Joy_Division wrote: »Well, Joy, the very reasonable complaint with shields is that you still have to re-apply them even if you have your stam opponent on the run.
See, it's already difficult to put pressure on a stam player with all that animation-cancelling rolling. Also, your burst is highly telegraphed and therefore easily blocked. And when you finally got the upper hand, you still have to chase them down to avoid LoS healing, and stam is much more mobile. And then you ALSO have to refresh shields so often, since you're dead with zhem down. No impen helps you with that instant 30k burst.
If you add all that, it's easy to see why shield users are struggling. It's not about the actual head-on fight, but when you need to finish the opponent off. What happens to me almost always is that when I overcome my typical stamblade enemy, he's just running around obstacles. I have to shield, streak and dps. My opponent has dodge immunity frames, major expedition, caltrops snare and invisibility. It is too much. Magsorcs can't deal with all of that at once. And if you let the enemy slip, he will come back and burst you down in a second for a cheap kill.
We are just going to have to agree to disagree that a sorcerer that has a stam opponent "on the run" and holds the initiative needs 20K stacked shields.
I feel this way because if templars, DKs, or a NBs, all of which also have difficulty putting pressure on a rolling stam player (more actually, temps and DKs are slow, DKs and NBs lack class skills that defeat dodge), somehow can manage, why can't a sorcerer? And I'm still not exactly sure why sorc in light armor with no shields dead, but not the other three classes in light armor. Is it because the sorc is running around with all divines, no defensive skills, and no health? Serves her right. Being a sorc IMHO does not give a player license to invest everything into damage without consequence. If one class can do that, then the game is busted. See 1.6 magsorcs and stam NBs.
But what do I know? After all, I had the audacity to admit my initial impressions of sorcs post DB were wrong because I didn't just quit on the class and demand ZoS make them stupid OP again.
Note to mDKs: I tried. It takes a better player than me to make them anything more than perma-block PuG magnets.
Agreed^ It's the fact Stam can stack MUCH more weapon dmg with little to no sustain at all, while mag has to stack more sustain and sacrifice a TON of damage. For example, recently mag sorcs (I'm using mag sorc as example a lot because I main it) have had to stack more sustain due to 6s shields. However Stam doesn't need to sacrifice any damage whatsoever for sustain.
lol. It was an exaggeration, but go play a mag class with 1k Regen then go play a Stam class with 1k Regen. HMU with which sustains better. Especially if you're red guard.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Templar: Alliance rank 35
Sorcerer: Alliance rank 37
DK: Alliance rank: 25
NB: Alliance rank 14.
Try again. Thanks for playing.
As long as you don't do something silly like try and mDK without being a perma block enemy PuG magnet, generally you'll be OK in Cyrodiil until hit by simultaneous procs.
Id love to hear your setup, because magsorc has been a pretty miserable experience since the DB patch.
Sure you can do 'ok' and score a few kills, but you're working a LOT harder and you have to be twice the player than your average stamina sorc to perform at the same level.
Magicka ability costs have to go down across the board significantly. That's what's killing us. Let me pick up two DPS sets and sustain like a Stamina user and we'll be balanced.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Templar: Alliance rank 35
Sorcerer: Alliance rank 37
DK: Alliance rank: 25
NB: Alliance rank 14.
Try again. Thanks for playing.
As long as you don't do something silly like try and mDK without being a perma block enemy PuG magnet, generally you'll be OK in Cyrodiil until hit by simultaneous procs.
Id love to hear your setup, because magsorc has been a pretty miserable experience since the DB patch.
Sure you can do 'ok' and score a few kills, but you're working a LOT harder and you have to be twice the player than your average stamina sorc to perform at the same level.
Magicka ability costs have to go down across the board significantly. That's what's killing us. Let me pick up two DPS sets and sustain like a Stamina user and we'll be balanced.
For sorc?
