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So in 10 years...

  • Lysette
    Lysette
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    Volkodav wrote: »
    Zenimax Online Studios and Bethesda are owned by the same parent company.

    I see. :}
    New things one learns every day.

    Zenimax even evolved out of Bethesda - and then Zenimax as the top level organisation acquired Bethesda.
  • Selstad
    Selstad
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    Selstad wrote: »
    Anyways Zenimax is the parent company. They own all the lore. Thats why I said its cheaper to run because unlike say SWTOR they dont have to pay a license fee. Nor worry about that licensing agreement not being renewed.

    Bethesda does have a thing or 2 to say about lore directions and how things are run. Zenimax Online was created specifically for ESO (when it was first created), and Zenimax Media inc. - the umbrella company - was created in May 1999 by Christopher Weaver and Robert A. Altman.

    So I'm not entirely sure that it would be "cheaper for Zenimax Online, as they most likely will have a turn-around clause to continue developing ESO, and as such act as a "license" to continue developing this game. They're also using a licensed engine (HeroEngine) as well as an assortment of other licensed software programs. So I don't think they're having it that much cheaper than other MMO companies, per example Blizzard is having it a lot cheaper, using both a proprietary engine as well as 100% ownership of their lore (thanks to legal agreements, Activision and Blizzard is considered separate entities so neither have any rights nor anything to say in what the other is doing in terms of development).

    Zenimax, Bethesda and Zenimax Online are all the same company. You actually think they pay themselves?

    It's quite common of the main company to demand a certain turn-around or profit from their subsidiaries. Running and maintaining daughter companies is an investment, and as with all investments, you do expect a certain turn-around for them to be profitable. So in a way, yes, Zenimax Online and Bethesda does indeed "pay" themselves. If you think that's weird, you should see how all this is written in the accounting :smile:
  • Uriel_Nocturne
    Uriel_Nocturne
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    Volkodav wrote: »
    ESO will never survive bad reviews.
    ESO will never make it on console.
    ESO will never survive after Fallout 4.
    ESO will never survive without a subscription.
    ESO will never be popular.
    ESO will never live past the current sky is falling scenario that pops up every 2 months.

    Every one of these things has been brought up for about the last 4 years. Yes, people were even calling the game dead before it launched.

    Here is the reality ... as long as they continue to turn a profit the game will survive. Maybe it's 5 years, maybe 10. Who knows. There is so much doomsaying around these parts it's silly. Deal with info that you know. We KNOW that it will still be putting out DLCs for 2016, and we are pretty well assured 2017 as well. Even if that's the end of them that would still bring us to a 5 year life cycle which is amazing for any game. Comparing it to WOWs longevity as the bench mark is foolish. That's like calling a baseball player lazy for not being Cal Ripken. That said, the only thing that may kill it off, other than money, would be a transition to the PS5 or XBox1000. Even then chances are high that backwards compatibility won't be an issue.

    Long story short ... one day the servers will close. That day is a hell of a long way off from now. Enjoy the ride.

    ESO hasnt been out for 4 years yet.
    No it hasn't, but the game was announced 4 or so years ago.

    Ever since Zenimax Online Studios was founded by Zenimax Media LLC, people started the speculations; is it an Elder Scrolls MMO? Is it a Fallout MMO? People speculated about all sorts of possibilities.

    One thing they all had in common? Most all of the haters and trolls said that if it was an Elder Scrolls MMO, it was doomed to fail. Once ESO was officially announced, people started speculating that the game would be dead in a year, or that they'd never finish it.

    So @danielpatrickkeaneub17_ESO was correct. People have been singing the death knell for ESO for four years or better, and definitely since it was announced.

    Yet, here we still are.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Alabyn
    Alabyn
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    Volkodav wrote: »
    ESO will never survive bad reviews.
    ESO will never make it on console.
    ESO will never survive after Fallout 4.
    ESO will never survive without a subscription.
    ESO will never be popular.
    ESO will never live past the current sky is falling scenario that pops up every 2 months.

    Every one of these things has been brought up for about the last 4 years. Yes, people were even calling the game dead before it launched.

