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https://forums.elderscrollsonline.com/en/discussion/668861

Sorry, Malubeth is NOT fixed

  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    Paneross wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    NOTHING about a HoT. Its suppose to be instant.

    He is right. ZOS didnt specify its a dot/hot so yea.

    But in actuality you dont know how the set works and are defending it on a technicality of verbiage, not practice.

    If holding true to your surmised conclusion the set instant heals 1 time, no cooldown on proc chance, and repeatedly does it on 1 second intervals?
    Edited by Lokey0024 on 14 August 2016 15:19
  • raasdal
    raasdal
    ✭✭✭✭✭
    Lokey0024 wrote: »
    Paneross wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    NOTHING about a HoT. Its suppose to be instant.

    He is right. ZOS didnt specify its a dot/hot so yea.

    But in actuality you dont know how the set works and are defending it on a technicality of verbiage, not practice.

    If holding true to your surmised conclusion the set instant heals 1 time, no cooldown on proc chance, and repeatedly does it on 1 second intervals?

    Yeah, that last sentence has brought alot of trouble around, since people thought the set was proccing back to back every second, not realizing it was a HoT single proc they saw. So instead of peopling realizing the REAL bug of too high spike/base healing - they were focusing on proc rates and whatnot.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Jerro
    Jerro
    ✭✭✭
    raasdal wrote: »
    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..

    you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.

    Patch Notes 2.4.5
    Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.


    but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Jerro wrote: »
    raasdal wrote: »
    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..

    you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.

    Patch Notes 2.4.5
    Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.


    but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people

    Except some heal procs are out of line, out of range to be derived from the damage dealt modified by healing bonuses.
    One can still safely say that when someone is neither aware of what the tooltip value describes (total DoT base damage) nor the current battle spirit modifier, he doesn't have a clue what he's talking about. :)
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Jerro
    Jerro
    ✭✭✭
    i think his addons gives false informations, mostly old addons are very buggy, and to the begin to 2.5.5. patch most addons not up to date.

    he wrote 7k tick, the malubeth ticks are very fast, i have slow them in
    slowmotion to see all in my YouTube Video, a few post ago. i link it again.

    https://www.youtube.com/watch?v=AqeTl2Zekuk



    Edited by Jerro on 14 August 2016 20:19
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Jerro wrote: »
    i think his addons gives false informations, mostly old addons are very buggy, and to the begin to 2.5.5. patch most addons not up to date.

    he wrote 7k tick, the malubeth ticks are very fast, i have slow them in
    slowmotion to see all in my YouTube Video, a few post ago. i link it again.

    https://www.youtube.com/watch?v=AqeTl2Zekuk



    This is still retardedly OP. It heals your full healthbar with only 1 beam, from 1 person. Comes by, i got the idea that it procs a lot more then 6% of the time.
  • Jerro
    Jerro
    ✭✭✭
    you dont understand how this set works or? 6% pro hit and enemy, so you atack from 2 npcs you have 2 x proc Chance of 6%

    like 12% and if you have dots on you, then have you a very high proc Chance.

    y, the heal is strong, but that is not a bug at the Moment, but this build is a "healer build" heals are only very strong, but you have less dmg, that is the price.
    Edited by Jerro on 15 August 2016 17:13
  • raasdal
    raasdal
    ✭✭✭✭✭
    Jerro wrote: »
    raasdal wrote: »
    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..

    you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.

    Patch Notes 2.4.5
    Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.


    but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people

    Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.

    I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;

    Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.

    Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.

    On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.

    So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.

    Now, back to the patch notes.

    What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.

    THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.

    And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.

    I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.

    So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...
    Edited by raasdal on 15 August 2016 17:58
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Paneross
    Paneross
    ✭✭✭✭✭
    raasdal wrote: »
    Jerro wrote: »
    raasdal wrote: »
    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..

    you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.

    Patch Notes 2.4.5
    Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.


    but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people

    Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.

    I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;

    Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.

    Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.

    On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.

    So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.

    Now, back to the patch notes.

    What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.

    THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.

    And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.

    I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.

    So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...

    It wouldn't get double cut just because it does dmg and healing................
  • raasdal
    raasdal
    ✭✭✭✭✭
    Paneross wrote: »
    raasdal wrote: »
    Jerro wrote: »
    raasdal wrote: »
    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..

    you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.

    Patch Notes 2.4.5
    Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.


    but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people

    Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.

    I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;

    Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.

    Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.

    On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.

    So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.

    Now, back to the patch notes.

    What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.

    THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.

    And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.

    I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.

    So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...

    It wouldn't get double cut just because it does dmg and healing................

