungeon via GF about a year ago based on player feedback. So your analogy is has already taken effect.

    Further, nothing I have said in here prevents or blocks Zos from deciding if they want to revisit the subject or now. Yet you choose to bash my opinion by calling it a red herring because it differs from yours. Odd how that happens.

    Cheers.
    Edited by idk on 13 October 2019 15:16
  • karekiz
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    I wouldn't mind a test to enable the ability to join que for veteran DLC dungeons. Something similar <not exact> to TSW Gatekeeper tank/heal/dps test that would function to see that players meet a Basic tank test / Basic heal check / Basic DPS test with AoE's / Bash require mechanic involved.

    It would fix several issues across the board. Those players that "Absolutely hate" DLC dungeons in their que will simply not have them until they take the test <Normals would be included however>. Those that do can Specific que and random que into them. The pool of players for randoms will never be separate as it would pool players just like DLC does now <It would essentially be as if a player didn't own the DLC to random into it>. Its basically the "Lets make a different DLC que" without making it a different actual que, which lets be honest unless it rewarded amazing things would be dead.

    It would give clear goals for players that a tad lost to strive for, while keeping base vet dungeons open to all. 20/25K for a dps check for base clear seems ok to me.

    However each player should be given the opportunity to enter the dungeon with a pre-made regardless of Test/CP similar to how they act now.

    The tests IMO would be character specific not account wide
  • DLM
    DLM
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    I still don't understand why all these noobs are queueing for content they are not cut out for and most importantly can't even speak up to warn that they don't know a dungeon, especially DLCs. If that's fear of being kicked, do they seriously think that no one is going to find out? They won't do illusion more than 2 minutes and will either be kicked anyway or people are going to leave the group and they still won't be able to complete their dungeon. TL;DR: if you are an idiot please stay clear from the vet queue.
  • beadabow
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    You can always solo most of the vet dungeons. It takes longer, but is very satisfying. Plus no one gets miffed when you get up to answer a phone call or take the dog out.
  • yRaven
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    Remove Cooldown from leaving Dungeon, booomm i can leave a *** group whenever i want

    But i'm countering that just by making my own groups, after you get Cp810 find friends is not hard
    Edited by yRaven on 13 October 2019 19:15
    Jack of all trades. Master of at least one.
    -
    Àrës - Magicka Dragonknight (EP)
    Persephónē - Magicka Warden (EP)
    Athēna - Magicka Templar (EP)
    Hādēs - Magicka Necromancer (EP)
    Hërmës - Runner Troll (EP)
  • SoLooney
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    The problem is the average player will not have the skill capacity or mechanical awareness to beat vet dlc dungeons

    Coupled with the fact that most wont even look up guides on how to beat the dungeon or perform a dps rotation, makes it even more challenging

    The vet dlc dungeons are even challenging to end game players, esp their hard modes

    I can never fathom casuals ever beating vet dlc hard modes

  • peacenote
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    I think some tweaks could be made to make our experiences better, and due to the flexibility of our roles in ESO, I think we can do better than an all or nothing approach. Some ideas:
    1. The 15 minute penalty to leave group does a small ramp up. First time, you can re-queue immediately. 2nd time, five minutes. 3rd, ten minutes. 4th, 15 min. This also helps if you leave a group by mistake, which I have done.

    2. Each dungeon is assigned a recommended cp minimum. If, via the random queue, you end up in a dungeon where you are 500cp or more below the recommended minimum, you can choose to leave without any penalty. This would encourage players to do the right thing if they are struggling instead of penalizing them.

      -variation 1: increase or decrease cp differential; this was just an example
      -variation 2: allow this only within the first 10 min of the dungeon, to reduce potential abuse where people do this to avoid a specific boss or as some kind of new farming attempt.

