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https://forums.elderscrollsonline.com/en/discussion/668861

Sorry, Malubeth is NOT fixed

  • ManDraKE
    ManDraKE
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    Paneross wrote: »
    Hey guys, we're taking another look at this set and will let you know what we find out. Thanks!

    I'm confident you will find nothing wrong at all with this set. Set the QQers straight and look into nerfing ambush and NB fear.

    people where saying the same for months, yet devs keep fixing bugs with the set and balancing it.
    [SNIP]
    Edited by ZOS_PeterT on 12 August 2016 16:31
  • Paneross
    Paneross
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    susmitds wrote: »
    Paneross wrote: »
    Hey guys, we're taking another look at this set and will let you know what we find out. Thanks!

    I'm confident you will find nothing wrong at all with this set. Set the QQers straight and look into nerfing ambush and NB fear.

    It is still proccing random crazy heals on my magplar. Come with the facts, dude.

    When you build around it yes, setting your champ points to increase healing received and gear to do so then yes. If you're wearing random armor and throw on Maulbeth you're only going to get the base healing proc.
  • Paneross
    Paneross
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    Reduced the damage output of some of the sets out there before you mess with something that only has a 6% chance of proccing
  • Paneross
    Paneross
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    Shoot reduce the Regen that Engine Guardian restores thats more broken than Maulbeth. You guys are being silly.
  • susmitds
    susmitds
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    Paneross wrote: »
    Shoot reduce the Regen that Engine Guardian restores thats more broken than Maulbeth. You guys are being silly.

    If you need an bugged crutch to counter gankers, then you are the one being silly.
  • Paneross
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    susmitds wrote: »
    Paneross wrote: »
    Shoot reduce the Regen that Engine Guardian restores thats more broken than Maulbeth. You guys are being silly.

    If you need an bugged crutch to counter gankers, then you are the one being silly.

    There is no bug. Stacking healing received gear/CP/skills is not a bug.
  • susmitds
    susmitds
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    Paneross wrote: »
    susmitds wrote: »
    Paneross wrote: »
    Shoot reduce the Regen that Engine Guardian restores thats more broken than Maulbeth. You guys are being silly.

    If you need an bugged crutch to counter gankers, then you are the one being silly.

    There is no bug. Stacking healing received gear/CP/skills is not a bug.

    But when a 2 piece gives you regular 10k+ heals, it is either bugged or overpowered.
  • Thelon
    Thelon
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    Paneross wrote: »
    There is no bug.
    18tzyi.gif
  • Paneross
    Paneross
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    susmitds wrote: »
    Paneross wrote: »
    susmitds wrote: »
    Paneross wrote: »
    Shoot reduce the Regen that Engine Guardian restores thats more broken than Maulbeth. You guys are being silly.

    If you need an bugged crutch to counter gankers, then you are the one being silly.

    There is no bug. Stacking healing received gear/CP/skills is not a bug.

    But when a 2 piece gives you regular 10k+ heals, it is either bugged or overpowered.

    I've seen no video evidence of the bug, take off all your armor and reset your champ points. Wear only the set, its not broken.

    Let's not talk about the Viper set though. 16k+ crit rushes 100% of the time is perfectly fair right?
  • Minalan
    Minalan
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    Paneross wrote: »
    Hey guys, we're taking another look at this set and will let you know what we find out. Thanks!

    I'm confident you will find nothing wrong at all with this set. Set the QQers straight and look into nerfing ambush and NB fear.

    There's something up with it, I've seen it in the logs. The posted combat log in the OP is a good example of what happens.

    They're going to find and fix the bug, not Nerf the whole set. Don't worry about it!
  • Paneross
    Paneross
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    The truly sad thing about this post is that instead of getting better and learning how to play, you cry for a nerf because you lack any skill.

    There are multiple ways to reduced the amount of healing a player takes

    1. Reverberating Bash
    2. Defiling Poison
    3. Fassales Guile

    Thats 3 easy ways and there's even more! Please stop calling for nerfs and just get good.
  • ManDraKE
    ManDraKE
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    Paneross wrote: »
    The truly sad thing about this post is that instead of getting better and learning how to play, you cry for a nerf because you lack any skill.

