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Protest! End the immortally of the guards!

  • raidentenshu_ESO
    raidentenshu_ESO
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    The last time I got killed by a guard was.....never.

    Goody two shoes :D
  • Skcarkden
    Skcarkden
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    Skcarkden wrote: »
    Jeremy wrote: »
    Immortal guards are needed. Without them - there would be no downside to being a murderer and no incentive to stay out of trouble or sneak around. Players could simply walk around stealing and looting what ever they like and killing everyone who got in their way.

    I would like to see them change it to where you can open doors during combat though. Very annoying when you have an NPC beating on you while you are trying to exit a house. Almost forces you to have to kill them.

    Not really... as they are right now, they're too powerful. Immortal and very strong hits and long range pulls. Then if you do manage to run from a bounty successfuly it takes forever to wear out.

    They may as well make the game if you commit a crime you die instantly to save us the time.

    A bounty acquired by stealing takes 12 minutes tops to get rid of without investing in Swiftly Forgotten. Assault and Murder bounties take longer but Dark Brotherhood line has something to decrease what you get from that too. To top that all off Counterfeit Pardon Edicts are very easy to get and burn off 500 gold from the bounty per Edict. Of course anyone without the DLCs doesn't have these luxuries but still it's not so bad. Do the crime, do the "time", one way or another, but only if you get caught ;)

    So basically you have to pay to have a game feature less annoying? I think i'd rather gain a 50k bounty and see if you can wait it out the whole 2months worth of time offline than give money for that.

    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    Really, i don't mind the bounty timer itself, because i do agree that a justice system should exist, i just would rather something more inspired than a simple "oh yeah let's just make them immortal, and have magical powers to pull you if you run, game of the year material right there!"

    Even if they were killable but still very capable in a one on one would be good enough, and it gets more severe the more of a criminal you are. Some more serious consequences instead of being a simple 'kill on sight' target

    Anything other than immortal guards with super strenght and a long wait time.

  • drakhan2002_ESO
    drakhan2002_ESO
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    Making the guards unkillable is not only impracticable, but it's very unrealistic.

    Your request to ZOS is unrealistic. Keep it the way it is - it prevents people from just murdering every NPC in an area. Bad idea for the game in the meta.

    Guard's Lives Matter! (Hey, hey, ***, *** GLM! GLM! GLM!)
  • BlackSparrow
    BlackSparrow
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    Skcarkden wrote: »
    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    As a TES lore nerd?

    Uh... no.

    In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.

    So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike. :smile:
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • BenLocoDete
    BenLocoDete
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    Making the guards unkillable is not only impracticable, but it's very unrealistic.

    Your request to ZOS is unrealistic. Keep it the way it is - it prevents people from just murdering every NPC in an area. Bad idea for the game in the meta.

    Guard's Lives Matter! (Hey, hey, ***, *** GLM! GLM! GLM!)

    W-w-wait wait, prevents them from what? You haven't been to Khenarti's Roost have you? Mara and Arkay keep you safe from witnessing crippled massacres.
    [slit]Throat[/slit]
  • xilfxlegion
    xilfxlegion
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    The last time I got killed by a guard was.....never.


    i got killed by guards 17 times yesterday. trying to get the fleeing achievement.

    most effective way to get away is a javelin, then jump in water, or to a lower town level.



  • Skcarkden
    Skcarkden
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    Skcarkden wrote: »
    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    As a TES lore nerd?

    Uh... no.

    In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.

    So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike. :smile:

    In reality? If you're not a high profile rich person? No it's not 'realistic' to go on a murder spree and pay it off and then be left alone, but it seems like a cultural thing throughout Tamriel through the various elder scrolls titles.

    But i was not using lore as a defense of anything, i was simply mocking it and the point actually was the fact that they even do pull you from a long range not that it was done in a lore-unfriendly style. Even if it was a city that had battlemages for guards, not melee fighters so as to justify the magical pulls, i'd still say the pull sucks because the point wasn't that it breaks lore, but that it sucks in general.

    Don't you think if i were to use lore as an argument i'd focus that on the guards being immortal themselves?

    Thanks for the petty name calling though.
  • SolarCat02
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    I was listening to a guildmate explain to her young son why he just want to jail in Skyrim, and it made me wonder why we don't have jail in ESO. While I did try to avoid being locked up in Skyrim, I did enjoy the efforts of escaping. I don't know if it would be feasible to add in now, given the current framework, although I am hopeful they have at least looked into the possibility.