    Here is the reality ... as long as they continue to turn a profit the game will survive. Maybe it's 5 years, maybe 10. Who knows. There is so much doomsaying around these parts it's silly. Deal with info that you know. We KNOW that it will still be putting out DLCs for 2016, and we are pretty well assured 2017 as well. Even if that's the end of them that would still bring us to a 5 year life cycle which is amazing for any game. Comparing it to WOWs longevity as the bench mark is foolish. That's like calling a baseball player lazy for not being Cal Ripken. That said, the only thing that may kill it off, other than money, would be a transition to the PS5 or XBox1000. Even then chances are high that backwards compatibility won't be an issue.

    Long story short ... one day the servers will close. That day is a hell of a long way off from now. Enjoy the ride.

    ESO hasnt been out for 4 years yet.

    I think the original post posits that the listed statements were made within about the last four years, as distinct from since the game's launch.
  • Uriel_Nocturne
    Uriel_Nocturne
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    Lysette wrote: »
    Volkodav wrote: »
    Zenimax Online Studios and Bethesda are owned by the same parent company.

    I see. :}
    New things one learns every day.

    Zenimax even evolved out of Bethesda - and then Zenimax as the top level organisation acquired Bethesda.
    This.

    The gentlemen who founded Bethesda Game Studios, then went on to found Bethesda Softworks and Zenimax Media LLC. They then had Zenimax Media buy our both Bethesda companies, and set them up as subsidiaries.

    Hence, Zenimax Media LLC owns Zenimax Online Studios, Bethesda Softworks, and Bethesda Game Studios.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Katahdin
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    Don't know how long it will be here but I will enjoy it for as long as I can and/or want to.
    Beta tester November 2013
  • Lysette
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    Volkodav wrote: »
    Lysette wrote: »
    Tabbycat wrote: »
    Sharakor wrote: »
    There's going to be ESO in 10 years?

    WoW is how old ?

    WoWs population is/was how big?

    Not that im saying eso wont make 10 years, im just saying basing it off the largest game of this type might not be the way to go.

    WoW subs peaked around 12 Million during WoTLK and went in slow decline ever since. The last numbers released by Blizzard showed subscriptions below 6 Million. They've since said they are no longer going to release subscription numbers because they believe it no longer gives an accurate representation of how many play.

    Haha, I heard the same "excuse" from Linden Labs, when the number of players per 30 days dropped below a million. It was about the same relation - more than 50% less than at their best times.

    I remember that drop.I still have my Second Life account and was there the other day.It seems to be still holding on,though it's population doesnt seem to be online much lately.I first heard about on TV in a show called Forbes.It said it was thee number one money maker of that year,and that was in 2008.

    Yeah, start of 2008 the daily amount of dollars spend by players was around 2.3 million US$ - daily - it was crowded as hell. But second life is still going well - Linden Lab is working on a new game like second life - it will not be SL 2.0, but a new game. So the idea behind second life is far from being dead - and SL has a quite loyal player base which plays for years.

    Edit: Linden Lab shot themselves into their own knee though, when they removed any way to pay for SL anonymously. All the Linden dollar exchanges were banned midth of last year - they lost all those, who do not want to pay in a trackable way.
    Edited by Lysette on 10 March 2016 21:58
  • Egonieser
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    Games nowadays don't last that long.
    The only reason some other games have is because they launched at a era where there was no competition and the concept was new, thus accumulated millions of players that allowed them to sustain the game for as long as it did, whereas more recent games tried and failed miserably, unless they come up with something truly unique and addictive, they don't really last for more than 4-5 years, or just continue in self-sustain mode with some very rare and little additions and a skeleton crew.

    No new gamer really looks for games that launched 10+ years ago, it is mostly players that have old systems/returning players or for the nostalgic value.

    I doubt ESO will last nearly half that time tbh, but that's just my view.
    Edited by Egonieser on 10 March 2016 21:59
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • sadownik
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    Selstad wrote: »
    Anyways Zenimax is the parent company. They own all the lore. Thats why I said its cheaper to run because unlike say SWTOR they dont have to pay a license fee. Nor worry about that licensing agreement not being renewed.

    Bethesda does have a thing or 2 to say about lore directions and how things are run. Zenimax Online was created specifically for ESO (when it was first created), and Zenimax Media inc. - the umbrella company - was created in May 1999 by Christopher Weaver and Robert A. Altman.

