Francescolg wrote: »@Reykice
I don't have the time to read all answers to your thread, so pardon!
To answer you: ZOS wants to focus on the "jump & run aspect" of ESO, that is what stamina classes are made for: Roll Dodge, Sprint, Block, bash-interrupt, cc-break, weapon attack, etc. ALL THESE FUNTIONS are in the focus for ESO to distinguish ESO from other MMORPGs and to make it unique! So, lets call this stamina-functions the very basic base of the game, the way ESO works, the way they want you to do pvp! This way and no other!
From this follows: ZOS does not want you to play "classic" magicka-classes, that don't like to roll/sprint/block/bash-interrupt/weapon attack. They want you, errr, I mean THEY FORCE YOU TO USE this stamina-functions in PvP/PvE. If you don't want to play ESO THIS WAY, if you want to just stand in the back and push your skill, your are an enemyYou are against the "way they want you to play ESO". This is why stamina has the better equipment, skills, etc. This is why many, and I mean really many strong/competent players dropped within the first few months after release of ESO
(my post contains some irony and has not to be taken too seriously!)
Carbonised wrote: »Everything is stamina these days. Tons of stamina sets from trials and dungeons, even stamina craftable sets. Tons of variation for stamina, and not to mention a huge difference in DPS..
Lord_Dexter wrote: »Magicka and Stamina both has its uses. Not always is stamina a better choice for example in trials. Have fun doing a Hardmoe of AA or MoL with only stamboy. You gonna have A BAD time.
THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
Major reason is weapon skills line and class Abilities getting so much buffed with 5k WP + Viper Set (simply amazing) + Velidreth (new set)
The reason why it does not get nerfed is because it is not affecting PVP that much...... ><
Lord_Dexter wrote: »Magicka and Stamina both has its uses. Not always is stamina a better choice for example in trials. Have fun doing a Hardmoe of AA or MoL with only stamboy. You gonna have A BAD time.
THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
Major reason is weapon skills line and class Abilities getting so much buffed with 5k WP + Viper Set (simply amazing) + Velidreth (new set)
The reason why it does not get nerfed is because it is not affecting PVP that much...... ><
Exactly. That's exactly what it is. Things do NOT get done "balance-wise", until the PVP crowd gets fed-up starts making a ruckus. Then things get done. Case and point? @FENGRUSH was on ZOS' helmet heavy nonstop with people backing his claims up (and his claim were true) about how much PVP is leaning towards magicka and not stamina. And look at what happened, especially with say Proxinity Detonation. Lol. And now look at what happened. Even more so, look at how beautiful StamSorcs are doing. And see how the huge overhaul stamina has gotten in just 2 patches. That's crazy progress. Literally a complete 180.
I guess the PVE crowd needs some outspoken magicka PVE users, who are willing to throw and drag ZOS under the bus. And constantly slam them, until things get done constantly both in streams and YouTube videos alike.
And by the way, that was no insult to that man Feng. He speaks a lot of truth on things, and had the data to back his claims up. Which caused people to back his claims up. So much respect and salute to that man, for being able to get the momentum going to get stuff done in stamina's favor.
Oh, and 1 last thing. To the people saying how Maelstrom Weapons further widen the gap between magicka and stamina? You're 100% correct. While I may still lack Maelstrom destruction staves, I have every stamina Maelstrom Weapon in perfect traits. And in testing a I do with buddies, my damage always outperforms their damage. And that's with them using maelstrom destruction staves to my maelstrom DW or greatsword. It's silly how far of a gap exists between magicka and stamina. How easy it is get high crit and high weapon damage, compared to high crit and high spell damage. High stamina sustain compared to high magicka sustain.
What ZOS should do is nerf dawnbreaker ! Its OP like hell for all stamina builds. I get 1 shotted by a NB tanker ( can't heal at that time, due to the dot damage and stun which is instant.)
Edit: I just want to see wrobel get nuked by it( that is, if he ever plays this game)
puffytheslayer wrote: »this post makes me feel better about my inability to complete vMA.... i may be a noob, with L2P issues but i dont have to acknoledge it & can instead blame the games mechanics.
seriously though i prefer playing mag, they are more fun, i really do need to be in the mood to play my stam characters!
Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
clocksstoppe wrote: »OrphanHelgen wrote: »Have you tried the new sun set on dk?
