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Necromancer: how long do we have to wait?

  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Buffler wrote: »
    Rich lambert said on the latest ESO Live that they have bugs and balancing to address before they even consider another class and/or weapon skill line

    they're actually going to work on fixing bugs?? Just took them 2 years, lol. Better late than never I guess.
    R.I.P. Daranth Spellborn
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    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • DRXHarbinger
    DRXHarbinger
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    So long as they have a skill to revive dead enemies in PVP that have to fight for your alliance until dead and then wayshrine only once killed again I'm well up for it. Imagine that with VD at siege. You'd double the number of attackers.
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  • kevlarto_ESO
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    No ETA does apply here, but really I would not hold my breath, either it is a long ways off or never, one thing I kind of notice with ZOS is once they stop talking about something, it has either been put on the back burner or not happing at all. I guess this is one of those times only time will tell.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    OK again seeing how this has yet to sink in .........

    Why should ZOS add a new class PERIOD when the 4 already in the game are horrible imbalanced and or broken and or over powered ?
  • mb10
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    Theres no way we are seeing another class any time soon. NO chance.

    The balancing it would require would be very difficult and thats probably why the thieves guild skill only had passives.

    At this stage its difficult to add more combat related skills let alone a class.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Cant have necromancers because its what the enemy is?

    I'll just fight the global daedric invasion by summoning my daedric minions and using my daedric magic instead then.. :p
  • actosh
    actosh
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    Fix the freakib game before addin more crap on top of it. Thx.
  • nordsavage
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    Hopefully a necromancer class is never put out. A stamina based class is what we need.
    I didn't choose tank life, tank life chose me.
  • BoloBoffin
    BoloBoffin
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    Rez your fellow players in Cyrodiil.
    Now let's dig on the Dirt Mound... (never gonna get it, never gonna get it, NEEEEver gonna get it, never gonna it)
  • Tryxus
    Tryxus
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    Cant have necromancers because its what the enemy is?

    I'll just fight the global daedric invasion by summoning my daedric minions and using my daedric magic instead then.. :p

    Could work you know: a Necromancer and former Worm Cultist who either failed or was deemed unworthy by Mannimarco and sacrificed to Molag Bal who now seeks to stop the Daedra by using the very same skills he was taught

    But still: Warden >>>>>>>> Necromancer
    "Stand strong, stay true and shelter all."
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I dont even want to think about what this would cost in the store.
  • tinythinker
    tinythinker
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    Ryskim wrote: »
    So I will ask again... WHEN ZoS? How longer do we have to wait for a playable Necromancer?

    I bought the game when it launched. I've come and gone between big patches and updates. Will be gone until the Necromancer is really playable.
    When will they add a Necro class? Probably never. At best there are low odds it would be part a skill line, and they have enough trouble balancing and debugging the ones they have. If they did add a Necro skill line I wouldn't look for it any time this year. My guess would be that rather than a skill line they will give some item that let's you raise one humanoid corpse to fight with you for a limited time, like those seeds you get if you side with Angof in the Coldharbour quest The Endless War.


    MornaBaine wrote: »
    We just need an "evil" faction. With their own quests. They can intro it as DLC and it would sell like mad. Sell additional character slots along with it and I'd totally start a fresh character to play a necromancer at last!
    TES games keep their heroes morally grey. Generally any required main quests can be viewed as being in the hero's selfish best interest. Molag Bal offers you power, but he's an untrustworthy #$&% who stole your soul and wants to end the world. Things like joining forces with power hungry dictators bent on world domination and enslaving millions is out of bounds. I'm sure it would sell but it is probably a no-go area from the suits who say what ZOS can and cannot do with the franchise. Smaller factions with limited power and influence might work, but you'd probably only get a really weak skill line with 2-3 active spells and some crazy passives. And for Necros, the faction in this time period is the Worm Cult, so, it would need to be something more original and dissimilar from Mannimarco's cronies.


    We are getting that faction next and they are basically an evil faction because they are assassins and murderers.
    Some assassins are evil, some are not. The Morag Tong of Morrowind and the Shadowscales of Black Marsh are culturally and socially accepted. The former can kill so long as it's a proper contract sanctioned by the Dunmer legal system, and the actions of Shadowscales are generally accepted so long as they are in the best interest of Argonians and help to keep them safe. While the Dark Brotherhood does not have the tacit legal approval of the Empire, it is generally tolerated and regularly used by nobles and even members of the Elder Council. So a similar faction that is morally grey and and yet generally illegal could work. At best, though, my gut says necromancy would be a single skill line like Vampirism and Lycanthropy, which would be more in line with past TES games, but power balance issues and skill line bugs make this unlikely for the near future.

