Considering I've played this game since release, and beaten pretty much everyone on my console I've dueled at least 50/50, etc..I'm about 100% sure I'm not in the l2p stages, don't get me wrong eye is great, but when Stam users begin to complain that they are getting killed by eye and it needs a nerf; THAT is an issue, considering if they played their class well, and knew what they were doing, they wouldn't die. However being a mag sorc if I'm not playing at 100% and let my shields down once, incap > viper > SA > veli I get glocked.
Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Don't forget the non-existence of stamina equivalent of silence that disables all your abilities, or eclipse that reflects all your single target attacks back at yourself.
What? Stamina sorcs aren't using negate? This is news to me, because it looks to me like that's all they know how to do. Streak, negate, then dizzy spam when you can't heal or shield up. It's effective as hell.
Considering I've played this game since release, and beaten pretty much everyone on my console I've dueled at least 50/50, etc..I'm about 100% sure I'm not in the l2p stages, don't get me wrong eye is great, but when Stam users begin to complain that they are getting killed by eye and it needs a nerf; THAT is an issue, considering if they played their class well, and knew what they were doing, they wouldn't die. However being a mag sorc if I'm not playing at 100% and let my shields down once, incap > viper > SA > veli I get glocked.
Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Waitwhat? Really? I specifically asked Joy for that! That's disappointing.
=/
Next, Stam builds now have the option to stack more damage, and resistances with little to no sustain what-so-ever. Say a Stam dk runs 5 Black Rose 5Viper 2Tremor. That dk will have hardly any recov, and be carried in sustain by a simple black rose proc (Yes I know dks also have igneous and battle roar but a Stam sorc/stamplar can do it just as well with under 1k regen) I wouldn't personally mind that Stam builds could sustain with under 1k regen, but they don't even have to attempt sustain, they can simply spam everything they have repeatedly without even heavy-ing. ?
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Waitwhat? Really? I specifically asked Joy for that! That's disappointing.
=/
Well, people who do not listen to or do not believe in what I say usually are disappointed...
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Waitwhat? Really? I specifically asked Joy for that! That's disappointing.
=/
Well, people who do not listen to or do not believe in what I say usually are disappointed...
Calm down, Cowboy. I was assuming for a moment you were only a magplar, which is OP. You're not, so... cool.
Still disagree with you.
=P
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Templar: Alliance rank 35
Sorcerer: Alliance rank 37
DK: Alliance rank: 25
NB: Alliance rank 14.
Try again. Thanks for playing.
As long as you don't do something silly like try and mDK without being a perma block enemy PuG magnet, generally you'll be OK in Cyrodiil until hit by simultaneous procs.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Waitwhat? Really? I specifically asked Joy for that! That's disappointing.
=/
Well, people who do not listen to or do not believe in what I say usually are disappointed...
Calm down, Cowboy. I was assuming for a moment you were only a magplar, which is OP. You're not, so... cool.
Still disagree with you.
=P
Twas a joke!
Hello,
To start off as you read in the title I'm going to be giving the Real problem with Mag vs Stam and hopefully we can get zenimax to understand and act on it
So let's start with the biggest:
As everyone knows (or should) Stam this patch is MUCH stronger than any mag class/build. Here's why: First, proc sets. For example viper, tremor, velidreth, red mountain, etc. all of these sets are stackable, meaning there's no cap to only 1 proc set, but you can stack as many of these as you want, which obviously is stupid.
Now don't get me wrong it's a cool idea I suppose but it won't work, not towards a skill based type of gameplay which is Dueling. Players that use these proc sets can hit ONE single heavy attack, proc viper, widow maker, velidreth (or tremor if taunting) and virtually one shot anyone. This is even MORE unfair towards 75%+ of mag builds considering they use shields to sustain, for example a sorc, which only last 6 seconds (thanks zenimax)
Next, Stam builds now have the option to stack more damage, and resistances with little to no sustain what-so-ever. Say a Stam dk runs 5 Black Rose 5Viper 2Tremor. That dk will have hardly any recov, and be carried in sustain by a simple black rose proc (Yes I know dks also have igneous and battle roar but a Stam sorc/stamplar can do it just as well with under 1k regen) I wouldn't personally mind that Stam builds could sustain with under 1k regen, but they don't even have to attempt sustain, they can simply spam everything they have repeatedly without even heavy-ing. So now they have insane damage from proc sets as well as the resistances from heavy armor, great sustain, AND they can run thief mundus for exceptional crit. Makes sense right?
Finally ..ULTIMATES! What's wrong with these ultis? Well let's pick 2 classes: a Stam NB vs a Mag Sorc. As for ultimates (in Dueling) what does a Stam nb have in its arsenal? An ability that costs 1/4th the cost of what used to be (maybe still is to some) mag sorcs best ulti they have for burst: meteor. Okay now that doesn't sound to bad does it? Wellllll, considering it costs waaaaay less, does just as much if not more dmg, ccs, applies major defile, and reduces enemy damage done to you. So for example here I am fighting a Stam nb, my hairline is receding slowly every time I get hit with an incap, and every 5 minutes I get to drop a potato on them. Yes meteor is great if you use it correctly but especially if I'm fighting another good player, it's hard to land a meteor without them blocking it. Granted I can block incap on some players but there's a much bigger margin for error with meteor. As for Destro ulti., I think it's great. Call me cheese If you will but it costs 2x amt of db (4x than Incap) and its strong yes, but what about dawnbreaker? Incap? And the fact Stam builds have trap beast. I main mag sorc, and the other day I was Dueling a friend who was in medium. I was testing Destro ulti on him as he was a MEDIUM armor 2H/BOW Stam dk. He healed through my Destro ulti with ease - the thing is Stam users say Destro ulti is insane because they can't keep up their buffs, and don't know how to properly play. That's the real issue with Stam vs Mag, and hopefully ZOS will fix it.
http://m.imgur.com/Ij10ivv?r
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Yes. I play magicka and I generally don't have an issue with that stuff. Before the proc sets, I felt I could defeat a stamina player in a fair fight so I don't agree there was a big disparity.
