WrathOfInnos wrote: »WrathOfInnos wrote: »Jewelry traits are typically worth more than a 5pc bonus. For example 3X Arcane gives 2610 Max Magicka before multipliers, which is greater than the 2400 from the destruction mastery set (and Arcane gets a 20% multiplier from CPs that DM does not). 3X Infused with weapon damage enchants results in 313 weapon damage before multipliers, slightly higher than Hundings or the average Briarheart bonus.
Yes. How about we then compare swift to sets aswell, shall we? 3x swift, 30% movement speed is like 3x jailbreaker-set that give minor expedition (+10% speed). 3x infused give only little bit more wep/spell-dmg than hundings/julianos x1, while swift give thrice what set dedicated to increase movement-speed give. When compared to other sets that give speed: Cowards set give major expedition only when sprinting while also giving major protection, but that speed is not up all the time and you pay for it every second with stamina. Fiords legacy give +15% sprint speed and reduce sprint-cost, not up all the time, you pay for speed again. Skooma smuggler give major expedition after drinking potion, I recall it was only for 30 seconds. Sets that increase speed have conditions and costs, and in practise give you far less than 3x swift.. Swift-jewelry is superior option to all those sets.
If we want to compare to useless sets I can play that game too. 3X Bloodthirsty can add more than 5 times the damage of the Ashen Grip set.
I think a more relevant comparison would be 3X swift vs Vicious Ophidian 5pc, which gives the same 30% speed boost, as well as 8% stamina cost reduction, stamina restore on kills, AND 129 weapon damage.
JackDaniell wrote: »Your kite game needs to be good, especialy if you have enough damage to kill someone on your squishy swift build.
dwemer_paleologist wrote: »"nothing wrong nor shamefull with running away from a fight, return later when you have friends or your more equipt to handle that battle."
want to know where i got that sentence from?
it's from the wording on both and eso AND morrowind LOADING screen
and its completely truth, there is absolutely NOTHING wrong with being allowed to escape a fight.
870+870+870 > 2500
It’s the equivalent of trading a 5pc bonus for 30% speed. Big damage loss.
@Arthg you’re not counting the buffs to stam you receive, up to 10% for racial, 20% for CP. that pushes it to ~4K stam from 3x robust or more equivalent WD than Hundings(and actually 4.3k stam on Stam Sorc). For magika it can be even higher damage loss, a mageblade could lose almost 5k max mag.
870+870+870 > 2500
It’s the equivalent of trading a 5pc bonus for 30% speed. Big damage loss.
@Arthg you’re not counting the buffs to stam you receive, up to 10% for racial, 20% for CP. that pushes it to ~4K stam from 3x robust or more equivalent WD than Hundings(and actually 4.3k stam on Stam Sorc). For magika it can be even higher damage loss, a mageblade could lose almost 5k max mag.
Of course, silly me.
You guys are starting to convince me the trait is not that OP.
I use two pieces and feel really empowered on my DK though, and lots of players use the trait on my platform.
EDIT: draft I didn't mean to publish removed.
This should be a stacked buff up to 10%. First bonus 2% next 5% and if you do 3 10%. Run buff is to OP. To much running, not enough fighting.
NightbladeMechanics wrote: »We raised this issue in the last meeting, and Eric has acknowledged swift's strength and is considering possible nerfs. He hasn't decided what exactly should be done yet, if anything, but it's in discussions now.
WrathOfInnos wrote: »Maybe not everyone wants to fight. Or maybe it’s not that they are too good at running, you are just not good enough at chasing.
Anyway, it’s a mediocre trait with situational utility use. Don’t try to fix things that aren’t broken.
WrathOfInnos wrote: »Maybe not everyone wants to fight. Or maybe it’s not that they are too good at running, you are just not good enough at chasing.
Anyway, it’s a mediocre trait with situational utility use. Don’t try to fix things that aren’t broken.
In that case you shouldnt be in a PvP zone... leave to a dead campaign or leave and go play PvE and free up space for someone who wants to PvP or atleast reduce the serverlag by leaving.
Ive wasted 40k stamina on crit rushing someone (ofcourse because Zenimax cant code on 10% of those actually did damage) but the dude just kept riding away on his horse while putting up rapids. When he finally fell of his horse from poison dots i had to jog after him and was out of stamina. I was like "*** im out of stam.. after all this chasing he is going to kill me now" but instead he must have spammed all his magicka away by streaking away 10 times in a row.
Those kind of players shouldnt be in Vivec at prime time.
Emma_Overload wrote: »Every single Swift jewel can be countered by another Swift jewel. If you're not willing to sacrifice Arcane or Robust, that's your problem.
That's kind of the definition of over-performing.
NightbladeMechanics wrote: »We raised this issue in the last meeting, and Eric has acknowledged swift's strength and is considering possible nerfs. He hasn't decided what exactly should be done yet, if anything, but it's in discussions now.
70% of players are still using Arcane/Robust. Can we please get those nerfed too?NightbladeMechanics wrote: »We raised this issue in the last meeting, and Eric has acknowledged swift's strength and is considering possible nerfs. He hasn't decided what exactly should be done yet, if anything, but it's in discussions now.