If you get lucky and have a lich resto staff, I would backbar 5 lich and 5 Spinners on front bar. Otherwise 5 Spinners Front bar and extra regen/cost reduction glyph resto back bar. I wear the Infernal Guardian Helm.
You play exactly the same way before the shield nerf. The only big difference is when the NB ganks you, you wont have a shield up. If this bothers you, slot the defensive rune skill. If casting your shield(s) every 6 seconds in combat bothers you, then that means you are not getting hit and have no right to complain IMHO. The change to critical surge helps you. So does unblockable curse.
If it's zergy I just use I run hardened and healing ward. If I am solo, small group, I slot the resto staff ulti (and try not to rely on it because some PuG will steal the heal). Always Eye of the Storm Front bar. Streak & Encase people in Eye. Use Lightning Fury; Front bar. It's that good of a skill. I prefer Inferno staff because of burst and lightning attack just telegraphs your target that they need to defend themselves. But this isn't any secret. It still works just fine. Sorcs always had burst and always had shields. Just because there are new toys doesn't mean this combination is less effective.
Yes procs kill you, but procs kill everyone. Should sorcs be the only class immune to procs or something? I don't have to work a LOT harder. It's still the same thing, except you - like everyone - have to rez more often. I didn;t play my sorc for two months because like yourself I thought the shield and surge changes were huge nerfs. They are not. The shield thing is just an inconvenience.
I also think a lot of sorcs have responded by going too far glass cannon: trying to get 50K magicka, bound armaments, inner light, etc. Unless these sorcs are highly skilled players and experts at their craft, they re going to get Rekt because sorcs still need impen, still need defensive skills, still need stam. I would be most of the "sorcs got overnerfed" calls have come from such players who somehow think that (again) sorcs should by right have the means to be unique flowers in Cyrodiil and not have to worry about getting attacked like other players.
I am definitely a better templar player than sorc so if I can do fine and have fun, I don't see how the people with sorc mains cannot.
IzakiBrotheSs wrote: »
thankyourat wrote: »destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
My destro ticks for 10k+ crits in pvp and you can do other actions during it, and its aoe.
Is that on soft targets? I found my destro ultimate on ticks for like 5k as well on meta heavy armor builds with full impen. I've seen it crit for 10k before but they are usually vampires wearing little impen. How much magicka do you have
That's on a magplar running 5 soulshine 5 spinners 2 Bloodspawn. 35k mag 3500 spell damage buffed. It turns out when you've got 12k pen everything is a soft target
My mageblade has significantly higher tooltip than magplar too. Add in major breach and Light armor passives and I think I could get 12-14k crits on the regular.
@Joy_DivisionJoy_Division wrote: »Well, Joy, the very reasonable complaint with shields is that you still have to re-apply them even if you have your stam opponent on the run.
See, it's already difficult to put pressure on a stam player with all that animation-cancelling rolling. Also, your burst is highly telegraphed and therefore easily blocked. And when you finally got the upper hand, you still have to chase them down to avoid LoS healing, and stam is much more mobile. And then you ALSO have to refresh shields so often, since you're dead with zhem down. No impen helps you with that instant 30k burst.
If you add all that, it's easy to see why shield users are struggling. It's not about the actual head-on fight, but when you need to finish the opponent off. What happens to me almost always is that when I overcome my typical stamblade enemy, he's just running around obstacles. I have to shield, streak and dps. My opponent has dodge immunity frames, major expedition, caltrops snare and invisibility. It is too much. Magsorcs can't deal with all of that at once. And if you let the enemy slip, he will come back and burst you down in a second for a cheap kill.
We are just going to have to agree to disagree that a sorcerer that has a stam opponent "on the run" and holds the initiative needs 20K stacked shields.
