UltimaJoe777 wrote: »Immortal guards are needed. Without them - there would be no downside to being a murderer and no incentive to stay out of trouble or sneak around. Players could simply walk around stealing and looting what ever they like and killing everyone who got in their way.
I would like to see them change it to where you can open doors during combat though. Very annoying when you have an NPC beating on you while you are trying to exit a house. Almost forces you to have to kill them.
Not really... as they are right now, they're too powerful. Immortal and very strong hits and long range pulls. Then if you do manage to run from a bounty successfuly it takes forever to wear out.
They may as well make the game if you commit a crime you die instantly to save us the time.
A bounty acquired by stealing takes 12 minutes tops to get rid of without investing in Swiftly Forgotten. Assault and Murder bounties take longer but Dark Brotherhood line has something to decrease what you get from that too. To top that all off Counterfeit Pardon Edicts are very easy to get and burn off 500 gold from the bounty per Edict. Of course anyone without the DLCs doesn't have these luxuries but still it's not so bad. Do the crime, do the "time", one way or another, but only if you get caught
raidentenshu_ESO wrote: »Making the guards unkillable is not only impracticable, but it's very unrealistic.
I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.
drakhan2002_ESO wrote: »raidentenshu_ESO wrote: »Making the guards unkillable is not only impracticable, but it's very unrealistic.
Your request to ZOS is unrealistic. Keep it the way it is - it prevents people from just murdering every NPC in an area. Bad idea for the game in the meta.
Guard's Lives Matter! (Hey, hey, ***, *** GLM! GLM! GLM!)
rotaugen454 wrote: »The last time I got killed by a guard was.....never.
BlackSparrow wrote: »I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.
As a TES lore nerd?
Uh... no.
In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.
So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike.
BlackSparrow wrote: »I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.
As a TES lore nerd?
Uh... no.
In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.
So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike.

starkerealm wrote: »UltimaJoe777 wrote: »So is making children immortal, but Skyrim did it anyway.
You mean just like the guards in ESO?
UltimaJoe777 wrote: »SleepyTroll wrote: »Idk if we can't kill them, but I hate the the one shot mechanic they have if you make them mad enough.
What, you mean this?
And yes my knee is STILL sore from it.
BlackSparrow wrote: »I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.
As a TES lore nerd?
Uh... no.
In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.
So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike.
People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).
Having that, and partially unrelated, they should bring dragons into the game
Guards are fine. It's not like it's hard to run from then if you know what you are doing.
BlackSparrow wrote: »Having that, and partially unrelated, they should bring dragons into the game
*TWITCH* O_O
You know just how to push a lore nerd's buttons. XD
That said... my point still stands. I understand that you have issues with guards being able to use extremely powerful abilities (one-shot kills, pulls, etc.), and it's fine to disagree with those. But you do keep mentioning that they have a Scorpio-like pull, and that that somehow breaks lore. If so, then so does the DK chain pull thing... which I think might actually be what the guards are using. At least, when I get caught by guards, they tend to use DK abilities (my thief curses up a storm every time those dragon claw root things catch her just as she's getting out of range!), so yeah, I suspect that the chain pull they're using is the very same pull players have access to. If it's lore-breaking for guards to have it, then it was lore-breaking for DKs to have it first. *shrug*
I don't really have strong feelings about the rest of what you said (and you're certainly not trapped under a bookshelf!), so I didn't comment on it. But lore? Nah. The justice system has nothing to do with lore either way. Which may be more in agreement with your point than not.
raidentenshu_ESO wrote: »https://www.youtube.com/watch?v=180oMGZvecs
Take a look at this video.... listen carefully as one of the Riften guards was eager to see these two NPCS fight.
Npcs should be more like Mjoll.
Actually, that's not true. I'm fine with the guards being OP, but the problem is indoors.
Now you're just lying.I made a reference to scorpio ONCE as a mocking of the guards abilities, but never did i say anything remotely that it needed changing because it broke lore, If you were to finish reading before you stopped at that line, you'd have seen right after that my point was still about the pull itself being completely ridiculous, not because of lore, but because i find immortal NPC's with long range pulls just lazy and annoying.
So how do i *keep* on mentioning it if i said it once, and then you replied with the sheer intent to look superior and merely failed?
You don't have feelings, good for you. Except when you see the word 'lore' then you're seething. Then why are you in this topic or do you just search topics for the word 'lore' and spout the difference between lore and gameplay balancing to get others to blindly 'thank' you without understand the pretext
The bookshelf analogy was to highlight you'd rather correct petty things than see the purpose of what's being said for what it is. You pointlessly telling me i'm not trapped under a bookshelf only further proves this.
