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https://forums.elderscrollsonline.com/en/discussion/668861

Sorry, Malubeth is NOT fixed

  • Kelces
    Kelces
    ✭✭✭✭✭
    Ha, every time I see that set in action it makes me think of this :grin: :
    https://www.youtube.com/watch?v=CDkaSJC0S2M
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  • Synozeer
    Synozeer
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    raknorok wrote: »
    It's not just malubeth as I've had the super heals with or without malubeth, if anything malubeth makes it more prolific and noticable with the 30% healing and purple beam. The increased/excessive healing can happen by combining nearly any set/skill that heals you based on damage done.

    This is not just PVP specific, in PVE the heal ticks are even bigger and seem to be based off of your target's difficulty/health pool. Go try it in maelstrom, on a sewer boss or any dungeon/world boss, which leads me to believe that the bug is not with increased healing/healing received, mending or vitality buffs but some other value is making its way into the calculation of the damage done versus healing done by a proc.

    I have only witnessed this healing bug when a heal is calculated by damage done.

    Here is a pvp healing report

    TIUzl15.jpg


    Here is one to illustrate that the problem isnt just malubeth and has nothing to do with healing buffs or PVP or battle spirit. This is leeching plate without major mending or vitality or malubeth.

    2SBrkSH.jpg

    That makes sense. I've always noticed Bahraha's Curse doing the same thing Malubeth did, just never made the connection that it's sets that do heals based on damage.

    @ZOS_GinaBruno Raknorok posted some great insight as to what is probably causing this issue.
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  • hrothbern
    hrothbern
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    This post from @Alcast shows Burning Embers doing very high heals and also a heal based on damage,
    Alcast wrote: »
    Check out the MAX hit
    8f10b92266808db947da18998629518d.png

    and this is not even the max...could get a lot higher...
    I had: Aggro Warhorn, Spellpower Cure, Powerful Assault
    I did not have: Mending, Cprayer
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Alcast
    Alcast
    Class Representative
    hrothbern wrote: »
    This post from @Alcast shows Burning Embers doing very high heals and also a heal based on damage,
    Alcast wrote: »
    Check out the MAX hit
    8f10b92266808db947da18998629518d.png

    and this is not even the max...could get a lot higher...
    I had: Aggro Warhorn, Spellpower Cure, Powerful Assault
    I did not have: Mending, Cprayer

    With burning embers nothing in terms of healing is wrong, its just stupid OP if buffed correctly. DIdnt read whole topic so might not be what you were looking for >.>
    Edited by Alcast on 16 August 2016 11:18
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  • hrothbern
    hrothbern
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    Alcast wrote: »
    hrothbern wrote: »
    This post from @Alcast shows Burning Embers doing very high heals and also a heal based on damage,
    Alcast wrote: »
    Check out the MAX hit
    8f10b92266808db947da18998629518d.png

    and this is not even the max...could get a lot higher...
    I had: Aggro Warhorn, Spellpower Cure, Powerful Assault
    I did not have: Mending, Cprayer

    With burning embers nothing in terms of healing is wrong, its just stupid OP if buffed correctly. DIdnt read whole topic so might not be what you were looking for >.>

    @Alcast
    I should have added some text to my very short post. My bad.

    Besides the seemingly difficult to clear/fix freak heals that occur (whether a bug or a Addon UI bug ??)
    Almost all threads/post on Malubeth talk about stacking Healing buffs.
    And high healing Malubeth builds, stacking healing buffs, cannot do much damage anymore.

    That is somewhat misleading because Malubeth is like Burning Embers a DOT, with a Heal based on the damage.
    This means that a build that does lots of DOT's (high Thaumaturge) and is aiming at damage output (high Elemental, Elfborn, etc) gets from Malubeth already a high Heal.
    So... for example a NB that has Grim Focus up 100% has a 8% higher heal, and if he does a Death Stroke he has a 20% higher Heal for 6 seconds.
    Agressive Warhorn, Beast Trap... all other damage buffs increase the heal of Malubeth.
    In the CP tree, not only Blessed and Quick Recovery, but also Elemental, Thaumaturge, Elfborn, etc all increase the damage and therefore also the heal.
    And yes, when nobody puts some different Defiles on a Malubeth user, you can easily double the heal.

