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A way to make the PVE portion of Cyrodiil more bearable without impacting PVP too much

  • Waffennacht
    Waffennacht
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    Its silly to say because there are NPCs in Cyrodiil (or IC) makes it PvE.

    If you noticed all PvP has PvE elements (so much so IC feels like PvE)

    If you are having trouble completing Cyrodiil then just go to a campaign thats dominated by your faction. I do it all the time to farm.

    Until there is small scale or group PvP arena type things I absolutely hate the idea of taking something away from PvP especially for PvE when there are dungeons and arenas for PvE.

    As a lower level I loved facing a higher character. Now its usually me facing down a gank squad, still fun!

    Come on, PvP, its fun!
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  • wayfarerx
    wayfarerx
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    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
    How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.

    The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.

    Gankers are part of the challenge. I gank sometimes in IC or on the open battle field (never at the quest hubs, boring), it's part of the game. Slot radiant magelight, do more in stealth, get defensive buffs, etc. If I'm ganking and I run up against a defense-built templar or a streak-happy sorc I usually just stealth away and find another target.
    wayfarerx wrote: »
    wayfarerx wrote: »
    robkrush wrote: »
    Cyrodiil is PVP. Period.

    I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.

    Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?

    There's a difference between difficult and annoying. If your alliance has no keeps, getting killed by someone means getting forced all the way back to the wayshrine and having to essentially run all the way back, only to possibly get ganked again.

    Bosses are difficult, running from place to place is annoying. Having a small period of time to ease on the annoyances of PVP is not the same as removing bosses from dungeons.

    Well, you find it annoying because you don't like PvP. I find it challenging because I do like PvP. The running back to an objective after death is the penalty for death in PvP instead of gear repairs or whatnot.

    There's plenty of skyshards in the game, skipping the ones in Cyrodiil shouldn't cripple your build too much. If you're a completionist then this is the kind of work you'll have to do in a multi-faceted game like this.

    My suggestion would be to quit trying to solo around Cyrodiil and find some people to hit these objectives with (and I'm a dedicated solo player so I don't say this lightly). Grouping up in PvP can make it quite a bit more fun and, obviously, increases your chances of success.

    I'm also a dedicated solo player. I myself have managed to solo all PVE quests in the towns, I've gotten all skyshards on the surface (besides one behind an AD gate) and several of the ones underground, and I've also done a few dark anchors by myself.

    I'm mostly concerned about the people that come after me. This would've been so much easier in a group (you're right on that), but not everyone has people they can play with.

    I can't help but feel as though text chat should be implemented on consoles (that alone would solve SO many issues you wouldn't believe) to make it easier for people to communicate and find groups.

    I know the group finder tool has gotten better, but it's still far from perfect.

    I feel for you with regard to the text chat, that must suck. I joined a PvP guild and that made completing the Cyrodiil content much easier (after soloing it once with another character built for defense and escape).
    @wayfarerx - PC / North America / Aldmeri Dominion
  • LoreRiley
    LoreRiley
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    Only if I can go into the PvE zones and Slaughter every PvE player in sight one day a week
  • k2blader
    k2blader
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    No.

    If you enter Cyrodiil you face PvP rules, similar to when you enter a dungeon you face PvE rules.
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  • SHADOW2KK
    SHADOW2KK
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    k2blader wrote: »
    No.

    If you enter Cyrodiil you face PvP rules, similar to when you enter a dungeon you face PvE rules.

    This....

    Cyro is a war zone, jeez, PvEers have a billion other zones to play in, just have situational awareness and basic PvP skills when soloing or w/e you do in PvE hubs in Cyro.

    It is not difficult nor is it difficult to kill enemy players.
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  • Helgi_Skotina
    Helgi_Skotina
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    No. Or if these 3 days we can gank in all PvE zones every player regardless of level.
  • NeillMcAttack
    NeillMcAttack
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    It seems every game I play these days it's PvE vs PvP.

    When are people going to realise that implementations, such as skyshards and dolmens in cyrodiil, are for those that enjoy BOTH.
    Hard to believe eh? In fact, the vast majority of PvPers I come across are actually both. So requests, like OP's are downright self centred. Changing how a game is designed to cater to individuals that don't like certain aspects of said game would be to completely undermine the fans that like all aspects of the title.

    It's funny how PvPers are never requesting that devs stop locking stuff within PvE content. That is because it would sound ridiculous. It is your own personal preference/choice wether to partake in certain content, so why should it become other peoples problem??!
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  • LadyNalcarya
    LadyNalcarya
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    Well, if you choose a campaign dominated by your own faction and play in off-hours, chances are that you will never see an enemy player. Of course, it would be better if you equip some sort of escape spell/self-heal if you have one and craft some tripots just in case.
    I personally dont attack enemy players without pvp ranks if I see them questing.
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  • Jura23
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    Well, if you choose a campaign dominated by your own faction and play in off-hours, chances are that you will never see an enemy player. Of course, it would be better if you equip some sort of escape spell/self-heal if you have one and craft some tripots just in case.
    I personally dont attack enemy players without pvp ranks if I see them questing.