    As for the guards... They need to stay unkillable.
    If they were super strong bosses, how many guilds would run events to take them out, for fun?
    In the Phantom Guilt quest, how many people actually took to heart the suggestion to kill the whole town?

    Sometimes realism needs to be abandoned for gameplay, especially for a multi-player game.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • Abeille
    Abeille
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    Skcarkden wrote: »
    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    As a TES lore nerd?

    Uh... no.

    In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.

    So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike. :smile:

    giphy.gif

    People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Nestor
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    It is too easy to avoid the guards all together, either from not being seen in the first place, to getting away from them if you do get caught. There are too many ways to reduce or eliminate your bounty for guards to be an issue.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Wreuntzylla
    Wreuntzylla
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    So is making children immortal, but Skyrim did it anyway.

    You mean just like the guards in ESO?
  • Bouldercleave
    Bouldercleave
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    Idk if we can't kill them, but I hate the the one shot mechanic they have if you make them mad enough.

    What, you mean this?

    CgCH5gEVAAAQSOo.jpg:large

    And yes my knee is STILL sore from it. :p

    That would kill me six times....
  • AlnilamE
    AlnilamE
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    Guards are fine. It's not like it's hard to run from then if you know what you are doing.
    The Moot Councillor
  • Skcarkden
    Skcarkden
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    Abeille wrote: »
    Skcarkden wrote: »
    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    As a TES lore nerd?

    Uh... no.

    In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.

    So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike. :smile:

    giphy.gif

    People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).

    And people love to claim someone is pulling the lore breaking claim, like you two.

    I guess sarcasm is beyond the comprehension of some people... Ironic that you're both condescending toward me when it should be toward each other. "Oh he mentioned lore, time to ignore the actual point and act all smart"

    Yeah, i mentioned lore, and compared guards to Scorpio from mortal kombat, not as a point that it should be removed for lore reasons, but to mock the lazy justice system with it's guards and their lazy "Hey, you're other, and i'm here, imma pull you over here as a cheap shot" routine.

    All you've done is effectively proven you're the kind of person to read someone typing on their phone: "help im trapped under a heavy bookshelf and cant get out" and all you can do is focus on the error and correct it to "i'm" and ignore the actual purpose of what was said.

    Like i said, don't you think if i actually cared about using lore as a reason to change things that the guard immortality would be argued based on lore reasons as well? Or was the Scorpio reference really just to clever for 2 people acting smart?

    Having that, and partially unrelated, they should bring dragons into the game ;)
  • BlackSparrow
    BlackSparrow
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    Skcarkden wrote: »
    Having that, and partially unrelated, they should bring dragons into the game ;)

    *TWITCH* O_O

    You know just how to push a lore nerd's buttons. XD

    That said... my point still stands. I understand that you have issues with guards being able to use extremely powerful abilities (one-shot kills, pulls, etc.), and it's fine to disagree with those. But you do keep mentioning that they have a Scorpio-like pull, and that that somehow breaks lore. If so, then so does the DK chain pull thing... which I think might actually be what the guards are using. At least, when I get caught by guards, they tend to use DK abilities (my thief curses up a storm every time those dragon claw root things catch her just as she's getting out of range!), so yeah, I suspect that the chain pull they're using is the very same pull players have access to. If it's lore-breaking for guards to have it, then it was lore-breaking for DKs to have it first. *shrug*

    I don't really have strong feelings about the rest of what you said (and you're certainly not trapped under a bookshelf!), so I didn't comment on it. But lore? Nah. The justice system has nothing to do with lore either way. Which may be more in agreement with your point than not. ;)
    Edited by BlackSparrow on 11 July 2016 16:39
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Teridaxus
    Teridaxus
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    Might as well remove them and give op infinite gold.
  • elvigy01
    elvigy01
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    AlnilamE wrote: »
    Guards are fine. It's not like it's hard to run from then if you know what you are doing.

    Actually, that's not true. I'm fine with the guards being OP, but the problem is indoors. I was caught twice yesterday after going on a crime spree. The first time it happened, I was outdoors and a guard walked around the corner right as I stabbed an NPC. I got caught and used my Clemency to get away. Normally, I'd just flee if I am outside and that usually works fine however I had just unlocked Clemency and wanted to see how it works.

