alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
I see 2 options:
a) Get rid of it.
b) Include it in the beginners tutorial, so everyone knows how it works.
I play since beta and have no clue how to use animation canceling.
https://www.youtube.com/watch?v=BLZzGoPp9Ug                     notimetocare wrote: »I see 2 options:
a) Get rid of it.
b) Include it in the beginners tutorial, so everyone knows how it works.
I play since beta and have no clue how to use animation canceling.
Tutorials for all games are bad... Check out Lefty_Lucy's video on animation cancelling. Far better than any tutorial ZoS could put out
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
I am voting YES.
While animation canceling can be fun,it's also not explained anywhere in game and looks like a side effect.
I dislike fast-clicking combat so i would prefer to get it removed.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
My point is that there exists a learning curve for new players with or without AC. Should we give every lvl10 that wanders into Cyrodiil instant access to all skills, passives, and mail them a set of Gold gear too?
Going all "Won't somebody think of the noobies..." Is just a distraction. It's an appeal to emotion when facts are absent. That sort of exaggeration just fuels ignorance. Talking up 5 skills in 1s when it's impossible is fear mongering, and frankly it doesn't help your case.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
My point is that there exists a learning curve for new players with or without AC. Should we give every lvl10 that wanders into Cyrodiil instant access to all skills, passives, and mail them a set of Gold gear too?
Going all "Won't somebody think of the noobies..." Is just a distraction. It's an appeal to emotion when facts are absent. That sort of exaggeration just fuels ignorance. Talking up 5 skills in 1s when it's impossible is fear mongering, and frankly it doesn't help your case.
But nitpicking is supposed to help you? It's a pointless and not to mention ugly layer of mechanic. It has nothing to do with skill to learn the required button mashing. Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
My point is that there exists a learning curve for new players with or without AC. Should we give every lvl10 that wanders into Cyrodiil instant access to all skills, passives, and mail them a set of Gold gear too?
Going all "Won't somebody think of the noobies..." Is just a distraction. It's an appeal to emotion when facts are absent. That sort of exaggeration just fuels ignorance. Talking up 5 skills in 1s when it's impossible is fear mongering, and frankly it doesn't help your case.
But nitpicking is supposed to help you? It's a pointless and not to mention ugly layer of mechanic. It has nothing to do with skill to learn the required button mashing. Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
If you think that animation canceling doesn't involve reaction time and decision making, you have not taken the time to look beyond the surface. It also cannot be done with button mashing. There is a different timing for each ability.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
My point is that there exists a learning curve for new players with or without AC. Should we give every lvl10 that wanders into Cyrodiil instant access to all skills, passives, and mail them a set of Gold gear too?
Going all "Won't somebody think of the noobies..." Is just a distraction. It's an appeal to emotion when facts are absent. That sort of exaggeration just fuels ignorance. Talking up 5 skills in 1s when it's impossible is fear mongering, and frankly it doesn't help your case.
But nitpicking is supposed to help you? It's a pointless and not to mention ugly layer of mechanic. It has nothing to do with skill to learn the required button mashing. Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
If you think that animation canceling doesn't involve reaction time and decision making, you have not taken the time to look beyond the surface. It also cannot be done with button mashing. There is a different timing for each ability.
Really? Beacause I totally didn't call it button mashing just to belittle those efforts... It's something that becomes routine and has little to do with what is referred to as skill in a game. There is no further decision making required. Either you can go for dps or you cannot.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
My point is that there exists a learning curve for new players with or without AC. Should we give every lvl10 that wanders into Cyrodiil instant access to all skills, passives, and mail them a set of Gold gear too?
Going all "Won't somebody think of the noobies..." Is just a distraction. It's an appeal to emotion when facts are absent. That sort of exaggeration just fuels ignorance. Talking up 5 skills in 1s when it's impossible is fear mongering, and frankly it doesn't help your case.
But nitpicking is supposed to help you? It's a pointless and not to mention ugly layer of mechanic. It has nothing to do with skill to learn the required button mashing. Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
If you think that animation canceling doesn't involve reaction time and decision making, you have not taken the time to look beyond the surface. It also cannot be done with button mashing. There is a different timing for each ability.
Really? Beacause I totally didn't call it button mashing just to belittle those efforts... It's something that becomes routine and has little to do with what is referred to as skill in a game. There is no further decision making required. Either you can go for dps or you cannot.
If you think it's just routine button mashing with no decision making. It's rather obvious you've no idea how to animation cancel and the extent of it's application. There's not much else to say. You can demonize and hyperbole all you want, neither change facts.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
My point is that there exists a learning curve for new players with or without AC. Should we give every lvl10 that wanders into Cyrodiil instant access to all skills, passives, and mail them a set of Gold gear too?