    I do the same because of 2 things - I already unlocked Vigor, so I'm not after AP so much anymore + I went ww atm, which gives a lot of comfort. I simply know I don't need to hit first to win, so I can afford to wait and see if another player wants to fight or not.
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  • Artjuh90
    Artjuh90
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    It seems every game I play these days it's PvE vs PvP.

    When are people going to realise that implementations, such as skyshards and dolmens in cyrodiil, are for those that enjoy BOTH.
    Hard to believe eh? In fact, the vast majority of PvPers I come across are actually both. So requests, like OP's are downright self centred. Changing how a game is designed to cater to individuals that don't like certain aspects of said game would be to completely undermine the fans that like all aspects of the title.

    It's funny how PvPers are never requesting that devs stop locking stuff within PvE content. That is because it would sound ridiculous. It is your own personal preference/choice wether to partake in certain content, so why should it become other peoples problem??!

    have we been on a different forum regarding PvP players locking stuff in? rofl, although i do agree things shouldn't be locked in at any side but to be fair there are enough skillpoints/skyshard in PvE area that you don't need those in cyrodill. that you want the achiefment fine. but getting a achiefment without pain to obtain it is meaningless
  • Aimora
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    Better yet, just create a campaign that has only PvE, so friends can play together across factions.

    Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.

    Would love this <3
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  • Aimora
    Aimora
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    Miszou wrote: »
    I used to gank other factions in Fallen Earth, regardless of their ability, level or reason for being in the PvP zone. At the time, I justified it as "roleplay" and I laughed when people raged at me.

    Looking back, I realize what a colossal d-bag I probably was. I wonder how many people I just caused to quit the game, or swear off of PvP for life...

    I don't PvP any more. I just don't care for it. I don't care for the smack-talk, the tea-bagging, the zone-rage, the ganking, the competition, the roving death squads, the min-maxers, the hilarious imbalance between max-level characters and everyone else etc.

    That said, I'm sure I'll poke my face into Cyrodil at some point, if only for the skyshards and whatnot. It'll be easy kills for some ass-hat like my old self. And then they can brag about what a scrub I am, and how easily they rekt me, while I lean back in my chair and take another sip of wine, both hands off the keyboard.

    Fabulous Post :)
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  • Knootewoot
    Knootewoot
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    Sigh this discussion again. Cyrodill is a PvP zone. You want the shards and achievements, you have to participate in PvP.

    I want the Molag Kena parts, but i don't want to PvE and do the same boring dungeon over and over again. So can i have that as a drop in cyrodill then? Preferably from another player or as PvP gear? No i can't, can I.

    I also want to Craglorn Achievements without being forced to do PvE. I only want PvP. So please make it a PvP zone only for those who do nbot want to be forced to PvE.

    Not every player in Cyrodill is a ganker or waits at a skyshard. The chances are very slim you encounter someone as most people travel from keep to keep, so just stay clear of the shortest routes between keeps. The same alliance keeps, people will also teleport.

    I got all achievements and skyshards and delves in Cyrodill and i did most when i was lvl 40-50. I hardly encountered enemies and that was in the time when Cyrodill was still packed with players.

    don't be afraid.
    ٩(͡๏̯͡๏)۶
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  • Artjuh90
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    Knootewoot wrote: »
    Sigh this discussion again. Cyrodill is a PvP zone. You want the shards and achievements, you have to participate in PvP.

    I want the Molag Kena parts, but i don't want to PvE and do the same boring dungeon over and over again. So can i have that as a drop in cyrodill then? Preferably from another player or as PvP gear? No i can't, can I.

    I also want to Craglorn Achievements without being forced to do PvE. I only want PvP. So please make it a PvP zone only for those who do nbot want to be forced to PvE.

    Not every player in Cyrodill is a ganker or waits at a skyshard. The chances are very slim you encounter someone as most people travel from keep to keep, so just stay clear of the shortest routes between keeps. The same alliance keeps, people will also teleport.

    I got all achievements and skyshards and delves in Cyrodill and i did most when i was lvl 40-50. I hardly encountered enemies and that was in the time when Cyrodill was still packed with players.

    don't be afraid.

    i have to say i agree on most parts but there are many griever NB who camp at dailys and skyshards
  • Skinzz
    Skinzz
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    ^then learn how to fight
    Anybody got a group? LFG, anybody? Hello?
  • Artjuh90
    Artjuh90
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    xskinzcity wrote: »
    ^then learn how to fight

    PvP and PvE just have differnt builds. when i go do the PvE content i wont use my pvp build its just that simple
  • CJohnson81
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    I've been following this thread for a little while and I figured I should throw in my two cents. As a mostly PvE'er, if you don't PVP, then you shouldn't be entitled to run a PVP area to farm treasures without risk of dying. It's a war zone, and it's dangerous, duh.

