VaranisArano wrote: »
Azurephoenix999 wrote: »Giles.floydub17_ESO wrote: »It is a choice to do the quests or not. The PvE content in cyrodiil is not required. If one wants to do them they should the appropriate risks involved which means possible PvP.
Yes, I've completed all the Quests on one character and killed more players I the process than killed me. May have been killed once in that process. Just be smart and diligent.
I get that there's a way of doing things, and I understand that doing the quests, skyshards and stuff is not mandatory. I just believe that if there's PVE content, it should be just as difficult as the rest of the PVE content in the game.
You know what? It is. It's just as difficult as the rest of the PVE content. You know why the fact that it's in a PVP zone makes it different? Because getting ganked by other players is an INCONVENIENCE. Getting sent back to the wayshrine, having to run all the way back there and such is an INCONVENIENCE.
There's a huge difference between something being difficult and something being downright annoying. ESO has a habit of being annoying rather than difficult.
The level of difficulty is just fine in Cyrodiil, the annoyance is what makes doing PVE in Cyrodiil un-enjoyable. It's something that I believe should be changed in order to remain consistent.
If you're not trying to do PVP related stuff, then I believe the inconveniences associated with PVP shouldn't apply.
TequilaFire wrote: »OP you are overlooking the fact that the achievements obtained by completing content in Cyrodiil are intended to require experiencing the PvP portion of the game. If they made it so you could do the content with PvP disabled it should be that you don't get credit for those achievements unless you complete them when PvP is enabled. Kind of like a normal or veteran dungeon.
VaranisArano wrote: »Why TF did you decide to NECRO this from NOVEMBER 2015 instead of discussing it on the current thread?
Current thread: https://forums.elderscrollsonline.com/en/discussion/434151/pvp-opt-out-for-imperial-city#latest
LonePirate wrote: »I think adding a PVE only “Truce” campaign where nothing can be sieged or captured, no players can be killed, no AP is earned for anything and XP earned is reduced by 50% or more is a viable solution here. If the risk is greatly reduced, so should the rewards.
Azurephoenix999 wrote: »
Reistr_the_Unbroken wrote: »I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!
xxthir13enxx wrote: »Reistr_the_Unbroken wrote: »I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!
But.....it’s PvP......
Reistr_the_Unbroken wrote: »I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!