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The Real Problem With Mag vs Stam

  • Xvorg
    Xvorg
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    Saint_Bud wrote: »
    WTB magicka rally and vigor


    WTsee a stamina healing ward too?...

    But stam can use healing ward without problem since the shield depends on the missing health. In fact, stam uses it a lot with the help of a healer
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Kutsuu
    Kutsuu
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    Yeah, let's give Magicka players a magicka morph of rally and vigor, and if stamina wants Healing Ward to compensate they can ask the Magicka player to cast it on them. Haha.
    PC/NA

    Envy Me - Sorc
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    Kutsuu - Temp
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    Kutsumo - NB
  • Minalan
    Minalan
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    Cozzy1991 wrote: »
    Dont completely agree with you. Damage shields are still huge problem even with the universal 6 seconds. Have youl tried to take out a shield stacker without proc sets? it either takes half an hour, or or you cant kill them. stam users go for the famage stack builds because they need them for the 20k shields.
    Lord-Otto wrote: »
    @Mina:
    Hm, I can see your reasoning. I can survive ganks from weak players, too. It's when there's two and more or a veteran ganker that I'm struggling. And impen doesn't help. I have lost a few duels with competent players though, because I ran dry of magicka. Could survive the burst, could handle the pressure, but was lacking sustain. I have since upgraded. 300 recovery can decide those close battles, so I rather build around that.
    Then again, vampire. It might help in this regard, with that setup.

    @Cozzy:
    Just keep the pressure up. Shields are strong 1v1, but they force you to go full defense, which will lose you the fight. Mind the stamina drain, too.
    I see people still complaining about shields, and yes, they can suck in duels, but they are not balanced for open Cyro PvP with all that line of sight and snares and zergs.

    I cured vampire this patch. Believe it or not, burning spellweave magicka DK's are fairly badass 1v1 (not in open Cyrodiil though).

    Not taking extra fire damage has helped more than the undead passive has IMO. And I've barely survived enough dawnbreakers as it is.
  • Lord-Otto
    Lord-Otto
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    Minalan wrote: »
    Cozzy1991 wrote: »
    Dont completely agree with you. Damage shields are still huge problem even with the universal 6 seconds. Have youl tried to take out a shield stacker without proc sets? it either takes half an hour, or or you cant kill them. stam users go for the famage stack builds because they need them for the 20k shields.
    Lord-Otto wrote: »
    @Mina:
    Hm, I can see your reasoning. I can survive ganks from weak players, too. It's when there's two and more or a veteran ganker that I'm struggling. And impen doesn't help. I have lost a few duels with competent players though, because I ran dry of magicka. Could survive the burst, could handle the pressure, but was lacking sustain. I have since upgraded. 300 recovery can decide those close battles, so I rather build around that.
    Then again, vampire. It might help in this regard, with that setup.

    @Cozzy:
    Just keep the pressure up. Shields are strong 1v1, but they force you to go full defense, which will lose you the fight. Mind the stamina drain, too.
    I see people still complaining about shields, and yes, they can suck in duels, but they are not balanced for open Cyro PvP with all that line of sight and snares and zergs.

    I cured vampire this patch. Believe it or not, burning spellweave magicka DK's are fairly badass 1v1 (not in open Cyrodiil though).

    Not taking extra fire damage has helped more than the undead passive has IMO. And I've barely survived enough dawnbreakers as it is.

    I believe you. DKs are great duelists, that's commonly accepted. Even more so if it's a mag DK against a mag sorc. That battle will be decided by sustain, and that's a major concern.
    Unfortunately, mag DKs are terrible in the open environment of Cyrodiil unless you run with a big group and play the role of reflecting frags and rooting magblades.
  • Izaki
    Izaki
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    Zurxii wrote: »
    I would spend the time to explain why you HAVE to have more than 900 regen on a mag sorc, but Minalan already did. You say I can't perform at my class - I guarantee if you have EVER been in a tournament, or fought top tier players, you'd be out of resources nearly instantly. Especially against the proc set meta, it's gotten even worse. I don't know what console you're on but I can guarantee you that 900 regen is not viable on a mag sorc.

    So you base skill on duels..? Nice. Its much harder to sustain in open world when you have people running with poisons. Its not viable but it works.
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • visionality
    visionality
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    Zurxii wrote: »
    Considering I've played this game since release, and beaten pretty much everyone on my console I've dueled at least 50/50, etc..I'm about 100% sure I'm not in the l2p stages, don't get me wrong eye is great, but when Stam users begin to complain that they are getting killed by eye and it needs a nerf; THAT is an issue, considering if they played their class well, and knew what they were doing, they wouldn't die. However being a mag sorc if I'm not playing at 100% and let my shields down once, incap > viper > SA > veli I get glocked.

    Yes, but let's be honest: if the procset doesn't proc or you have your shields up, the procset-guy will be dead 10 seconds later because in most cases he's playing ***.

    The only annoying thing about procsets is that they don't require skill. Every idiot can hide somewhere waiting for a rider passing by, then crit-rushing/dawnbreaking or ambushjumping/incapping him and praying to the RNG-god to come to his help. Skill involved: zero.
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