NateAssassin wrote: »How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
There's a difference between difficult and annoying. If your alliance has no keeps, getting killed by someone means getting forced all the way back to the wayshrine and having to essentially run all the way back, only to possibly get ganked again.
Bosses are difficult, running from place to place is annoying. Having a small period of time to ease on the annoyances of PVP is not the same as removing bosses from dungeons.
Well, you find it annoying because you don't like PvP. I find it challenging because I do like PvP. The running back to an objective after death is the penalty for death in PvP instead of gear repairs or whatnot.
There's plenty of skyshards in the game, skipping the ones in Cyrodiil shouldn't cripple your build too much. If you're a completionist then this is the kind of work you'll have to do in a multi-faceted game like this.
My suggestion would be to quit trying to solo around Cyrodiil and find some people to hit these objectives with (and I'm a dedicated solo player so I don't say this lightly). Grouping up in PvP can make it quite a bit more fun and, obviously, increases your chances of success.
I'm also a dedicated solo player. I myself have managed to solo all PVE quests in the towns, I've gotten all skyshards on the surface (besides one behind an AD gate) and several of the ones underground, and I've also done a few dark anchors by myself.
I'm mostly concerned about the people that come after me. This would've been so much easier in a group (you're right on that), but not everyone has people they can play with.
I can't help but feel as though text chat should be implemented on consoles (that alone would solve SO many issues you wouldn't believe) to make it easier for people to communicate and find groups.
I know the group finder tool has gotten better, but it's still far from perfect.
No.
If you enter Cyrodiil you face PvP rules, similar to when you enter a dungeon you face PvE rules.
KoshkaMurka wrote: »Well, if you choose a campaign dominated by your own faction and play in off-hours, chances are that you will never see an enemy player. Of course, it would be better if you equip some sort of escape spell/self-heal if you have one and craft some tripots just in case.
I personally dont attack enemy players without pvp ranks if I see them questing.
NeillMcAttack wrote: »It seems every game I play these days it's PvE vs PvP.
When are people going to realise that implementations, such as skyshards and dolmens in cyrodiil, are for those that enjoy BOTH.
Hard to believe eh? In fact, the vast majority of PvPers I come across are actually both. So requests, like OP's are downright self centred. Changing how a game is designed to cater to individuals that don't like certain aspects of said game would be to completely undermine the fans that like all aspects of the title.
It's funny how PvPers are never requesting that devs stop locking stuff within PvE content. That is because it would sound ridiculous. It is your own personal preference/choice wether to partake in certain content, so why should it become other peoples problem??!
NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
I used to gank other factions in Fallen Earth, regardless of their ability, level or reason for being in the PvP zone. At the time, I justified it as "roleplay" and I laughed when people raged at me.
Looking back, I realize what a colossal d-bag I probably was. I wonder how many people I just caused to quit the game, or swear off of PvP for life...
I don't PvP any more. I just don't care for it. I don't care for the smack-talk, the tea-bagging, the zone-rage, the ganking, the competition, the roving death squads, the min-maxers, the hilarious imbalance between max-level characters and everyone else etc.
That said, I'm sure I'll poke my face into Cyrodil at some point, if only for the skyshards and whatnot. It'll be easy kills for some ass-hat like my old self. And then they can brag about what a scrub I am, and how easily they rekt me, while I lean back in my chair and take another sip of wine, both hands off the keyboard.
Knootewoot wrote: »Sigh this discussion again. Cyrodill is a PvP zone. You want the shards and achievements, you have to participate in PvP.
I want the Molag Kena parts, but i don't want to PvE and do the same boring dungeon over and over again. So can i have that as a drop in cyrodill then? Preferably from another player or as PvP gear? No i can't, can I.
I also want to Craglorn Achievements without being forced to do PvE. I only want PvP. So please make it a PvP zone only for those who do nbot want to be forced to PvE.
Not every player in Cyrodill is a ganker or waits at a skyshard. The chances are very slim you encounter someone as most people travel from keep to keep, so just stay clear of the shortest routes between keeps. The same alliance keeps, people will also teleport.
I got all achievements and skyshards and delves in Cyrodill and i did most when i was lvl 40-50. I hardly encountered enemies and that was in the time when Cyrodill was still packed with players.
don't be afraid.
xskinzcity wrote: »^then learn how to fight
xskinzcity wrote: »^then learn how to fight
PvP and PvE just have differnt builds. when i go do the PvE content i wont use my pvp build its just that simple
NateAssassin wrote: »PvPers just want another carebear to kill, 80% of my deaths in Cyro have been a ganker killing me inside a delve when I am trying to get a skyshard or clear the delve of a boss, I even had a red guy kill me when I was in my inventory, tbag me, and send me "you got rekt xDDDD noob" whispers.Azurephoenix999 wrote: »NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
Honestly, I'd prefer that. When I suggested it I got a ton of negative responses from hardcore PVPers saying "If you want this, you'll have to give us PVP all over tamriel", "Cyrodiil would be boring as *** without PVP", and "this *** is just acting entitled".
CJohnson81 wrote: »I've been following this thread for a little while and I figured I should throw in my two cents. As a mostly PvE'er, if you don't PVP, then you shouldn't be entitled to run a PVP area to farm treasures without risk of dying. It's a war zone, and it's dangerous, duh.
Perhaps a winning faction can be given a brief window for looting after the end of a campaign, but that means you have to participate to ensure that your faction wins. If you don't contribute, you don't get to freely loot.
CJohnson81 wrote: »
Perhaps a winning faction can be given a brief window for looting after the end of a campaign, but that means you have to participate to ensure that your faction wins. If you don't contribute, you don't get to freely loot.
NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
You don't hear PVP players asking for the whole game to be opened up to PVP.