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https://forums.elderscrollsonline.com/en/discussion/684716

Do you think ZOS should eliminate animation cancelling?

  • CP5
    CP5
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    Other (Please explain)
    Vorcil wrote: »
    The only people complaining about this, are people who can't actually do it.

    Spend some time practicing, watch a couple youtube videos; it's simple a.f.

    If there's no animation cancelling, there will be no skill involved in anything.

    Already noobs spam biting jabs or executioner.

    Without animation cancelling, there would be no end game skill mechanics.

    I can animation cancel, with practice that isn't the problem. The first problem is ZOS needs to decide if this is something they want in the game or not, they can't just leave it as is. Either they remove it, or they rebalance all of the skills in game based on their ability to be weaved, rework all combat encounters to fit the new system and provide clear instructions for everyone on how to do it. This half in half out method isn't working, and you can't balance skills when some players animation cancel but the skills weren't scaled with that in mind. Also, in my opinion it takes more skill to know what to do, when to do it, and to commit to the action, than it does to get timing down and just say 'why not both' when fighting.
  • dday3six
    dday3six
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    No let it stay
    Lysette wrote: »
    Vorcil wrote: »
    The only people complaining about this, are people who can't actually do it.

    Spend some time practicing, watch a couple youtube videos; it's simple a.f.

    If there's no animation cancelling, there will be no skill involved in anything.

    Already noobs spam biting jabs or executioner.

    Without animation cancelling, there would be no end game skill mechanics.

    It is a role playing game, your real world skills should not matter, just your character's skills.

    That doesn't seem feasable without eliminating all direct player interaction. As long as a player can make decisions for a character, that player's real world skill will be a contributing factor to any outcomes.
  • Lysette
    Lysette
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    Yes get rid of it
    dday3six wrote: »
    Lysette wrote: »
    Vorcil wrote: »
    The only people complaining about this, are people who can't actually do it.

    Spend some time practicing, watch a couple youtube videos; it's simple a.f.

    If there's no animation cancelling, there will be no skill involved in anything.

    Already noobs spam biting jabs or executioner.

    Without animation cancelling, there would be no end game skill mechanics.

    It is a role playing game, your real world skills should not matter, just your character's skills.

    That doesn't seem feasable without eliminating all direct player interaction. As long as a player can make decisions for a character, that player's real world skill will be a contributing factor to any outcomes.

    A role player makes this kind of decisions based on the role and from the perspective of the character. That is what role play is all about, to give life to a character in it's role, and not have a avatar, which is a reflection of oneself and using all real world skills. I know that PvP guys play this more like a shooter, where real world skills matter, but a role play game is different.
  • ToRelax
    ToRelax
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    No let it stay
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Vorcil wrote: »
    The only people complaining about this, are people who can't actually do it.

    Spend some time practicing, watch a couple youtube videos; it's simple a.f.

    If there's no animation cancelling, there will be no skill involved in anything.

    Already noobs spam biting jabs or executioner.

    Without animation cancelling, there would be no end game skill mechanics.

    It is a role playing game, your real world skills should not matter, just your character's skills.

    That doesn't seem feasable without eliminating all direct player interaction. As long as a player can make decisions for a character, that player's real world skill will be a contributing factor to any outcomes.

    A role player makes this kind of decisions based on the role and from the perspective of the character. That is what role play is all about, to give life to a character in it's role, and not have a avatar, which is a reflection of oneself and using all real world skills. I know that PvP guys play this more like a shooter, where real world skills matter, but a role play game is different.

    Then what problem is there with animation cancelling for roleplayers? You don't have to do it, people you are playing with don't have to do it, it only ever would negatively effect a player if he refused to use it in PvP or competitive PvE. It's not a very nice idea to make the game worse for others without even having a benefit from that I think, especially when one does not know enough about the subject to make an informed decision anyway.
    Edited by ToRelax on 1 March 2016 21:52
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • dday3six
    dday3six
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    No let it stay
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Vorcil wrote: »
    The only people complaining about this, are people who can't actually do it.

    Spend some time practicing, watch a couple youtube videos; it's simple a.f.

    If there's no animation cancelling, there will be no skill involved in anything.

    Already noobs spam biting jabs or executioner.

    Without animation cancelling, there would be no end game skill mechanics.

    It is a role playing game, your real world skills should not matter, just your character's skills.

    That doesn't seem feasable without eliminating all direct player interaction. As long as a player can make decisions for a character, that player's real world skill will be a contributing factor to any outcomes.

    A role player makes this kind of decisions based on the role and from the perspective of the character. That is what role play is all about, to give life to a character in it's role, and not have a avatar, which is a reflection of oneself and using all real world skills. I know that PvP guys play this more like a shooter, where real world skills matter, but a role play game is different.