Game is so dead I can't find anyone who does Hel Ra so the answer to this question will always be "no".
Magicka and Stamina both has its uses. Not always is stamina a better choice for example in trials. Have fun doing a Hardmoe of AA or MoL with only stamboy. You gonna have A BAD time.
THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
Oreyn_Bearclaw wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
It's hard to take you seriously when your first sentence is HIGHLY misleading. Yes, there a videos of some of the best stamina DPS in the world pulling just over 50K on manti, but that is certainly not the norm. They are also doing this in highly optimized raid with several people wearing "stamina support" sets like alkosh, sunderflame, and NM. The stamina builds wearing these sets arent pulling 50k. Most good magic players pull 35k+ and I see good ones pulling into the 40's. To say there is a 15k disparity in the DPS is simply false, and weakens your whole argument.
For me personally, my 2 mains in trails are a Magic and Stam DK. I pull about 5K more on stam, but at a cost. I must be at much closer range, I am far squishier, and I give no utility to my group. The rotation is much tougher and way less forgiving. Stam should pull more DPS with these sacrifices.
DRXHarbinger wrote: »The things you're missing here is..
Range...stam are crap at range.
Shields...all magika players have access to easy defense...when a magika players runs out of stam..spam shields to survive that little bit longer...stam player dead with no stam.
Magika NB has permacloak..again in solo PvE it's god mode. Even use it vma and for instance the spiders on round 6 just say "stun" whilst you get to a pillar and nothing resets...also has the famous. .proxy on...cloak...concealed weapon..Soul tether. .goodbye combo.
Sorcs have streak, a massive shield..super powered knock down frags, overload which make epic for ambushing in pvp. Due to lag you'll get the two hits needed to kill someone if you get them behind they'll never see it.
Templars have thier own house..huge heals...jap2dps+heal...plus the lest we forget..oh look you're at 30%.health..goodbye (Tel Var noise in the background)
Stamina players have no real choice but to stand and slug it out..vigor only does so much, rally is a crap heal..blood craze is laughable so it's perfectly reasonable to have higher power.
It was only what February that this forum was crying out nerf sorc...nerf magblade, knock down the templar house....now apparantly magika builds are dead....
Plus stam is boring. Doesn't matter what class you pick. What race you use its all the same...dull.
Oreyn_Bearclaw wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
I pull about 5K more on stam, but at a cost. I must be at much closer range, I am far squishier, and I give no utility to my group. The rotation is much tougher and way less forgiving. Stam should pull more DPS with these sacrifices.
Smasherx74 wrote: »Averya_Teira wrote: »The short answer is:
The devs working on classes and general balance have no clue what they are doing.
At least you can't stamina heal PvE content.... Magicka still has that... Lol.
The balance is good now, stamplars just need a few more buffs.
Joy_Division wrote: »Oreyn_Bearclaw wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
I pull about 5K more on stam, but at a cost. I must be at much closer range, I am far squishier, and I give no utility to my group. The rotation is much tougher and way less forgiving. Stam should pull more DPS with these sacrifices.
This rationale is highly questionable.
"I'm squishier!" No you are not. Your medium armor provides you with more innate physical and spell resistance than my light armor. You have access to an excellent AoE heal that is not tied to a weapon. You have a resource to draw upon for defensive purposes. I get it, you're not a tank but neither am I so stop pretending that you are in greater danger of dying.
"I must be at much closer range!" That's zero problem in ESO. With a game with such easy access to gap closers, the whole range-melee distinction is almost meaningless except on castle walls in cyrdoiil. For all the insistence on being "disadvantaged" by having to be up close, these builds immediately, repeatedly, and upon command get up close (and stay there) with gap closer (which themselves are excellent abilities). The pure melee style of play is effective and pervasive, many players don't even bother slotting any range capabilities.
"I give no utility to my group!" Yes you do and more so than my magicka build. You have the option to slot a selfish heal (which you can always slot without compromising your builds) that actually heals me and the rest of the group. I'm not even going to bother slotting the terrible restoration staff. Raid needs rapids? Sorry, I won't be doing that. Circle of Protection? Nope, look to the stamina guy who does 5K more DPS than me. As as a magicka DK, what utility am I providing? 10% extra fire damage to the group who is using primarily physical damage? Overlapping major brutality from Igneous weapons? Chains? I'm sure magicka templsrs, NBs, and sorcs are just thrilled their DPS pulls are thousands less just so a DK can chain stuff.