    So I'm not entirely sure that it would be "cheaper for Zenimax Online, as they most likely will have a turn-around clause to continue developing ESO, and as such act as a "license" to continue developing this game. They're also using a licensed engine (HeroEngine) as well as an assortment of other licensed software programs. So I don't think they're having it that much cheaper than other MMO companies, per example Blizzard is having it a lot cheaper, using both a proprietary engine as well as 100% ownership of their lore (thanks to legal agreements, Activision and Blizzard is considered separate entities so neither have any rights nor anything to say in what the other is doing in terms of development).

    Zenimax, Bethesda and Zenimax Online are all the same company. You actually think they pay themselves?

    It seems to me you have no idea how this works, do you? Zenimax owns 2 companies. ZOS and Beth have their own CEO, their own higher management and they have separate financial reports. All the higher up people in those 2 companies must and want to show the best financial reports to still have their jobs and their hefty benefits.
  • NoMoreChillies
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    Get over it, this game killed itself.

    create a new character and see how many people are really playing this game
    Insulting people on the internet is cowardly.
  • Lysette
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    Egonieser wrote: »
    Games nowadays don't last that long.
    The only reason some other games have is because they launched at a era where there was no competition and the concept was new, thus accumulated millions of players that allowed them to sustain the game for as long as it did, whereas more recent games tried and failed miserably, unless they come up with something truly unique and addictive, they don't really last for more than 4-5 years, or just continue in self-sustain mode with some very rare and little additions and a skeleton crew.

    No new gamer really looks for games that launched 10+ years ago, it is mostly players that have old systems/returning players or for the nostalgic value.

    I doubt ESO will last nearly half that time tbh, but that's just my view.

    I think ESO can last for more than 10 years - it does not depend on that many "new" players like other games do. The main TES fan base in in their 30s and grew up with Elder Scrolls, they are settled in life and not just students. They play at another pace than the younger ones and there are as well a lot more casuals, who simply want to enjoy the game for a couple of hours per week. For them the content is not running out anytime soon. And a subscription fee of $11 per month in average is not more than buying some ice cream for their kids, so it does not matter - they can stay subscribed, if they play much or not. So ZOS will have income from them for a long time to come.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    sadownik wrote: »
    Selstad wrote: »
    Anyways Zenimax is the parent company. They own all the lore. Thats why I said its cheaper to run because unlike say SWTOR they dont have to pay a license fee. Nor worry about that licensing agreement not being renewed.

    Bethesda does have a thing or 2 to say about lore directions and how things are run. Zenimax Online was created specifically for ESO (when it was first created), and Zenimax Media inc. - the umbrella company - was created in May 1999 by Christopher Weaver and Robert A. Altman.

    So I'm not entirely sure that it would be "cheaper for Zenimax Online, as they most likely will have a turn-around clause to continue developing ESO, and as such act as a "license" to continue developing this game. They're also using a licensed engine (HeroEngine) as well as an assortment of other licensed software programs. So I don't think they're having it that much cheaper than other MMO companies, per example Blizzard is having it a lot cheaper, using both a proprietary engine as well as 100% ownership of their lore (thanks to legal agreements, Activision and Blizzard is considered separate entities so neither have any rights nor anything to say in what the other is doing in terms of development).

    Zenimax, Bethesda and Zenimax Online are all the same company. You actually think they pay themselves?

    It seems to me you have no idea how this works, do you? Zenimax owns 2 companies. ZOS and Beth have their own CEO, their own higher management and they have separate financial reports. All the higher up people in those 2 companies must and want to show the best financial reports to still have their jobs and their hefty benefits.

    Its all the same company. Its you who dont get how parent companies etc work.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Get over it, this game killed itself.

    create a new character and see how many people are really playing this game

    I think a lot of people dont go to the 1-50 zones once they hit VR levels. Its amazing how many people are in those starter zones.
  • sadownik
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    sadownik wrote: »
    Selstad wrote: »
    Anyways Zenimax is the parent company. They own all the lore. Thats why I said its cheaper to run because unlike say SWTOR they dont have to pay a license fee. Nor worry about that licensing agreement not being renewed.

    Bethesda does have a thing or 2 to say about lore directions and how things are run. Zenimax Online was created specifically for ESO (when it was first created), and Zenimax Media inc. - the umbrella company - was created in May 1999 by Christopher Weaver and Robert A. Altman.