I feel this way because if templars, DKs, or a NBs, all of which also have difficulty putting pressure on a rolling stam player (more actually, temps and DKs are slow, DKs and NBs lack class skills that defeat dodge), somehow can manage, why can't a sorcerer? And I'm still not exactly sure why sorc in light armor with no shields dead, but not the other three classes in light armor. Is it because the sorc is running around with all divines, no defensive skills, and no health? Serves her right. Being a sorc IMHO does not give a player license to invest everything into damage without consequence. If one class can do that, then the game is busted. See 1.6 magsorcs and stam NBs.
But what do I know? After all, I had the audacity to admit my initial impressions of sorcs post DB were wrong because I didn't just quit on the class and demand ZoS make them stupid OP again.
Note to mDKs: I tried. It takes a better player than me to make them anything more than perma-block PuG magnets.
Yes, you NEED to go full divines on sorcs. Shields are so expensive, as are all magicka skills, you need that 200 recovery bonus from Atro divines. Just to get even.
You also need 64 points into magicka to have a chance at putting a dent into your opponent with weak-butt staves. All stamina builds are doing it, why does it serve us mag players right to not only have less spell damage than weapon, having to manage two resources to not die and have higher skill cost. And therefore we should also be forced into sacrificing for more health?
I think not.
So you just said it yourself. Lich. Stam builds can have a constant 900ish regen as YOU were talking about, and how you also said you sustained with 900 just fine. But having Lich proc doesn't really count as 900 all the time. Yes it's viable to sustain with low Regen on a mag build if you use Lich, but that's an entire 5pc for sustain, whereas Stam can simply run heavy, low Regen, etc, hit just as hard as medium because they can run thief mundus, have all the extra tankiness and sustain, and simply outperform mag as a whole just from heavy. Not even including the proc sets. Ask any decent player and I guarantee they'll all agree, Stam is over the top when compared to mag.
I like when people come into conversations throwing out false ideas in an attempt to make themselves look better at their class. I mean your opinion is great but smh, when you go against facts to make yourself look better..lol
IzakiBrotheSs wrote: »So you just said it yourself. Lich. Stam builds can have a constant 900ish regen as YOU were talking about, and how you also said you sustained with 900 just fine. But having Lich proc doesn't really count as 900 all the time. Yes it's viable to sustain with low Regen on a mag build if you use Lich, but that's an entire 5pc for sustain, whereas Stam can simply run heavy, low Regen, etc, hit just as hard as medium because they can run thief mundus, have all the extra tankiness and sustain, and simply outperform mag as a whole just from heavy. Not even including the proc sets. Ask any decent player and I guarantee they'll all agree, Stam is over the top when compared to mag.I like when people come into conversations throwing out false ideas in an attempt to make themselves look better at their class. I mean your opinion is great but smh, when you go against facts to make yourself look better..lol
I've played with 900 recovery without the Lich. I'm not the only one either. "Its impossible to play without a sustain set" is not a fact. "Its possible to play with 900 recovery" on the other hand is a fact. So who's going against facts here, mate? Who's trying to "argue against the facts to make himself look better"? I think what is really happening here, is you throwing out false ideas on how stamina out-classes magicka by a mile, to cover up for your lack of performance on your class. Remember I'm not the one complaining about how I can't kill or can't sustain on a magicka build. You are.
What makes you think that Black Rose isn't a sustain set for stamina builds? What makes you think that heavy armor does more damage than medium? It that another one of your "facts" too? So far I haven't seen a single stamina DPS in trials wear heavy armor. Why not? Because medium armor offers more damage. Do you think that going from PvE to PvP magically changes the fact that medium armor gives more raw damage and crit chance than heavy armor? What's the real reason people wear heavy armor? Its not the damage. Its the fact that they can be tanky while dealing great damage with proc sets (which are all medium armor + jewelry BTW). People wear heavy armor to survive the stacked procs.
Yes, you NEED to go full divines on sorcs. Shields are so expensive, as are all magicka skills, you need that 200 recovery bonus from Atro divines. Just to get even.
You also need 64 points into magicka to have a chance at putting a dent into your opponent with weak-butt staves. All stamina builds are doing it, why does it serve us mag players right to not only have less spell damage than weapon, having to manage two resources to not die and have higher skill cost. And therefore we should also be forced into sacrificing for more health?