    So the possibility to stack a host of buffs to increase the Malubeth Heal directly and indirectly over higher damage,
    that is what is similar to Burning Embers.

    And interesting enough:
    Many of the buffs that increase the damage output overall of a Magicka damage build doing substantial amounts of DOT's, is fully alligned with a high Malubeth Heal and significant alligned with a high Burning Embers damage and heal.
    Whereby noted that the Burning Embers heal comes at the end of Burning Embers or when you cast a new one, causing freaking high spike Heals.
    So Malubeth has a terrific synergy with Burning Embers. Or is it terryfying ?

    So
    A. I agree with your opinion that Burning Embers is OP
    B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
    C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
    Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.


    Edited by hrothbern on 16 August 2016 14:09
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Synozeer
    Synozeer
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    hrothbern wrote: »

    So
    A. I agree with your opinion that Burning Embers is OP
    B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
    C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
    Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.


    Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.

    Edited by Synozeer on 16 August 2016 14:43
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  • hrothbern
    hrothbern
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    Synozeer wrote: »
    hrothbern wrote: »

    So
    A. I agree with your opinion that Burning Embers is OP
    B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
    C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
    Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.


    Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.

    Jep

    That's why I had in my post also the line:
    "Besides the seemingly difficult to clear/fix freak heals that occur (whether a bug or a Addon UI bug ??)"

    We must be sure that Malubeth is 100% working without any bug.

    But even then
    Like with Burning Embers, (and like Surge Heal before the last change down), I believe as outlined in those points A, B, C, that stacking a multitude of damage buffs getting a very good DPS, should not, with a couple of almost free buffs on Healing, give very high HPS.
    I think that is not healthy.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Synozeer
    Synozeer
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    hrothbern wrote: »
    Synozeer wrote: »
    hrothbern wrote: »

    So
    A. I agree with your opinion that Burning Embers is OP
    B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
    C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
    Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.


    Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.

    Jep

    That's why I had in my post also the line:
    "Besides the seemingly difficult to clear/fix freak heals that occur (whether a bug or a Addon UI bug ??)"

    We must be sure that Malubeth is 100% working without any bug.

    But even then
    Like with Burning Embers, (and like Surge Heal before the last change down), I believe as outlined in those points A, B, C, that stacking a multitude of damage buffs getting a very good DPS, should not, with a couple of almost free buffs on Healing, give very high HPS.
    I think that is not healthy.

    I'm thinking that it's not Malubeth bugged, but rather whatever coding they use to handle life drain abilities like Bahraha's, Leeching Plate, Malubeth, etc. Makes me wonder if spells use the same coding as equipment does, because if so, I might expect Blood Altar from Undaunted to also bug out.
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  • hrothbern
    hrothbern
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    Synozeer wrote: »
    hrothbern wrote: »
    Synozeer wrote: »
    hrothbern wrote: »

    So
    A. I agree with your opinion that Burning Embers is OP
    B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
    C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
    Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.


    Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.

    Jep

    That's why I had in my post also the line:
    "Besides the seemingly difficult to clear/fix freak heals that occur (whether a bug or a Addon UI bug ??)"

    We must be sure that Malubeth is 100% working without any bug.

    But even then
    Like with Burning Embers, (and like Surge Heal before the last change down), I believe as outlined in those points A, B, C, that stacking a multitude of damage buffs getting a very good DPS, should not, with a couple of almost free buffs on Healing, give very high HPS.
    I think that is not healthy.

    I'm thinking that it's not Malubeth bugged, but rather whatever coding they use to handle life drain abilities like Bahraha's, Leeching Plate, Malubeth, etc. Makes me wonder if spells use the same coding as equipment does, because if so, I might expect Blood Altar from Undaunted to also bug out.

