Rich lambert said on the latest ESO Live that they have bugs and balancing to address before they even consider another class and/or weapon skill line
slumber_sandb16_ESO wrote: »Cant have necromancers because its what the enemy is?
I'll just fight the global daedric invasion by summoning my daedric minions and using my daedric magic instead then..
When will they add a Necro class? Probably never. At best there are low odds it would be part a skill line, and they have enough trouble balancing and debugging the ones they have. If they did add a Necro skill line I wouldn't look for it any time this year. My guess would be that rather than a skill line they will give some item that let's you raise one humanoid corpse to fight with you for a limited time, like those seeds you get if you side with Angof in the Coldharbour quest The Endless War.So I will ask again... WHEN ZoS? How longer do we have to wait for a playable Necromancer?
I bought the game when it launched. I've come and gone between big patches and updates. Will be gone until the Necromancer is really playable.
TES games keep their heroes morally grey. Generally any required main quests can be viewed as being in the hero's selfish best interest. Molag Bal offers you power, but he's an untrustworthy #$&% who stole your soul and wants to end the world. Things like joining forces with power hungry dictators bent on world domination and enslaving millions is out of bounds. I'm sure it would sell but it is probably a no-go area from the suits who say what ZOS can and cannot do with the franchise. Smaller factions with limited power and influence might work, but you'd probably only get a really weak skill line with 2-3 active spells and some crazy passives. And for Necros, the faction in this time period is the Worm Cult, so, it would need to be something more original and dissimilar from Mannimarco's cronies.MornaBaine wrote: »We just need an "evil" faction. With their own quests. They can intro it as DLC and it would sell like mad. Sell additional character slots along with it and I'd totally start a fresh character to play a necromancer at last!
Some assassins are evil, some are not. The Morag Tong of Morrowind and the Shadowscales of Black Marsh are culturally and socially accepted. The former can kill so long as it's a proper contract sanctioned by the Dunmer legal system, and the actions of Shadowscales are generally accepted so long as they are in the best interest of Argonians and help to keep them safe. While the Dark Brotherhood does not have the tacit legal approval of the Empire, it is generally tolerated and regularly used by nobles and even members of the Elder Council. So a similar faction that is morally grey and and yet generally illegal could work. At best, though, my gut says necromancy would be a single skill line like Vampirism and Lycanthropy, which would be more in line with past TES games, but power balance issues and skill line bugs make this unlikely for the near future.Thevampirenight wrote: »We are getting that faction next and they are basically an evil faction because they are assassins and murderers.
ParaNostram wrote: »Playing as a Necromancer is a long and proud tradition of the Elder Scrolls games with one of the most fearsome subsets of our community. Look at the sheer tenacity with which mods on previous Elder Scrolls games have continually added to and reinvented the necromancy systems already found native to those games. Some players just have an undying love for Necromancy, pun intended. Such players have swarmed the forums since ESO was announced, hoping and praying for a proper Necromancer class or something Necromancy related. I mean, Mannimarco, the King of Worms, the most powerful Necromancer to have ever lived was a focal point of the story, even the little bits leaked before release. How could we not have necromancy with such a necromancer at the center of it all?
It is safe to say that fans of necromancy feel very much betrayed by the complete absence of what they love in this game. Every time we face a necromancer in the quests, in dungeons, at random points, it feels like a slap in the face. Most of my friends won't play this game because of the lack of Necromancy. Please ZOS... I remember when the game was announced taking to forums at length, ranting and raving about how awesome Necromancy was going to be, don't alienate what is likely your most fanatical fan base.
How long? Hopefully, forever.
If we do get a new class, I most certainly hope it won't be a necromancer. It's anti-lore. And, frankly, unimaginative.
DerAlleinTiger wrote: »Thevampirenight wrote: »Merinda allows her champion to be a vampire lol.
I can see no problem with them adding a necromancer class or necromancy skill line. We need it!
People want to be Necromancers the people have spoken!
We need another class to balance thrown into the mix like I need a sword to the chest.
Theres no way we are seeing another class any time soon. NO chance.
lordrichter wrote: »DerAlleinTiger wrote: »Thevampirenight wrote: »Merinda allows her champion to be a vampire lol.
I can see no problem with them adding a necromancer class or necromancy skill line. We need it!
People want to be Necromancers the people have spoken!
We need another class to balance thrown into the mix like I need a sword to the chest.
Well, ESO should have never had classes in the first place. Given that it does, and always will, I think it is important to realize that it is not the number of classes in the game that is the problem. It is how the classes are balanced and played that is the problem. We need more classes, desperately, to break this up. We need at least 8 classes in this game.
But, sadly, Necromancer is probably the worst choice, in this game, to be one of the additional classes. This is for all the reasons that have already been mentioned related to them being bad, seen as the enemy, and all that. I don't think that the Necromancer character class fits into this game.Theres no way we are seeing another class any time soon. NO chance.
No, unless ZOS can monetize a new class, we will not get any new classes. Since they have internal restrictions on what can be in a DLC, that means they are happy with 4 classes and will be for a long long time.
That's BS they allowed a necromancy in the 5 hero's that were to save Tamreil in the lore of this game.Well much of the theme of the story is based upon opposing necromancy, and you are Meridia's champion, and she has absolutely zero tolerance for such. They would have to rewrite a lot of the major quests to allow for necromancy, and there is NO way Meridia would choose a necromancer as her champion. Multiple other quests are also based upon the idea of necromancy being vile (which it is,) so this could only work with a TON of scrapping and rewriting content.
Wifeaggro13 wrote: »That's BS they allowed a necromancy in the 5 hero's that were to save Tamreil in the lore of this game.Well much of the theme of the story is based upon opposing necromancy, and you are Meridia's champion, and she has absolutely zero tolerance for such. They would have to rewrite a lot of the major quests to allow for necromancy, and there is NO way Meridia would choose a necromancer as her champion. Multiple other quests are also based upon the idea of necromancy being vile (which it is,) so this could only work with a TON of scrapping and rewriting content.
YurtTheSilentChief wrote: »Necromancer skills should be added to Vampire skill tree ( after all Vamps are the king of undead)
Wifeaggro13 wrote: »That's BS they allowed a necromancy in the 5 hero's that were to save Tamreil in the lore of this game.Well much of the theme of the story is based upon opposing necromancy, and you are Meridia's champion, and she has absolutely zero tolerance for such. They would have to rewrite a lot of the major quests to allow for necromancy, and there is NO way Meridia would choose a necromancer as her champion. Multiple other quests are also based upon the idea of necromancy being vile (which it is,) so this could only work with a TON of scrapping and rewriting content.
clayandaudrey_ESO wrote: »Only if you can summon an army of like 20 skeletons. That should fix the lag in Cyrodiil.