    3. Each role has recommendations and gives an alert if you don't meet them. However it does not keep you from entering the dungeon. This would help newer players who truly don't know better to obtain advice; this would alert more experienced players who accidentally are in the wrong gear; this would not inconvenience unique builds. For example, my stamina warden healer would not appreciate being banned from a dungeon because she doesn't equip a resto staff, however I would not mind seeing an error message if I am a healer without a resto staff.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Rukia541
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    DLM wrote: »
    I still don't understand why all these noobs are queueing for content they are not cut out for and most importantly can't even speak up to warn that they don't know a dungeon, especially DLCs. If that's fear of being kicked, do they seriously think that no one is going to find out? They won't do illusion more than 2 minutes and will either be kicked anyway or people are going to leave the group and they still won't be able to complete their dungeon. TL;DR: if you are an idiot please stay clear from the vet queue.

    Its because they are delusional to thinking they will be able to complete the dungeon with 0 knowledge of fights and 9000 1shot mechanics until they die 100 times. Most of the time in DLC I see people spending full resources on surviving instead of doing any dps lol.

    I did a march of sacrifice the other day in PuG and thank god I had a 810 cp knowledgeable player to help me it was basically a full carry for us. There needs to be an achievement and awesome title for 1 million revives in dungeons so at least you're progressing something during the struggle. Though that number may be too low I could hit it in a week easily.

    I am on graveyard hours so pugging is my only option really unless I found an aussie guild or something. Not everyone can just FoRm ThEiR oWn gRoUp its not as easy as it sounds even on normal hours I've never found this mythical guild that always has people willing to dungeon with you. I've tried discord I've tried reddit I've tried guilds.

    I had to quit WoW because none of the content could be accessed in pug without insane requirements basically forced to sit in town all day with nothing to do. So I am at least glad ESO allows anyone into vet DLC content, however the requirements are far too low or the game doesn't give players enough information and training. It wouldn't hurt to add a 'dungeon journal' like WoW has that explains the mechanics for every boss.

    There could even be a dps,heal and tank check like in WoW (though it doesn't gate your ability to queue I believe it used to) where you earn bronze/silver/gold medal for your performance in challenging tests that need to be complete before queueing for harder content. Bronze for normal, Silver for vet, Gold for vet DLC. Tank has to keep multiple aggro off healer/dps. Dps has to meet a parse requirement. Healer has to heal obviously and all of these need to do their role during an onslaught of mechanics.

    You just can't expect regular joe straight outta overworld to come into a vet and succeed since CP can come from anywhere. If you can't at the very least solo overworld bosses then you don't belong in vet.
  • AndyMac
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    DLM wrote: »
    TL;DR: if you are an idiot please stay clear from the vet queue.

    Agree - there’s nowhere to hide in a small team in a vet DLC dungeon- if you can’t do your job, it WILL be obvious and you WILL be kicked.

    I run vet DLCs in pugs quite a bit and most pugs are actually pretty good. I suspect because these dungeons scare a lot of players off.

    Where they don’t, kicks happen quickly when a player is a progress blocker.

    So why bother?

    At a minimum, players queuing for vet DLC dungeons should be warned that the dungeons are intended to be demanding and for experienced players only.


    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • FierceSam
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    The Group Finder is not your mum.

    It’s not there to make life fair for you, or mollycoddle you, or vet your companions. It won’t make you tea or pat you on the head and tell you everything will be all right.

    It’s there to put groups of random players together and it trusts that they are relatively honest about their roles and abilities.

    You say you are a tank/healer/DPS and it takes you at your word. If you’re the type of low grader who lies about that sort of thing, it provides a fallback mechanism that allows your companions to kick you. That’s what it does, that’s all it does and expecting it to do any more is like saying you want to be treated like junior schoolkids and have your hands held the whole time.

    At some point, if you want it to put you with other players it’s going to pick players you wouldn’t have. Deal with it like an adult or don’t use it for that.

  • MartiniDaniels
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    Oh, you'll see what will happen to dungeon finder with aoe dots nerf (damage+cost) more then 50% and overall dps nerf 20%.
  • idk
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    peacenote wrote: »
    I think some tweaks could be made to make our experiences better, and due to the flexibility of our roles in ESO, I think we can do better than an all or nothing approach. Some ideas:
    1. The 15 minute penalty to leave group does a small ramp up. First time, you can re-queue immediately. 2nd time, five minutes. 3rd, ten minutes. 4th, 15 min. This also helps if you leave a group by mistake, which I have done.