    Could very well be that that drain coding module is not 100% ok.
    Blood Altar... yeah... all of them should be scrutinized
    Let's hope that the bug devs team can use these findings to zoom in to the bug :)


    I took another sharp look at some screenshots, the ones with the 12k ticks and the "normal" one.

    Normally with Malubeth there is a fixed proportional rate between your DOT damage amount and your Heal.
    Oc course the second heal tick has the 30% heal buff on top, and other buffs and defiles could change.
    But given a steady situation:
    If the Scourge Harvest DOT tick crits and is significant higher, your Scourge Harvest heal is also higher (in the same proportion).
    If you look at the 12k+ heals and the 4k heal, you can see also the damage DOT tick of Scourge Harvest in the combat log line below the heal line.
    And that damage DOT tick is quite normal around 300.
    What you can also see is that there is a not critted Scourge Harvest DOT tick of 270 that delivers 12,159 heal.
    And there is a critted Scourge Harvest DOT tick of 372 that delivers "only" 12,391 heal.
    What you would expect is that the heal of the critted tick would be (372/270)*12,159 = approx 17k
    Some lines lower there is a not critted DOT tick of 270 that delivers a 4,135 heal.

    Even in your second screen shots there is this odd heal of 1055, almost three times as high as the other two heals of 370 at the bottom lines.


    This shows 12k+ heals (21 second mark):
    4g1rnGj.jpg

    And here's regular 300+ heals:
    fyFGHAP.jpg


    Nice challenge for the bug team ;)

    Edited by hrothbern on 16 August 2016 17:57
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Jerro
    Jerro
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    i have a new Video too, but i become not your 12k heals, but malubeth tics not for 300, it ticks for 1,6k - 2,3k with crit.
    can your addon, not handle so many efects to same time? and collect and give one heal back as 12k?

    or Bugs only with blazing shield dmg? or only bug with dmg?

    https://www.youtube.com/watch?v=pKDm3lVUxqk
    Edited by Jerro on 16 August 2016 19:33
  • Synozeer
    Synozeer
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    Jerro wrote: »
    i have a new Video too, but i become not your 12k heals, but malubeth tics not for 300, it ticks for 1,6k - 2,3k with crit.
    can your addon, not handle so many efects to same time? and collect and give one heal back as 12k?

    https://www.youtube.com/watch?v=pKDm3lVUxqk

    It's not the add-ons, as you can see the health bars shooting up in the videos as well. You won't always get those big ticks - took me about 20 minutes to get the 12k ones. Before that I was getting anywhere from normal to 6k ticks.

    Your best bet is to fight multiple players at once - that seems to give it more of a chance to bug out.
    Watch my PvP Videos on YouTube

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  • Jerro
    Jerro
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    they have wrote, there was a bug in malubeth to geh too much heal ticks, if you use some dmg skills at malubeth is aktiv
    to 2.5 patch have they wrote, they have fix this bug.

    but it is fixed? if there a big heal tick, then it is a Combo with dmg skills.
    Edited by Jerro on 16 August 2016 19:40
  • Synozeer
    Synozeer
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    Jerro wrote: »
    they have wrote, there was a bug in malubeth to geh too much heal ticks, if you use some dmg skills at malubeth is aktiv
    to 2.5 patch have they wrote, they have fix this bug.

    but it is fixed? if there a big heal tick, then it is a Combo with dmg skills.

    Either that's another bug that was fixed or the fix failed. Obviously it's not fixed from the videos and people posting info about their experiences since the patch.
    Watch my PvP Videos on YouTube

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  • Jerro
    Jerro
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    Synozeer wrote: »
    Jerro wrote: »
    they have wrote, there was a bug in malubeth to geh too much heal ticks, if you use some dmg skills at malubeth is aktiv
    to 2.5 patch have they wrote, they have fix this bug.

    but it is fixed? if there a big heal tick, then it is a Combo with dmg skills.

