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Protest! End the immortally of the guards!

raidentenshu_ESO
raidentenshu_ESO
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Making the guards unkillable is not only impracticable, but it's very unrealistic.
  • UltimaJoe777
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    So is making children immortal, but Skyrim did it anyway.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Point being what ? Let you criminal scum ran a muck every where ?

    How about this ... guards can be killable when player enforcers get added. Sound fair enough ?
  • Vipstaakki
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    Get good at sneaking and you won't need to bother with guards.
  • SleepyTroll
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    Idk if we can't kill them, but I hate the the one shot mechanic they have if you make them mad enough.
  • vyrusb23
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    Magic is also unrealistic.
  • UltimaJoe777
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    Idk if we can't kill them, but I hate the the one shot mechanic they have if you make them mad enough.

    What, you mean this?

    CgCH5gEVAAAQSOo.jpg:large

    And yes my knee is STILL sore from it. :p
    Edited by UltimaJoe777 on 10 July 2016 01:59
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • raidentenshu_ESO
    raidentenshu_ESO
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    Vipstaakki wrote: »
    Get good at sneaking and you won't need to bother with guards.

    So Elder Scrolls Online became assassin's creed all of the sudden? Everything has to do with sneaking, right?
    Edited by raidentenshu_ESO on 10 July 2016 02:26
  • vyrusb23
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    Vipstaakki wrote: »
    Get good at sneaking and you won't need to bother with guards.

    So Elder Scrolls Online became assassin's creed all of the sudden? Everything has to do with sneaking, right?

    Hyperbole much?
  • raidentenshu_ESO
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    Idk if we can't kill them, but I hate the the one shot mechanic they have if you make them mad enough.

    What, you mean this?

    CgCH5gEVAAAQSOo.jpg:large

    And yes my knee is STILL sore from it. :p

    Don't forget the Riot control LOL

    https://www.youtube.com/watch?v=B-T6spk8cWE
  • Taleof2Cities
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    tpUtABP.jpg
  • newtinmpls
    newtinmpls
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    I like them just fine. Wish they went after the sneak/kill ***.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Jeremy
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    Immortal guards are needed. Without them - there would be no downside to being a murderer and no incentive to stay out of trouble or sneak around. Players could simply walk around stealing and looting what ever they like and killing everyone who got in their way.

    I would like to see them change it to where you can open doors during combat though. Very annoying when you have an NPC beating on you while you are trying to exit a house. Almost forces you to have to kill them.
    Edited by Jeremy on 10 July 2016 02:46
  • raidentenshu_ESO
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    Jeremy wrote: »
    Immortal guards are needed. Without them - there would be no downside to being a murderer and no incentive to stay out of trouble or sneak around. Players could simply walk around stealing and looting what ever they like and killing everyone who got in their way.

    I would like to see them change it to where you can open doors during combat though. Very annoying when you have an NPC beating on you while you are trying to exit a house. Almost forces you to have to kill them.


    The simple fix is to make NPCS powerful (to your level) so they can defend themselves against you.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Immortal guards are needed. Without them - there would be no downside to being a murderer and no incentive to stay out of trouble or sneak around. Players could simply walk around stealing and looting what ever they like and killing everyone who got in their way.

    I would like to see them change it to where you can open doors during combat though. Very annoying when you have an NPC beating on you while you are trying to exit a house. Almost forces you to have to kill them.


    The simple fix is to make NPCS powerful (to your level) so they can defend themselves against you.

    Not sure what you mean.

    How would scaling the NPCs to the player's level be a simple fix?
  • raidentenshu_ESO
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    https://www.youtube.com/watch?v=180oMGZvecs

    Take a look at this video.... listen carefully as one of the Riften guards was eager to see these two NPCS fight.

    Npcs should be more like Mjoll.
    Edited by raidentenshu_ESO on 10 July 2016 02:53
  • UltimaJoe777
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    Idk if we can't kill them, but I hate the the one shot mechanic they have if you make them mad enough.

    What, you mean this?

    CgCH5gEVAAAQSOo.jpg:large

    And yes my knee is STILL sore from it. :p

    Don't forget the Riot control LOL

    https://www.youtube.com/watch?v=B-T6spk8cWE

    Unfortunately I have yet to participate in a riot :(
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ackwalan
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    There has to be something in place to keep a bored guild from killing everything in a town. Quest NPC's and merchants can't be killed, but having an entire town killed would just be ridiculous.
  • Whatzituyah
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    Vipstaakki wrote: »
    Get good at sneaking and you won't need to bother with guards.

    So Elder Scrolls Online became assassin's creed all of the sudden? Everything has to do with sneaking, right?

