TrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
SilverPaws wrote: »Once again we were proved that Zenimax doesn't know anything about they're game and has no vision
TrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
Why should a DK get access to an ability that's as strong as an ultimate like that? Everyone knows that wings were overpowered. And needed the change. Relying on someone to have *** sustain and spam their *** isn't counterplay that's bad game design.
On the DoTs bipolar changes though something needs to be done overall. Whether they extend the pts and actually work to fix these things or they need to kick out the class reps and bring in multiple PvP and PvE reps they can actually listen to. Because glorifying a junior dev because he has alot of gameplay is stupid. Especially since he was never the person to be able to push the classes to their highest potential. Same with most of the class reps
The Uninvited wrote: »Please remove this lorebook from the game, I feel silly reading it as a DK main...
https://elderscrolls.fandom.com/wiki/To_Smite_with_Dragon_Claws
this just gave me a brilliant idea.
guys.. .guys..... and girls...
listen...
are you ready?
how about..........
are you *** ready?
How. About.
We make Dragon Leap 50% reduced ulti-cost?
@ZOS_GinaBruno @ZOS_Gilliam if you make this, we'll forgive ANYTHING you did/do/will do with the class. ANYTHING.

Everyone knows that wings were a L2P issue, but most people is just lazyTrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
Why should a DK get access to an ability that's as strong as an ultimate like that? Everyone knows that wings were overpowered. And needed the change. Relying on someone to have *** sustain and spam their *** isn't counterplay that's bad game design.
On the DoTs bipolar changes though something needs to be done overall. Whether they extend the pts and actually work to fix these things or they need to kick out the class reps and bring in multiple PvP and PvE reps they can actually listen to. Because glorifying a junior dev because he has alot of gameplay is stupid. Especially since he was never the person to be able to push the classes to their highest potential. Same with most of the class reps
Ragnarock41 wrote: »
Oof, immortal meme builds that serve the purpose of nothing more than a distraction, fun!
The title says it all, after multiple patches beating DK until it was lifeless and unresponsive, ZOS finally said they'd focus on class identity, especially DK's.
Glad they came out around the other side of their comment and decided to nerf DK's into one of the most useless and over nerfed class in ESO history.
When you are focusing on identity within DK, it's not very logical to take away all the firepower it has behind DOT's. I'm not saying DOT's should be overpowered, but let them remain in a position of power to have the upper hand when it comes to dots compared to Soul Trap and Entropy. Where is the sustain being overtuned for DK's? You keep raising the cost and compensating them nothing in return. Remember the mindset you guys once had, if you nerf something u gotta compensate it back somehow 1 way or the other. Dk's haven't gotten compensated for any of these nerfs for several patches.
The idea is simply gone, everything beautiful that used to be a good touch for DK's is gone. The damage, the potential, is now nothingness.
DK's are officially the biggest stall, with no potential to really contain/pressure/CC players as a Templar with such a powerful identity can do beyond that. Templars... Beat everything.
BOOM BABY
I'd strongly reconsider looking into DK's and reworking them this patch, waiting the next few patches for action to be taken is a suicide route.
DK's need more attention and light after these last few dark patches all favorable in bias of templars. A lot may have to do with Gilliam, but I ain't calling the shots... Lets just be real, Gilliam needs to step down or be less bias towards his playstyle and tastes, the entire game doesn't revolve around him or his mindset when it comes to balance changes. There are far more competitive players that'd like to chip in ideas, but when you shut them down and fall back on the "audit" excuse, you are forcing unfair and disadvantageous balance changes.
From the bottom of my heart and with the deepest concern for the game, please do not ruin it or manipulate our hope into disappointment just so we can follow through with your audit ideas. There's a trend among many thriving games, and it all starts with listening to your community. That is just beyond these forums too, being more engaged as a part of a community is far different than listening to words or reading words. Ever tried having a conversation with somebody u don't know and understand their perspective and their thought process behind these ideas? As far as I'm aware, forum is a place to go complain for nerfs and balance, but not everyone is perfect on the forums. And a vast majority of people will act out of anger and lack of insight into the opinion they're stating such as Nerfs , or buffs, or situations that annoy them.
I'm being humble as a sorc main, giving constructive feedback, and DK's need to be looked into and placed into something unique that they can use from that standpoint to kill something. Something more unique that a templar ALREADY doesn't have.