    So I'm not entirely sure that it would be "cheaper for Zenimax Online, as they most likely will have a turn-around clause to continue developing ESO, and as such act as a "license" to continue developing this game. They're also using a licensed engine (HeroEngine) as well as an assortment of other licensed software programs. So I don't think they're having it that much cheaper than other MMO companies, per example Blizzard is having it a lot cheaper, using both a proprietary engine as well as 100% ownership of their lore (thanks to legal agreements, Activision and Blizzard is considered separate entities so neither have any rights nor anything to say in what the other is doing in terms of development).

    Zenimax, Bethesda and Zenimax Online are all the same company. You actually think they pay themselves?

    It seems to me you have no idea how this works, do you? Zenimax owns 2 companies. ZOS and Beth have their own CEO, their own higher management and they have separate financial reports. All the higher up people in those 2 companies must and want to show the best financial reports to still have their jobs and their hefty benefits.

    Its all the same company. Its you who dont get how parent companies etc work.

    Its not the same company. Its 2 separate companies that happen to have the same owner. I happen to be a lawyer that for 6 years was working in law firm specializing in corporate law and i really had delt a lot with that issue.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    sadownik wrote: »
    sadownik wrote: »
    Selstad wrote: »
    Anyways Zenimax is the parent company. They own all the lore. Thats why I said its cheaper to run because unlike say SWTOR they dont have to pay a license fee. Nor worry about that licensing agreement not being renewed.

    Bethesda does have a thing or 2 to say about lore directions and how things are run. Zenimax Online was created specifically for ESO (when it was first created), and Zenimax Media inc. - the umbrella company - was created in May 1999 by Christopher Weaver and Robert A. Altman.

    So I'm not entirely sure that it would be "cheaper for Zenimax Online, as they most likely will have a turn-around clause to continue developing ESO, and as such act as a "license" to continue developing this game. They're also using a licensed engine (HeroEngine) as well as an assortment of other licensed software programs. So I don't think they're having it that much cheaper than other MMO companies, per example Blizzard is having it a lot cheaper, using both a proprietary engine as well as 100% ownership of their lore (thanks to legal agreements, Activision and Blizzard is considered separate entities so neither have any rights nor anything to say in what the other is doing in terms of development).

    Zenimax, Bethesda and Zenimax Online are all the same company. You actually think they pay themselves?

    It seems to me you have no idea how this works, do you? Zenimax owns 2 companies. ZOS and Beth have their own CEO, their own higher management and they have separate financial reports. All the higher up people in those 2 companies must and want to show the best financial reports to still have their jobs and their hefty benefits.

    Its all the same company. Its you who dont get how parent companies etc work.

    Its not the same company. Its 2 separate companies that happen to have the same owner. I happen to be a lawyer that for 6 years was working in law firm specializing in corporate law and i really had delt a lot with that issue.

    Well counselor you are confused. Anyways its irrelevant to this topic.
  • Dahkoht
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    What glory days? It was marginally better at launch and progressively getting worse with each update.

    f7FdEdG.jpg
  • bubblebuttboss
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    You won't even talk about this game in 10 years, let alone 2.
  • Lysette
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    You won't even talk about this game in 10 years, let alone 2.

    You must be young to get to such a statement.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    We could use me as an example. I havent paid em a dime since they went buy to play. Yet this month I renewed my plus membership. Between orsinium and TG dlc they won me back to being a paying customer.
  • danno8
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    In ten years they will still not have fixed Templars charge.
  • sadownik
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    We could use me as an example. I havent paid em a dime since they went buy to play. Yet this month I renewed my plus membership. Between orsinium and TG dlc they won me back to being a paying customer.

    I was when they where closing matrix online servers - plenty of people around at that event - all subbing at the moment. I was at SWG closing event again plenty of people all subbing. If you think that servers go down when they are empty , you are wrong.
  • Volkodav
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    Volkodav wrote: »
    ESO will never survive bad reviews.
    ESO will never make it on console.
    ESO will never survive after Fallout 4.
    ESO will never survive without a subscription.
    ESO will never be popular.
    ESO will never live past the current sky is falling scenario that pops up every 2 months.

    Every one of these things has been brought up for about the last 4 years. Yes, people were even calling the game dead before it launched.