    Even from the standpoint of a PVE player doing the mechanics of a boss fight or even simply dodging or blocking hinge on a players real world skill and understanding of the game. What you're talking about seems niche case of players treating the game like a tabletop such as Dungeons and Dragons. Nothing wrong with that, but it's not the most widely used method of playing the game.
  • jeevin
    jeevin
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    Yes get rid of it
    Kalante wrote: »
    No. Lol at all these scrubs saying yes. I learned to animation cancel and it is just one of the many bridge gaps that differentiate between the good and bad players just like in FPS's games strafing. There is no point in reaching the max point of the game when everyone is the same. It is sad how people here also see this as an encumbrance instead of a door to get good a the game. Even if animation cancelling is removed the good players are still gonna dominate the bad players. Now the bad players get fkd even more because there is no way to actually get good at the game anymore. In dust 514 when strafing was removed due to scrubs saying that people abused it to get an "unfair advantage" (when they could of had learned also and get good at the game) guess what? those same people that cried remained bad at the game. The skilled players were still out there dominating making big plays because that's what skilled players do. They do not rely solely on one skill to be good at the game. Many other factors come into play. Player situational awareness, knowing steps ahead, experience of the battle field. How can you nerf that? You think that removing an important aspect of the game will fix it and lower the skill gap? it won't, instead it'll end up pissing off a bunch of people.

    Animation cancelling is more about exploiting unintended game mechanics. In FPS I would more liken it to hiding my hit box within the map geometry. It's there but can't be seen, experienced players know it's there, how and where to do it. It's unintended part of the games inner workings( ormechanics)that can be exploited for advantage compared with the intended design. Being skilled at playing a game is one thing, using the games broken bits for advantage. .. well...
    Edited by jeevin on 1 March 2016 22:38
  • Mojmir
    Mojmir
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    Yes get rid of it
    theyre reverting the change on PTS.
    /thread
  • kamimark
    kamimark
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    Yes get rid of it
    The current mechanic/bug of cancelling is horrible, you can't see what attack is being used in order to defend yourself.

    If ZOS wants faster attacks and spells, which I'm fine with, then they should reduce the animation times but make them play out fully, in order.
    Kitty Rainbow Dash. pick, pick, stab.
  • CherryCake
    CherryCake
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    .............what is animation cancelling? ;___;
    I like sweetrolls and I cannot lie
  • Wollust
    Wollust
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    No let it stay
    .............what is animation cancelling? ;___;

    Go on youtube, type animation cancelling and pick the video made by Alcast.
    Good and thorough explanation
    Susano'o

    Zerg Squad
  • ToRelax
    ToRelax
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    No let it stay
    kamimark wrote: »
    The current mechanic/bug of cancelling is horrible, you can't see what attack is being used in order to defend yourself.

    If ZOS wants faster attacks and spells, which I'm fine with, then they should reduce the animation times but make them play out fully, in order.

    Making animations play faster is not an alternative to cancelling them. When you get to the point where it doesn't make a difference anymore wether you can cancel the animation exactly at the time you want to or after the current one finished, then it's literally just spamming buttons as fast as possible. Also, I do see (and hear) which attacks are being used on me before they hit me, unless cancelled with a weapon swap - wich wouldn't be very effective anyway, so who cares.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • CherryCake
    CherryCake
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    Wollust wrote: »
    .............what is animation cancelling? ;___;

    Go on youtube, type animation cancelling and pick the video made by Alcast.
    Good and thorough explanation

    Thank you! <3
    I like sweetrolls and I cannot lie
  • KingDuncanVII
    KingDuncanVII
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    Yes get rid of it
    Autolycus wrote: »
    Can we just get over this already? I mean really, how many times do we have to discuss it before people get tired of the topic?

    Everyone can animation cancel. Nobody has an advantage that every other player doesn't also have access to, therefore it is fair. It doesn't matter if you are running a macro or just spent a ton of time practicing how to ani cancel, the result is the same.

    If you don't like the way the combat functions in this game, go play a different one.

    What's not fair is that animation canceling isn't something that was ever taught or advertised to the ESO population. Yeah, everyone is able to animation cancel, but not everyone knows how or even knows of it. If something like animation canceling is going to be a part of the game, make sure everyone is easily able to find out how. Not even find, because that assumes that they already know about it. They should advertise it to players when they create a new character. This way they know about it and they can learn how to do it themselves.

    Otherwise, it will never be a "fair" playing field.

    That's like two evenly matched fighters being in a knife fight but Fighter #2 had stumbled upon a neat trick and was able to get ahold of a gun. Fighter #1 is able to get a gun too but it was never mentioned to him (or her) that guns even existed or how to access this gun. So Fighter #1 gets killed very quickly and is left in confusion and frustration.
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  • KingDuncanVII
    KingDuncanVII
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    Yes get rid of it
    Vorcil wrote: »
    The only people complaining about this, are people who can't actually do it.

    Spend some time practicing, watch a couple youtube videos; it's simple a.f.

    If there's no animation cancelling, there will be no skill involved in anything.

    Already noobs spam biting jabs or executioner.

    Without animation cancelling, there would be no end game skill mechanics.

    1. Wrong. I Animation Cancel all the time. I don't consider it fun or fair but I do it so that I don't get wiped by those doing it to me.
    2. As a console player, I'd like to see what abilities are being used against me. It helps me strategize. I can't know to use any cleanse immediately if I didn't see any familiar DoT animation used on me. I have to look at my UI to see if my health is gradually decreasing - which takes my concentration off of the fight.