Going all "Won't somebody think of the noobies..." Is just a distraction. It's an appeal to emotion when facts are absent. That sort of exaggeration just fuels ignorance. Talking up 5 skills in 1s when it's impossible is fear mongering, and frankly it doesn't help your case.
Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
There is no combat with animation canceling. It means instant death for me.
alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
My point is that there exists a learning curve for new players with or without AC. Should we give every lvl10 that wanders into Cyrodiil instant access to all skills, passives, and mail them a set of Gold gear too?
Going all "Won't somebody think of the noobies..." Is just a distraction. It's an appeal to emotion when facts are absent. That sort of exaggeration just fuels ignorance. Talking up 5 skills in 1s when it's impossible is fear mongering, and frankly it doesn't help your case.
But nitpicking is supposed to help you? It's a pointless and not to mention ugly layer of mechanic. It has nothing to do with skill to learn the required button mashing. Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
If you think that animation canceling doesn't involve reaction time and decision making, you have not taken the time to look beyond the surface. It also cannot be done with button mashing. There is a different timing for each ability.
Really? Beacause I totally didn't call it button mashing just to belittle those efforts... It's something that becomes routine and has little to do with what is referred to as skill in a game. There is no further decision making required. Either you can go for dps or you cannot.
If you think it's just routine button mashing with no decision making. It's rather obvious you've no idea how to animation cancel and the extent of it's application. There's not much else to say. You can demonize and hyperbole all you want, neither change facts.
Exactly because I know how to AC I know that it's nothing but learnt routine. A pointless and silly one. Every ability has an intended charge / cast time. Having to charge up WB is the compromise for it's high damage and knock back. Not so you can skip that and instantly cast another ability on top of that. If that cast time is too long then that's a matter of balance / fixing it but this way you're just abusing a mechanic to create unfair combat that nobody should have to put up with.
Basically you're saying "Yes, we cheat, so what? You can do it too so stop whining." (how about it, dedicate your entire post to this line and ignore everything else again? It wouldn't surprise me)
So did you have anything meaningful to say or was tackling irrelevant formulations with your literalism all there is to these "arguments"? Saying "you have no idea" is not how arguing works. And by doing so you of course always conveniently forget to respond to any real arguments in hopes it won't come up again.alex394053 wrote: »Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight
What do you mean by depth and complexity? Please clarify. Every anim cancel proponent talks about these mystic "depths" all the time. But in reality it has the only effect of earning some extra AP on newbies' ignorance. This feature as is mentioned earlier is totally undocumented.
First and foremost, noobies by their very nature are easy to put down. They're most likely new to the game, and lack the experience to actually put up a fight. Stating obvious facts that are not directly related doesn't prove much of a point.
Ok. Now please justify using 5 abilities in 1 second. No **** they can't put up a fight. What's a "noobie" going to learn from that? And also, what kinda obnoxious combat is that? Everything has it's intended channel and cast times not so you can cancel them out for even more abilities. At the very least this needs some reasonable tweaks.
Did you read the part when I said there's a 0.9s cooldown on skills? AC and weaving does not allow that to be bypassed. Nothing does. No one can cast 5 abilities in 1s. What it does do is allow others actions such as light/heavy attacks, dodge rolls, weapon swaps, and blocks to be used during that GCD to maximize actions per second.
I exaggerated to get a point across but you can very well stack attacks on top of each other with the next ability instantly being ready. Again, what's a noobie going to learn from a beatdown like that? Nothing. And lets be honest: this was never intended to be in the game the way it is abused now.
My point is that there exists a learning curve for new players with or without AC. Should we give every lvl10 that wanders into Cyrodiil instant access to all skills, passives, and mail them a set of Gold gear too?
Going all "Won't somebody think of the noobies..." Is just a distraction. It's an appeal to emotion when facts are absent. That sort of exaggeration just fuels ignorance. Talking up 5 skills in 1s when it's impossible is fear mongering, and frankly it doesn't help your case.
Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
If its about getting good, why are there no resources and lists for millisecond timing for each attack/block/bash/light attack etc sequence? No player shares their macros. In that sense it's a lot like telling players to get good, but then hiding all of the deltia and sypher builds so new players have to spend hours testing and gathering data.
Skill involves things such as precise aim, fast reaction time, decision making and tactics. Removing AC or tweaking it better would have no impact on any of these things.
Skill also involves such thing as timing. AC has nothing to do with button smashing. If you can time your weaves (got skill) you get a dps boost.
Really? Beacause I totally didn't call it button mashing just to belittle those efforts...
notimetocare wrote: »I see 2 options:
a) Get rid of it.
b) Include it in the beginners tutorial, so everyone knows how it works.
I play since beta and have no clue how to use animation canceling.
Tutorials for all games are bad... Check out Lefty_Lucy's video on animation cancelling. Far better than any tutorial ZoS could put out
Not worth the time to look at this video.
I refuse to learn this technique because i'm still convinced it's a form of cheating.