    Here is the reality ... as long as they continue to turn a profit the game will survive. Maybe it's 5 years, maybe 10. Who knows. There is so much doomsaying around these parts it's silly. Deal with info that you know. We KNOW that it will still be putting out DLCs for 2016, and we are pretty well assured 2017 as well. Even if that's the end of them that would still bring us to a 5 year life cycle which is amazing for any game. Comparing it to WOWs longevity as the bench mark is foolish. That's like calling a baseball player lazy for not being Cal Ripken. That said, the only thing that may kill it off, other than money, would be a transition to the PS5 or XBox1000. Even then chances are high that backwards compatibility won't be an issue.

    Long story short ... one day the servers will close. That day is a hell of a long way off from now. Enjoy the ride.

    ESO hasnt been out for 4 years yet.
    No it hasn't, but the game was announced 4 or so years ago.

    Ever since Zenimax Online Studios was founded by Zenimax Media LLC, people started the speculations; is it an Elder Scrolls MMO? Is it a Fallout MMO? People speculated about all sorts of possibilities.

    One thing they all had in common? Most all of the haters and trolls said that if it was an Elder Scrolls MMO, it was doomed to fail. Once ESO was officially announced, people started speculating that the game would be dead in a year, or that they'd never finish it.

    So @danielpatrickkeaneub17_ESO was correct. People have been singing the death knell for ESO for four years or better, and definitely since it was announced.

    Yet, here we still are.

    Thing is,I was wondering how people could whine about all those things you mentioned,if they hadnt played the game yet. How could they predict it's downfall without ever having seen it. Not being rude,just wondering how they could say all that before the game came out.
  • Volkodav
    Volkodav
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    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Tabbycat wrote: »
    Sharakor wrote: »
    There's going to be ESO in 10 years?

    WoW is how old ?

    WoWs population is/was how big?

    Not that im saying eso wont make 10 years, im just saying basing it off the largest game of this type might not be the way to go.

    WoW subs peaked around 12 Million during WoTLK and went in slow decline ever since. The last numbers released by Blizzard showed subscriptions below 6 Million. They've since said they are no longer going to release subscription numbers because they believe it no longer gives an accurate representation of how many play.

    Haha, I heard the same "excuse" from Linden Labs, when the number of players per 30 days dropped below a million. It was about the same relation - more than 50% less than at their best times.

    I remember that drop.I still have my Second Life account and was there the other day.It seems to be still holding on,though it's population doesnt seem to be online much lately.I first heard about on TV in a show called Forbes.It said it was thee number one money maker of that year,and that was in 2008.

    Yeah, start of 2008 the daily amount of dollars spend by players was around 2.3 million US$ - daily - it was crowded as hell. But second life is still going well - Linden Lab is working on a new game like second life - it will not be SL 2.0, but a new game. So the idea behind second life is far from being dead - and SL has a quite loyal player base which plays for years.

    Edit: Linden Lab shot themselves into their own knee though, when they removed any way to pay for SL anonymously. All the Linden dollar exchanges were banned midth of last year - they lost all those, who do not want to pay in a trackable way.

    You dont pay for SL,Its free.What y ou DO pay for is the Lindens.
    As to the new game,do you mean the Open Grid? It's going along.Just not controlled by anyone in Second Life,other than members such as myself. I go there to check on things sometimes.
  • yelloweyedemon
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    sadownik wrote: »
    We could use me as an example. I havent paid em a dime since they went buy to play. Yet this month I renewed my plus membership. Between orsinium and TG dlc they won me back to being a paying customer.
    I was at SWG closing event again plenty of people all subbing.

    giphy.gif
    Edited by yelloweyedemon on 10 March 2016 22:29
  • Selstad
    Selstad
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    sadownik wrote: »
    sadownik wrote: »
    Selstad wrote: »
    Anyways Zenimax is the parent company. They own all the lore. Thats why I said its cheaper to run because unlike say SWTOR they dont have to pay a license fee. Nor worry about that licensing agreement not being renewed.

    Bethesda does have a thing or 2 to say about lore directions and how things are run. Zenimax Online was created specifically for ESO (when it was first created), and Zenimax Media inc. - the umbrella company - was created in May 1999 by Christopher Weaver and Robert A. Altman.

