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https://forums.elderscrollsonline.com/en/discussion/684716

Do you think ZOS should eliminate animation cancelling?

  • Odditorium
    Odditorium
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    They should replace animation canceling with action canceling. You decide to do something else, whatever you are doing at the time does not happen. Starting to do something and then immediately canceling it should not result in the action continuing to do damage.

    This is the idea that my guild agrees with. If you need to block during a cast like shards or a channel like jabs then canceling is essential. To elaborate on what lordrichter is saying, if you cancel an animation like executioner or vigor the damage and healing should be canceled as well, respectively.
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  • Stillian
    Stillian
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    No let it stay
    Nyx2 wrote: »
    Stillian wrote: »
    Nyx2 wrote: »
    Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.

    Skill also involves such thing as timing. AC has nothing to do with button smashing. If you can time your weaves (got skill) you get a dps boost.

    I'm really not sure what to say to this unwillingness to read.
    Nyx2 wrote: »
    Really? Beacause I totally didn't call it button mashing just to belittle those efforts...

    If this and "you just don't understand AC!!!!" is all this boils down to, why bother making a post? You ignore any arguments that conflict with your bias anyways. How is that supposed to result to anything? If you skip cast times that has nothing to do with just dps. That's called abusing mechanics. Even if that wouldn't be the case and you just do your "normal" weaves, that's still not how the game is intended to work. It looks ridiculous and so is this play style.

    So we agree on button mashing, what about other part of post? have you read it, or you want to show your unwillingness and incompetence?
    You say, it is not intended and abusing. You are clearly wrong on it, and It is definitely intended. It is one of possibilites devs gave us as part of damage dealing, and they do encourage us to use it. Look at other mechanichs:

    Ultimate gain - only while weaving. You gain your ultimate in combat only while you are weaving. +dps. Change to ulti gain system shows that weaving intended, because previously you was gaining ultimate from every damage or heal you do, not just weave. Now weave is strong part of dps because of that aspect

    Enchantment - only procs from weave, in case you damage with your class abilities. Again, if you dont weave - you lose enchantemt. If weave was not intended, devs would proc make it proc from any skill

    Special things like Maelstrom destruction stuff also show dev's intention to encourage people to AC.

    I really like the weaving mechanich because it increase combat dynamics by far and also make damage dealing process different from mashing same buttons over and over like a living macro. The timing makes it more interesting and also make it differ from other games.
    Elitist Scum Guild PC EU
  • kalitoslime
    kalitoslime
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    Easy to fix but will cause more issues just remove damage while block or shield bashing. U don't need damage while blocking because it's a defense stance u don't need damage for Shield bashing because it's a counter to casting. But u also shouldnt have a power to heal and dps and heal at the same time.So if u remove canceling then any dps heal should be removed also. Puncturing sweeps sap esssese swallow soul shouldnt heal and dps. U can't keep taking away and changing things because it causes more imbalance.
  • susmitds
    susmitds
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    No let it stay
    Annra wrote: »
    I see 2 options:

    a) Get rid of it.
    b) Include it in the beginners tutorial, so everyone knows how it works. :)

    I play since beta and have no clue how to use animation canceling.

    I think you are already doing it without even knowing it. Same happened to me, when I tried to learn animation cancelling only to realize that I have already been doing it.
  • Shunravi
    Shunravi
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    No let it stay
    Inarre wrote: »
    If its about getting good, why are there no resources and lists for millisecond timing for each attack/block/bash/light attack etc sequence? No player shares their macros. In that sense it's a lot like telling players to get good, but then hiding all of the deltia and sypher builds so new players have to spend hours testing and gathering data.

    Who uses macros?
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Oh my god necroed again
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  • Tavore1138
    Tavore1138
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    Yes get rid of it
    Either remove it or add tutorials for it - it should not be some secret thing people have to research just so they can feel cool about knowing the 'cheat code'.
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  • Bandit1215
    Bandit1215
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    No let it stay
    I don't understand why you guys think it needs to be removed. AC doesn't mean you can cast 5 to 6 abilities at once like some of you morons are suggesting. All it does is allow you to get a SLIGHT increase in speed. If someone has proof of a guy using 5 abilities in a row, please reply with a link. I think AC adds more skill to the game as it IS hard to master and it DOES make a difference km DPS. This separates those who are willing to put in time to become the best and those who don't, because they cant learn to do it themselves so they cry nerf/remove.
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  • SanSan
    SanSan
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    Yes get rid of it
    Yes please. I don't see how it's fair to the people who dont know it.
  • magnusthorek
    magnusthorek
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    Yes get rid of it
    It must be removed.

    If the "problem" is you, stamina players (mostly) not being able to spam Critical Charge, Wrecking Blow, Light Attack and Executioner in 2 seconds to kill hundreds of players per hour, then make the cooldowns shorter, make animations play faster and smoothly.

    I don't need to see see the choreography of a movement to know I'm healing, or shielding ou casting a spell. I'm not a knight of Athens
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  • raidentenshu_ESO
    raidentenshu_ESO
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    Yes get rid of it
    Yes for pity sake get rid of it.

    It isn't part of the game mechanic but instead a form of an exploitation to gain more DPS.

    Animation canceling is cheating.
  • FriedEggSandwich
    FriedEggSandwich
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    No let it stay
    Yes for pity sake get rid of it.

    It isn't part of the game mechanic but instead a form of an exploitation to gain more DPS.

    Animation canceling is cheating.