    Uh, yes it would. It in fact did get double-cut, and they changed that. That is what the patch notes referred to is all about.

    It does healing, based on the damage it does. Just like Swallow Sould. If you don't understand that, then i give up.
    Edited by raasdal on 15 August 2016 18:26
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We've removed quite few thread that were not constructive and uncivil. I know you folks can discuss this issue without insulting each other!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Paneross
    Paneross
    ✭✭✭✭✭
    raasdal wrote: »
    Paneross wrote: »
    raasdal wrote: »
    Jerro wrote: »
    raasdal wrote: »
    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..

    you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.

    Patch Notes 2.4.5
    Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.


    but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people

    Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.

    I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;

    Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.

    Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.

    On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.

    So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.

    Now, back to the patch notes.

    What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.

    THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.

    And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.

    I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.

    So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...

    It wouldn't get double cut just because it does dmg and healing................

    Uh, yes it would. It in fact did get double-cut, and they changed that. That is what the patch notes referred to is all about.

    It does healing, based on the damage it does. Just like Swallow Sould. If you don't understand that, then i give up.

    No it wouldn't, you don't know what you're talking about.
  • Jerro
    Jerro
    ✭✭✭
    raasdal wrote: »
    Paneross wrote: »
    raasdal wrote: »
    Jerro wrote: »
    raasdal wrote: »
    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..

    you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.

    Patch Notes 2.4.5
    Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.


    but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people

    Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.

    I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;

    Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.

    Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.

    On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.

    So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.

    Now, back to the patch notes.

    What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.

    THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.

    And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.

    I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.

    So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...

    It wouldn't get double cut just because it does dmg and healing................

    Uh, yes it would. It in fact did get double-cut, and they changed that. That is what the patch notes referred to is all about.

    It does healing, based on the damage it does. Just like Swallow Sould. If you don't understand that, then i give up.

    this 7k ticks are not possible, Show a Video pls, who you have this "bug"

    the Point it the heal is based on dmg, the ground heal, but you can buff the heal efect with healing taken, but you can not have 7k ticks, or u have use or found a exploit Combo with some skills, that nobody uses.

    what i only want to say, that this set is stronger now then bevore 2.4.5, it heals more but no 7k ticks,
    and is there a bug he not apear at the most People.
  • Paneross
    Paneross
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    No one can produce a in depth quality video of this "bug" because it does not exist. If this bug was sooooooo obviousl it would take seconds to produce evidence. Yet we have nothing.
    Edited by Paneross on 15 August 2016 19:58
  • Synozeer
    Synozeer
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    Paneross wrote: »
    No one can produce a in depth quality video of this "bug" because it does not exist. If this bug was sooooooo obviousl it would take seconds to produce evidence. Yet we have nothing.

    I already showed it here:

    https://youtu.be/0QPXUeLkdGI

    This is pre-patch, but it still does this post-patch. My combat log that I posted was from post-patch.

    And the suggestion that I would fake my logs... seriously.

    For those that say Malubeth is working as intended... it never used to work this way. The heals were always around the same amount as the damage it dealt until Thieves Guild, where they removed the battle buff, and there's no way that would somehow increase heals by 1000%+ percent.

    Edited by Synozeer on 15 August 2016 20:54
    Watch my PvP Videos on YouTube

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  • raasdal
    raasdal
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    Paneross wrote: »
    raasdal wrote: »
    Paneross wrote: »
    raasdal wrote: »
    Jerro wrote: »
    raasdal wrote: »
    Paneross wrote: »
    Minalan wrote: »
    Paneross wrote: »
    (2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.

    5652/2 = 2826 in PVP.

    That assumes the target has zero resistances and no armor on.

    In real life, that translates into 1K-1.5K healing tick.

    There's no path from there to 7-10K without help from a bug...

    Battle spirit only reduces healing by 15%

    5652 x 15% = 847.8

    So 5652 - 847.8 = 4804.2

    So 4804.2 in PvP

    Plus any bonuses to healing taking would also factor onto that.

    This made me smile.

    A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..

    you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.

    Patch Notes 2.4.5
    Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.


    but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people

    Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.

    I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;

    Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.

    Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.

    On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.

    So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.

    Now, back to the patch notes.

    What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.

    THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.

    And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.

    I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.

    So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...

    It wouldn't get double cut just because it does dmg and healing................

    Uh, yes it would. It in fact did get double-cut, and they changed that. That is what the patch notes referred to is all about.

    It does healing, based on the damage it does. Just like Swallow Sould. If you don't understand that, then i give up.