The game will not blossom if the ZOS team doesn't water the flowers of its community. Mark my words
-Ex
Joy_Division wrote: »What did you think would happen when ZOS "standardized" every skill in the game and thus removed what DKs were better at than the other classes (e.g. DoTs, now every class now had access to generic DoTs better than the ones in the DK's kit), yet did not "standardize" class weaknesses so DKs are still slow and have no execute? And then decide to fix the problem by nerfing what is supposed to be the DK's strength?
This class was very strong 6 months ago, but I have zero desire to play in a PvP environment where we return to the days where 90% of the DKs are just block tanks that do next to nothing except not die and get in the way.
Everyone knows that wings were a L2P issue, but most people is just lazyTrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
Why should a DK get access to an ability that's as strong as an ultimate like that? Everyone knows that wings were overpowered. And needed the change. Relying on someone to have *** sustain and spam their *** isn't counterplay that's bad game design.
On the DoTs bipolar changes though something needs to be done overall. Whether they extend the pts and actually work to fix these things or they need to kick out the class reps and bring in multiple PvP and PvE reps they can actually listen to. Because glorifying a junior dev because he has alot of gameplay is stupid. Especially since he was never the person to be able to push the classes to their highest potential. Same with most of the class reps
Everyone knows that wings were a L2P issue, but most people is just lazyTrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
Why should a DK get access to an ability that's as strong as an ultimate like that? Everyone knows that wings were overpowered. And needed the change. Relying on someone to have *** sustain and spam their *** isn't counterplay that's bad game design.
On the DoTs bipolar changes though something needs to be done overall. Whether they extend the pts and actually work to fix these things or they need to kick out the class reps and bring in multiple PvP and PvE reps they can actually listen to. Because glorifying a junior dev because he has alot of gameplay is stupid. Especially since he was never the person to be able to push the classes to their highest potential. Same with most of the class reps
Not quite; the way I saw it was that it was OP because it required you to either roll, take damage, or not attack if you were a ranged build while the wings user only wasted less than 4K magicka.
Compare that to a heal or shield that also takes around the same amount of magicka and wings were OP.
Essentially, wings had the power:
(1) to shut down a mag/ranged build's sustain because they can't use light attacks with drain/heavy attack with a bow for wings duration
(2) to cause ranged builds or anyone using projectiles and/or proc sets that make projectiles to be forced to roll
(3) to cause you to have less pressure and give you a window to recover or go on the offense
(4) All without a CD.
There is no greater effect by any skill or set in the game, in my opinion, than ones that force players to take predictable actions and give you complete control over an encounter. Wings were one of those skills (and so is living dark on live and the PTS, but ZOS conveniently ignores it for some reason...), so I can see how it was complained about and got nerfed.
Let's be honest, no one was spamming wings without thinking. It was used in specific cases to completely control encounters. At least that's what I did when it was on my bar for 5 seconds and I got disgusted
Everyone knows that wings were a L2P issue, but most people is just lazyTrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
Why should a DK get access to an ability that's as strong as an ultimate like that? Everyone knows that wings were overpowered. And needed the change. Relying on someone to have *** sustain and spam their *** isn't counterplay that's bad game design.
On the DoTs bipolar changes though something needs to be done overall. Whether they extend the pts and actually work to fix these things or they need to kick out the class reps and bring in multiple PvP and PvE reps they can actually listen to. Because glorifying a junior dev because he has alot of gameplay is stupid. Especially since he was never the person to be able to push the classes to their highest potential. Same with most of the class reps
Not quite; the way I saw it was that it was OP because it required you to either roll, take damage, or not attack if you were a ranged build while the wings user only wasted less than 4K magicka.
Compare that to a heal or shield that also takes around the same amount of magicka and wings were OP.
Essentially, wings had the power:
(1) to shut down a mag/ranged build's sustain because they can't use light attacks with drain/heavy attack with a bow for wings duration
(2) to cause ranged builds or anyone using projectiles and/or proc sets that make projectiles to be forced to roll
(3) to cause you to have less pressure and give you a window to recover or go on the offense
(4) All without a CD.
There is no greater effect by any skill or set in the game, in my opinion, than ones that force players to take predictable actions and give you complete control over an encounter. Wings were one of those skills (and so is living dark on live and the PTS, but ZOS conveniently ignores it for some reason...), so I can see how it was complained about and got nerfed.
Let's be honest, no one was spamming wings without thinking. It was used in specific cases to completely control encounters. At least that's what I did when it was on my bar for 5 seconds and I got disgusted
The title says it all, after multiple patches beating DK until it was lifeless and unresponsive, ZOS finally said they'd focus on class identity, especially DK's.