How exactly is a stam rotation tougher? Because you have to be close? DK whips and templar jabs require the dame range and exposed to the same dangers. All rotations require correct time, proper animation cancelling, and a stationary target.
These are just selective justifications why X build should be superior to Y build.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
jknight201 wrote: »Magicka and Stamina both has its uses. Not always is stamina a better choice for example in trials. Have fun doing a Hardmoe of AA or MoL with only stamboy. You gonna have A BAD time.
THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
Have fun doing AA HM or vMOL when your range magicka DPS are doing half the damage of your stamina builds.
And I'm sorry, but you're wrong about Maelstrom weapons. Are Maelstrom weapons OP for stamina users? Yeah. Is that the only reason stamina users can pull more damage? No. Magicka builds just have too many problems (required toggles, lack of spammable DPS abilities, bugged abilities, etc.) combined with Zos' buffs for stamina toons of late.
And don't even try to claim that the classes and types (magicka vs. stamina) are even remotely balanced in this game... they aren't.
TotallyNotVos wrote: »jknight201 wrote: »Magicka and Stamina both has its uses. Not always is stamina a better choice for example in trials. Have fun doing a Hardmoe of AA or MoL with only stamboy. You gonna have A BAD time.
THE ONLY REASON why stamina does more damage is due to Maelstrom Dagger/Axe. Without those the dps would be almost identical.
Have fun doing AA HM or vMOL when your range magicka DPS are doing half the damage of your stamina builds.
And I'm sorry, but you're wrong about Maelstrom weapons. Are Maelstrom weapons OP for stamina users? Yeah. Is that the only reason stamina users can pull more damage? No. Magicka builds just have too many problems (required toggles, lack of spammable DPS abilities, bugged abilities, etc.) combined with Zos' buffs for stamina toons of late.
And don't even try to claim that the classes and types (magicka vs. stamina) are even remotely balanced in this game... they aren't.
You realize that guy youre talking to is on the best raid team in the game? He knows full where it is beneficial to have magicka dps. Magicka builds excel for AA anyway, i was almost always the top dps in the raid when i ran it last. I know this is only a two minute parse but it shows how much dps a PURE RANGE magicka sorc can do
http://i.imgur.com/tx6gkVi.png
I have seen you in many threads and many posters have tried to help you understand end game better but its like youre refusing any advice given to you
DRXHarbinger wrote: »The things you're missing here is..
Range...stam are crap at range.
Shields...all magika players have access to easy defense...when a magika players runs out of stam..spam shields to survive that little bit longer...stam player dead with no stam.
Magika NB has permacloak..again in solo PvE it's god mode. Even use it vma and for instance the spiders on round 6 just say "stun" whilst you get to a pillar and nothing resets...also has the famous. .proxy on...cloak...concealed weapon..Soul tether. .goodbye combo.
Sorcs have streak, a massive shield..super powered knock down frags, overload which make epic for ambushing in pvp. Due to lag you'll get the two hits needed to kill someone if you get them behind they'll never see it.
Templars have thier own house..huge heals...jap2dps+heal...plus the lest we forget..oh look you're at 30%.health..goodbye (Tel Var noise in the background)
Stamina players have no real choice but to stand and slug it out..vigor only does so much, rally is a crap heal..blood craze is laughable so it's perfectly reasonable to have higher power.
It was only what February that this forum was crying out nerf sorc...nerf magblade, knock down the templar house....now apparantly magika builds are dead....
Plus stam is boring. Doesn't matter what class you pick. What race you use its all the same...dull.
I will just point you to this STAMINA DK soloing Veteran City of Ash:
https://youtube.com/watch?v=hxRTH2QMbSQ
Now you tell me more about that poor stamina survivability that is oh so much worse vs magicka.
He is tanking Skoria in his enrage phase after he took out all the platforms... while killing him. I`d say that is a decent amount of survivability... and that Vigor is not so bad as you make it out to be.
DRXHarbinger wrote: »DRXHarbinger wrote: »The things you're missing here is..
Range...stam are crap at range.
