Daemons_Bane wrote: »Not at all.. I call you selfish for suggesting that people need to go through a check phase before being allowed into dungeons, because you got a pug that you thought was not good enough.. Was that clear enough?
Let me ask you this then. Do you think it is acceptable for someone to queue for group content where others are depending on them, and then not use ANY abilities, just light attack?
Daemons_Bane wrote: »Daemons_Bane wrote: »Not at all.. I call you selfish for suggesting that people need to go through a check phase before being allowed into dungeons, because you got a pug that you thought was not good enough.. Was that clear enough?
Let me ask you this then. Do you think it is acceptable for someone to queue for group content where others are depending on them, and then not use ANY abilities, just light attack?
Yes.. I actually do.. If you sign up for a random group in an mmo, this is what it could end with.. It's the same principle as if you signed up for PvP in your start gear.. You would get mauled instantly, but it was your own choice
Daemons_Bane wrote: »Daemons_Bane wrote: »Not at all.. I call you selfish for suggesting that people need to go through a check phase before being allowed into dungeons, because you got a pug that you thought was not good enough.. Was that clear enough?
Let me ask you this then. Do you think it is acceptable for someone to queue for group content where others are depending on them, and then not use ANY abilities, just light attack?
Yes.. I actually do.. If you sign up for a random group in an mmo, this is what it could end with.. It's the same principle as if you signed up for PvP in your start gear.. You would get mauled instantly, but it was your own choice
Daemons_Bane wrote: »Daemons_Bane wrote: »Not at all.. I call you selfish for suggesting that people need to go through a check phase before being allowed into dungeons, because you got a pug that you thought was not good enough.. Was that clear enough?
Let me ask you this then. Do you think it is acceptable for someone to queue for group content where others are depending on them, and then not use ANY abilities, just light attack?
Yes.. I actually do.. If you sign up for a random group in an mmo, this is what it could end with.. It's the same principle as if you signed up for PvP in your start gear.. You would get mauled instantly, but it was your own choice
Well again, just have to agree to disagree. I would consider it incredibly rude and selfish.
Meanwhile, they might ask themselves why so many MMO players prefer to solo these days rather than find themselves the butt of scorn and derision because they just want to play a game and not be bothered with all the elitist stuff that dominates a lot of the group agenda.
Basically this. I haven't started group content yet at CP367 and it's mainly because of the scornful, derisive threads I read on here. They don't do anything to encourage me to try it, rather they discourage even thinking about it.
I think this is totally unfair.
Yes there are people in the game that will scorn and ridicule people for not playing min-max builds, and those people are rude. But to suggest that someone on the forums saying a Proving Ground to test and help people improve prior to queueing for group content (which would help them avoid that scorn) are the same and scornful and ridiculing people is really not right.
No one was scorning anyone. No one was ridiculing anyone. All I suggested was that a training/proving ground to help people learn how to play better and set a minimum level challenge to enter group content would be beneficial to the game experience.
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Last night I healed a group where the tank was always the last to run in and never taunted anything, one DPS was light attacking with ice staff only, and the other was spamming Acid Spray over and over. None of these people would have ever been able to queue for a dungeon and waste other people's time if there were some skill barrier to entry like what WoW offers with the Proving Grounds.
It would also be a great place for ZOS to offer people build pointers and suggestions to improve their playstyle. Things like "always put down an AOE of some kind before mashing one button to increase DPS" seem obvious but would really help it "click" for some people.
I realize not everyone has time to do a google search for a youtube video on improving their build, but if they are unwilling to put out the minimal effort, they should not be able to waste the time of other paying customers that do.
A Proving Ground would ensure that people who are happy with single player level of difficulty stay in single player, and people who are willing to put out the minimal effort to try new things and improve their build for group play are what you end up with in the group content.
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
3 months ago I was a CP250 player who had never been in a guild, hardly done any group content at all and was resigned to missing out on some aspects of the game because I just wasn't seeing any guild recruiting messages that "clicked" with me.
Now, I'm an Officer in the Guild I did join, helping less experienced (though some with more CP than me) players learn the ropes for Vet Dungeons and Pledges and starting to put together a shortlist of the players that want to put the effort into gearing, and skilling up for Trials. And in my "self time" I am gearing up and learning how to solo Vet content.
Without the Officers of my guild to show me the ropes I wouldn't be able to pass that along. No, I'm not an expert yet, I still learn things almost every run, and there's still times we make mistakes.
If experienced player CBA to pass on the knowledge they have, they have no one to blame but themselves if the newly minted CP160 players don't know what do to.
All The Best
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
3 months ago I was a CP250 player who had never been in a guild, hardly done any group content at all and was resigned to missing out on some aspects of the game because I just wasn't seeing any guild recruiting messages that "clicked" with me.
