Giles.floydub17_ESO wrote: »The idea presented is just another narrow minded attempt to limit who can use the GF. What is sad is most of those who complain about getting some low level or whatever player in GF are probably carried most of the time when they clear.
If you have issues with who you get paired with in the GF then do not use it. Form your group outside the GF and you do not have to worry about it. That is why we are able to form groups without using the GF.
Yep you're a shining example of the attitude that will choke the life out of this game...
Something's broke, oh well don't use it. Just ignore the issue and you've got no problem. Oh, don't forget to insult the credibility of those saying there's a problem too.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »The idea presented is just another narrow minded attempt to limit who can use the GF. What is sad is most of those who complain about getting some low level or whatever player in GF are probably carried most of the time when they clear.
If you have issues with who you get paired with in the GF then do not use it. Form your group outside the GF and you do not have to worry about it. That is why we are able to form groups without using the GF.
Yep you're a shining example of the attitude that will choke the life out of this game...
Something's broke, oh well don't use it. Just ignore the issue and you've got no problem. Oh, don't forget to insult the credibility of those saying there's a problem too.
Your comment is humorous.
I queue for randoms often and most of the time it's for vet. I am usually the healer or tank. Only 3 times have I been in a group that didn't clear.
GF is not broken in this way. It works as it should. If players want more specific groups that GF is guaranteed to put together they should form up their group first. It's rather easy to do if it's for a pledge.
But thx for the humor regardless.
Last night I healed a group where the tank was always the last to run in and never taunted anything, one DPS was light attacking with ice staff only, and the other was spamming Acid Spray over and over. None of these people would have ever been able to queue for a dungeon with that level of competence in group play if there were some training prerequisite and skill barrier to entry like WoW offers with the Proving Grounds.
It would also be a great place for ZOS to offer people build pointers and suggestions to improve their playstyle. Things like "always put down an AOE of some kind before relying on any one skill," or how to weave attacks, etc. Having it clearly illustrated as "a better way" would help things "click" for people.
I realize not everyone has time to Google optimal builds but really they don't have to. So long as they are willing to adapt their play style to suit what they are doing, understanding that when you choose to join a group there are several other people relying on you to complete the task. You may not have time to Google builds, but some people only have a couple hours at a time to play, so it is always nice not to spend that time wiping.
A Proving Ground would ensure that people learn the basic skills and techniques that are needed not to be top DPS, but to be at least more of an asset then a liability to any group.
I think the best way to do it would be to have a group of 3 NPC's with you filling the roles of whatever you were not. So tank healers and another DPS if you were in DPS mode, 2 DPS and a healer if you were practicing tank, etc.
These NPC's would talk to you, give you advise, explain mechanics, and help you optimize your play style for whatever mode you were training. Being ESO I am sure they could make these's NPC's totally memorable.
EDIT: Sorry for the previous wording. It was unnecessarily terse and probably came off condescending. I was in a really bad mood this morning and probably should have waited to post.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »The idea presented is just another narrow minded attempt to limit who can use the GF. What is sad is most of those who complain about getting some low level or whatever player in GF are probably carried most of the time when they clear.
If you have issues with who you get paired with in the GF then do not use it. Form your group outside the GF and you do not have to worry about it. That is why we are able to form groups without using the GF.
Yep you're a shining example of the attitude that will choke the life out of this game...
Something's broke, oh well don't use it. Just ignore the issue and you've got no problem. Oh, don't forget to insult the credibility of those saying there's a problem too.
Your comment is humorous.
I queue for randoms often and most of the time it's for vet. I am usually the healer or tank. Only 3 times have I been in a group that didn't clear.
GF is not broken in this way. It works as it should. If players want more specific groups that GF is guaranteed to put together they should form up their group first. It's rather easy to do if it's for a pledge.
But thx for the humor regardless.
Your personal experience is not universal, it's anecdotal. I also never said it was directly the GF that is the issue. The underlining issue is one of unpreparedness with the game not providing the best explanation or roles and rotations for instance. However ignoring that groups in the GF struggle is also ignoring the associated issue.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »The idea presented is just another narrow minded attempt to limit who can use the GF. What is sad is most of those who complain about getting some low level or whatever player in GF are probably carried most of the time when they clear.
If you have issues with who you get paired with in the GF then do not use it. Form your group outside the GF and you do not have to worry about it. That is why we are able to form groups without using the GF.
Yep you're a shining example of the attitude that will choke the life out of this game...
Something's broke, oh well don't use it. Just ignore the issue and you've got no problem. Oh, don't forget to insult the credibility of those saying there's a problem too.
Your comment is humorous.
I queue for randoms often and most of the time it's for vet. I am usually the healer or tank. Only 3 times have I been in a group that didn't clear.
GF is not broken in this way. It works as it should. If players want more specific groups that GF is guaranteed to put together they should form up their group first. It's rather easy to do if it's for a pledge.
But thx for the humor regardless.
