I was going to compare same classes but I didn't because that shouldn't be an issue. One class shouldn't be stronger than another, a mag sorc shouldn't have to wait 4x as long to drop an ulti that's harder to land than incap and not as much reward from it.
destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
My destro ticks for 10k+ crits in pvp and you can do other actions during it, and its aoe.
thankyourat wrote: »destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
My destro ticks for 10k+ crits in pvp and you can do other actions during it, and its aoe.
Is that on soft targets? I found my destro ultimate on ticks for like 5k as well on meta heavy armor builds with full impen. I've seen it crit for 10k before but they are usually vampires wearing little impen. How much magicka do you have
destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
My destro ticks for 10k+ crits in pvp and you can do other actions during it, and its aoe.
destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
My destro ticks for 10k+ crits in pvp and you can do other actions during it, and its aoe.
All classes can heal through one EotS, except super squishy NBs. If you get hit by multiple EotSs in a group, then yes, you should die. 500+ synchronized ulti cost should kill you, just as 300+ synchronized Dawnbreakers kill you or 0+ synchronized gap close Viper procs.
As for Nightblades, you can oneshot even emperors out of stealth and move in and out unseen. If that is not enough for you, then don't play the stealth class, simple.
And do not tell the OP his/her opiniom is invalid, since it is very much appreciated on this forum. Unlike you, he's not biased.
Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
My destro ticks for 10k+ crits in pvp and you can do other actions during it, and its aoe.
All classes can heal through one EotS, except super squishy NBs. If you get hit by multiple EotSs in a group, then yes, you should die. 500+ synchronized ulti cost should kill you, just as 300+ synchronized Dawnbreakers kill you or 0+ synchronized gap close Viper procs.
As for Nightblades, you can oneshot even emperors out of stealth and move in and out unseen. If that is not enough for you, then don't play the stealth class, simple.
And do not tell the OP his/her opiniom is invalid, since it is very much appreciated on this forum. Unlike you, he's not biased.
I've had 2 people successfully heal through eye and have duelist on 4 magika based characters. Yeah, people theoretically can, if you don't pressure them during it.
I exclusively play magika and have exactly 1 stamina character, who hasn't pvp'ed since pre 1t. Yeah, I'm biased, towards magika. I can still see clearly that eye is a much bigger problem than incap and that anyone thinking otherwise isn't taking an objective look. If you're having trouble with incap still you're still in the l2p stages.
Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Don't forget the non-existence of stamina equivalent of silence that disables all your abilities, or eclipse that reflects all your single target attacks back at yourself.
Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Don't forget the non-existence of stamina equivalent of silence that disables all your abilities, or eclipse that reflects all your single target attacks back at yourself.
destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
My destro ticks for 10k+ crits in pvp and you can do other actions during it, and its aoe.
All classes can heal through one EotS, except super squishy NBs. If you get hit by multiple EotSs in a group, then yes, you should die. 500+ synchronized ulti cost should kill you, just as 300+ synchronized Dawnbreakers kill you or 0+ synchronized gap close Viper procs.
As for Nightblades, you can oneshot even emperors out of stealth and move in and out unseen. If that is not enough for you, then don't play the stealth class, simple.
And do not tell the OP his/her opiniom is invalid, since it is very much appreciated on this forum. Unlike you, he's not biased.
I've had 2 people successfully heal through eye and have duelist on 4 magika based characters. Yeah, people theoretically can, if you don't pressure them during it.
I exclusively play magika and have exactly 1 stamina character, who hasn't pvp'ed since pre 1t. Yeah, I'm biased, towards magika. I can still see clearly that eye is a much bigger problem than incap and that anyone thinking otherwise isn't taking an objective look. If you're having trouble with incap still you're still in the l2p stages.
Oh, yes, thank you for claiming that 30k+ damage Incap combos in two seconds are a L2P issue. All stamblades make excessive use of Incap instead of Dawnbreaker because obviously, all of Cyrodiil hasn't learned how to play yet. Get the flock outta here, son.