Glad they came out around the other side of their comment and decided to nerf DK's into one of the most useless and over nerfed class in ESO history.
When you are focusing on identity within DK, it's not very logical to take away all the firepower it has behind DOT's. I'm not saying DOT's should be overpowered, but let them remain in a position of power to have the upper hand when it comes to dots compared to Soul Trap and Entropy. Where is the sustain being overtuned for DK's? You keep raising the cost and compensating them nothing in return. Remember the mindset you guys once had, if you nerf something u gotta compensate it back somehow 1 way or the other. Dk's haven't gotten compensated for any of these nerfs for several patches.
The idea is simply gone, everything beautiful that used to be a good touch for DK's is gone. The damage, the potential, is now nothingness.
DK's are officially the biggest stall, with no potential to really contain/pressure/CC players as a Templar with such a powerful identity can do beyond that. Templars... Beat everything.
BOOM BABY
I'd strongly reconsider looking into DK's and reworking them this patch, waiting the next few patches for action to be taken is a suicide route.
DK's need more attention and light after these last few dark patches all favorable in bias of templars. A lot may have to do with Gilliam, but I ain't calling the shots... Lets just be real, Gilliam needs to step down or be less bias towards his playstyle and tastes, the entire game doesn't revolve around him or his mindset when it comes to balance changes. There are far more competitive players that'd like to chip in ideas, but when you shut them down and fall back on the "audit" excuse, you are forcing unfair and disadvantageous balance changes.
From the bottom of my heart and with the deepest concern for the game, please do not ruin it or manipulate our hope into disappointment just so we can follow through with your audit ideas. There's a trend among many thriving games, and it all starts with listening to your community. That is just beyond these forums too, being more engaged as a part of a community is far different than listening to words or reading words. Ever tried having a conversation with somebody u don't know and understand their perspective and their thought process behind these ideas? As far as I'm aware, forum is a place to go complain for nerfs and balance, but not everyone is perfect on the forums. And a vast majority of people will act out of anger and lack of insight into the opinion they're stating such as Nerfs , or buffs, or situations that annoy them.
I'm being humble as a sorc main, giving constructive feedback, and DK's need to be looked into and placed into something unique that they can use from that standpoint to kill something. Something more unique that a templar ALREADY doesn't have.
The game will not blossom if the ZOS team doesn't water the flowers of its community. Mark my words
-Ex
DKs are fine, they do a ton of damage and can sustain a ton of it, that is, if you don't just use them as a CC machine like EVERYONE likes to do.... try and play like a fighter instead of a trap bot and you too can love the DK.. its pretty dam fine like it is!
GeorgeBlack wrote: »Everyone knows that wings were a L2P issue, but most people is just lazyTrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
Why should a DK get access to an ability that's as strong as an ultimate like that? Everyone knows that wings were overpowered. And needed the change. Relying on someone to have *** sustain and spam their *** isn't counterplay that's bad game design.
On the DoTs bipolar changes though something needs to be done overall. Whether they extend the pts and actually work to fix these things or they need to kick out the class reps and bring in multiple PvP and PvE reps they can actually listen to. Because glorifying a junior dev because he has alot of gameplay is stupid. Especially since he was never the person to be able to push the classes to their highest potential. Same with most of the class reps
Not quite; the way I saw it was that it was OP because it required you to either roll, take damage, or not attack if you were a ranged build while the wings user only wasted less than 4K magicka.
Compare that to a heal or shield that also takes around the same amount of magicka and wings were OP.
Essentially, wings had the power:
(1) to shut down a mag/ranged build's sustain because they can't use light attacks with drain/heavy attack with a bow for wings duration
(2) to cause ranged builds or anyone using projectiles and/or proc sets that make projectiles to be forced to roll
(3) to cause you to have less pressure and give you a window to recover or go on the offense
(4) All without a CD.
There is no greater effect by any skill or set in the game, in my opinion, than ones that force players to take predictable actions and give you complete control over an encounter. Wings were one of those skills (and so is living dark on live and the PTS, but ZOS conveniently ignores it for some reason...), so I can see how it was complained about and got nerfed.
Let's be honest, no one was spamming wings without thinking. It was used in specific cases to completely control encounters. At least that's what I did when it was on my bar for 5 seconds and I got disgusted
What a joke you are.
Wings got deleted do you understand?
StamDK could not shut down ranged enemies.