Now, I'm an Officer in the Guild I did join, helping less experienced (though some with more CP than me) players learn the ropes for Vet Dungeons and Pledges and starting to put together a shortlist of the players that want to put the effort into gearing, and skilling up for Trials. And in my "self time" I am gearing up and learning how to solo Vet content.
Without the Officers of my guild to show me the ropes I wouldn't be able to pass that along. No, I'm not an expert yet, I still learn things almost every run, and there's still times we make mistakes.
If experienced player CBA to pass on the knowledge they have, they have no one to blame but themselves if the newly minted CP160 players don't know what do to.
All The Best
tinythinker wrote: »There have been suggestions for having role-specific NPC-based instances as a kind of training ground that could be offered as mini-quests where you are asked to do things, to spot what certain mechanics look like, etc, beyond what you get in the Wailing Prison. Like an NPC saying "Use a taunt on that beast" and "OK now move it over to the statue and keep it there".
Haven't seen any ZOS comments on said suggestions.
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
3 months ago I was a CP250 player who had never been in a guild, hardly done any group content at all and was resigned to missing out on some aspects of the game because I just wasn't seeing any guild recruiting messages that "clicked" with me.
Now, I'm an Officer in the Guild I did join, helping less experienced (though some with more CP than me) players learn the ropes for Vet Dungeons and Pledges and starting to put together a shortlist of the players that want to put the effort into gearing, and skilling up for Trials. And in my "self time" I am gearing up and learning how to solo Vet content.
Without the Officers of my guild to show me the ropes I wouldn't be able to pass that along. No, I'm not an expert yet, I still learn things almost every run, and there's still times we make mistakes.
If experienced player CBA to pass on the knowledge they have, they have no one to blame but themselves if the newly minted CP160 players don't know what do to.
All The Best
It is the role of the player first to take some kind of initiative in improving their skill. It is the role of experienced players second
I honestly see 0 negatives in having a system op is suggesting. Those who know what to do can play with others and those that don't have a way to learn. This game does a poor job on teaching people. It is pretty much entirely up to all the players to figure things out themselves and to help others.
The game could really benefit from a proving ground with an advanced tutorial in it. Explaining buffs, debuffs, rotations, etc.
The only possible negative I could possibly see from certain people is them not being able to be carried through everything anymore. Atleast not by randoms anyways. And that isn't really a negative to the majority who don't expect others to carry them through content.
Totally agree, the game does not teach basic rotation as in dots then spam until dot time out and repeat.Meanwhile, they might ask themselves why so many MMO players prefer to solo these days rather than find themselves the butt of scorn and derision because they just want to play a game and not be bothered with all the elitist stuff that dominates a lot of the group agenda.
Basically this. I haven't started group content yet at CP367 and it's mainly because of the scornful, derisive threads I read on here. They don't do anything to encourage me to try it, rather they discourage even thinking about it.
I think this is totally unfair.
Yes there are people in the game that will scorn and ridicule people for not playing min-max builds, and those people are rude. But to suggest that someone on the forums saying a Proving Ground to test and help people improve prior to queueing for group content (which would help them avoid that scorn) are the same and scornful and ridiculing people is really not right.
No one was scorning anyone. No one was ridiculing anyone. All I suggested was that a training/proving ground to help people learn how to play better and set a minimum level challenge to enter group content would be beneficial to the game experience.
I agree with you, and in fact this would address the "I'm afraid to queue for dungeons" problem just as much as the "zomg these pugs know nothing at all" problem. The game needs to give people more information - this sink-or-swim policy sucks for everybody.
The game is more fun when people know what the hell is going on. The game is more fun when people are, and know they are, competent.
It's fantastic if people go research dungeons and builds, it's great if vet players are willing to teach, but there NEEDS to be a basic level of information provided by the game itself. Tutorials that actually explain things aren't so much to ask for, and since there's nothing at all for dungeons right now, that's where they could start. (And then for the love of god do something about the Alliance War tutorial, which is nearly information-free.)
tinythinker wrote: »There have been suggestions for having role-specific NPC-based instances as a kind of training ground that could be offered as mini-quests where you are asked to do things, to spot what certain mechanics look like, etc, beyond what you get in the Wailing Prison. Like an NPC saying "Use a taunt on that beast" and "OK now move it over to the statue and keep it there".
Haven't seen any ZOS comments on said suggestions.
I've started a tank in FFXIV during the easter break, and when you start dungeons there an NPC will introduce you into tank tasks, e.g. how to taunt. I thought that's a nice idea for players who do dungeons in an MMO the first time.
It may end up with ESO at some point.
Shadow_Viper_vX wrote: »The only change that needs to happen is not being able to queue for Veteran Dungeons until the character has completed the normal version.
Other than that, no change needed.
Fine as is