He is right. ZOS didnt specify its a dot/hot so yea.
But in actuality you dont know how the set works and are defending it on a technicality of verbiage, not practice.
If holding true to your surmised conclusion the set instant heals 1 time, no cooldown on proc chance, and repeatedly does it on 1 second intervals?
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
This made me smile.
A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
This made me smile.
A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.
Patch Notes 2.4.5
Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.
but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people
i think his addons gives false informations, mostly old addons are very buggy, and to the begin to 2.5.5. patch most addons not up to date.
he wrote 7k tick, the malubeth ticks are very fast, i have slow them in
slowmotion to see all in my YouTube Video, a few post ago. i link it again.
https://www.youtube.com/watch?v=AqeTl2Zekuk
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
This made me smile.
A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.
Patch Notes 2.4.5
Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.
but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
This made me smile.
A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.
Patch Notes 2.4.5
Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.
but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people
Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.
I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;
Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.
Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.
On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.
So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.
Now, back to the patch notes.
What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.
THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.
And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.
I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.
So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
This made me smile.
A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.
Patch Notes 2.4.5
Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.
but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people
Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.
I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;
Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.
Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.
On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.
So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.
Now, back to the patch notes.
What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.
THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.
And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.
I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.
So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...
It wouldn't get double cut just because it does dmg and healing................
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
This made me smile.
A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.
Patch Notes 2.4.5
Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.
but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people
Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.
I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;
Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.
Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.
On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.
So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.
Now, back to the patch notes.
What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.
THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.
And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.
I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.
So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...
It wouldn't get double cut just because it does dmg and healing................
Uh, yes it would. It in fact did get double-cut, and they changed that. That is what the patch notes referred to is all about.
It does healing, based on the damage it does. Just like Swallow Sould. If you don't understand that, then i give up.
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
This made me smile.
A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.
Patch Notes 2.4.5
Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.
but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people
Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.
I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;
Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.
Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.
On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.
So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.
Now, back to the patch notes.
What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.
THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.
And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.
I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.
So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...
It wouldn't get double cut just because it does dmg and healing................
Uh, yes it would. It in fact did get double-cut, and they changed that. That is what the patch notes referred to is all about.
It does healing, based on the damage it does. Just like Swallow Sould. If you don't understand that, then i give up.
No one can produce a in depth quality video of this "bug" because it does not exist. If this bug was sooooooo obviousl it would take seconds to produce evidence. Yet we have nothing.
(2 items) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sources.
5652/2 = 2826 in PVP.
That assumes the target has zero resistances and no armor on.
In real life, that translates into 1K-1.5K healing tick.
There's no path from there to 7-10K without help from a bug...
Battle spirit only reduces healing by 15%
5652 x 15% = 847.8
So 5652 - 847.8 = 4804.2
So 4804.2 in PvP
Plus any bonuses to healing taking would also factor onto that.
This made me smile.
A malutard, defending with all his might, claiming that Malubeth is "working" as intended. Yet he does not even realize how the set actually works (life steal over time with multiple ticks and not an instant one-time heal on proc) and thinks that battlespirit reduces healing by 15% ... Litteraly laughed out loud..
you have to read patch notes, they have wrote, that this set balancing at 2.4.5, the heal of this set was "double reduced" by battespirit, the heal was lower as intended.
Patch Notes 2.4.5
Fixed an issue where the heal from this item set’s proc was being reduced by Battle Spirit; healing based on damage done will no longer be double-penalized by Battle Spirit.
but with 2.4.5 come a bug too live, this bug is fixed now. but you dont understand the game mechanics and and because have no Knowledge of the game, then you must flame people
Riiight. I am the one who needs to read patch notes, and dont understand game mechanics? I will bet you my left nut, that i have a better understanding og the mechanics in this game than you do. The very fact, that you are seriously using a combat with NPC's to make any kind of valid point in regards to something that relates to Battle Spirit is laughable, to put it mildly.
I will be happy to actually explain to you, the Patch Notes, that you probably read alot, but never fully understood;
Malubeth has a Healing Tooltip of let's say 7000, to put it at an easy number. I have never bothered to check exactly how many times it procs, but lets say it ticks 7 times.
Malubeth is a lifesteal ability. This means it will damage your opponent for 7000, and give you healing for the same amount of damage done.
On an NPC this will give you the result of 1000 damage and 1000 healing per tick. That is without any buffs to healing received, and it is noncrit.
So yes, the numbers shown in your pretty video are showing how Malubeth should work on an NPC, and in your case, it works perfectly fine.
Now, back to the patch notes.