    Edited by tinythinker on 3 April 2016 14:21
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  • Whatzituyah
    Whatzituyah
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    A person already made a point Meridia doesn't care if the vestige is a vampire. How is necromancy a problem lore wise when she doesn't care about a vampire? My 2 septims
  • TheShadowScout
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    I'll say the same I always say when the issue comes up... I am opposed to adding new classes, since it would be a slap in the face for those people who spent the last eighteen months playing ESO, supporting ESO with their payments, levelling eight characters into veteran ranks and spending loads of time on their characters. Even with new character slots (which are announced to come) it would be a bad taste, in an "Why oh why was that class not available back when I made this character of mine, it would have been such a better fit for the backstory..."

    Instead I would prefer if they added "new classes" in an class refit system... like the prestige classes back in AD&D, where you raise your basic class to a point where you meet the prerequesites, then switch to a new "prestige class" - in ESO, I would call it a morph... a Class Morph, just like I outlined in that idea a while back! ;)
    That way any such class morphs would be equally available to new players and old hands, give the newbies something to look forward to, and breathe new fun into old characters, perhaps luring a few people who were beginning to loose interest back to ESO, if only to expreience all the new options!
  • borchan
    borchan
    I usally go for necro type character also it would have been awsome.
  • ParaNostram
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    Playing as a Necromancer is a long and proud tradition of the Elder Scrolls games with one of the most fearsome subsets of our community. Look at the sheer tenacity with which mods on previous Elder Scrolls games have continually added to and reinvented the necromancy systems already found native to those games. Some players just have an undying love for Necromancy, pun intended. Such players have swarmed the forums since ESO was announced, hoping and praying for a proper Necromancer class or something Necromancy related. I mean, Mannimarco, the King of Worms, the most powerful Necromancer to have ever lived was a focal point of the story, even the little bits leaked before release. How could we not have necromancy with such a necromancer at the center of it all?

    It is safe to say that fans of necromancy feel very much betrayed by the complete absence of what they love in this game. Every time we face a necromancer in the quests, in dungeons, at random points, it feels like a slap in the face. Most of my friends won't play this game because of the lack of Necromancy. Please ZOS... I remember when the game was announced taking to forums at length, ranting and raving about how awesome Necromancy was going to be, don't alienate what is likely your most fanatical fan base.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Playing as a Necromancer is a long and proud tradition of the Elder Scrolls games with one of the most fearsome subsets of our community. Look at the sheer tenacity with which mods on previous Elder Scrolls games have continually added to and reinvented the necromancy systems already found native to those games. Some players just have an undying love for Necromancy, pun intended. Such players have swarmed the forums since ESO was announced, hoping and praying for a proper Necromancer class or something Necromancy related. I mean, Mannimarco, the King of Worms, the most powerful Necromancer to have ever lived was a focal point of the story, even the little bits leaked before release. How could we not have necromancy with such a necromancer at the center of it all?

    It is safe to say that fans of necromancy feel very much betrayed by the complete absence of what they love in this game. Every time we face a necromancer in the quests, in dungeons, at random points, it feels like a slap in the face. Most of my friends won't play this game because of the lack of Necromancy. Please ZOS... I remember when the game was announced taking to forums at length, ranting and raving about how awesome Necromancy was going to be, don't alienate what is likely your most fanatical fan base.

    Yeah, Zenimax would have our undying gratitude if they implemented necromancers. :D
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Lynx7386
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    I've never liked the idea of a necromancer class for ESO, especially considering the story line.

    However, I'd love to see them re-create the warden class we had back in early development, which was later replaced by the templar. From what I recall, the warden was a nature-magic class, kind of like a druid, that had some healing and support abilities. It'd work really well considering the kind of magic we see from argonian shamans, the wyresses in glenumbra, and the spinners in valenwood: Summon animals as combat pets, conjure up insect swarms or living roots to attack your enemies, nature magic for healing, maybe even a conjure spriggan for an ultimate.
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  • code65536
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    How long? Hopefully, forever.

    If we do get a new class, I most certainly hope it won't be a necromancer. It's anti-lore. And, frankly, unimaginative.
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  • ParaNostram
    ParaNostram
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    code65536 wrote: »
    How long? Hopefully, forever.

    If we do get a new class, I most certainly hope it won't be a necromancer. It's anti-lore. And, frankly, unimaginative.

    Anti-lore? Really? When we've been playing Necromancers in TES games for this long, it's anti-lore to play one in ESO? I try ever to understand the perspective of others but I'm just not seeing the reasoning clearly here.

    We can be a vampire and Meridia's champion, that's pretty anti-lore but it's in the game. We can run around town with Daedric summons, that's pretty anti-lore as conjuration in general, not just necromancy, is heavily reviled. Please, explain to me how this would be anti-lore in a way in a way unlike any other example of mechanics taking precedence over lore?
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Elsonso
    Elsonso
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    Merinda allows her champion to be a vampire lol.
    I can see no problem with them adding a necromancer class or necromancy skill line. We need it!
    People want to be Necromancers the people have spoken!

    We need another class to balance thrown into the mix like I need a sword to the chest.

    Well, ESO should have never had classes in the first place. Given that it does, and always will, I think it is important to realize that it is not the number of classes in the game that is the problem. It is how the classes are balanced and played that is the problem. We need more classes, desperately, to break this up. We need at least 8 classes in this game.

