ZOS_GinaBruno wrote: »Hey guys, we're taking another look at this set and will let you know what we find out. Thanks!
I'm confident you will find nothing wrong at all with this set. Set the QQers straight and look into nerfing ambush and NB fear.
ZOS_GinaBruno wrote: »Hey guys, we're taking another look at this set and will let you know what we find out. Thanks!
I'm confident you will find nothing wrong at all with this set. Set the QQers straight and look into nerfing ambush and NB fear.
It is still proccing random crazy heals on my magplar. Come with the facts, dude.
There is no bug. Stacking healing received gear/CP/skills is not a bug.
There is no bug. Stacking healing received gear/CP/skills is not a bug.
But when a 2 piece gives you regular 10k+ heals, it is either bugged or overpowered.
ZOS_GinaBruno wrote: »Hey guys, we're taking another look at this set and will let you know what we find out. Thanks!
I'm confident you will find nothing wrong at all with this set. Set the QQers straight and look into nerfing ambush and NB fear.
The truly sad thing about this post is that instead of getting better and learning how to play, you cry for a nerf because you lack any skill.
There are multiple ways to reduced the amount of healing a player takes
1. Reverberating Bash
2. Defiling Poison
3. Fassales Guile
Thats 3 easy ways and there's even more! Please stop calling for nerfs and just get good.
How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced
Because it takes you an extra 10 seconds to gank someone does not make it broken.
How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced
Because it takes you an extra 10 seconds to gank someone does not make it broken.
leepalmer95 wrote: »How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced
Because it takes you an extra 10 seconds to gank someone does not make it broken.
Taking a 7k tick... do you hear yourself?
It's mean't to heal like 5-7k over time, not 7k ticks per second.
It's bugged.
Have you not read the set bonus? Its says nothing about healing over time. Please do a simple google search.
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.leepalmer95 wrote: »How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced
Because it takes you an extra 10 seconds to gank someone does not make it broken.
Taking a 7k tick... do you hear yourself?
It's mean't to heal like 5-7k over time, not 7k ticks per second.
It's bugged.
Have you not read the set bonus? Its says nothing about healing over time. Please do a simple google search.
You get that base value 5,652 spread over 9 ticks.
The first base value tick is 628
The next base value ticks have already that 30% increased Heal, and tick for 816.
Battle Spirit does not influence those figures.
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.leepalmer95 wrote: »How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced
Because it takes you an extra 10 seconds to gank someone does not make it broken.
Taking a 7k tick... do you hear yourself?
It's mean't to heal like 5-7k over time, not 7k ticks per second.
It's bugged.
Have you not read the set bonus? Its says nothing about healing over time. Please do a simple google search.
You get that base value 5,652 spread over 9 ticks.
The first base value tick is 628
The next base value ticks have already that 30% increased Heal, and tick for 816.
Battle Spirit does not influence those figures.
There is nothing about ticks said in the set description
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
ZOS_GinaBruno wrote: »Hey guys, we're taking another look at this set and will let you know what we find out. Thanks!
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
leepalmer95 wrote: »How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced
Because it takes you an extra 10 seconds to gank someone does not make it broken.
Taking a 7k tick... do you hear yourself?
It's mean't to heal like 5-7k over time, not 7k ticks per second.
It's bugged.
Have you not read the set bonus? Its says nothing about healing over time. Please do a simple google search.
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.