    The second time I was indoors and I had scouted the whole place and went to pick a safebox. This time an NPC walked out of a room even though it was empty a moment before. My guess is she respawned from someone killing her previously. Anyway, she saw me and screamed for the guard who came running. Since I was indoors, there was nothing to do but die. I tried to use my fake pardon but it isn't possible with the NPC woman and the guard hitting me. The doors were not clickable so I couldn't get outside and of course I had already used my Clemency. Basically, I had no options.

    I'd be fine with the system as is if they'd just leave the doors unlocked so we could at least try to get away.
  • DenMoria
    DenMoria
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    Stop doing stuff to make the guards want to kill you and there won't be an issue. Problem solved. Better yet, just don't get caught. :)

    I have never been killed by a guard. Ever. Of course, I've never murdered anyone with witnesses about or gotten caught with more than say... 100 in bounty... if I steal anything.

    I mean, honestly, it's not that hard. I'm not even a very good player! AND I'm a mage!
  • Skcarkden
    Skcarkden
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    Skcarkden wrote: »
    Having that, and partially unrelated, they should bring dragons into the game ;)

    *TWITCH* O_O

    You know just how to push a lore nerd's buttons. XD

    That said... my point still stands. I understand that you have issues with guards being able to use extremely powerful abilities (one-shot kills, pulls, etc.), and it's fine to disagree with those. But you do keep mentioning that they have a Scorpio-like pull, and that that somehow breaks lore. If so, then so does the DK chain pull thing... which I think might actually be what the guards are using. At least, when I get caught by guards, they tend to use DK abilities (my thief curses up a storm every time those dragon claw root things catch her just as she's getting out of range!), so yeah, I suspect that the chain pull they're using is the very same pull players have access to. If it's lore-breaking for guards to have it, then it was lore-breaking for DKs to have it first. *shrug*

    I don't really have strong feelings about the rest of what you said (and you're certainly not trapped under a bookshelf!), so I didn't comment on it. But lore? Nah. The justice system has nothing to do with lore either way. Which may be more in agreement with your point than not. ;)

    Now you're just lying.

    I made a reference to scorpio ONCE as a mocking of the guards abilities, but never did i say anything remotely that it needed changing because it broke lore, If you were to finish reading before you stopped at that line, you'd have seen right after that my point was still about the pull itself being completely ridiculous, not because of lore, but because i find immortal NPC's with long range pulls just lazy and annoying.

    So how do i *keep* on mentioning it if i said it once, and then you replied with the sheer intent to look superior and merely failed? Or are you using every subsequent comment of mine after which i say "No, that's not what i was getting at" to try and reinforce your point?

    Should i then use your latest response as reinforcement for why you're missing the point and being a fool? Because your 'point' doesn't "still stand" because your point is based on your incorrect misunderstanding that i care about the issue for lore reasons when infact it's simply because they are just overkill without meaning behind it.


    You don't have feelings, good for you. Except when you see the word 'lore' then you're seething. Then why are you in this topic or do you just search topics for the word 'lore' and spout the difference between lore and gameplay balancing to get others to blindly 'thank' you without understand the pretext?

    The bookshelf analogy was to highlight you'd rather correct petty things than see the purpose of what's being said for what it is. You pointlessly telling me i'm not trapped under a bookshelf only further proves this.

    Inb4: another "but lore? Nah" redundant spiel. I'd say give yourself a pat on the back for thinking you won anything from your misunderstanding, but it's clear you already did before the first comment of yours.
    Edited by Skcarkden on 11 July 2016 17:08
  • The_Smilemeister
    The_Smilemeister
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    https://www.youtube.com/watch?v=180oMGZvecs

    Take a look at this video.... listen carefully as one of the Riften guards was eager to see these two NPCS fight.

    Npcs should be more like Mjoll.

    *Mjoll finishes off Marise by bashing her head in*

    Aerin: 'I've never seen Mjoll this upset about anything'.

    That could not have been said at a better time. XD
  • Nestor
    Nestor
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    elvigy01 wrote: »

    Actually, that's not true. I'm fine with the guards being OP, but the problem is indoors.

    There are many many places to steal and kill where there are no or very few easily avoidable NPCs. If your going to steal in a high risk indoor area, simply visit the Fence first and off load your loot. Then, all you have to do is pay your fine and give up the few items that you nicked from that interior if you get caught. No more indoor guard problems.

