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Protest! End the immortally of the guards!

  • nordsavage
    nordsavage
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    There has to be some semblance of law for players and if guards were killable players would run amuck. Bands of players would do nothing but kill guards and troll kill NPC's to the ire of most players.

    The challenge is in the escape.
    So is making children immortal, but Skyrim did it anyway.

    That is because the world does not need more weirdos, freaks and psychos killing children including digital imaginary children. Not only is something wrong with you if you have a problem with that but it would make the game rating go up if not kill a game all together by allowing children to die at the players hands.
    I didn't choose tank life, tank life chose me.
  • Justice31st
    Justice31st
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    Allow the guards to be knocked out, and also the children of Tamriel, not killed.
    "The more you know who you are, and what you want, the less you let things upset you."
  • UltimaJoe777
    UltimaJoe777
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    nordsavage wrote: »
    There has to be some semblance of law for players and if guards were killable players would run amuck. Bands of players would do nothing but kill guards and troll kill NPC's to the ire of most players.

    The challenge is in the escape.
    So is making children immortal, but Skyrim did it anyway.

    That is because the world does not need more weirdos, freaks and psychos killing children including digital imaginary children. Not only is something wrong with you if you have a problem with that but it would make the game rating go up if not kill a game all together by allowing children to die at the players hands.

    You mean the occasional genocidal sprees I went on in every major hold in Skyrim, only to reload my save file from right before I began all for the sake of sadistic humor and psychotic tomfoolery?

    I miss those...
    Edited by UltimaJoe777 on 10 July 2016 06:41
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • BlackEar
    BlackEar
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    It is good as it is. No good reason to change :)
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

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  • Lumenn
    Lumenn
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    I agree. We already have enough people hanging around towns spamming skills. Imagine if guards were mini bosses...../ugh
  • starkerealm
    starkerealm
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    Originally the plan was, guards were only going to be immortal temporarily. When the PvP component of the justice system rolled out, then guards would be back to their normal, mortal, selves, and players would pick up the slack, if people were killing guards.

    But.

    Something went wrong with balancing the PvP element, and it was eventually dropped. Leading us back to where we are today, with unkillable guards ages after they were supposed to be phased out.
  • starkerealm
    starkerealm
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    nordsavage wrote: »
    There has to be some semblance of law for players and if guards were killable players would run amuck. Bands of players would do nothing but kill guards and troll kill NPC's to the ire of most players.

    The challenge is in the escape.
    So is making children immortal, but Skyrim did it anyway.

    That is because the world does not need more weirdos, freaks and psychos killing children including digital imaginary children. Not only is something wrong with you if you have a problem with that but it would make the game rating go up if not kill a game all together by allowing children to die at the players hands.

    To be fair, with games like Skyrim, you lack the full range of interactions you'd have with a child in the real world. That is to say, you can't tell them to sit down, shut up, or even just stare them down. You can walk into Whiterun wearing the skin of a legendary, immortal, being that was threatening to set the entire city on fire five minutes ago... and still have a kid mouthing off at you.

    But, this is Skyrim, where your methods of interacting with people consist of killing them, shouting them off mountains, burning/freezing/electrocuting them to death, and of course, looting their corpses. Which makes it kinda hard to deal with a kid who would stop pestering you, the moment you told them to "get lost before you feed them to a falmer."
    Edited by starkerealm on 10 July 2016 07:22
  • Luigi_Vampa
    Luigi_Vampa
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    Sure, make guards mortal... and give us justice system PvP >:)
    PC/EU DC
  • BenLocoDete
    BenLocoDete
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    Ackwalan wrote: »
    There has to be something in place to keep a bored guild from killing everything in a town. Quest NPC's and merchants can't be killed, but having an entire town killed would just be ridiculous.

    Then call the royal guard, recruit some fearsome wrothgar militia, improve their stats, make them really tough and replace the merchants killed with new random generated ones that will say when approached: "My sister used to run this mill but she was killed, I'm the new owner now."
    [slit]Throat[/slit]
  • BenLocoDete
    BenLocoDete
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    nordsavage wrote: »
    There has to be some semblance of law for players and if guards were killable players would run amuck. Bands of players would do nothing but kill guards and troll kill NPC's to the ire of most players.

