Canned_Apples wrote: »@MaskedHuman Wings were broken because they completely shut down magBlades.
No, spamming Concealed Weapon was not a viable play style.
DK in general is the stand your ground class and wear you down. All they can do now is stand their ground. No class skills to wear you down and in a meta coming where you need burst to win they have none and zero execute unless stam weapons.
Its a pretty sad state of affair for the DK community with how things are panning out.
I never in all the time this previous update was like damn that DK wrecked me. It was other classes like magplar that were shredding through people.
but hey they get a bubble that roots on cooldown and we get a fist that does practically 0 dps and takes 5 hits to stun if it even lands on the target.
zParallaxz wrote: »Canned_Apples wrote: »@MaskedHuman Wings were broken because they completely shut down magBlades.
No, spamming Concealed Weapon was not a viable play style.
I’ve played against many magblades and also play magblade myself. People who share your opinion always say that magblade is shut down completely, however I beg to differ. I’ve fought a fair share of skilled magblades who can fight equally against wings, I’ve fought magblades without wings who still melt, and I’ve fought magblades while using wings where the fight becomes a stalemate. The fight usually entails either the magblade trying to keep distance away from the magdk with cripple and ensuing a full ranged burst rotation if the dk isn’t using wings. In this situation the dk can’t do anything but stand and try to tank long enough to get close.
The other scenario is the dk is using wings close to off cool down and now the magblade has to be cautious what skills it uses. The way the magblade wins this fight is by kiting out the wings and setting a burst combo. Or the dk who is vigorously using wings will soon run out of magicka, keeping wings up is far harder than maintaining cloak. Wings was a necessary evil to combat ranged builds to comfortable with spamming their abilities with no consequences.
Canned_Apples wrote: »@MaskedHuman Wings were broken because they completely shut down magBlades.
No, spamming Concealed Weapon was not a viable play style.
zParallaxz wrote: »Canned_Apples wrote: »@MaskedHuman Wings were broken because they completely shut down magBlades.
No, spamming Concealed Weapon was not a viable play style.
I’ve played against many magblades and also play magblade myself. People who share your opinion always say that magblade is shut down completely, however I beg to differ. I’ve fought a fair share of skilled magblades who can fight equally against wings, I’ve fought magblades without wings who still melt, and I’ve fought magblades while using wings where the fight becomes a stalemate. The fight usually entails either the magblade trying to keep distance away from the magdk with cripple and ensuing a full ranged burst rotation if the dk isn’t using wings. In this situation the dk can’t do anything but stand and try to tank long enough to get close.
The other scenario is the dk is using wings close to off cool down and now the magblade has to be cautious what skills it uses. The way the magblade wins this fight is by kiting out the wings and setting a burst combo. Or the dk who is vigorously using wings will soon run out of magicka, keeping wings up is far harder than maintaining cloak. Wings was a necessary evil to combat ranged builds to comfortable with spamming their abilities with no consequences.
on my Mageblade I used to kill DKs with wings. The reflect was easily countered with cloak and the trick was to force the DK to burn his magicka.
Off course, NBs that have never played DK will have a very hard time figuring that.
SapAndFury wrote: »PvP oriented comments
I am pretty deflated as well. None of our dots will be viable at all next patch, and our main burst outside of an ultimate (molten whip) depends on us first lining up 3 completely useless skills. Lol, maybe you could cast inferno 3 times...
Also, I think the engulfing flames change is garbage. We finally get magicka equivalents to Hulking Draugr and Bone Pirate, and we are forced to build spell damage or else lose 10% of our damage. Not to mention Elemental Succession and Silks of the Sun won’t count satisfy the spell damage requirement because they are not on your stat sheet.
I will say it over and over: all that they needed to do was revert their overbuff of Entropy and Soul Trap rather than gutting all other forms of single target dot damage. Instead they are making reckless decisions that are going to cost them a whole year to balance out.
Major mending + vigor : i dont call it extinct
The title says it all, after multiple patches beating DK until it was lifeless and unresponsive, ZOS finally said they'd focus on class identity, especially DK's.
Glad they came out around the other side of their comment and decided to nerf DK's into one of the most useless and over nerfed class in ESO history.
When you are focusing on identity within DK, it's not very logical to take away all the firepower it has behind DOT's. I'm not saying DOT's should be overpowered, but let them remain in a position of power to have the upper hand when it comes to dots compared to Soul Trap and Entropy. Where is the sustain being overtuned for DK's? You keep raising the cost and compensating them nothing in return. Remember the mindset you guys once had, if you nerf something u gotta compensate it back somehow 1 way or the other. Dk's haven't gotten compensated for any of these nerfs for several patches.
The idea is simply gone, everything beautiful that used to be a good touch for DK's is gone. The damage, the potential, is now nothingness.
DK's are officially the biggest stall, with no potential to really contain/pressure/CC players as a Templar with such a powerful identity can do beyond that. Templars... Beat everything.
BOOM BABY
I'd strongly reconsider looking into DK's and reworking them this patch, waiting the next few patches for action to be taken is a suicide route.
DK's need more attention and light after these last few dark patches all favorable in bias of templars. A lot may have to do with Gilliam, but I ain't calling the shots... Lets just be real, Gilliam needs to step down or be less bias towards his playstyle and tastes, the entire game doesn't revolve around him or his mindset when it comes to balance changes. There are far more competitive players that'd like to chip in ideas, but when you shut them down and fall back on the "audit" excuse, you are forcing unfair and disadvantageous balance changes.
From the bottom of my heart and with the deepest concern for the game, please do not ruin it or manipulate our hope into disappointment just so we can follow through with your audit ideas. There's a trend among many thriving games, and it all starts with listening to your community. That is just beyond these forums too, being more engaged as a part of a community is far different than listening to words or reading words. Ever tried having a conversation with somebody u don't know and understand their perspective and their thought process behind these ideas? As far as I'm aware, forum is a place to go complain for nerfs and balance, but not everyone is perfect on the forums. And a vast majority of people will act out of anger and lack of insight into the opinion they're stating such as Nerfs , or buffs, or situations that annoy them.
I'm being humble as a sorc main, giving constructive feedback, and DK's need to be looked into and placed into something unique that they can use from that standpoint to kill something. Something more unique that a templar ALREADY doesn't have.
The game will not blossom if the ZOS team doesn't water the flowers of its community. Mark my words
-Ex
TrinityBreaker wrote: »@Canned_Apples I'm saying that because you came in here with the same line that almost every magblade/snipe spammer ever said. It was not OP, it was expensive to cast and then and now MagDK cant keep it up as some would have you believe.
Ive been contemplating dropping burning embers myself. But what to use instead that has provided me with damage and a oh *** heal since beta. Zos you suck and gilliam youre lucky youre not on the youtube anymore
How was embers your reliable heal since beta when it got buffed to do what it does now in thieves guild dlc 2016?
The Uninvited wrote: »Please remove this lorebook from the game, I feel silly reading it as a DK main...
https://elderscrolls.fandom.com/wiki/To_Smite_with_Dragon_Claws
The Uninvited wrote: »Please remove this lorebook from the game, I feel silly reading it as a DK main...
https://elderscrolls.fandom.com/wiki/To_Smite_with_Dragon_Claws
Ragnarock41 wrote: »