    I don't understand why people just don't Pay the Fines or use Clemency or use a Pardon.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • BlackSparrow
    BlackSparrow
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    Skcarkden wrote: »
    Now you're just lying.I made a reference to scorpio ONCE as a mocking of the guards abilities, but never did i say anything remotely that it needed changing because it broke lore, If you were to finish reading before you stopped at that line, you'd have seen right after that my point was still about the pull itself being completely ridiculous, not because of lore, but because i find immortal NPC's with long range pulls just lazy and annoying.

    You mentioned it again in subsequent posts, mostly to defend the original, but also to mock us for not "getting the reference." That's all that "keep mentioning" thing was meant as.

    I apologize if I misread something that was supposed to be an off-hand joke. I keep rereading the applicable paragraph and, honestly, I'm having a hard time figuring out where, exactly, the sarcasm applies. There's probably a disconnect between your sense of humor and mine, and that's where the misunderstanding comes from.It may just be that the sarcasm didn't transfer online, as sarcasm tends not to do.

    I think the main issue here that led to this getting out of hand as it did is that tone does not transfer well online. I assumed the lore mention was a genuine point in your argument, just as you seem to assume that I'm being somehow aggressive or leading some burning crusade for the sake of Teh Lore. I'm not. I made a comment that was meant in a mild tone, with a slight tease at the end, yes. But I didn't tease because I consider myself better than you, but because I believe in keeping such discussions light-hearted. Since you misconstrued the tease as "name-calling," I apologize. It was not meant as such.
    Skcarkden wrote: »
    So how do i *keep* on mentioning it if i said it once, and then you replied with the sheer intent to look superior and merely failed?

    This one genuinely hurt, as did the "now you're just lying" comment. I try to stay civil and playful online, and I do not claim to be superior to anyone. I just disagree with what I construed to be part of your point. As I now understand that it's not a real part of the argument you're making, I'll drop it. I've seen other people make the argument, so I'd assumed you were as well. That was my mistake.
    Skcarkden wrote: »
    You don't have feelings, good for you. Except when you see the word 'lore' then you're seething. Then why are you in this topic or do you just search topics for the word 'lore' and spout the difference between lore and gameplay balancing to get others to blindly 'thank' you without understand the pretext

    The bookshelf analogy was to highlight you'd rather correct petty things than see the purpose of what's being said for what it is. You pointlessly telling me i'm not trapped under a bookshelf only further proves this.

    Again, you assume I'm seething. I'm not. Honestly, I'm shaking, because I'm alarmed and hurt that my comment, which was meant to be mild, generated such a vehement reaction... and then my second post, where I intended to explain my reaction and try to meet you halfway (and, again, establish that I'm being light-hearted, thus the bookshelf comment), seemed to only make you more upset. I'd never mean to make anyone upset or angry.

    More instances of tone not transferring online, I suppose, coupled with our senses of humor not meshing very well. I'll finish up by saying sorry for misconstruing your point and arguing against something you weren't saying. I don't want to take over this thread, so I'll bow out now. If you want to continue this, you're free to PM me.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • makreth
    makreth
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    I'd rather if guards had finite hps but were really really tough to kill. Like having a whole big group to deal with one and them calling for back up when things get tough. It would be more realistic in my opinion.
  • Abeille
    Abeille
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    Skcarkden wrote: »
    Abeille wrote: »
    Skcarkden wrote: »
    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    As a TES lore nerd?

    Uh... no.

    In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.

    So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike. :smile:

    giphy.gif

    People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).

    And people love to claim someone is pulling the lore breaking claim, like you two.

    I guess sarcasm is beyond the comprehension of some people... Ironic that you're both condescending toward me when it should be toward each other. "Oh he mentioned lore, time to ignore the actual point and act all smart"

    Yeah, i mentioned lore, and compared guards to Scorpio from mortal kombat, not as a point that it should be removed for lore reasons, but to mock the lazy justice system with it's guards and their lazy "Hey, you're other, and i'm here, imma pull you over here as a cheap shot" routine.

    All you've done is effectively proven you're the kind of person to read someone typing on their phone: "help im trapped under a heavy bookshelf and cant get out" and all you can do is focus on the error and correct it to "i'm" and ignore the actual purpose of what was said.

    Like i said, don't you think if i actually cared about using lore as a reason to change things that the guard immortality would be argued based on lore reasons as well? Or was the Scorpio reference really just to clever for 2 people acting smart?