    No it wouldn't, you don't know what you're talking about.

    lol
    PC - EU
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  • Jerro
    Jerro
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    y, pre patch it was bugged, with some dmg skills to generate more healing as intended, they have wrote this in patch notes and have fix it.

    can you make a new Video? i dont think you fake your logs, but can you say that your combat log work as intended?
    Edited by Jerro on 15 August 2016 21:07
  • Paneross
    Paneross
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    Synozeer wrote: »
    Paneross wrote: »
    No one can produce a in depth quality video of this "bug" because it does not exist. If this bug was sooooooo obviousl it would take seconds to produce evidence. Yet we have nothing.

    I already showed it here:

    https://youtu.be/0QPXUeLkdGI

    This is pre-patch, but it still does this post-patch. My combat log that I posted was from post-patch.

    And the suggestion that I would fake my logs... seriously.

    For those that say Malubeth is working as intended... it never used to work this way. The heals were always around the same amount as the damage it dealt until Thieves Guild, where they removed the battle buff, and there's no way that would somehow increase heals by 1000%+ percent.

    This means NOTHING post patch. New video, show what armor sets you're wearings and what champ points you're using. ALL those influence the amount of healing received.
  • Synozeer
    Synozeer
    ✭✭✭✭✭
    Paneross wrote: »
    Synozeer wrote: »
    Paneross wrote: »
    No one can produce a in depth quality video of this "bug" because it does not exist. If this bug was sooooooo obviousl it would take seconds to produce evidence. Yet we have nothing.

    I already showed it here:

    https://youtu.be/0QPXUeLkdGI

    This is pre-patch, but it still does this post-patch. My combat log that I posted was from post-patch.

    And the suggestion that I would fake my logs... seriously.

    For those that say Malubeth is working as intended... it never used to work this way. The heals were always around the same amount as the damage it dealt until Thieves Guild, where they removed the battle buff, and there's no way that would somehow increase heals by 1000%+ percent.

    This means NOTHING post patch. New video, show what armor sets you're wearings and what champ points you're using. ALL those influence the amount of healing received.

    Wait. You said this is how it's supposed to work.
    Paneross wrote: »
    How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced

    So which is it? Is this "pre-patch" video working correctly, or is it a bug?

    Either way, please show me how you can go from a 600 heal to a 7k heal. Feel free to use any healing buffs possible in the game. I'll be waiting for your proof. Along with the explanation as to why it never worked like this pre-TG.
    Jerro wrote: »
    y, pre patch it was bugged, with some dmg skills to generate more healing as intended, they have wrote this in patch notes and have fix it.

    can you make a new Video? i dont think you fake your logs, but can you say that your combat log work as intended?

    I use both CLS and FTC, both reported the same thing. And of course my health filling up to full in no time let me know it wasn't just a display issue. I'll try to whip up a video real quick when I have some time.

    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
  • Paneross
    Paneross
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    New vid with stats and proof of all your armor so we can see all that BONUS healing you are receiving. Champs points too for even more BONUS healing.
  • Synozeer
    Synozeer
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    Paneross wrote: »
    New vid with stats and proof of all your armor so we can see all that BONUS healing you are receiving. Champs points too for even more BONUS healing.

    Still didn't answer my questions from above. Bug or working as intended from my video?

    And since I appear to be the only one showing any kind of proof of anything, once again please show me how BONUS healing can give 1000% healing and why Malubeth healing ticks were in line with the damage it did pre-Thieves Guild.

    You are reaffirming my belief that you're just trolling.
    Watch my PvP Videos on YouTube

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    ...and many more.
  • raasdal
    raasdal
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    Don't waste your time Synozeer. They be trolololololololing....
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
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  • Synozeer
    Synozeer
    ✭✭✭✭✭
    raasdal wrote: »
    Don't waste your time Synozeer. They be trolololololololing....

    I already have another video I just recorded showing 12k healing ticks. Will post once I upload it.
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
  • Paneross
    Paneross
    ✭✭✭✭✭
    Synozeer wrote: »
    raasdal wrote: »
    Don't waste your time Synozeer. They be trolololololololing....

    I already have another video I just recorded showing 12k healing ticks. Will post once I upload it.