Your personal experience is not universal, it's anecdotal. I also never said it was directly the GF that is the issue. The underlining issue is one of unpreparedness with the game not providing the best explanation or roles and rotations for instance. However ignoring that groups in the GF struggle is also ignoring the associated issue.
It's an interesting reply since the same can be said about the experience you are explaining is anecdotal. Funny how that works.
I wish this game would implement something like the Mentor system in FF14. New players are put into a "new" status until they reach a certain level or content completion. Mentors are required to be max rank in crafting, pvp, or have 300 dungeons completed at max level. A Mentor gets extra rewards for completing dungeons with new groups in exchange for them taking the time to guide the new players through.
dethbl00ms wrote: »I've been playing since beta and ESO is my first MMO. I've been through a lot of PUG (Pick-up Game) dungeon groups and this is my process:
First I check my guilds to see if anyone wants to run the dungeon. I try to build/join groups out of guilds because I know people in my trials guilds know their roles. (understanding your class & role > understanding mechanics)
If no one in guild is available I check zone chat for high CP players LFG. I look for high CP players because high CP players should know what they're doing. Should.
If chat isn't responsive for whatever reason I que for the dungeon. If it's a DLC dungeon I only que for normal. PUG groups just don't make it through the DLC vet dungeons in a reasonable amount of time (an hour or less is reasonable for me for PUG groups). If it's non-DLC I might que for vet, but only if I believe I can carry the group if people derp out.
When I join the group I say "hi" in group chat. This is important because if the group isn't communicating, you can expect to disband at the first sign of trouble.
Then I wait before each mob for the group to get there, because someone might be doing the quest or changing skills or gear or eating or screaming at their kid or whatever. It's a PUG group so I don't expect them to sprint through mobs.
If we encounter problems I talk to my group members and try to help whoever is struggling. After about 5 wipes (maybe more if they're nice) and no improvement I tell them I'm sorry, but I have to go. After that many group deaths we're likely dealing with an issue that won't be fixed that run, like a bad rotation, not understanding a role or the mechanics themselves.
But most of the time if everyone communicates and is nice to each other we make it through ok. Sometimes it's bad... sometimes it's surprisingly good. More often it's bad. But communication and civility helps.
The problem has three solutions, each of which will make queueing for dungeons better for everyone:
1. Players who are inexperienced should do a little homework on their build, role and the dungeon before they que up for vet anything. You don't need to be an expert or have the meta build. Just have a good idea of what you're going to do and how effective it is for the content you're about to tackle. Check out Deltia' site or just google what you want to learn if you don't know where to start (this is what I had to do to get through vet content). Definitely know what you're doing before trying the DLC dungeons or Trials - they are harder than the other vets.
2. Experienced players should be considerate of less-experienced players in dungeons. Don't use all caps. "HEAL HEALER!", "TAUNT TANK!", "DO DAMAGE DPS!" are examples of vague and condescending things you should avoid spamming in group chat (YOU might actually get kicked for this). Don't sprint through the mobs unless you know the people and they don't mind. Wait for the group. If they're screwing around too much tell them you don't have time to waste and leave the group. Say something before you leave the group (unless they're jerks). Try not to be that guy that just quits. We don't like that guy. Help out if you can. Be nice. And before you point the finger at someone else, check yourself to make sure you're actually doing what you're supposed to be. Don't get cocky.
3. Getting to the OP's idea, yes ZOS can and should absolutely create a system that teaches players their roles before attempting dungeons. I also agree that some system should be in place to ensure they're ready for vet content before queuing for that. It used to be vet ranks and CP, but these days when any dummy can grind sky reach with ambrosia and a high level carry, CP just isn't an indicator of skill. We need something else there... maybe not proving grounds or something you can just cheese your way through... but something that indicates who knows how to tank, heal and dps and at what level of proficiency... something they can't just toggle on because they're tired of waiting on a group. That would not only help PUG dungeon groups, but also Trial and Vet Trial guilds. Training dummies are nice, but we need something more to certify people for these roles, without turning game-time into work-time for guild officers and mentors. It's certainly worth getting bumped up on ZOS' to-do list.
No one should be afraid to do dungeons in ESO. Anyone can do normal dungeons. Anyone can do vet content too, but you may have to work for it. Don't let that stop you.
Spoilers alert: you won't complete it.one DPS was light attacking with ice staff only, and the other was spamming Acid Spray over and over
Good luck with even normal CoAII, @Gandrhulf_Harbard, when you, as a tank, get:Spoilers alert: you won't complete it.one DPS was light attacking with ice staff only, and the other was spamming Acid Spray over and over
"Play how you want" and "DPS checks" cannot possibly coexist.
Bobby_V_Rockit wrote: »Proving grounds sound good, it's certainly NOT up to the experienced players to help teach. Thats what youtube is for. Why should I waste my game time telling someone how to do their job when I just wanna play and have my own fun?
Bobby_V_Rockit wrote: »Proving grounds sound good, it's certainly NOT up to the experienced players to help teach. Thats what youtube is for. Why should I waste my game time telling someone how to do their job when I just wanna play and have my own fun?