    But, sadly, Necromancer is probably the worst choice, in this game, to be one of the additional classes. This is for all the reasons that have already been mentioned related to them being bad, seen as the enemy, and all that. I don't think that the Necromancer character class fits into this game.
    mb10 wrote: »
    Theres no way we are seeing another class any time soon. NO chance.

    No, unless ZOS can monetize a new class, we will not get any new classes. Since they have internal restrictions on what can be in a DLC, that means they are happy with 4 classes and will be for a long long time.

    Edited by Elsonso on 3 April 2016 17:46
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  • Thevampirenight
    Thevampirenight
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    Merinda allows her champion to be a vampire lol.
    I can see no problem with them adding a necromancer class or necromancy skill line. We need it!
    People want to be Necromancers the people have spoken!

    We need another class to balance thrown into the mix like I need a sword to the chest.

    Well, ESO should have never had classes in the first place. Given that it does, and always will, I think it is important to realize that it is not the number of classes in the game that is the problem. It is how the classes are balanced and played that is the problem. We need more classes, desperately, to break this up. We need at least 8 classes in this game.

    But, sadly, Necromancer is probably the worst choice, in this game, to be one of the additional classes. This is for all the reasons that have already been mentioned related to them being bad, seen as the enemy, and all that. I don't think that the Necromancer character class fits into this game.
    mb10 wrote: »
    Theres no way we are seeing another class any time soon. NO chance.

    No, unless ZOS can monetize a new class, we will not get any new classes. Since they have internal restrictions on what can be in a DLC, that means they are happy with 4 classes and will be for a long long time.

    But I want Necromancer though =(
    Also Warden would be nice afterwords.
    PC NA
    Please add Fangs to Vampires.
  • Wifeaggro13
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    Speely wrote: »
    Well much of the theme of the story is based upon opposing necromancy, and you are Meridia's champion, and she has absolutely zero tolerance for such. They would have to rewrite a lot of the major quests to allow for necromancy, and there is NO way Meridia would choose a necromancer as her champion. Multiple other quests are also based upon the idea of necromancy being vile (which it is,) so this could only work with a TON of scrapping and rewriting content.
    That's BS they allowed a necromancy in the 5 hero's that were to save Tamreil in the lore of this game.
  • dodgehopper_ESO
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    I"d rather they gave us spellcrafting and opened magic up a bit, giving you your skill line, rather than a class.
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  • Speely
    Speely
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    Speely wrote: »
    Well much of the theme of the story is based upon opposing necromancy, and you are Meridia's champion, and she has absolutely zero tolerance for such. They would have to rewrite a lot of the major quests to allow for necromancy, and there is NO way Meridia would choose a necromancer as her champion. Multiple other quests are also based upon the idea of necromancy being vile (which it is,) so this could only work with a TON of scrapping and rewriting content.
    That's BS they allowed a necromancy in the 5 hero's that were to save Tamreil in the lore of this game.

    Meridia didn't. This story is specifically based on Meridia's will from the moment Molag Bal dropped the first anchor.

    Vampires I understand her allowing because Vampirism is a curse and the afflicted are often very virtuous despite having said curse. Necromancy is an act wherein the caster continually uses undeath for their own agenda.

    HOWEVER, I would be 100% fine with a necromancer class, personally. For starters, they could easily change a couple lines of Meridia's dialogue to explain the exception away, this negating all of my above nerdery. Additionally, I would love more Repentance fodder while hunting fiends in Cyrodiil. The idea of a necromancer handing me free Health and Stamina is great! :)
  • Van_0S
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    Necromancer skills should be added to Vampire skill tree ( after all Vamps are the king of undead)
  • Thevampirenight
    Thevampirenight
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    Necromancer skills should be added to Vampire skill tree ( after all Vamps are the king of undead)

    Not really, the lich is the king of the undead, liches are more powerfull then vampires. Vampires basically are the second and more like the prince while the king is the lich.
    PC NA
    Please add Fangs to Vampires.
  • Elsonso
    Elsonso
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    Speely wrote: »
    Well much of the theme of the story is based upon opposing necromancy, and you are Meridia's champion, and she has absolutely zero tolerance for such. They would have to rewrite a lot of the major quests to allow for necromancy, and there is NO way Meridia would choose a necromancer as her champion. Multiple other quests are also based upon the idea of necromancy being vile (which it is,) so this could only work with a TON of scrapping and rewriting content.
    That's BS they allowed a necromancy in the 5 hero's that were to save Tamreil in the lore of this game.

    That is a lot different than thousands of necromancer characters running around. In the single player game, there is only one. In the quest line, there is not an army of necromancers running around fighting Molag Bal. We fight battles with people who have armies of necromancers in this game.
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  • flawless4812
    Warfare necromancer enough said lol
  • IcyDeadPeople
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    Only if you can summon an army of like 20 skeletons. That should fix the lag in Cyrodiil.

    Or just buy a couple stacks of soul gems - each time you rez somebody you are performing necromancy.
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