    Your pre patch evidence is null. Also not showing your bonus healing is dirty. Maulbeth alone does not give you that kind of heals. With those kind of heals you're also sacrificing alot of spell power and crit. It's not like " all dem heals" plus uber dps.
  • Synozeer
    Synozeer
    ✭✭✭✭✭
    Since some people insist that this set it fixed and working as intended, I quickly made another video showing it in action. You'll see 300 health heals, 12k heals, 1k heals. All my active buffs at any given time can be seen via the LUA buff interface on my screen. I'm wearing 5 Fasalla, 5 Seducer, 2 Malubeth. Imperial Templar, Atronoch mundus.

    https://youtu.be/I55u2oknJUQ

    This shows 12k+ heals (21 second mark):
    4g1rnGj.jpg

    And here's regular 300+ heals:
    fyFGHAP.jpg

    This is my FTC also showing the same info as above:
    WHy85VW.jpg

    EDIT: Just noticed I had a huge Puncturing Sweep heal too. I'll see if I can find it in the video as it could be from a piece of the video I cut off at the beginning. Could mean Malubeth is screwing with all heals - I seem to remember other times previously that I would have huge heals that I normally shouldn't be able to do.
    Edited by Synozeer on 15 August 2016 23:00
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
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    ...and many more.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    @Synozeer Malubeth get exposed B)
    PS4 NA DC
  • Synozeer
    Synozeer
    ✭✭✭✭✭
    Paneross wrote: »
    Synozeer wrote: »
    raasdal wrote: »
    Don't waste your time Synozeer. They be trolololololololing....

    I already have another video I just recorded showing 12k healing ticks. Will post once I upload it.

    Your pre patch evidence is null. Also not showing your bonus healing is dirty. Maulbeth alone does not give you that kind of heals. With those kind of heals you're also sacrificing alot of spell power and crit. It's not like " all dem heals" plus uber dps.

    What do you mean my bonus healing? I'm using regular templar skills plus Malubeth. That means Major Mending and like 20 champion points into heals. But by that comment I think you just don't understand the game mechanics very well.
    Watch my PvP Videos on YouTube

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    ...and many more.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Synozeer wrote: »
    Paneross wrote: »
    Synozeer wrote: »
    raasdal wrote: »
    Don't waste your time Synozeer. They be trolololololololing....

    I already have another video I just recorded showing 12k healing ticks. Will post once I upload it.

    Your pre patch evidence is null. Also not showing your bonus healing is dirty. Maulbeth alone does not give you that kind of heals. With those kind of heals you're also sacrificing alot of spell power and crit. It's not like " all dem heals" plus uber dps.

    What do you mean my bonus healing? I'm using regular templar skills plus Malubeth. That means Major Mending and like 20 champion points into heals. But by that comment I think you just don't understand the game mechanics very well.

    No he doesn't.

    Any person with grade 4 level math can deduce that a 12k heal (even a 7k heal) is impossible to get even with every single buff in the game.

    He won't acknowledge this because he either can't do the math or won't do the math.

    For the rest of us, the set is obviously f 'd. And yah what is up with the Puncturing Sweep heal? I think they should just scrap the code for the set and re-write it from scratch at this point.
  • raknorok
    raknorok
    ✭✭✭
    It's not just malubeth as I've had the super heals with or without malubeth, if anything malubeth makes it more prolific and noticable with the 30% healing and purple beam. The increased/excessive healing can happen by combining nearly any set/skill that heals you based on damage done.

    This is not just PVP specific, in PVE the heal ticks are even bigger and seem to be based off of your target's difficulty/health pool. Go try it in maelstrom, on a sewer boss or any dungeon/world boss, which leads me to believe that the bug is not with increased healing/healing received, mending or vitality buffs but some other value is making its way into the calculation of the damage done versus healing done by a proc.

    I have only witnessed this healing bug when a heal is calculated by damage done.

    Here is a pvp healing report

    TIUzl15.jpg


    Here is one to illustrate that the problem isnt just malubeth and has nothing to do with healing buffs or PVP or battle spirit. This is leeching plate without major mending or vitality or malubeth.

    2SBrkSH.jpg
    the Rambunctious
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    raknorok wrote: »
    It's not just malubeth as I've had the super heals with or without malubeth, if anything malubeth makes it more prolific and noticable with the 30% healing and purple beam. The increased/excessive healing can happen by combining nearly any set/skill that heals you based on damage done.

    This is not just PVP specific, in PVE the heal ticks are even bigger and seem to be based off of your target's difficulty/health pool. Go try it in maelstrom, on a sewer boss or any dungeon/world boss, which leads me to believe that the bug is not with increased healing/healing received, mending or vitality buffs but some other value is making its way into the calculation of the damage done versus healing done by a proc.

    I have only witnessed this healing bug when a heal is calculated by damage done.

    Here is a pvp healing report

    TIUzl15.jpg


    Here is one to illustrate that the problem isnt just malubeth and has nothing to do with healing buffs or PVP or battle spirit. This is leeching plate without major mending or vitality or malubeth.

    2SBrkSH.jpg

    Odd, so it seems there is something that allows heals in particular to be much stronger than intended. That is likely what i noticed with bahara's curse in my earlier testing, not the beam glitching but the heal itself.
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