We didnt had the magika to do so.
First off magDK were not as OP as you make them sound with the use of wings.
Secondly, it could be nerfed with fatigue or some mechanic.
How many times do we have to say
1)wasnt OP
2)shouldnt be deleted
By the way. The meta stamDK snb/2h 7th fury BS didnt slot wings.
Do you see how hateful people like you are, and managed to completelly delete a beautiful unique ability?
The title says it all, after multiple patches beating DK until it was lifeless and unresponsive, ZOS finally said they'd focus on class identity, especially DK's.
Glad they came out around the other side of their comment and decided to nerf DK's into one of the most useless and over nerfed class in ESO history.
When you are focusing on identity within DK, it's not very logical to take away all the firepower it has behind DOT's. I'm not saying DOT's should be overpowered, but let them remain in a position of power to have the upper hand when it comes to dots compared to Soul Trap and Entropy. Where is the sustain being overtuned for DK's? You keep raising the cost and compensating them nothing in return. Remember the mindset you guys once had, if you nerf something u gotta compensate it back somehow 1 way or the other. Dk's haven't gotten compensated for any of these nerfs for several patches.
The idea is simply gone, everything beautiful that used to be a good touch for DK's is gone. The damage, the potential, is now nothingness.
DK's are officially the biggest stall, with no potential to really contain/pressure/CC players as a Templar with such a powerful identity can do beyond that. Templars... Beat everything.
BOOM BABY
I'd strongly reconsider looking into DK's and reworking them this patch, waiting the next few patches for action to be taken is a suicide route.
DK's need more attention and light after these last few dark patches all favorable in bias of templars. A lot may have to do with Gilliam, but I ain't calling the shots... Lets just be real, Gilliam needs to step down or be less bias towards his playstyle and tastes, the entire game doesn't revolve around him or his mindset when it comes to balance changes. There are far more competitive players that'd like to chip in ideas, but when you shut them down and fall back on the "audit" excuse, you are forcing unfair and disadvantageous balance changes.
From the bottom of my heart and with the deepest concern for the game, please do not ruin it or manipulate our hope into disappointment just so we can follow through with your audit ideas. There's a trend among many thriving games, and it all starts with listening to your community. That is just beyond these forums too, being more engaged as a part of a community is far different than listening to words or reading words. Ever tried having a conversation with somebody u don't know and understand their perspective and their thought process behind these ideas? As far as I'm aware, forum is a place to go complain for nerfs and balance, but not everyone is perfect on the forums. And a vast majority of people will act out of anger and lack of insight into the opinion they're stating such as Nerfs , or buffs, or situations that annoy them.
I'm being humble as a sorc main, giving constructive feedback, and DK's need to be looked into and placed into something unique that they can use from that standpoint to kill something. Something more unique that a templar ALREADY doesn't have.
The game will not blossom if the ZOS team doesn't water the flowers of its community. Mark my words
-Ex
DKs are fine, they do a ton of damage and can sustain a ton of it, that is, if you don't just use them as a CC machine like EVERYONE likes to do.... try and play like a fighter instead of a trap bot and you too can love the DK.. its pretty dam fine like it is!
The title says it all, after multiple patches beating DK until it was lifeless and unresponsive, ZOS finally said they'd focus on class identity, especially DK's.
Glad they came out around the other side of their comment and decided to nerf DK's into one of the most useless and over nerfed class in ESO history.
When you are focusing on identity within DK, it's not very logical to take away all the firepower it has behind DOT's. I'm not saying DOT's should be overpowered, but let them remain in a position of power to have the upper hand when it comes to dots compared to Soul Trap and Entropy. Where is the sustain being overtuned for DK's? You keep raising the cost and compensating them nothing in return. Remember the mindset you guys once had, if you nerf something u gotta compensate it back somehow 1 way or the other. Dk's haven't gotten compensated for any of these nerfs for several patches.
The idea is simply gone, everything beautiful that used to be a good touch for DK's is gone. The damage, the potential, is now nothingness.
DK's are officially the biggest stall, with no potential to really contain/pressure/CC players as a Templar with such a powerful identity can do beyond that. Templars... Beat everything.
BOOM BABY
I'd strongly reconsider looking into DK's and reworking them this patch, waiting the next few patches for action to be taken is a suicide route.