BlackSparrow wrote: »I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.
As a TES lore nerd?
Uh... no.
In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.
So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike.
People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).
And people love to claim someone is pulling the lore breaking claim, like you two.
I guess sarcasm is beyond the comprehension of some people... Ironic that you're both condescending toward me when it should be toward each other. "Oh he mentioned lore, time to ignore the actual point and act all smart"
Yeah, i mentioned lore, and compared guards to Scorpio from mortal kombat, not as a point that it should be removed for lore reasons, but to mock the lazy justice system with it's guards and their lazy "Hey, you're other, and i'm here, imma pull you over here as a cheap shot" routine.
All you've done is effectively proven you're the kind of person to read someone typing on their phone: "help im trapped under a heavy bookshelf and cant get out" and all you can do is focus on the error and correct it to "i'm" and ignore the actual purpose of what was said.
Like i said, don't you think if i actually cared about using lore as a reason to change things that the guard immortality would be argued based on lore reasons as well? Or was the Scorpio reference really just to clever for 2 people acting smart?
Having that, and partially unrelated, they should bring dragons into the game
BlackSparrow wrote: »I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.
As a TES lore nerd?
Uh... no.
In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.
So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike.
People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).
Forestd16b14_ESO wrote: »BlackSparrow wrote: »I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.
As a TES lore nerd?
Uh... no.
In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.
So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike.
People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).
Exactly.
Just a small rant but it "grinds my gears" to put it nicely when players try to sue a lore excuses for something when they don't know lore and when the issue isn't lore related.
Lore isn't a excuse so stop trying to make it a scapegoat.
Whatzituyah wrote: »Forestd16b14_ESO wrote: »BlackSparrow wrote: »I don't care if you find it a non-issue, i still don't think much of it with how excessive it is. Get guards after you? Oh, it turns out ZoS killed lore by making all guards like Scorpio where if you run you get pulled back to them so they can easykill ya and they are immortal to boot.
As a TES lore nerd?
Uh... no.
In games, there is always a certain division between lore and gameplay, because it makes for a better game. For example, is it really realistic, lore-wise, for you to rack up a 5k bounty going on a killing spree at the Vukhel Guard docks, only to have that bounty disappear after a few days? Nope. A murder spree like that should get you on the naughty list for life, no matter how corrupt the watch is... but that wouldn't make for a fun game. Thus, your bounty degrades over time.
So, nope. No using defense-of-lore as a reason to complain about a mechanic you dislike.
People love to pull the "lore-breaking" claim for everything, and they hardly ever are using it right. More often than not, what they are complaining about is either a purely gameplay issue or is not lore-breaking at all and they just don't know enough about the lore to know that (like people who claim that the Any Race, Any Alliance perk is lore-breaking).
Exactly.
Just a small rant but it "grinds my gears" to put it nicely when players try to sue a lore excuses for something when they don't know lore and when the issue isn't lore related.
Lore isn't a excuse so stop trying to make it a scapegoat.
@Forestd16b14_ESO When theres over 9000 vestiges around the world you still can't help but to scratch your head even if its just for gameplay. Did I mention the vestige is technically fighting for all alliances? Wait what if were all parts of the vestiges soul? What if were actually all the same person? I just blew my own mind and don't know a meme to justify it.
BenLocoDete wrote: »nordsavage wrote: »There has to be some semblance of law for players and if guards were killable players would run amuck. Bands of players would do nothing but kill guards and troll kill NPC's to the ire of most players.
The challenge is in the escape.UltimaJoe777 wrote: »So is making children immortal, but Skyrim did it anyway.
That is because the world does not need more weirdos, freaks and psychos killing children including digital imaginary children. Not only is something wrong with you if you have a problem with that but it would make the game rating go up if not kill a game all together by allowing children to die at the players hands.
Yeah, *** them farmers, merchants, town citizens, taverners, beggars, dockers and the common rabble but save their poor children so we can kill them in the future!UltimaJoe777 wrote: »
You mean the occasional genocidal sprees I went on in every major hold in Skyrim, only to reload my save file from right before I began all for the sake of sadistic humor and psychotic tomfoolery?
I miss those...
Then according to @nordsavage you have a problem! And so do I, since I cannot do anything about that - just like the in-game current killing sprees that go on and on by the hands of freshly created characters whose only joy in the game is to wipe a town.
Poor, lost souls. Who knows what suffering they had to endure in the wailing prisons of life.