    @raidentenshu_ESO I would say more like Thief.
  • Skcarkden
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    Jeremy wrote: »
    Immortal guards are needed. Without them - there would be no downside to being a murderer and no incentive to stay out of trouble or sneak around. Players could simply walk around stealing and looting what ever they like and killing everyone who got in their way.

    I would like to see them change it to where you can open doors during combat though. Very annoying when you have an NPC beating on you while you are trying to exit a house. Almost forces you to have to kill them.

    Not really... as they are right now, they're too powerful. Immortal and very strong hits and long range pulls. Then if you do manage to run from a bounty successfuly it takes forever to wear out.

    They may as well make the game if you commit a crime you die instantly to save us the time.
  • Arthmoor
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    Plan your escape routes people. Jump into the water and you'll be fine. Hop a fence. Jump off a ledge. Be ready to do anything it takes. Immortal guards really are not that big a problem.
  • FortheloveofKrist
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    Ain't happenin. Guards are fine.

  • UltimaJoe777
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    Skcarkden wrote: »
    Jeremy wrote: »
    Immortal guards are needed. Without them - there would be no downside to being a murderer and no incentive to stay out of trouble or sneak around. Players could simply walk around stealing and looting what ever they like and killing everyone who got in their way.

    I would like to see them change it to where you can open doors during combat though. Very annoying when you have an NPC beating on you while you are trying to exit a house. Almost forces you to have to kill them.

    Not really... as they are right now, they're too powerful. Immortal and very strong hits and long range pulls. Then if you do manage to run from a bounty successfuly it takes forever to wear out.

    They may as well make the game if you commit a crime you die instantly to save us the time.

    A bounty acquired by stealing takes 12 minutes tops to get rid of without investing in Swiftly Forgotten. Assault and Murder bounties take longer but Dark Brotherhood line has something to decrease what you get from that too. To top that all off Counterfeit Pardon Edicts are very easy to get and burn off 500 gold from the bounty per Edict. Of course anyone without the DLCs doesn't have these luxuries but still it's not so bad. Do the crime, do the "time", one way or another, but only if you get caught ;)
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • RDMyers65b14_ESO
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    The guards need to stay the way they are so they can deal with the criminal scum.
  • Anhedonie
    Anhedonie
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    I hope they will remain as is, so they can punish you.


    edited to remove inappropriate language
    Edited by ZOS_DaryaK on 11 July 2016 15:14
    Profanity filter is a crime against the freedom of speech. Also gags.
  • UltimaJoe777
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    The guards need to stay the way they are so they can deal with the criminal scum.

    I think this Master Thief is gonna decorate his house with tons of stolen treasures for all to see and then try to call me this and then I just go :trollface:
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
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    So is making children immortal, but Skyrim did it anyway.

    No, the unrealistic part was when the kids knew they were immortal and taunted you with it, in Fallout 3. :p
  • UltimaJoe777
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    So is making children immortal, but Skyrim did it anyway.

    No, the unrealistic part was when the kids knew they were immortal and taunted you with it, in Fallout 3. :p

    You think Skyrim didn't have little brats too? I know a couple kids in Whiterun I wanted to roast alive but couldn't...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
    starkerealm
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    So is making children immortal, but Skyrim did it anyway.

    No, the unrealistic part was when the kids knew they were immortal and taunted you with it, in Fallout 3. :p

    You think Skyrim didn't have little brats too? I know a couple kids in Whiterun I wanted to roast alive but couldn't...

    Oh it did, but nothing approached the obnoxiousness of Little Lamplight.
  • Rohamad_Ali
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    It would be nice if they made the guards like fighting Veteran Bosses . Draw agro on more the two or three and get beaten . Then again the option of going to Jail or stay in the stocks for 15 minutes to pay off like 3k of a bounty would be nice too . Let players buy cabbage and tomatoes from the market to throw at the criminals for fun .

    Have a Island prison for big bounties and a prison break mini dungeon . I don't know I'm just rambling . 4th beer .
  • Kronuxx
    Kronuxx
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    It would be nice if they made the guards like fighting Veteran Bosses . Draw agro on more the two or three and get beaten . Then again the option of going to Jail or stay in the stocks for 15 minutes to pay off like 3k of a bounty would be nice too . Let players buy cabbage and tomatoes from the market to throw at the criminals for fun .

    Have a Island prison for big bounties and a prison break mini dungeon . I don't know I'm just rambling . 4th beer .

    Those ideas would be pretty sweet if implemented.

    In all seriousness though, I think the strength and invulnerability of guards is a little over the top. Nothing wrong with having the guards ensure justice is served, but it also takes away from the immersion to see that they essentially can't be touched. As someone else suggested, making them similar to veteran bosses (perhaps like 12 man raid veteran bosses) would be a good way to at least allow the guards to ensure justice when a crime is committed, while at the same time being vulnerable enough to be killed but only with effort put in.
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