Your a magplar... Magplars are OP even before the new proc sets...
Templar: Alliance rank 35
Sorcerer: Alliance rank 37
DK: Alliance rank: 25
NB: Alliance rank 14.
Try again. Thanks for playing.
As long as you don't do something silly like try and mDK without being a perma block enemy PuG magnet, generally you'll be OK in Cyrodiil until hit by simultaneous procs.
Id love to hear your setup, because magsorc has been a pretty miserable experience since the DB patch.
Sure you can do 'ok' and score a few kills, but you're working a LOT harder and you have to be twice the player than your average stamina sorc to perform at the same level.
Magicka ability costs have to go down across the board significantly. That's what's killing us. Let me pick up two DPS sets and sustain like a Stamina user and we'll be balanced.
Hello,
To start off as you read in the title I'm going to be giving the Real problem with Mag vs Stam and hopefully we can get zenimax to understand and act on it
So let's start with the biggest:
As everyone knows (or should) Stam this patch is MUCH stronger than any mag class/build. Here's why: First, proc sets. For example viper, tremor, velidreth, red mountain, etc. all of these sets are stackable, meaning there's no cap to only 1 proc set, but you can stack as many of these as you want, which obviously is stupid.
Now don't get me wrong it's a cool idea I suppose but it won't work, not towards a skill based type of gameplay which is Dueling. Players that use these proc sets can hit ONE single heavy attack, proc viper, widow maker, velidreth (or tremor if taunting) and virtually one shot anyone. This is even MORE unfair towards 75%+ of mag builds considering they use shields to sustain, for example a sorc, which only last 6 seconds (thanks zenimax)
Next, Stam builds now have the option to stack more damage, and resistances with little to no sustain what-so-ever. Say a Stam dk runs 5 Black Rose 5Viper 2Tremor. That dk will have hardly any recov, and be carried in sustain by a simple black rose proc (Yes I know dks also have igneous and battle roar but a Stam sorc/stamplar can do it just as well with under 1k regen) I wouldn't personally mind that Stam builds could sustain with under 1k regen, but they don't even have to attempt sustain, they can simply spam everything they have repeatedly without even heavy-ing. So now they have insane damage from proc sets as well as the resistances from heavy armor, great sustain, AND they can run thief mundus for exceptional crit. Makes sense right?
Finally ..ULTIMATES! What's wrong with these ultis? Well let's pick 2 classes: a Stam NB vs a Mag Sorc. As for ultimates (in Dueling) what does a Stam nb have in its arsenal? An ability that costs 1/4th the cost of what used to be (maybe still is to some) mag sorcs best ulti they have for burst: meteor. Okay now that doesn't sound to bad does it? Wellllll, considering it costs waaaaay less, does just as much if not more dmg, ccs, applies major defile, and reduces enemy damage done to you. So for example here I am fighting a Stam nb, my hairline is receding slowly every time I get hit with an incap, and every 5 minutes I get to drop a potato on them. Yes meteor is great if you use it correctly but especially if I'm fighting another good player, it's hard to land a meteor without them blocking it. Granted I can block incap on some players but there's a much bigger margin for error with meteor. As for Destro ulti., I think it's great. Call me cheese If you will but it costs 2x amt of db (4x than Incap) and its strong yes, but what about dawnbreaker? Incap? And the fact Stam builds have trap beast. I main mag sorc, and the other day I was Dueling a friend who was in medium. I was testing Destro ulti on him as he was a MEDIUM armor 2H/BOW Stam dk. He healed through my Destro ulti with ease - the thing is Stam users say Destro ulti is insane because they can't keep up their buffs, and don't know how to properly play. That's the real issue with Stam vs Mag, and hopefully ZOS will fix it.
http://m.imgur.com/Ij10ivv?r
gosh what the *** am i doing wrong? i have to heavy attack to maintain stamina on my heavy armor tank. gosh i gotta heavy attack on my medium armor stam dps. wow spam abilities on stam at under 1k regen? this guy is on crack. even 1500 per stam ability, (single target ability, looking 1800-2000 for aoe at cheapest) that means you need at least 3000 combined regen every 2s for sustainability. 7p heavy only grants 1400 without the one set that provided 50% boost but even with that set thats only about 2100 every 4s. or 1050 every 2s equivalent (tossin 1k regen on top of that naturally for a equivalent 2k stam regen out of a 3k cost every 2s cost)
Well, Joy, the very reasonable complaint with shields is that you still have to re-apply them even if you have your stam opponent on the run.
See, it's already difficult to put pressure on a stam player with all that animation-cancelling rolling. Also, your burst is highly telegraphed and therefore easily blocked. And when you finally got the upper hand, you still have to chase them down to avoid LoS healing, and stam is much more mobile. And then you ALSO have to refresh shields so often, since you're dead with zhem down. No impen helps you with that instant 30k burst.
If you add all that, it's easy to see why shield users are struggling. It's not about the actual head-on fight, but when you need to finish the opponent off. What happens to me almost always is that when I overcome my typical stamblade enemy, he's just running around obstacles. I have to shield, streak and dps. My opponent has dodge immunity frames, major expedition, caltrops snare and invisibility. It is too much. Magsorcs can't deal with all of that at once. And if you let the enemy slip, he will come back and burst you down in a second for a cheap kill.