    The challenge is in the escape.
    So is making children immortal, but Skyrim did it anyway.

    That is because the world does not need more weirdos, freaks and psychos killing children including digital imaginary children. Not only is something wrong with you if you have a problem with that but it would make the game rating go up if not kill a game all together by allowing children to die at the players hands.

    Yeah, *** them farmers, merchants, town citizens, taverners, beggars, dockers and the common rabble but save their poor children so we can kill them in the future!

    You mean the occasional genocidal sprees I went on in every major hold in Skyrim, only to reload my save file from right before I began all for the sake of sadistic humor and psychotic tomfoolery?

    I miss those...

    Then according to @nordsavage you have a problem! And so do I, since I cannot do anything about that - just like the in-game current killing sprees that go on and on by the hands of freshly created characters whose only joy in the game is to wipe a town.

    Poor, lost souls. Who knows what suffering they had to endure in the wailing prisons of life.

    [slit]Throat[/slit]
  • Tryxus
    Tryxus
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    Those poor guards are the ones who are suffering

    They have to deal with so many criminal scumbag Vestiges for the rest of their immortal lives...

    I pity them :p
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • BenLocoDete
    BenLocoDete
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    Tryxus wrote: »
    Those poor guards are the ones who are suffering

    They have to deal with so many criminal scumbag Vestiges for the rest of their immortal lives...

    I pity them :p

    They keep it coming, by the millions!!
    [slit]Throat[/slit]
  • Rayya_Blackheart
    Rayya_Blackheart
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    Idk if we can't kill them, but I hate the the one shot mechanic they have if you make them mad enough.

    What, you mean this?

    CgCH5gEVAAAQSOo.jpg:large

    And yes my knee is STILL sore from it. :p

    Don't forget the Riot control LOL

    https://www.youtube.com/watch?v=B-T6spk8cWE

    Bahaha, oh memories. #OrcLivesMatter
    PC NA Rayya Blackheart pitiful DPS NB CP160
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    PC NA lvl6 Mudcrab
  • BlackSparrow
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    Honestly, I love how tough the guards are. I had a hugely fun time yesterday when I had a 1400 bounty and decided to do a DB contract anyway. Sneaking around Mournhold, looking around corners for guards, and scurrying back into the shadows when I see them coming is exactly what being an assassin should feel like. It would not be nearly as exciting if I could beat the guards in a fight. :)

    Though it also helps to have the NB cloak ability on the bar. If you're an NB and you get caught, spam that and run, and they'll usually lose track of you, immortal or not. ;)
    Edited by BlackSparrow on 10 July 2016 17:08
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • RinaldoGandolphi
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    The simple fix is to allow players to be guards like it was intended...If another player sees you murder someone or steal they should be able to kill you.

    You can't get rid of immortal guards unless you bring in the player justice component.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Dubhliam
    Dubhliam
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    Jeremy wrote: »
    Immortal guards are needed. Without them - there would be no downside to being a murderer and no incentive to stay out of trouble or sneak around. Players could simply walk around stealing and looting what ever they like and killing everyone who got in their way.

    I would like to see them change it to where you can open doors during combat though. Very annoying when you have an NPC beating on you while you are trying to exit a house. Almost forces you to have to kill them.

    I agree with @Jeremy .
    The guards are here to provide a penalty for being unsuccessful in otherwise VERY profitable activities.
    Without such a penalty in place, Tamriel would be rampart with Outlaws having massive bounties on their heads.

    As @Forestd16b14_ESO already suggested, Guards should only become killable if player Enforcers get implemented.
    This is exactly what I am suggesting in this thread called:
    The PvP Justice System Concept
    It has killable guards.
    It has Enforcers.
    It has a Prison.
    And many other cool features.
    Take a look if you have the time to read through it, I would love to hear some opinions on how to improve it.
    >>>Detailed Justice System Concept thread<<<
  • waterfairy
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    You're not seeing the big picture. If they make guards vulnerable then every main town you go to will have people murdering everyone not marked as essential...there will be chaos everywhere.
  • Abeille
    Abeille
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    This is a "Learn 2 Be A Criminal Scum" issue.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • raidentenshu_ESO
    raidentenshu_ESO
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    Vigarr wrote: »
    You're not seeing the big picture. If they make guards vulnerable then every main town you go to will have people murdering everyone not marked as essential...there will be chaos everywhere.