    There are multiple ways to reduced the amount of healing a player takes

    1. Reverberating Bash
    2. Defiling Poison
    3. Fassales Guile

    Thats 3 easy ways and there's even more! Please stop calling for nerfs and just get good.

    the happy part about this is that malubeth users will have to learn how to play, instead of asking people to run entire builds just to counter a 2 item set. If you need malubeth to perform, you suck, nothing more to add.
  • DHale
    DHale
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    Another point for forum warriors as we dawnbreaker and incap strike and j beam ppl and double cc everyone we meet. If you can't kill everyone in one second ZOS needs to nerf it. Gg.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • leepalmer95
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    Love the way people defend broken sets.

    Likely the same people that would defend the camo hunter/ caltraps bug.

    It's broken, yet people are still saying 'people don't like people can tank with it' .

    Just no, the set is turning full glass cannon dps into tanks, that is broken.

    Now if you feel you need to use it because your such a bad player you need every advantage you can get that is your choice, but don't sit here and defend it.

    Also if you don't want to be 2 hit, build for it. It isn't hard.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Stravokov
    Stravokov
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    Well since zos refuses to fix it. Looks like I'm getting that set to stay competitive.
  • Paneross
    Paneross
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    How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced

    Because it takes you an extra 10 seconds to gank someone does not make it broken.
  • Minalan
    Minalan
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    Paneross wrote: »
    How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced

    Because it takes you an extra 10 seconds to gank someone does not make it broken.

    Psst! You forgot battle spirit. It's bugged.
  • leepalmer95
    leepalmer95
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    Paneross wrote: »
    How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced

    Because it takes you an extra 10 seconds to gank someone does not make it broken.

    Taking a 7k tick... do you hear yourself?

    It's mean't to heal like 5-7k over time, not 7k ticks per second.

    It's bugged.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • hrothbern
    hrothbern
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    Paneross wrote: »
    Paneross wrote: »
    How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced

    Because it takes you an extra 10 seconds to gank someone does not make it broken.

    Taking a 7k tick... do you hear yourself?

    It's mean't to heal like 5-7k over time, not 7k ticks per second.

    It's bugged.

    Have you not read the set bonus? Its says nothing about healing over time. Please do a simple google search.

    You get that base value 5,652 spread over 9 ticks.
    The first base value tick is 628
    The next base value ticks have already that 30% increased Heal, and tick for 816.
    Battle Spirit does not influence those figures.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Paneross
    Paneross
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    hrothbern wrote: »
    Paneross wrote: »
    Paneross wrote: »
    How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced

    Because it takes you an extra 10 seconds to gank someone does not make it broken.

    Taking a 7k tick... do you hear yourself?

    It's mean't to heal like 5-7k over time, not 7k ticks per second.

    It's bugged.

    Have you not read the set bonus? Its says nothing about healing over time. Please do a simple google search.

    You get that base value 5,652 spread over 9 ticks.
    The first base value tick is 628
    The next base value ticks have already that 30% increased Heal, and tick for 816.
    Battle Spirit does not influence those figures.
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    There is nothing about ticks said in the set description
  • Minalan
    Minalan
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    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...
  • Paneross
    Paneross
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    Please do side by side of PvE malubeth proc vs PvP maulbeth proc. Post your proof here.
  • Paneross
    Paneross
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    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    You are not counting any bonuses to healing taking a person is using.
  • Paneross
    Paneross
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    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.
    Edited by Paneross on 12 August 2016 21:02
  • hrothbern
    hrothbern
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    Paneross wrote: »
    hrothbern wrote: »
    Paneross wrote: »
    Paneross wrote: »
    How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced

    Because it takes you an extra 10 seconds to gank someone does not make it broken.

    Taking a 7k tick... do you hear yourself?

    It's mean't to heal like 5-7k over time, not 7k ticks per second.

    It's bugged.

    Have you not read the set bonus? Its says nothing about healing over time. Please do a simple google search.

    You get that base value 5,652 spread over 9 ticks.
    The first base value tick is 628
    The next base value ticks have already that 30% increased Heal, and tick for 816.
    Battle Spirit does not influence those figures.
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    There is nothing about ticks said in the set description

    It is correct that the tooltip only states: ".... steals 5652 Health from target" and nothing about ticks.
    But bear in mind that info on google is often outdated and info on tooltips is often not the full story.