    Perhaps a winning faction can be given a brief window for looting after the end of a campaign, but that means you have to participate to ensure that your faction wins. If you don't contribute, you don't get to freely loot.
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  • laksikus
    laksikus
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    Artjuh90 wrote: »
    xskinzcity wrote: »
    ^then learn how to fight

    PvP and PvE just have differnt builds. when i go do the PvE content i wont use my pvp build its just that simple

    nobody forces you to go in PVE build to cyrodiil

    NO content in Cyrodiil is ahrd enough to have to go into full PVE max dps mode.
    you can jut use hybrid skills,that can be used in both
  • Sevalaricgirl
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    I am not a PvPer and I say keep Cyrodiil the way it is. If you enter a PvP zone, you should expect to PvP to get through it.
  • LeglessUK
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    I like it the way it is. Cyrodiil is a PVP zone, I've managed to do every quest, dungeon, dolmen and skyshard, it took quite a long time, but the feeling at the end of it, was well worth it, you just have to choose your moment to do these activities wisely... :)
  • Digerati
    Digerati
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    How about carebears just stay out of cyrodiil and stop trying to get them to water it down so you can get more achievements?

    It's a PvP zone.
  • Gidorick
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    Better yet, just create a campaign that has only PvE, so friends can play together across factions.

    Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.

    Honestly, I'd prefer that. When I suggested it I got a ton of negative responses from hardcore PVPers saying "If you want this, you'll have to give us PVP all over tamriel", "Cyrodiil would be boring as *** without PVP", and "this *** is just acting entitled".
    PvPers just want another carebear to kill, 80% of my deaths in Cyro have been a ganker killing me inside a delve when I am trying to get a skyshard or clear the delve of a boss, I even had a red guy kill me when I was in my inventory, tbag me, and send me "you got rekt xDDDD noob" whispers.

    That sounds terribly annoying.

    Id support a pvpless cyrodiil
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  • Azurephoenix999
    Azurephoenix999
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    CJohnson81 wrote: »
    I've been following this thread for a little while and I figured I should throw in my two cents. As a mostly PvE'er, if you don't PVP, then you shouldn't be entitled to run a PVP area to farm treasures without risk of dying. It's a war zone, and it's dangerous, duh.

    Perhaps a winning faction can be given a brief window for looting after the end of a campaign, but that means you have to participate to ensure that your faction wins. If you don't contribute, you don't get to freely loot.

    I like this idea.
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  • Digerati
    Digerati
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    I have a brilliant idea to make Cyrodiil more bearable for people who don't like ganking or getting ganked or PvP in general:

    STAY OUT OF IT.

    ANY, and I mean ANY ideas that would make the treasures of Cyrodiil more accessible to people who aren't there for PvP would devalue these treasures.

    Carebears cry when balance changes are made for PvP, and they cry to get PvE-AP and easy-mode cyrodiil achievements and skillshards.. Guys, just stay away from Cyrodiil. It's not for you! Just like the crazy voiceacting and thousand hours of questing are not for me, Cyrodiil is not for you, stop crying and gtfo.



    I recommend one change: move all Cyrodiil, PvP, and IC achievements to a separate "PvP" tab. So, when carebears look at their achievements, they can see their bar get full without ever stepping foot in Cyrodiil.
  • LadyNalcarya
    LadyNalcarya
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    CJohnson81 wrote: »

    Perhaps a winning faction can be given a brief window for looting after the end of a campaign, but that means you have to participate to ensure that your faction wins. If you don't contribute, you don't get to freely loot.

    No, this wont work because of population imbalance.
    Some factions on some servers will never get this opportunity, and some factions will get it every time.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • catfedfarsil
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    Better yet, just create a campaign that has only PvE, so friends can play together across factions.

    Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.

    Yes , it would be a dream.

    Every one win, PVP AND PVE
  • TequilaFire
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    OP you are overlooking the fact that the achievements obtained by completing content in Cyrodiil are intended to require experiencing the PvP portion of the game. If they made it so you could do the content with PvP disabled it should be that you don't get credit for those achievements unless you complete them when PvP is enabled. Kind of like a normal or veteran dungeon.
  • VaranisArano
    VaranisArano
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    Why TF did you decide to NECRO this from NOVEMBER 2015 instead of discussing it on the current thread?

    Current thread: https://forums.elderscrollsonline.com/en/discussion/434151/pvp-opt-out-for-imperial-city#latest
    Edited by VaranisArano on 7 September 2018 13:44
  • TequilaFire
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    I need more coffee, didn't notice the necro! lol
  • haelene
    haelene
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    wayfarerx wrote: »
    You don't hear PVP players asking for the whole game to be opened up to PVP.

    While I agree that Cyrodill shouldn't be made to be PvE friendly, the insinuation that PvP'ers don't ask for changes that benefit them and effect others just plain wrong. PvP'ers are the loudest and most demanding group in ESO - and are disproportionately responsible for game wide changes that effect all play styles (good or bad). Don't pretend otherwise.
    Edited by haelene on 7 September 2018 14:03
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