    2. Each dungeon is assigned a recommended cp minimum. If, via the random queue, you end up in a dungeon where you are 500cp or more below the recommended minimum, you can choose to leave without any penalty. This would encourage players to do the right thing if they are struggling instead of penalizing them.

      -variation 1: increase or decrease cp differential; this was just an example
      -variation 2: allow this only within the first 10 min of the dungeon, to reduce potential abuse where people do this to avoid a specific boss or as some kind of new farming attempt.

    3. Each role has recommendations and gives an alert if you don't meet them. However it does not keep you from entering the dungeon. This would help newer players who truly don't know better to obtain advice; this would alert more experienced players who accidentally are in the wrong gear; this would not inconvenience unique builds. For example, my stamina warden healer would not appreciate being banned from a dungeon because she doesn't equip a resto staff, however I would not mind seeing an error message if I am a healer without a resto staff.

    1. No as it encourages dropping the group. Also, I expect it is rare someone accidently drops a group but realize it probably happens sometimes.
    2. Each dungeon is already assigned a minimum CP. With player feedback Zos reviewed and adjusted the minimum CP requirement for each dungeon ~ a year ago. Raising it another couple hundred CP on DLC dungeons would do little as it is not a measure of player skill.
    3. The only requirement that can be made is a tank having a taunt unlocked and healer a group heal unlocked. Zos could implement a short training session that needs to be completed to be able to queue for a specific role like they have in FF but I found those pretty basic and very easy. Granted, it would weed out the very worst of the players.

    However, groups would still fail as such a test should measure minimum requirements so someone that wants a better team would still need to form their own group. In every MMORPG with a GF a player in a decent guild will also have a better group if they form it themselves than deal with randomness of the GF. That is just a simple reality.
  • daedalusAI
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    FierceSam wrote: »
    The Group Finder is not your mum.

    It’s not there to make life fair for you, or mollycoddle you, or vet your companions. It won’t make you tea or pat you on the head and tell you everything will be all right.

    It’s there to put groups of random players together and it trusts that they are relatively honest about their roles and abilities.

    You say you are a tank/healer/DPS and it takes you at your word. If you’re the type of low grader who lies about that sort of thing, it provides a fallback mechanism that allows your companions to kick you. That’s what it does, that’s all it does and expecting it to do any more is like saying you want to be treated like junior schoolkids and have your hands held the whole time.

    At some point, if you want it to put you with other players it’s going to pick players you wouldn’t have. Deal with it like an adult or don’t use it for that.

    How naive do you have to be that you hide behind "well the dungeon finder is based on the assumption that no one lies about their role or their abilities" when the group finder has barely any requirements in place other than a soft role/CP gate and enforces no role lock?

    Deal with what like an adult: that the dungeon finder is lackluster?
  • xylena_lazarow
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    40 minutes of putting a group together and 20 minutes of running the dungeon, or 60 minutes of dragging pugs through the dungeon? When most of your friends were PvPers and most of them have now quit, neither option sounds like much fun.

    There's a lot ZOS could do to ease the pain of bad group finder experiences. Reducing or removing the 15-minute deserter penalty would be a good start. Pair that with a flat cp300 minimum requirement for using the group finder for vet content, and let the cp50 light attack heroes "form their own groups" if they want to run content they never actually intend to learn.

    In a perfect world, ZOS would delete the CP system and leveling 1-50 would actually teach new players how the game works. In the meantime, it's not unreasonable to ask for improvements to the group finder, and parroting "form your own group" isn't helping to improve a system that could easily be improved. You might as well respond with "quit and play a different game."
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • LadyNalcarya
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    Tbh it would be nice to see some basic ingame tutorials on dps rotations, tanking and healing. Not all baddies are arrogant and entitled, some of them are just clueless. As we all know, some sort of rotation is required if you want to get decent dps, but I don't think the concept is explained anywhere in game. Same with ESO healers and tanks being buff-focused etc.
    I don't think that cp requirements would be useful, there's plenty of max level players who do not participate in vet content.
    Edited by LadyNalcarya on 16 October 2019 20:06
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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