The_Outsider wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
Replace every instance of "Stamina builds" with "1 meta build, requiring Maelstrom weaps and 2 or 3 support DPS" and you'll have a more accurate OP. To say that 50k is representative of Stamina builds is, like others have mentioned, entirely misleading.
The OP isn't about Stamina vs. Magicka balance as a whole, you're talking about 1 specific DoT build wearing 1 specific set, in a group wearing other specific sets. Perhaps that "1 build" (and it is only one that can pull those numbers), can be toned down a bit by tweaking Maelstrom weapons or CP. Overall, balance between Stamina builds and Magicka builds is better than it ever has been, imo.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Honestly Magicka builds are still strong in PvP. I've fought sorcs who would shield stack all the damage I applied thus keeping the fight lasting forever and some who if I didn't stay alert upon engagement I'd face a nice flooring.
Magicka in PvE isn't doing a lot of damage in comparison to Stamina but the fact that survivability is there allows Magicka builds to pull through even the toughest content. If you think I'm wrong then I'd like to see 4 stamina builds go through ICP or any other "harder" dungeon (maybe the newest one would work) and try to survive the incoming damage. 4 Magicka builds can easily walk through PvE content such as dungeons. Edit: Without dying once.
I do agree that Magicka does need some more damage but Sorcs/nbs are ok at-least in my perspective; I feel Mag DK needs a buff and temps need more damaging abilities with a range reduction to RD to balance it out
MaxwellCrystal wrote: »Honestly Magicka builds are still strong in PvP. I've fought sorcs who would shield stack all the damage I applied thus keeping the fight lasting forever and some who if I didn't stay alert upon engagement I'd face a nice flooring.
Magicka in PvE isn't doing a lot of damage in comparison to Stamina but the fact that survivability is there allows Magicka builds to pull through even the toughest content. If you think I'm wrong then I'd like to see 4 stamina builds go through ICP or any other "harder" dungeon (maybe the newest one would work) and try to survive the incoming damage. 4 Magicka builds can easily walk through PvE content such as dungeons. Edit: Without dying once.
I do agree that Magicka does need some more damage but Sorcs/nbs are ok at-least in my perspective; I feel Mag DK needs a buff and temps need more damaging abilities with a range reduction to RD to balance it out
What ZOS should do is nerf dawnbreaker ! Its OP like hell for all stamina builds. I get 1 shotted by a NB ganker ( can't heal at that time, due to the dot damage and stun which is instant.)
Edit: I just want to see wrobel get nuked by it( that is, if he ever plays this game)
The_Outsider wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
Replace every instance of "Stamina builds" with "1 meta build, requiring Maelstrom weaps and 2 or 3 support DPS" and you'll have a more accurate OP. To say that 50k is representative of Stamina builds is, like others have mentioned, entirely misleading.
The OP isn't about Stamina vs. Magicka balance as a whole, you're talking about 1 specific DoT build wearing 1 specific set, in a group wearing other specific sets. Perhaps that "1 build" (and it is only one that can pull those numbers), can be toned down a bit by tweaking Maelstrom weapons or CP. Overall, balance between Stamina builds and Magicka builds is better than it ever has been, imo.
That would tone down dps to a point but still keep it well ahead of magicka plus it would not help with the other advantages like sustain, mobility and so on. Once stamina can sprint/dodge break and have similar ability costs as magicka we can talk about equal dps, but once stamina has an advantage to everything including dps saying its balanced is a bit wild.
The_Outsider wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
Replace every instance of "Stamina builds" with "1 meta build, requiring Maelstrom weaps and 2 or 3 support DPS" and you'll have a more accurate OP. To say that 50k is representative of Stamina builds is, like others have mentioned, entirely misleading.
The OP isn't about Stamina vs. Magicka balance as a whole, you're talking about 1 specific DoT build wearing 1 specific set, in a group wearing other specific sets. Perhaps that "1 build" (and it is only one that can pull those numbers), can be toned down a bit by tweaking Maelstrom weapons or CP. Overall, balance between Stamina builds and Magicka builds is better than it ever has been, imo.
That would tone down dps to a point but still keep it well ahead of magicka plus it would not help with the other advantages like sustain, mobility and so on. Once stamina can sprint/dodge break and have similar ability costs as magicka we can talk about equal dps, but once stamina has an advantage to everything including dps saying its balanced is a bit wild.
OrphanHelgen wrote: »Magicka have been top dps for 2 years, while stamina have been for a few months.
For magicka sustain, you can go 7 light armor instead of meta 5-1-1, and you can have both elemental drain and siphon its called? those stack with eachother. Wormcult is also very common for healers to have.
Have you tried necropotence combined with master inferno cp160, which also works with nightblade clones.
Have you tried sorc with 5 elegant?
Have you tried the new sun set on dk?
Your welcome
Forestd16b14_ESO wrote: »Please enough about "stamina is so OP" threads already. Magicka isn't weak it's just no longer easy mode wanna play it learn it.
It's the player who makes the character not the other way around.
Vid of you pulling 50k sustained single target dps on a 2.5.5 mage build plox.
Stamina sorc: https://youtu.be/qIF5eKVgVM8 - 49k
Stam DK: https://youtu.be/K9G3G3txKQs - 51k
I could not find any magicka. Just in case people don`t believe stam can do it while magicka can`t.(i know it was not what you asked)
Giles.floydub17_ESO wrote: »clocksstoppe wrote: »OrphanHelgen wrote: »Have you tried the new sun set on dk?
Game is so dead I can't find anyone who does Hel Ra so the answer to this question will always be "no".
@clocksstoppe
I have three guild running HRC constantly.
Maybe look for some more active guilds.
kasa-obake wrote: »They probs won't do anything for magicka classes since magplars are still op. If anything, first they'll nerf back magicka templars, then when the outcry becomes to much to bear, nerf stamina in order to achieve "balance" xD
Uriel_Nocturne wrote: »I'm starting to think that ZOS is taking ESO down the same treacherous path that ActiBungie took Destiny...
And I hope to the Gods that I'm wrong.
Constantly nerfing the player damage (weapons, skills, etc.) while beefing enemy health. Extends the grind for no reason than to cover a lack of actual content to conquer.Uriel_Nocturne wrote: »I'm starting to think that ZOS is taking ESO down the same treacherous path that ActiBungie took Destiny...
And I hope to the Gods that I'm wrong.
What did they do? Not familiar with Destiny.
Remember. 99% of Trial guilds have FULL MAGICKA GROUPS. Please tell me why that is if stamina is WAY TOO GODLY.
ai caramba
Remember. 99% of Trial guilds have FULL MAGICKA GROUPS. Please tell me why that is if stamina is WAY TOO GODLY.
ai caramba
Remember. 99% of Trial guilds have FULL MAGICKA GROUPS. Please tell me why that is if stamina is WAY TOO GODLY.
ai caramba
Clearly for other reasons as none of those magicka builds is close to the same dps you do with Stamina.
As people said, a VMA weapons rebalance + destro staff abilities looked at could be all its needed.
Remember. 99% of Trial guilds have FULL MAGICKA GROUPS. Please tell me why that is if stamina is WAY TOO GODLY.
ai caramba
KisoValley wrote: »Stamina DPS takes over for a few monthsand everyone is crying lmfao. Shows how bad players are imo, they can't adapt or just refuse to adapt.
I agree it's imbalanced but it was in the favour of magicka builds for so long and I saw a lot less crying.
The main thing that makes stamina DPS OTT is the maelstrom weapons. They're crazy strong, usually I would say buff magicka but with the way the game is going both in terms of PVP & PVE, I would rather see nerfs to everything. ZOS are incompetent though.