DK's need more attention and light after these last few dark patches all favorable in bias of templars. A lot may have to do with Gilliam, but I ain't calling the shots... Lets just be real, Gilliam needs to step down or be less bias towards his playstyle and tastes, the entire game doesn't revolve around him or his mindset when it comes to balance changes. There are far more competitive players that'd like to chip in ideas, but when you shut them down and fall back on the "audit" excuse, you are forcing unfair and disadvantageous balance changes.
From the bottom of my heart and with the deepest concern for the game, please do not ruin it or manipulate our hope into disappointment just so we can follow through with your audit ideas. There's a trend among many thriving games, and it all starts with listening to your community. That is just beyond these forums too, being more engaged as a part of a community is far different than listening to words or reading words. Ever tried having a conversation with somebody u don't know and understand their perspective and their thought process behind these ideas? As far as I'm aware, forum is a place to go complain for nerfs and balance, but not everyone is perfect on the forums. And a vast majority of people will act out of anger and lack of insight into the opinion they're stating such as Nerfs , or buffs, or situations that annoy them.
I'm being humble as a sorc main, giving constructive feedback, and DK's need to be looked into and placed into something unique that they can use from that standpoint to kill something. Something more unique that a templar ALREADY doesn't have.
The game will not blossom if the ZOS team doesn't water the flowers of its community. Mark my words
-Ex
DKs are fine, they do a ton of damage and can sustain a ton of it, that is, if you don't just use them as a CC machine like EVERYONE likes to do.... try and play like a fighter instead of a trap bot and you too can love the DK.. its pretty dam fine like it is!
TrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
Why should a DK get access to an ability that's as strong as an ultimate like that? Everyone knows that wings were overpowered. And needed the change. Relying on someone to have *** sustain and spam their *** isn't counterplay that's bad game design.
On the DoTs bipolar changes though something needs to be done overall. Whether they extend the pts and actually work to fix these things or they need to kick out the class reps and bring in multiple PvP and PvE reps they can actually listen to. Because glorifying a junior dev because he has alot of gameplay is stupid. Especially since he was never the person to be able to push the classes to their highest potential. Same with most of the class reps
Everyone knows that wings were a L2P issue, but most people is just lazyTrinityBreaker wrote: »@Canned_Apples What? It shut down 4 projectiles over the course of 6 seconds for 3780 magicka(before the butcher). If you couldn't wait the 6 seconds, light attack it, bring cost increase poisons to deal with the already crap sustain for that magdk then I dont know what to tell you man.
Why should a DK get access to an ability that's as strong as an ultimate like that? Everyone knows that wings were overpowered. And needed the change. Relying on someone to have *** sustain and spam their *** isn't counterplay that's bad game design.
On the DoTs bipolar changes though something needs to be done overall. Whether they extend the pts and actually work to fix these things or they need to kick out the class reps and bring in multiple PvP and PvE reps they can actually listen to. Because glorifying a junior dev because he has alot of gameplay is stupid. Especially since he was never the person to be able to push the classes to their highest potential. Same with most of the class reps
Not quite; the way I saw it was that it was OP because it required you to either roll, take damage, or not attack if you were a ranged build while the wings user only wasted less than 4K magicka.
Compare that to a heal or shield that also takes around the same amount of magicka and wings were OP.
Essentially, wings had the power:
(1) to shut down a mag/ranged build's sustain because they can't use light attacks with drain/heavy attack with a bow for wings duration
(2) to cause ranged builds or anyone using projectiles and/or proc sets that make projectiles to be forced to roll
(3) to cause you to have less pressure and give you a window to recover or go on the offense
(4) All without a CD.
There is no greater effect by any skill or set in the game, in my opinion, than ones that force players to take predictable actions and give you complete control over an encounter. Wings were one of those skills (and so is living dark on live and the PTS, but ZOS conveniently ignores it for some reason...), so I can see how it was complained about and got nerfed.
Let's be honest, no one was spamming wings without thinking. It was used in specific cases to completely control encounters. At least that's what I did when it was on my bar for 5 seconds and I got disgusted
Since i have little to none DK exp im not quite sure are ppl complaining because they think it got nerfed defensively, or because they lost the ability to incorporate buffed enemy projectile into their burst.
If you're fighting outnumbered by more then one ranged attacker, i think that new wings perform better, or atleast they should on paper and even more so if you can't have 100% uptime because sustain. 2 ranged players will deplete your wings in 2 GCDs doing 0 dmg and then 4 GCDs doing full dmg, or 6 GCDs doing 50%. After 2 players it just gets better and better.
Again, im not DK, but i think that loss of reflected dmg is the biggest painpoint for DKs.