    This thread is a year old, the last post before yours was 8 months ago. Tapping left mouse button, 2 and block over and over again with a practiced timing isn't cheating.
    PC | EU
  • DM_ESO
    DM_ESO
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    Yes get rid of it
    I always disliked animation cancelling in games. Actions are supposed to have a proper risk/reward ratio. Big actions have big animations that take the proper amount of time. Cancelling animations out lets you achieve the benefit of an action without actually having to commit to it and follow through. It also looks stupid when someone is glitching through various parts of different animations.

    If I want to start any action, it should be from a ready state.
    If I want to heal, I should finish my cast, or drink my whole potion.
    If I want to buff, I should finish my cast, or eat my whole meal.
    If I want to do a strong attack I should commit to the wind up, the follow through, and the return to ready position.

    It removes a lot of challenge from the game because you don't have to make choices on when to use actions and time them correctly. You receive benefits without paying the full (or any of) their cost. The time during these animations when you are open to attack is what creates the risk / reward.
  • OrphanHelgen
    OrphanHelgen
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    No let it stay
    People who cant do it, want to get rid of it.
    Most of the players in eso, are casual "log in to play for fun" players.
    I see where this is going.
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  • Tryxus
    Tryxus
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  • FriedEggSandwich
    FriedEggSandwich
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    No let it stay
    DM_ESO wrote: »
    I always disliked animation cancelling in games. Actions are supposed to have a proper risk/reward ratio. Big actions have big animations that take the proper amount of time. Cancelling animations out lets you achieve the benefit of an action without actually having to commit to it and follow through. It also looks stupid when someone is glitching through various parts of different animations.

    If I want to start any action, it should be from a ready state.
    If I want to heal, I should finish my cast, or drink my whole potion.
    If I want to buff, I should finish my cast, or eat my whole meal.
    If I want to do a strong attack I should commit to the wind up, the follow through, and the return to ready position.

    It removes a lot of challenge from the game because you don't have to make choices on when to use actions and time them correctly. You receive benefits without paying the full (or any of) their cost. The time during these animations when you are open to attack is what creates the risk / reward.

    But most of the skills in the game are advertised as instant cast in their tooltips.

    Edited by FriedEggSandwich on 22 January 2017 00:42
    PC | EU
  • Spottswoode
    Spottswoode
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    Yes get rid of it
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  • Wollust
    Wollust
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    No let it stay
    Complaining about AC is so 2015
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  • Dragonnord
    Dragonnord
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    Yes get rid of it
    Yes, please remove it. It's one of the worst things that happened to this game.
  • Micstar
    Micstar
    Soul Shriven
    No let it stay
    ZoS just needs to fix problems of animations getting crushed together and make it more smoother. Otherwise it is fine, people that want to learn benefit slightly and people that don't use it can still do all the endgame content just fine.
  • Rohamad_Ali
    Rohamad_Ali
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    Yes get rid of it
    Hehehe
  • Entegre
    Entegre
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    Yes get rid of it
    I think people here mix "exploiting animation canceling" with not being able to cancel certain skills. If I choose NOT to continue casting a spell then it should NOT do its full damage when I have already canceled it with a light or heavy attack or something. Currently: If you want to be competitive you have to exploit this animation canceling to add much more weapon attacks..
  • FriedEggSandwich
    FriedEggSandwich
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    No let it stay
    Entegre wrote: »
    I think people here mix "exploiting animation canceling" with not being able to cancel certain skills. If I choose NOT to continue casting a spell then it should NOT do its full damage when I have already canceled it with a light or heavy attack or something. Currently: If you want to be competitive you have to exploit this animation canceling to add much more weapon attacks..

    You can't cancel a skill with a light/heavy attack, it's the other way around. Most skills in the game are instant cast; when I hit the frags button when it procs the projectile leaves immediately, the less than instant animation is just for immersion. When I cast hardened ward it starts absorbing damage as soon as I hit the button not as soon as the animation finishes, because it's an instant cast ability. If the skill is advertised as instant cast in the tooltip but has a less than instant animation then the animation is merely a hinderance. This is a flaw in the design of the game and my idea for a fix would be to ensure that animation length matches cast time length. If zos make damage cancelling a thing for all skills then we won't have instant cast skills.
    PC | EU
  • itsfatbass
    itsfatbass
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    No let it stay
    Come on already... Animation canceling will NEVER BE REMOVED FROM THE GAME. For varying reasons, the basic of which being survival... Has nothing to do with DPS. Just learn to do it already and get the HELL OUTTA HERE WITH THIS NONESENSE.
    Edited by itsfatbass on 22 January 2017 02:25
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  • SanTii.92
    SanTii.92
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    No let it stay
    Thread being necrd over and over again, can we please just lock this already
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  • DeadlyRecluse
    DeadlyRecluse
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    No let it stay
    Let it stand as is until a complete rebalance/redesign pass happens.

    Just removing it from the current game would render the hardest PvE content nigh impassible and make PvP dull AF.
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  • Lylith
    Lylith
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    Yes get rid of it
    might as well remove the animations entirely and let latency and button mashing skill sort it out.

    no need to see what kills us, half the time we don't, anyway.
  • Pwnyridah
    Pwnyridah
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    No let it stay
    I kind of feel that this question is asking: 1) can you animation cancel 2) can you not. Or are you 1) casual or 2) competitive. It adds an element of skill to what are relatively basic rotations. Play ffxiv as a black mage vs an eso sorc in end game content; the difficulty gap is massive. Keep it!
  • Sinolai
    Sinolai
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    Yes get rid of it
    Would be healthy for the game but on the other hand block should always be able to override previous actions. Not sure if these 2 can excist together.
  • Vipstaakki
    Vipstaakki
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    Yes get rid of it
    Yes.
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