I think not.
IzakiBrotheSs wrote: »Agreed^ It's the fact Stam can stack MUCH more weapon dmg with little to no sustain at all, while mag has to stack more sustain and sacrifice a TON of damage. For example, recently mag sorcs (I'm using mag sorc as example a lot because I main it) have had to stack more sustain due to 6s shields. However Stam doesn't need to sacrifice any damage whatsoever for sustain.
How about you stack max magicka on your sorc? It increases your sustain (cause you're able to cast more skills), gives you more damage and strengthens your shields. Plus magicka builds have access to the best sustain set in the game for PvP: The Lich.lol. It was an exaggeration, but go play a mag class with 1k Regen then go play a Stam class with 1k Regen. HMU with which sustains better. Especially if you're red guard.
Done. I've been playing with under 900 recovery lately and doing just fine. Its just as easy as it is on a stam build if you know what you're doing.Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Templar: Alliance rank 35
Sorcerer: Alliance rank 37
DK: Alliance rank: 25
NB: Alliance rank 14.
Try again. Thanks for playing.
As long as you don't do something silly like try and mDK without being a perma block enemy PuG magnet, generally you'll be OK in Cyrodiil until hit by simultaneous procs.
Id love to hear your setup, because magsorc has been a pretty miserable experience since the DB patch.
Sure you can do 'ok' and score a few kills, but you're working a LOT harder and you have to be twice the player than your average stamina sorc to perform at the same level.
Magicka ability costs have to go down across the board significantly. That's what's killing us. Let me pick up two DPS sets and sustain like a Stamina user and we'll be balanced.
Haven't you been using Makkir's and QAM's builds lately? I thought you said you did on a thread I came by. Back in SotH when I asked QAM for advice and after applying all that advice to my build, I've been really enjoying my sorc more than before Thieves Guild.
And don't speak too quickly on the stam builds. It depends on how you're playing your stam build. If you're grabbing every single proc set you can come by, sure it is pretty easy to take out the PvP "trash mobs". If you're playing heavy it really helps with sustain, but if you can't manage ressources in the first place, Black Rose won't save you.
BTW: Try picking 2 DPS sets and playing like that. You'll see that you'll get used to it. Not THAT hard.
Yes, you NEED to go full divines on sorcs. Shields are so expensive, as are all magicka skills, you need that 200 recovery bonus from Atro divines. Just to get even.
You also need 64 points into magicka to have a chance at putting a dent into your opponent with weak-butt staves. All stamina builds are doing it, why does it serve us mag players right to not only have less spell damage than weapon, having to manage two resources to not die and have higher skill cost. And therefore we should also be forced into sacrificing for more health?
I think not.
A sorc needs some impen, around 1500-2K is enough. Otherwise you'll get knocked down five seconds into a shield and never get back up. Every single time. Kaboom, 22K of crit burst (viper, veli, surprise attack)
With impen you can get back up with a small bit of health left, and use the stun immunity timer to shield back up, slam your heals, drink a potion and counter attack.
Otherwise, you're literally dead to anyone who can count to five. Wear a regen set or use a resto heavy attack every few seconds and that 100 or so extra recovery is nothing.
Your DPS and regen is zero when you're dead.
Yes, you NEED to go full divines on sorcs. Shields are so expensive, as are all magicka skills, you need that 200 recovery bonus from Atro divines. Just to get even.
You also need 64 points into magicka to have a chance at putting a dent into your opponent with weak-butt staves. All stamina builds are doing it, why does it serve us mag players right to not only have less spell damage than weapon, having to manage two resources to not die and have higher skill cost. And therefore we should also be forced into sacrificing for more health?
I think not.
