THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
Magicka and Stamina both has its uses. Not always is stamina a better choice for example in trials. Have fun doing a Hardmoe of AA or MoL with only stamboy. You gonna have A BAD time.
THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
OrphanHelgen wrote: »Magicka have been top dps for 2 years, while stamina have been for a few months.
For magicka sustain, you can go 7 light armor instead of meta 5-1-1, and you can have both elemental drain and siphon its called? those stack with eachother. Wormcult is also very common for healers to have.
Have you tried necropotence combined with master inferno cp160, which also works with nightblade clones.
Have you tried sorc with 5 elegant?
Have you tried the new sun set on dk?
Your welcome
You can argue all you want about who's OP up until you drop all your gear down to your underpants and try raw damage. If both can pull the same DPS then the balancing issue is with the gear. Which is not an issue in my opinion.
I'll pay you 1k gold for every second of a video showing me a magicka class pulling 45k dps in a single target fight. Hell I'll praise your name to the heavens if you can find a video showing a magicka class pulling 50k+. Until then better to be silent then act on information you clearly don't have.
Lord_Dexter wrote: »Magicka and Stamina both has its uses. Not always is stamina a better choice for example in trials. Have fun doing a Hardmoe of AA or MoL with only stamboy. You gonna have A BAD time.
THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
Major reason is weapon skills line and class Abilities getting so much buffed with 5k WP + Viper Set (simply amazing) + Velidreth (new set)
daswahnsinn wrote: »How about we go back to the way things use to be before stamina was used as a resource. Let's just use it for blocking and dodge rolling. This would make things easier - 40+K DPS MagDKhttps://www.youtube.com/watch?v=MQk1MezUaPM
Unsent.Soul wrote: »Doubt you will see any answer, not one that you're looking for, at least.
Averya_Teira wrote: »The short answer is:
The devs working on classes and general balance have no clue what they are doing.
Do people really care about that difference in dps that much? Will be a magicka based dps really hamper my group playing?
Ep1kMalware wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
I can't give tou an agree, it's just too whiny. Also they are implementing some new foods that are susposed to greatly aid in sustain.
My honest guess is they have plans for magica, we'll have to probably wait until the next eso-live to find out what though. FWIW, magica nb can easilly pull 50k dps. Also, the whole 50k dps this is hugelt exaggerated. not many players can do a 50k bloodspawn, these numbers are heing done in extremely well coordinated groups:
tank running alkosh/tava/bloodspawn, blowihg warhorn.
1x healer running twilight for minor force, other healer running spc/aether, using combat prayer. Then, even then, you need to be very good at your rotation/have a great lag/bug free connection.
When you stop to consider <1% of players are pulling these numbers under tight circumstance, big whoop.
Averya_Teira wrote: »The short answer is:
The devs working on classes and general balance have no clue what they are doing.
At least you can't stamina heal PvE content.... Magicka still has that... Lol.
OrphanHelgen wrote: »Have you tried the new sun set on dk?
OrphanHelgen wrote: »Magicka have been top dps for 2 years, while stamina have been for a few months.
For magicka sustain, you can go 7 light armor instead of meta 5-1-1, and you can have both elemental drain and siphon its called? those stack with eachother. Wormcult is also very common for healers to have.
Have you tried necropotence combined with master inferno cp160, which also works with nightblade clones.
Have you tried sorc with 5 elegant?
Have you tried the new sun set on dk?
Your welcome
Next update I want mage guild skills buffed and reworked to accommodate what was done too fighters guild line.
IzakiBrotheSs wrote: »OrphanHelgen wrote: »Magicka have been top dps for 2 years, while stamina have been for a few months.
For magicka sustain, you can go 7 light armor instead of meta 5-1-1, and you can have both elemental drain and siphon its called? those stack with eachother. Wormcult is also very common for healers to have.
Have you tried necropotence combined with master inferno cp160, which also works with nightblade clones.
Have you tried sorc with 5 elegant?
Have you tried the new sun set on dk?
Your welcome
Yep that sorc with 5 elegance. So you're pulling 45k DPS for around 1 minute. And then you go back down to 35k DPS. In trials overload is useless, because fights last way to long.
Yep that 7 light armor. But are you willing to sacrifice 6% magicka and health? Both of which help survivability and damage.
Yep healers run those buffs. Have you tried sustaining Molag Kena? My guess is you haven't. Have you tried on a stam build? You could do it. Why? Those shards and repentance are amazing right? Worm Cult? Yeah if 2 healers run it is total 10% reduction. Remember Kena? Of course you do, its what every magicka DPS should use in order to achieve high DPS. Thats 39% cost increase (its bugged).
Yeah... So why on earth any sane person would use the Master Inferno staff? Destructive reach is THE worst skill in the destro skill line (which is already bad, right?) That 1k magicka is easily overrun by the Spell Damage enchant.
Okay. Finally, you're telling us to use sets. So according to you a class can only be good when its relying on a particular set. Riiiiiiight, you know what? How about you stop? How about you admit the fact that 15k DPS difference between a magicka and a stamina build is a little too high?
If you know what it feels like to be the underdog build, then you'd know what others feel like. You've seen how magicka was better than stamina at some point. And you know what its like to ask ZOS to balance things. So is this some form of revenge or something? How can you just stay there and not help others who are in the same situation as you were back in the day?
I'm glad you guys like your stamina toons. I love mine too. But seriously? If there ain't no balance the game becomes a struggle and then its not even fun anymore. Cause its a game remember? @OrphanHelgen
Magicka and Stamina both has its uses. Not always is stamina a better choice for example in trials. Have fun doing a Hardmoe of AA or MoL with only stamboy. You gonna have A BAD time.
THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
Stam DK: https://youtu.be/K9G3G3txKQs - 51k
Stam DK: https://youtu.be/K9G3G3txKQs - 51k
Why is his ability bar flashing, is that macro in action? That might be part of the reason he's pulling those numbers.