Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
You can argue all you want about who's OP up until you drop all your gear down to your underpants and try raw damage. If both can pull the same DPS then the balancing issue is with the gear. Which is not an issue in my opinion.
I'll pay you 1k gold for every second of a video showing me a magicka class pulling 45k dps in a single target fight. Hell I'll praise your name to the heavens if you can find a video showing a magicka class pulling 50k+. Until then better to be silent then act on information you clearly don't have.
You can argue all you want about who's OP up until you drop all your gear down to your underpants and try raw damage. If both can pull the same DPS then the balancing issue is with the gear. Which is not an issue in my opinion.
I'll pay you 1k gold for every second of a video showing me a magicka class pulling 45k dps in a single target fight. Hell I'll praise your name to the heavens if you can find a video showing a magicka class pulling 50k+. Until then better to be silent then act on information you clearly don't have.
I never said magicka better than stamina. It was a suggestion... God people do get offended these days so easily! What I suggest is take two characters, respec them for min/max, take off all of the gear and test the raw DPS. Why people don't do that? I understand that some gear is better than the other, but really, why not rule out potential bottlenecks first?
Sorry I offended you man... NOT!!!!!
You can argue all you want about who's OP up until you drop all your gear down to your underpants and try raw damage. If both can pull the same DPS then the balancing issue is with the gear. Which is not an issue in my opinion.
I'll pay you 1k gold for every second of a video showing me a magicka class pulling 45k dps in a single target fight. Hell I'll praise your name to the heavens if you can find a video showing a magicka class pulling 50k+. Until then better to be silent then act on information you clearly don't have.
I never said magicka better than stamina. It was a suggestion... God people do get offended these days so easily! What I suggest is take two characters, respec them for min/max, take off all of the gear and test the raw DPS. Why people don't do that? I understand that some gear is better than the other, but really, why not rule out potential bottlenecks first?
Sorry I offended you man... NOT!!!!!
That test would make zero sense and here's why.
Because your gear, skills, passive etc ALL contribute to your dps. Taking it all off to see if the base damage is similar is about as logical as stripping a Mercedes and a Pinto down to their base components and saying well they're both frames of a car so they are "balanced". Once you put everything back into the frames, trust me honey, the Mercedes is going to vastly outperform the Pinto.
What magic vs stamina do at their base is irrelevant because no one goes into trials without gear, skills, passives and cp allocation.
That test would make zero sense and here's why.
Because your gear, skills, passive etc ALL contribute to your dps. Taking it all off to see if the base damage is similar is about as logical as stripping a Mercedes and a Pinto down to their base components and saying well they're both frames of a car so they are "balanced". Once you put everything back into the frames, trust me honey, the Mercedes is going to vastly outperform the Pinto.
What magic vs stamina do at their base is irrelevant because no one goes into trials without gear, skills, passives and cp allocation.
Ok. I can see sense in that. But then, if what you say stamina builds vs mag builds will yield similar results stripped it only means that the gear is not balanced not the builds. Then we should ask for better gear not tweaks to our classes.
And in my original post i meant only gear. CP and passives should be allocated for the test of course.
the rage is real I see, but to matters that arent so laughable. I never once mentioned the validity of a gear vs non gear environment, I was pointing out that in a real environment Stam wins always.
Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
SleepyTroll wrote: »They all ways go so crazy with balancing, every update is complete changes to the meta. They should really do small tweaks every week. Wrobel even said they didn't really do any balancing this update because they wanted to keep the current meta.
Ep1kMalware wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
I can't give tou an agree, it's just too whiny. Also they are implementing some new foods that are susposed to greatly aid in sustain.
My honest guess is they have plans for magica, we'll have to probably wait until the next eso-live to find out what though. FWIW, magica nb can easilly pull 50k dps. Also, the whole 50k dps this is hugelt exaggerated. not many players can do a 50k bloodspawn, these numbers are heing done in extremely well coordinated groups:
tank running alkosh/tava/bloodspawn, blowihg warhorn.
1x healer running twilight for minor force, other healer running spc/aether, using combat prayer. Then, even then, you need to be very good at your rotation/have a great lag/bug free connection.
When you stop to consider <1% of players are pulling these numbers under tight circumstance, big whoop.
Ep1kMalware wrote: »
Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
KisoValley wrote: »Stamina DPS takes over for a few months and everyone is crying lmfao. Shows how bad players are imo, they can't adapt or just refuse to adapt.
I agree it's imbalanced but it was in the favour of magicka builds for so long and I saw a lot less crying.
The main thing that makes stamina DPS OTT is the maelstrom weapons. They're crazy strong, usually I would say buff magicka but with the way the game is going both in terms of PVP & PVE, I would rather see nerfs to everything. ZOS are incompetent though.