    Having that, and partially unrelated, they should bring dragons into the game ;)

    Sarcasm really doesn't translate well into text, so it is pointless for you to get this worked up.

    Lore-accuracy in a TES game is a subject that is brought up really frequently as a legitimate argument, and there was no reason to believe you were not using it as a legitimate argument too.

    Your point as a whole was addressed in the rest of the thread, so there is no harm on pointing out that the lore argument specifically didn't stand, especially when we can't read your mind to know you were being sarcastic. What looked like is that you were throwing whatever argument you could in your post to make it even more inflammatory, to be honest, and your attacks against @BlackSparrow really shows that you are here to fight, not to discuss anything.

    But I will take a page out of @BlackSparrow 's book and stop this here, too.
    Edited by Abeille on 11 July 2016 18:10
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • cpuScientist
    cpuScientist
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    LOL just give the guards 25million health and good regen and take away the one shot mechanic, but make them hit twice as hard as on live. Done. I wanna kill a guard, SO BAD!!!!!
  • Whatzituyah
    Whatzituyah
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    @Skcarkden Yeah and they should make Jyggalag appear because why not? :trollface:
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Abeille wrote: »
    Skcarkden wrote: »
    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    As a TES lore nerd?

    Uh... no.

    In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.

    So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike. :smile:

    giphy.gif

    People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).

    Exactly.

    Just a small rant but it "grinds my gears" to put it nicely when players try to sue a lore excuses for something when they don't know lore and when the issue isn't lore related.

    Lore isn't a excuse so stop trying to make it a scapegoat.
  • Whatzituyah
    Whatzituyah
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    Abeille wrote: »
    Skcarkden wrote: »
    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    As a TES lore nerd?

    Uh... no.

    In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.

    So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike. :smile:

    giphy.gif

    People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).

    Exactly.

    Just a small rant but it "grinds my gears" to put it nicely when players try to sue a lore excuses for something when they don't know lore and when the issue isn't lore related.

    Lore isn't a excuse so stop trying to make it a scapegoat.

    @Forestd16b14_ESO When theres over 9000 vestiges around the world you still can't help but to scratch your head even if its just for gameplay. Did I mention the vestige is technically fighting for all alliances? Wait what if were all parts of the vestiges soul? What if were actually all the same person? I just blew my own mind and don't know a meme to justify it.
    Edited by Whatzituyah on 11 July 2016 22:14
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    Abeille wrote: »
    Skcarkden wrote: »
    I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.

    As a TES lore nerd?

    Uh... no.

    In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.

    So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike. :smile:

    giphy.gif

    People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).

    Exactly.

    Just a small rant but it "grinds my gears" to put it nicely when players try to sue a lore excuses for something when they don't know lore and when the issue isn't lore related.

    Lore isn't a excuse so stop trying to make it a scapegoat.

    @Forestd16b14_ESO When theres over 9000 vestiges around the world you still can't help but to scratch your head even if its just for gameplay. Did I mention the vestige is technically fighting for all alliances? Wait what if were all parts of the vestiges soul? What if were actually all the same person? I just blew my own mind and don't know a meme to justify it.

    .... wut ????? Stop brain my hurting.
  • UltimaJoe777
    UltimaJoe777
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    nordsavage wrote: »
    There has to be some semblance of law for players and if guards were killable players would run amuck. Bands of players would do nothing but kill guards and troll kill NPC's to the ire of most players.

    The challenge is in the escape.
    So is making children immortal, but Skyrim did it anyway.

    That is because the world does not need more weirdos, freaks and psychos killing children including digital imaginary children. Not only is something wrong with you if you have a problem with that but it would make the game rating go up if not kill a game all together by allowing children to die at the players hands.

    Yeah, *** them farmers, merchants, town citizens, taverners, beggars, dockers and the common rabble but save their poor children so we can kill them in the future!

    You mean the occasional genocidal sprees I went on in every major hold in Skyrim, only to reload my save file from right before I began all for the sake of sadistic humor and psychotic tomfoolery?

    I miss those...

    Then according to @nordsavage you have a problem! And so do I, since I cannot do anything about that - just like the in-game current killing sprees that go on and on by the hands of freshly created characters whose only joy in the game is to wipe a town.

    Poor, lost souls. Who knows what suffering they had to endure in the wailing prisons of life.

    If Summoning Daedra to attack civilians and completely slaughter the major holds of Skyrim means I have a problem then I am guilty as charged lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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