Shields...all magika players have access to easy defense...when a magika players runs out of stam..spam shields to survive that little bit longer...stam player dead with no stam.
Magika NB has permacloak..again in solo PvE it's god mode. Even use it vma and for instance the spiders on round 6 just say "stun" whilst you get to a pillar and nothing resets...also has the famous. .proxy on...cloak...concealed weapon..Soul tether. .goodbye combo.
Sorcs have streak, a massive shield..super powered knock down frags, overload which make epic for ambushing in pvp. Due to lag you'll get the two hits needed to kill someone if you get them behind they'll never see it.
Templars have thier own house..huge heals...jap2dps+heal...plus the lest we forget..oh look you're at 30%.health..goodbye (Tel Var noise in the background)
Stamina players have no real choice but to stand and slug it out..vigor only does so much, rally is a crap heal..blood craze is laughable so it's perfectly reasonable to have higher power.
It was only what February that this forum was crying out nerf sorc...nerf magblade, knock down the templar house....now apparantly magika builds are dead....
Plus stam is boring. Doesn't matter what class you pick. What race you use its all the same...dull.
I will just point you to this STAMINA DK soloing Veteran City of Ash:
https://youtube.com/watch?v=hxRTH2QMbSQ
Now you tell me more about that poor stamina survivability that is oh so much worse vs magicka.
He is tanking Skoria in his enrage phase after he took out all the platforms... while killing him. I`d say that is a decent amount of survivability... and that Vigor is not so bad as you make it out to be.
Ok now you do it..
I couldn't do it. My stam dk done vma without rally. Corrosive is epic but short lived. So what? Skoria is one boss...that video is by one beast of a player 99.99% of stam DKs couldn't do that. Skoria is a very slow hitting boss too. Attacks are easy to see and dodge for the awesome players.
Put a DK against the overfiend and see what happens. It'd eat a DK in a solo battle.
Sorcs can solo Kena, Stam DKs simply cannot (can't kill atros quick enough whilst surviving) need ward and overload.
It's situational. It's hardly a case maker for calling stam DKs OP. Plus a DK can't hit anything outside of 5m without a bow.
Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
Clearly I'm missing something due to not being so heavily into highly optimized builds and such, but just how does one come about doing 50K dps? Or 35K for that matter with magicka.
Joy_Division wrote: »Oreyn_Bearclaw wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
I pull about 5K more on stam, but at a cost. I must be at much closer range, I am far squishier, and I give no utility to my group. The rotation is much tougher and way less forgiving. Stam should pull more DPS with these sacrifices.
This rationale is highly questionable.
"I'm squishier!" No you are not. Your medium armor provides you with more innate physical and spell resistance than my light armor. You have access to an excellent AoE heal that is not tied to a weapon. You have a resource to draw upon for defensive purposes. I get it, you're not a tank but neither am I so stop pretending that you are in greater danger of dying.
"I must be at much closer range!" That's zero problem in ESO. With a game with such easy access to gap closers, the whole range-melee distinction is almost meaningless except on castle walls in cyrdoiil. For all the insistence on being "disadvantaged" by having to be up close, these builds immediately, repeatedly, and upon command get up close (and stay there) with gap closer (which themselves are excellent abilities). The pure melee style of play is effective and pervasive, many players don't even bother slotting any range capabilities.
"I give no utility to my group!" Yes you do and more so than my magicka build. You have the option to slot a selfish heal (which you can always slot without compromising your builds) that actually heals me and the rest of the group. I'm not even going to bother slotting the terrible restoration staff. Raid needs rapids? Sorry, I won't be doing that. Circle of Protection? Nope, look to the stamina guy who does 5K more DPS than me. As as a magicka DK, what utility am I providing? 10% extra fire damage to the group who is using primarily physical damage? Overlapping major brutality from Igneous weapons? Chains? I'm sure magicka templsrs, NBs, and sorcs are just thrilled their DPS pulls are thousands less just so a DK can chain stuff.
How exactly is a stam rotation tougher? Because you have to be close? DK whips and templar jabs require the dame range and exposed to the same dangers. All rotations require correct time, proper animation cancelling, and a stationary target.
These are just selective justifications why X build should be superior to Y build.
If you run a magic build in pvp or pve other than a healer you are crrrrraaaaazzzzzzyyyyyyyyy. Just saying!