    Animation Canceling is like steroids. Users of these steroids (Animation Canceling) think they're skilled because they are killing down their competition faster. But we all know it's not skill. It's a pill/injection (trick) used to get ahead because people are naturally impatient, want instant gratification, and are power-hungry. And to justify their drug use, they say it's skill. It's not natural to the game, it's not genuine, it's not fair, it's not fun.

    And yes, I use Animation Canceling a lot because people are using it against me. I have no choice. There is no skill in it.

    And for those who say don't play the game, stop being hypocrites. Stop acting like you love EVERYTHING about the game and you don't want anything to change or be enhanced or be added or be removed. Players have an issue with Animation Canceling. You may not have an issue with AC but you may have an issue with a different aspect of the game. So should everyone with an issue simply play a different game? Do you see how silly you sound, now? Players are voicing their opinion about a game they clearly love or enjoy in one way or another. If they didn't care about the game, they wouldn't be on the forums to begin with.
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    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • KanedaSyndrome
    KanedaSyndrome
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    Yes get rid of it
    CP5 wrote: »
    Vorcil wrote: »
    The only people complaining about this, are people who can't actually do it.

    Spend some time practicing, watch a couple youtube videos; it's simple a.f.

    If there's no animation cancelling, there will be no skill involved in anything.

    Already noobs spam biting jabs or executioner.

    Without animation cancelling, there would be no end game skill mechanics.

    I can animation cancel, with practice that isn't the problem. The first problem is ZOS needs to decide if this is something they want in the game or not, they can't just leave it as is. Either they remove it, or they rebalance all of the skills in game based on their ability to be weaved, rework all combat encounters to fit the new system and provide clear instructions for everyone on how to do it. This half in half out method isn't working, and you can't balance skills when some players animation cancel but the skills weren't scaled with that in mind. Also, in my opinion it takes more skill to know what to do, when to do it, and to commit to the action, than it does to get timing down and just say 'why not both' when fighting.

    Agree 100%.
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  • alex394053
    Yes get rid of it
    It must be removed from the game just because it looks terrible.
    To those saying of differrence between a good and a bad player: do you really think that your fingers' muscle memory trained thanks to endless gameplay hours is a reason to call yourself best? Apply your finger skills in a RL. E.g. guitar playing (not guitar hero).
  • Tarrin
    Tarrin
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    Yes get rid of it
    I hate animation canceling, beccause of macros.
    Samurai without a sword
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    But without the sword
  • RebornV3x
    RebornV3x
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    Yes get rid of it
    Yes since it's technically an exploit and is not mentioned in game.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • notimetocare
    notimetocare
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    No let it stay
    alex394053 wrote: »
    It must be removed from the game just because it looks terrible.
    To those saying of differrence between a good and a bad player: do you really think that your fingers' muscle memory trained thanks to endless gameplay hours is a reason to call yourself best? Apply your finger skills in a RL. E.g. guitar playing (not guitar hero).

    Yes... That is exactly their point. Pretty sure the difference between a good and bad guitar player comes down pretty heavily on how well their fingers muscle memory works...
  • notimetocare
    notimetocare
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    No let it stay
    Tarrin wrote: »
    I hate animation canceling, beccause of macros.

    Sure you arent just being outplayed... lol "lol i lost, must have been a marco"
  • notimetocare
    notimetocare
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    No let it stay
    RebornV3x wrote: »
    Yes since it's technically an exploit and is not mentioned in game.

    Devs addressed it and they like that it is in the game.
  • kadar
    kadar
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    No let it stay
    LOL, no.
  • susmitds
    susmitds
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    No let it stay
    People should just learn to do it.
    I stay in Asia and play with 300-500 ping but can animation cancel just fine.
  • RAGUNAnoOne
    RAGUNAnoOne
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    I thought Japaneseplayer necroed this LOL
    PS4 NA
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  • kadar
    kadar
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    No let it stay
    RebornV3x wrote: »
    Yes since it's technically an exploit and is not mentioned in game.

    OH Lordy. It's not an exploit, technically or otherwise. It's even endorsed by ZOS for goodness sake...
  • AtraisMachina
    AtraisMachina
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    No let it stay
    No just no
  • waterfairy
    waterfairy
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    Yes get rid of it
    Wouldn't it be amazing if when we voted like this, they would consider the majority decision and take action?
  • RAGUNAnoOne
    RAGUNAnoOne
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    Vigarr wrote: »
    Wouldn't it be amazing if when we voted like this, they would consider the majority decision and take action?

    Like with AOE caps?
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • aisriyth_ESO
    aisriyth_ESO
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    Yes get rid of it
    I think they lost their chance to deal with it. I personally it rather not exist, however i strongly suspect the crowd against the removal would whine WAY harder.
  • Annra
    Annra
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    Yes get rid of it
    I see 2 options:

    a) Get rid of it.
    b) Include it in the beginners tutorial, so everyone knows how it works. :)

    I play since beta and have no clue how to use animation canceling.
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