What used to happen with Malubeth, when they introduced Battlespirit, was that the initial damage of 7000 would get cut in half, down to 3500 by battlespirit. But then the healing, which was now also down to 3500 (remember - it is a lifesteal - it takes healing based on damage) would get cut AGAIN by the healing debuff from battlespirit, putting the healing down to 1750 total.
THIS is what the patchnotes are talking about. I am not sure what you believe those patch notes are saying. What the patchnotes are saying, is that the healing should now be back to the "regular" 50% of tooltip, and not 25%.
And just in case you dont get why your video is invalid in this regard; NPC's are not affected by the damage reduction from battlespirit, and therefore your heal from Malubeth also not affected.
I have not tested the set since the patch, so i really have no idea wether it is still bugged or not. But please don't try to come and talk about how you know game mechanics, when you obviously have no clue what is going on.
So just to be clear; Result of your video shows a working Malubeth on NPC's, which is 100% irrelevant...
It wouldn't get double cut just because it does dmg and healing................
Uh, yes it would. It in fact did get double-cut, and they changed that. That is what the patch notes referred to is all about.
It does healing, based on the damage it does. Just like Swallow Sould. If you don't understand that, then i give up.
No it wouldn't, you don't know what you're talking about.
No one can produce a in depth quality video of this "bug" because it does not exist. If this bug was sooooooo obviousl it would take seconds to produce evidence. Yet we have nothing.
I already showed it here:
https://youtu.be/0QPXUeLkdGI
This is pre-patch, but it still does this post-patch. My combat log that I posted was from post-patch.
And the suggestion that I would fake my logs... seriously.
For those that say Malubeth is working as intended... it never used to work this way. The heals were always around the same amount as the damage it dealt until Thieves Guild, where they removed the battle buff, and there's no way that would somehow increase heals by 1000%+ percent.
No one can produce a in depth quality video of this "bug" because it does not exist. If this bug was sooooooo obviousl it would take seconds to produce evidence. Yet we have nothing.
I already showed it here:
https://youtu.be/0QPXUeLkdGI
This is pre-patch, but it still does this post-patch. My combat log that I posted was from post-patch.
And the suggestion that I would fake my logs... seriously.
For those that say Malubeth is working as intended... it never used to work this way. The heals were always around the same amount as the damage it dealt until Thieves Guild, where they removed the battle buff, and there's no way that would somehow increase heals by 1000%+ percent.
This means NOTHING post patch. New video, show what armor sets you're wearings and what champ points you're using. ALL those influence the amount of healing received.
How the heck is that bugged????? The set self base heal with NOTHING else affecting heal 5,652 health when procced alone. Adding 30% or more healing taken a 7k tick is not broken. You're giving up so much to have extra healing. It's not like tou have those heals plus 4k spell and weap dmg with a 70% crit. You sacrifice so much to be able to heal 7k+ when procced
y, pre patch it was bugged, with some dmg skills to generate more healing as intended, they have wrote this in patch notes and have fix it.
can you make a new Video? i dont think you fake your logs, but can you say that your combat log work as intended?
New vid with stats and proof of all your armor so we can see all that BONUS healing you are receiving. Champs points too for even more BONUS healing.
Don't waste your time Synozeer. They be trolololololololing....
Your pre patch evidence is null. Also not showing your bonus healing is dirty. Maulbeth alone does not give you that kind of heals. With those kind of heals you're also sacrificing alot of spell power and crit. It's not like " all dem heals" plus uber dps.
Your pre patch evidence is null. Also not showing your bonus healing is dirty. Maulbeth alone does not give you that kind of heals. With those kind of heals you're also sacrificing alot of spell power and crit. It's not like " all dem heals" plus uber dps.
What do you mean my bonus healing? I'm using regular templar skills plus Malubeth. That means Major Mending and like 20 champion points into heals. But by that comment I think you just don't understand the game mechanics very well.
It's not just malubeth as I've had the super heals with or without malubeth, if anything malubeth makes it more prolific and noticable with the 30% healing and purple beam. The increased/excessive healing can happen by combining nearly any set/skill that heals you based on damage done.
This is not just PVP specific, in PVE the heal ticks are even bigger and seem to be based off of your target's difficulty/health pool. Go try it in maelstrom, on a sewer boss or any dungeon/world boss, which leads me to believe that the bug is not with increased healing/healing received, mending or vitality buffs but some other value is making its way into the calculation of the damage done versus healing done by a proc.
I have only witnessed this healing bug when a heal is calculated by damage done.
Here is a pvp healing report
Here is one to illustrate that the problem isnt just malubeth and has nothing to do with healing buffs or PVP or battle spirit. This is leeching plate without major mending or vitality or malubeth.