    So what :)
  • rootimus
    rootimus
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    Vigarr wrote: »
    You're not seeing the big picture. If they make guards vulnerable then every main town you go to will have people murdering everyone not marked as essential...there will be chaos everywhere.

    Not if the guards are only a few notches below unkillable. I don't mind if they're absolutely the hardest thing in the game to kill, just so long as they can be killed. Even better would be for the justice system to be fully delivered, but I suspect ~effort~ was the reason for abandoning it; it's not like it was an unpopular idea.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • Whatzituyah
    Whatzituyah
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    Vigarr wrote: »
    You're not seeing the big picture. If they make guards vulnerable then every main town you go to will have people murdering everyone not marked as essential...there will be chaos everywhere.

    So what :)

    Hes right its not like emersion isn't already broken! :wink:
  • BenLocoDete
    BenLocoDete
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    Vigarr wrote: »
    You're not seeing the big picture. If they make guards vulnerable then every main town you go to will have people murdering everyone not marked as essential...there will be chaos everywhere.

    So what :)

    Hes right its not like emersion isn't already broken! :wink:

    I thought Glenumbra Plaza was bad but murdering shipwreck survivors, vulnerable, wounded and crippled people who cannot even stand up to fight back - these atrocities require major urgency of our authorities, Khenarti's Roost is grieving the absolute loss of respect and humanity, being men or mer, lizard, or cat, we are shocked.
    [slit]Throat[/slit]
  • Whatzituyah
    Whatzituyah
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    @BenLocoDete Sadly ESO guards are not as intelligent as the Elder Scrolls games guards they can't open doors and don't listen to pleas of help. You know its gameplay.
  • BenLocoDete
    BenLocoDete
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    @BenLocoDete Sadly ESO guards are not as intelligent as the Elder Scrolls games guards they can't open doors and don't listen to pleas of help. You know its gameplay.

    jbSWllB.png?1
    [slit]Throat[/slit]
  • MasterSpatula
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    A few upsides, many downsides. I'm gonna go with no.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • raidentenshu_ESO
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    Whatever happen to the idea of going to prison? They have it in the last 2 elder scroll games.

    https://www.youtube.com/watch?v=6PsAVvMgxuc

    Once you fight with one others arrive on the scene including citizens helping the guard.
    Edited by raidentenshu_ESO on 11 July 2016 01:25
  • Whatzituyah
    Whatzituyah
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    Whatever happen to the idea of going to prison? They have it in the last 2 elder scroll games.

    https://www.youtube.com/watch?v=6PsAVvMgxuc

    Once you fight with one others arrive on the scene including citizens helping the guard.

    Well you can't really do your time if Tamriel time was same for everyone on the server right?
  • Abeille
    Abeille
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    Whatever happen to the idea of going to prison? They have it in the last 2 elder scroll games.

    https://www.youtube.com/watch?v=6PsAVvMgxuc

    Once you fight with one others arrive on the scene including citizens helping the guard.

    Well you can't really do your time if Tamriel time was same for everyone on the server right?

    But it could be a place where your bounty decreases even faster than when you are logged out.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • raidentenshu_ESO
    raidentenshu_ESO
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    Whatever happen to the idea of going to prison? They have it in the last 2 elder scroll games.

    https://www.youtube.com/watch?v=6PsAVvMgxuc

    Once you fight with one others arrive on the scene including citizens helping the guard.

    Well you can't really do your time if Tamriel time was same for everyone on the server right?


    My idea of an ESO prison is to be teleported to an area of the map (you're unable leave until the task is finished) where you're forced to do community service like doing repeatable side missions. Your task is to find crafting materials (raw materials) and Herbal substance that will later on make healing potions. The more you do the less time you spend in there.
  • rotaugen454
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    The last time I got killed by a guard was.....never.
    "Get off my lawn!"
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