It's not just malubeth as I've had the super heals with or without malubeth, if anything malubeth makes it more prolific and noticable with the 30% healing and purple beam. The increased/excessive healing can happen by combining nearly any set/skill that heals you based on damage done.
This is not just PVP specific, in PVE the heal ticks are even bigger and seem to be based off of your target's difficulty/health pool. Go try it in maelstrom, on a sewer boss or any dungeon/world boss, which leads me to believe that the bug is not with increased healing/healing received, mending or vitality buffs but some other value is making its way into the calculation of the damage done versus healing done by a proc.
I have only witnessed this healing bug when a heal is calculated by damage done.
Here is a pvp healing report
Here is one to illustrate that the problem isnt just malubeth and has nothing to do with healing buffs or PVP or battle spirit. This is leeching plate without major mending or vitality or malubeth.
Check out the MAX hit
and this is not even the max...could get a lot higher...
I had: Aggro Warhorn, Spellpower Cure, Powerful Assault
I did not have: Mending, Cprayer
With burning embers nothing in terms of healing is wrong, its just stupid OP if buffed correctly. DIdnt read whole topic so might not be what you were looking for >.>
So
A. I agree with your opinion that Burning Embers is OP
B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.
So
A. I agree with your opinion that Burning Embers is OP
B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.
Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.
So
A. I agree with your opinion that Burning Embers is OP
B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.
Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.
Jep
That's why I had in my post also the line:
"Besides the seemingly difficult to clear/fix freak heals that occur (whether a bug or a Addon UI bug ??)"
We must be sure that Malubeth is 100% working without any bug.
But even then
Like with Burning Embers, (and like Surge Heal before the last change down), I believe as outlined in those points A, B, C, that stacking a multitude of damage buffs getting a very good DPS, should not, with a couple of almost free buffs on Healing, give very high HPS.
I think that is not healthy.
So
A. I agree with your opinion that Burning Embers is OP
B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.
Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.
Jep
That's why I had in my post also the line:
"Besides the seemingly difficult to clear/fix freak heals that occur (whether a bug or a Addon UI bug ??)"
We must be sure that Malubeth is 100% working without any bug.
But even then
Like with Burning Embers, (and like Surge Heal before the last change down), I believe as outlined in those points A, B, C, that stacking a multitude of damage buffs getting a very good DPS, should not, with a couple of almost free buffs on Healing, give very high HPS.
I think that is not healthy.
I'm thinking that it's not Malubeth bugged, but rather whatever coding they use to handle life drain abilities like Bahraha's, Leeching Plate, Malubeth, etc. Makes me wonder if spells use the same coding as equipment does, because if so, I might expect Blood Altar from Undaunted to also bug out.
i have a new Video too, but i become not your 12k heals, but malubeth tics not for 300, it ticks for 1,6k - 2,3k with crit.
can your addon, not handle so many efects to same time? and collect and give one heal back as 12k?
https://www.youtube.com/watch?v=pKDm3lVUxqk
they have wrote, there was a bug in malubeth to geh too much heal ticks, if you use some dmg skills at malubeth is aktiv
to 2.5 patch have they wrote, they have fix this bug.
but it is fixed? if there a big heal tick, then it is a Combo with dmg skills.
they have wrote, there was a bug in malubeth to geh too much heal ticks, if you use some dmg skills at malubeth is aktiv
to 2.5 patch have they wrote, they have fix this bug.
but it is fixed? if there a big heal tick, then it is a Combo with dmg skills.
Either that's another bug that was fixed or the fix failed. Obviously it's not fixed from the videos and people posting info about their experiences since the patch.
So I've been scrolling back through combat text for every pvp encounter for a couple of days now, and I've yet to see malubeth heal tick for more than 1,200 with right around 900 being the average. Anyone else still seeing out of whack healing numbers?
So I've been scrolling back through combat text for every pvp encounter for a couple of days now, and I've yet to see malubeth heal tick for more than 1,200 with right around 900 being the average. Anyone else still seeing out of whack healing numbers?
a1i3n0ct0pu5 wrote: »I'm a heavy armor magplar with malubeth and I dont get these heals yall are talking about. I run it so I can throw a super BoL, but the ticks themselves never go above 1,000 or so. Usually less tbh. Before they touched the set last patch it definitely healed harder, they must have fixed that despite not really touching the tool tip because I notice less healing, but never these insane game changing ticks.
So
A. I agree with your opinion that Burning Embers is OP
B. I think that the updated Malubeth benefits (also) too much from too many kinds of buffs. I rather see the amount of buffs limited with a higher base heal.
C. The enormous difference in Heals in a multi buff stacked Malubeth makes it difficult to distinguish between:
Heals as intended, Heals according to game mechanics, Heal is bugged or Heal is being exploited.
Nothing explain how a 600 health heal can become a 12k heal with any amount of healing buffs available in the game except that it's a bug. You can go from 300 heals to 12k heals to 1k heals to 6k heals (and I've gotten over 20k heals previously). If you see my active buffs in the video, there are no buffs that would explain this behavior.
Jep
That's why I had in my post also the line:
"Besides the seemingly difficult to clear/fix freak heals that occur (whether a bug or a Addon UI bug ??)"
We must be sure that Malubeth is 100% working without any bug.
But even then
Like with Burning Embers, (and like Surge Heal before the last change down), I believe as outlined in those points A, B, C, that stacking a multitude of damage buffs getting a very good DPS, should not, with a couple of almost free buffs on Healing, give very high HPS.
I think that is not healthy.
I'm thinking that it's not Malubeth bugged, but rather whatever coding they use to handle life drain abilities like Bahraha's, Leeching Plate, Malubeth, etc. Makes me wonder if spells use the same coding as equipment does, because if so, I might expect Blood Altar from Undaunted to also bug out.