    Either that's another bug that was fixed or the fix failed. Obviously it's not fixed from the videos and people posting info about their experiences since the patch.

    if there a bug or is there a screen error, you cant separate this, it can too a bug in lua or combat log.

    if there a 12k heal bug, then pls fix it fast, but at the most this bug dont apear.
  • Erock25
    Erock25
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    So I've been scrolling back through combat text for every pvp encounter for a couple of days now, and I've yet to see malubeth heal tick for more than 1,200 with right around 900 being the average. Anyone else still seeing out of whack healing numbers?
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  • Alucardo
    Alucardo
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    Erock25 wrote: »
    So I've been scrolling back through combat text for every pvp encounter for a couple of days now, and I've yet to see malubeth heal tick for more than 1,200 with right around 900 being the average. Anyone else still seeing out of whack healing numbers?

    Not really, but it does do some random stuff at times. I was getting beat on by 5-6 people at 35% health. Malubeth procs and I instantly went up to 100%. The odd thing is, my build has zero healing (tank). This only happens maybe once per day if I'm extremely lucky, and I have no idea why. It usually happens the lower health I am and the more people are attacking me. Fortunately this is when you want it to bug out the most, heh.
  • Synozeer
    Synozeer
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    Erock25 wrote: »
    So I've been scrolling back through combat text for every pvp encounter for a couple of days now, and I've yet to see malubeth heal tick for more than 1,200 with right around 900 being the average. Anyone else still seeing out of whack healing numbers?

    I tested Malubeth last week for about half an hour and I was still seeing some high numbers. I'm not sure what triggers the really big numbers, but it seems to be more likely the more people you are fighting.
    Watch my PvP Videos on YouTube

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  • a1i3nz
    a1i3nz
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    I'm a heavy armor magplar with malubeth and I dont get these heals yall are talking about. I run it so I can throw a super BoL, but the ticks themselves never go above 1,000 or so. Usually less tbh. Before they touched the set last patch it definitely healed harder, they must have fixed that despite not really touching the tool tip because I notice less healing, but never these insane game changing ticks.
    Edited by a1i3nz on 24 September 2016 06:32
  • Erock25
    Erock25
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    I'm a heavy armor magplar with malubeth and I dont get these heals yall are talking about. I run it so I can throw a super BoL, but the ticks themselves never go above 1,000 or so. Usually less tbh. Before they touched the set last patch it definitely healed harder, they must have fixed that despite not really touching the tool tip because I notice less healing, but never these insane game changing ticks.

    Yeah this is basically what I'm seeing too. I use it on my stam sorc since I don't have access to major mending. I've had a few hate tells sent my way recently where someone who dies will complain that broken malubeth kept me alive. I look back in the combat log and it was healing for 1k per second. That's hardly overpowered for a monster set. It's even funnier when it comes from a viper + velidreth user.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Alucardo
    Alucardo
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    Synozeer wrote: »
    hrothbern wrote: »
    Synozeer wrote: »
    hrothbern wrote: »

    So
    A. I agree with your opinion that Burning Embers is OP
    B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
    C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
    Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.


    Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.

    Jep

    That's why I had in my post also the line:
    "Besides the seemingly difficult to clear/fix freak heals that occur (whether a bug or a Addon UI bug ??)"

    We must be sure that Malubeth is 100% working without any bug.

    But even then
    Like with Burning Embers, (and like Surge Heal before the last change down), I believe as outlined in those points A, B, C, that stacking a multitude of damage buffs getting a very good DPS, should not, with a couple of almost free buffs on Healing, give very high HPS.
    I think that is not healthy.

    I'm thinking that it's not Malubeth bugged, but rather whatever coding they use to handle life drain abilities like Bahraha's, Leeching Plate, Malubeth, etc. Makes me wonder if spells use the same coding as equipment does, because if so, I might expect Blood Altar from Undaunted to also bug out.

    Well, that explains why I've been seeing blood altar more often
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