Joy_Division wrote: »I think stam dominance is a bit overstated. They are potentially stronger and very dangerous in the hands of a sword & shield player who knows what they are doing (seriously, it's way more dangerous than the 2H...no idea why more stam players are sticking with 2H main but whatever), but the issue I mostly have is with the simultaneous proc nonsense. Assuming zoS deals with this, then the problem will largely go away.
No. We would still have the problems of how dodge scales with multiple opponents. How stam builds are more mobile and can cc break more easily. How weapon damage is easier to stack than spell damage and how weaving/animation cancelling is better on melee. How gapclosers prevent ranged combat and how telegraphed magicka burst is.
There was a big disparity before proc sets, and after the removal of them, it will still be there.
=(
Waffennacht wrote: »destro ulti ticks for 6k a second any good build can buff vigor rally spam to survive it unless they want to be smart an move the OUT of the aoe incap is instant 12k+ damage that stuns defiles AN makes you hit harder AGAINST said target
My destro ticks for 10k+ crits in pvp and you can do other actions during it, and its aoe.
All classes can heal through one EotS, except super squishy NBs. If you get hit by multiple EotSs in a group, then yes, you should die. 500+ synchronized ulti cost should kill you, just as 300+ synchronized Dawnbreakers kill you or 0+ synchronized gap close Viper procs.
As for Nightblades, you can oneshot even emperors out of stealth and move in and out unseen. If that is not enough for you, then don't play the stealth class, simple.
And do not tell the OP his/her opiniom is invalid, since it is very much appreciated on this forum. Unlike you, he's not biased.
I've had 2 people successfully heal through eye and have duelist on 4 magika based characters. Yeah, people theoretically can, if you don't pressure them during it.
I exclusively play magika and have exactly 1 stamina character, who hasn't pvp'ed since pre 1t. Yeah, I'm biased, towards magika. I can still see clearly that eye is a much bigger problem than incap and that anyone thinking otherwise isn't taking an objective look. If you're having trouble with incap still you're still in the l2p stages.
Oh, yes, thank you for claiming that 30k+ damage Incap combos in two seconds are a L2P issue. All stamblades make excessive use of Incap instead of Dawnbreaker because obviously, all of Cyrodiil hasn't learned how to play yet. Get the flock outta here, son.
You beat me to it:
Incap: 6k, Viper 6k, Veli 4k. That's 16k damage in one single CHEAP ult cost, not to mention defile etc, through HA x6 with impen. In one sec. And that's typical and not maxed out (could throw in another proc set... widowmaker etc)
For magicka to hit 16k damage takes a minimum of 2 seconds, on a weak/low armor opponent that also has an opportunity to respond.
It's not a L2P when one ability can trigger 20k worth of damage on a player in PvP...
@Joy: No offense, man, but unless you're a temp, there was no way you could ever beat an equally-skilled stamina player in DB era. I could discuss this, but the majority of the community is pretty set on this on. Not doubting your player skill, but there are just some major advantages to stamina. Also, we're talking real Cyrodiil here, not dueling.
@Kutsuu: Because Incap adds a ton of damage, opens up the burst and is so cheap it hits you what feels like every five seconds. It makes those procs hit significantly easier, on top of the normal burst.
Waffennacht wrote: »@Joy: No offense, man, but unless you're a temp, there was no way you could ever beat an equally-skilled stamina player in DB era. I could discuss this, but the majority of the community is pretty set on this on. Not doubting your player skill, but there are just some major advantages to stamina. Also, we're talking real Cyrodiil here, not dueling.
@Kutsuu: Because Incap adds a ton of damage, opens up the burst and is so cheap it hits you what feels like every five seconds. It makes those procs hit significantly easier, on top of the normal burst.
Also cuz the only compared magicka anything is the destro ult.
Yes Tremorscale etc... but I made that post pre-1T release, no need for me to beat on that horse.
Same point different example, 20k dmg in 1 sec was the WHOLE reason PvP battle spirit came into existence
@Joy: No offense, man, but unless you're a temp, there was no way you could ever beat an equally-skilled stamina player in DB era. I could discuss this, but the majority of the community is pretty set on this on. Not doubting your player skill, but there are just some major advantages to stamina. Also, we're talking real Cyrodiil here, not dueling.