A sorc needs some impen, around 1500-2K is enough. Otherwise you'll get knocked down five seconds into a shield and never get back up. Every single time. Kaboom, 22K of crit burst (viper, veli, surprise attack)
With impen you can get back up with a small bit of health left, and use the stun immunity timer to shield back up, slam your heals, drink a potion and counter attack.
Otherwise, you're literally dead to anyone who can count to five. Wear a regen set or use a resto heavy attack every few seconds and that 100 or so extra recovery is nothing.
Your DPS and regen is zero when you're dead.
I appreciate your advice, brother. Thank you. I have a different stance, still. =P
Firstly, I'm in light armor and refuse to change that. I need the regen and I especially need the bonus from Lich. Otherwise I simply can't sustain long group fights, streaking for repositioning and shielding against multiple attackers. Not even mentioning the needed spell pen bonus, as I don't have Major Breech built into my main dps move.
And in light armor? If I get hit with shields down, no impen is gonna help me. Anyone can rock sharpened weapons and Surprise Attack/Concentration/Erosion and I have 0 damage mitigation. It doesn't matter if you crit for a bit less, that 30k damage still hits and kills me. I rather get a bit more sustain to at least be an asset to my group when I'm still standing and to have a chance at 1v1 vs non-potatoes that can last quite a bit.
I do, however, have 24k health non-emp boon and Undeath passive, kinda emulating impen. Which leads me to the next point.
Even if I survive occasionally with 2% health left, I'm pretty much dead, anyway.
Any dps character can bust a shield with just one swipe of a light attack + dps move. The time it takes me to shield is just as long as it takes a capable attacker to destroy them. Then come the additional procs to bleed through, or I'm simply running out of magicka because shields are important, or I get snared, breeched, etc... Shields are the WORST form of defense when you're under heavy pressure.
Healing Ward? When it doesn't fly off in the distance, it takes so long to heal, that I can easily be executed through it or my opponent simply calls out for an additional arrow from a friend. I personally prefer to refresh shields more often to be on the safe side.
Against a damage character, I'm put immediately on 100% defense once the burst hit me because of that. And everyone competent knows how hard it is on a shielding character to get from defense to offense. Until you've reached that point, IF you reach it, your enemy has Incap back up. Or his buddy came, since you're snared and can't streak away since streak is USELESS and gets you killed while streaking down a hill.
The only way your suggestion would (and does) work is against a tank character who capitalizes on procs. You can survive that proc and won't suffer enough pressure to not get back up. There are many of those proctatoes in Cyro right now, so I guess you're advice is sound on those. But even so, those are trash mobs and you can easily scare them away or achieve a draw because they can't damage you enough and you don't have the resources to finish them. Against those, ironically, that 100 points recovery from divines HELP!
We magicka users shouldn't be forced to even think about putting more resources into defense. We already have less dps and the burst is more easily avoided. We have less sustain thanks to higher cost. We are less mobile. Our dps can be dodged or reflected while the enemy keeps attacking. If we defend, we go 100% defense. Even if we have the upper hand, we must sacrifice offense to refresh our shields.
And you suggest we substract EVEN MORE offensive potential to be put into defense just to survive GEAR PROCS while stamina builds have everything built-in and don't need to worry about that? Yeah, maybe you survive an additional burst from a potato, great! But any player who knows what's up will wipe your butt twice as hard.
Magicka needs some form of buff, simple. At the moment we're crutching on Lich and Eye of the Storm and when that ultimate gets inevitable destroyed by ZOS "balancing", we're back to DB era where 95% of all magicka players, especially sorcs, suddenly switched to stamina.
ScooberSteve wrote: »Sure magika cant stack proc sets but the can heal the sh!t out of themselves.
Dont completely agree with you. Damage shields are still huge problem even with the universal 6 seconds. Have youl tried to take out a shield stacker without proc sets? it either takes half an hour, or or you cant kill them. stam users go for the famage stack builds because they need them for the 20k shields.
ScooberSteve wrote: »Sure magika cant stack proc sets but the can heal the sh!t out of themselves.