Emma_Overload wrote: »Every single Swift jewel can be countered by another Swift jewel. If you're not willing to sacrifice Arcane or Robust, that's your problem.
Emma_Overload wrote: »Every single Swift jewel can be countered by another Swift jewel. If you're not willing to sacrifice Arcane or Robust, that's your problem.
Not necessarily true. If the game worked perfectly this would be true. But because the game has issues calculating and registering clint position vs server position, you can be wearing swift right on the tailbone of someone also wearing swift and you will not land a single melee attack because your not "in range".
Not necessarily true. If the game worked perfectly this would be true. But because the game has issues calculating and registering clint position vs server position, you can be wearing swift right on the tailbone of someone also wearing swift and you will not land a single melee attack because your not "in range".
This is accurate.
Also, can’t honestly say I’ve ever cared about someone running away. It’s when they are attacking you, and it feels like they are running circles around you, partly due to lag. With a speed pot they can do a lap around a tree or pillar to block LOS and then be on you again, maybe missing 1 global cool down of offense.
It definitely rewards skilled play, which is a good thing, but in some players’ hands it is quite bonkers. Not sure anyone was meant to move so quickly - there are enough lag issues without turbo mode.
Emma_Overload wrote: »Every single Swift jewel can be countered by another Swift jewel. If you're not willing to sacrifice Arcane or Robust, that's your problem.
Not necessarily true. If the game worked perfectly this would be true. But because the game has issues calculating and registering clint position vs server position, you can be wearing swift right on the tailbone of someone also wearing swift and you will not land a single melee attack because your not "in range".
Emma_Overload wrote: »Every single Swift jewel can be countered by another Swift jewel. If you're not willing to sacrifice Arcane or Robust, that's your problem.
That's kind of the definition of over-performing.
Emma_Overload wrote: »Every single Swift jewel can be countered by another Swift jewel. If you're not willing to sacrifice Arcane or Robust, that's your problem.
Not necessarily true. If the game worked perfectly this would be true. But because the game has issues calculating and registering clint position vs server position, you can be wearing swift right on the tailbone of someone also wearing swift and you will not land a single melee attack because your not "in range".