    A helpful vid from a post earlier on the ESO Forum shows nicely that you get approx every half second a heal
    https://forums.elderscrollsonline.com/en/discussion/279924/how-to-counter-malubeth-users-in-pvp/p1
    Thanks @glavius
    This is Malubeth before the last update

    https://www.youtube.com/watch?v=GZ-PUfOXbcg
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Minalan
    Minalan
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    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    That's not a heal. It steals health, it should only restore what is taken. That's damage done, which is halved.

  • CP5
    CP5
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    I, as someone who uses the set on three of my tanks, wants this set to work well. I'm for the survivability it provides, but do not want a crutch 18k hps to come from the tether alone. I would rather earn my ability to survive rather than have a set with some odd bug giving me one.

    Now back on my NB tank I seemed to be getting 2-2.5k peak heals with scourge harvester normally, a heal that was roughly as strong as rapid regen (in terms of both tick rate and power) and Bahraha's Curse (which has a slower tick rate and about 10% stronger heals).

    This pattern continued as i worked my way back to the same boss, with Refreshing Path, Rapid Regen, Baharah's Curse, and Scourge Harvester ll procing similar high heals. However, at the same group of adds (the first group of swarming spiders in Rkindaleft's valley) I got a 7.4k heal from a single scourge harvest tick. The set proced a total of 3 times that fight (the last proc only ticked once since the target died). The first proc averaged 1067 heal ticks and scored a 1719 "crit". There are no abnormal buffs that come before the second proc but the heals from that porc began at 6944, went 'down' to 6758, peaked at 7408, then fell back to normal 1320 and 1164 levels.I can only imagine that the abnormal procs come from either the number of sources attacking you or the volume of attacks.

    Now after 6min fighting that group event boss (only stopping since he despawned when his turrets began to respawn) scourge harvester peaked at 3.5k, not the 8k+ I got earlier, but still much higher than I would expect. However this bug has to be a part of the healing received buff as Baharaha's Curse reached a 8.6k heal, well out of line for what I would expect. The damage value that proced that 8.6k heal was 1265, a 1265 damage proced a 2580 value heal 20s earlier, and Scourge Harvester was active for the 2580 heal, but not the 8.6k heal. There was one scourge harvester proc between the 2.5k heal after that proc expired, so I believe that some how the healing taken buff is either lingering in an unintended way, or that some heals, either scourge harvest's heal itself or others, are some how continuing to gain a benefit from past procs.

    Now this nb tank is built heavily for healing done and taken, and has swallow soul slotted on the bars that these procs were measured on, but all that should do is raise the base expectations, not cause these insane heal procs.
  • Surgee
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    Hey guys, we're taking another look at this set and will let you know what we find out. Thanks!

    Would be great if you look into the set on console version. On Xbox one, the set heals properly (few small tics that heal maximum of around 5-7k total). Problem is the beam breaks itself always after ticks end even if the target is standing right next to you. Beam never holds more than 4 seconds no matter what.
    Edited by Surgee on 13 August 2016 12:04
  • raasdal
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    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Glory
    Glory
    Class Representative
    Paneross wrote: »
    Paneross wrote: »
    How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced

    Because it takes you an extra 10 seconds to gank someone does not make it broken.

    Taking a 7k tick... do you hear yourself?

    It's mean't to heal like 5-7k over time, not 7k ticks per second.

    It's bugged.

    Have you not read the set bonus? Its says nothing about healing over time. Please do a simple google search.
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    No. YOU need to read the set bonus. Actually it is:

    (2 items) 6% chance when hit to create a beam that steals 5652 Health over 4 seconds from the attacker. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing received. This effect can occur once every 6 seconds.

    Over 4 seconds. 4 seconds. 4. Seconds.

    5652/4=1413 base tooltip. 1413*1.3=1836.9 from the beam 30% healing received buff.

    Let's say you are a monster at healing received and have somehow managed to get 300% increased healing received (not possible to my knowledge of any possible combination of sets and builds). This would give you 4239 ticks of Malubeth. So, if you have so much healing received that you would receive 50k+ BoLs and mere mortal would wonder how rapid regen is ticking for 3000+, you would still only expect to see 4239 ticks from Malubeth.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
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