    So I'm not entirely sure that it would be "cheaper for Zenimax Online, as they most likely will have a turn-around clause to continue developing ESO, and as such act as a "license" to continue developing this game. They're also using a licensed engine (HeroEngine) as well as an assortment of other licensed software programs. So I don't think they're having it that much cheaper than other MMO companies, per example Blizzard is having it a lot cheaper, using both a proprietary engine as well as 100% ownership of their lore (thanks to legal agreements, Activision and Blizzard is considered separate entities so neither have any rights nor anything to say in what the other is doing in terms of development).

    Zenimax, Bethesda and Zenimax Online are all the same company. You actually think they pay themselves?

    It seems to me you have no idea how this works, do you? Zenimax owns 2 companies. ZOS and Beth have their own CEO, their own higher management and they have separate financial reports. All the higher up people in those 2 companies must and want to show the best financial reports to still have their jobs and their hefty benefits.

    Its all the same company. Its you who dont get how parent companies etc work.

    Its not the same company. Its 2 separate companies that happen to have the same owner. I happen to be a lawyer that for 6 years was working in law firm specializing in corporate law and i really had delt a lot with that issue.

    Well counselor you are confused. Anyways its irrelevant to this topic.

    No I'm afraid I have to back him up on this. From a legal point of view, each company is viewed as their own legal body, with Zenimax Media Inc. as their parent company. We say that the subsidiaries are separate entities in terms of taxation, regulation and liability. It has to be done like that due to per example employers needs to pay taxes, and those taxes needs to be filed somewhere and registered for the government to know where the money comes from. I think that in the US they're mostly using the IFRS accounting standards, which dictates specifically how things are posted in the accounting.

    However there are only 1 CEO of Zenimax Media Inc. The subsidiary companies have either game directors or general managers to run the day-to-day activity.
  • Lysette
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    Volkodav wrote: »
    Volkodav wrote: »
    ESO will never survive bad reviews.
    ESO will never make it on console.
    ESO will never survive after Fallout 4.
    ESO will never survive without a subscription.
    ESO will never be popular.
    ESO will never live past the current sky is falling scenario that pops up every 2 months.

    Every one of these things has been brought up for about the last 4 years. Yes, people were even calling the game dead before it launched.

    Here is the reality ... as long as they continue to turn a profit the game will survive. Maybe it's 5 years, maybe 10. Who knows. There is so much doomsaying around these parts it's silly. Deal with info that you know. We KNOW that it will still be putting out DLCs for 2016, and we are pretty well assured 2017 as well. Even if that's the end of them that would still bring us to a 5 year life cycle which is amazing for any game. Comparing it to WOWs longevity as the bench mark is foolish. That's like calling a baseball player lazy for not being Cal Ripken. That said, the only thing that may kill it off, other than money, would be a transition to the PS5 or XBox1000. Even then chances are high that backwards compatibility won't be an issue.

    Long story short ... one day the servers will close. That day is a hell of a long way off from now. Enjoy the ride.

    ESO hasnt been out for 4 years yet.
    No it hasn't, but the game was announced 4 or so years ago.

    Ever since Zenimax Online Studios was founded by Zenimax Media LLC, people started the speculations; is it an Elder Scrolls MMO? Is it a Fallout MMO? People speculated about all sorts of possibilities.

    One thing they all had in common? Most all of the haters and trolls said that if it was an Elder Scrolls MMO, it was doomed to fail. Once ESO was officially announced, people started speculating that the game would be dead in a year, or that they'd never finish it.

    So @danielpatrickkeaneub17_ESO was correct. People have been singing the death knell for ESO for four years or better, and definitely since it was announced.

    Yet, here we still are.

    Thing is,I was wondering how people could whine about all those things you mentioned,if they hadnt played the game yet. How could they predict it's downfall without ever having seen it. Not being rude,just wondering how they could say all that before the game came out.

    I guess, maybe because the idea of being a hero among many other heroes who all saved the world in just the same way, was for many not a viable idea. And due to mods TES games were a quite different experience for different kind of players as well. Whenever I watched other player's videos, I thought, well, I would never play like them, it is horrible how they play the game. This can lead fast to the idea, that as an MMO it might fail, just because it does not provide the same experience as a single player game. ESO is an Elder Scrolls game, but to expect it to feel like a single-player TES game is wrong. This is not Skyrim 2 or Oblivion 2 nor Morrowind 2, it is a separate game with it's own feel to it, even it is still an Elder Scrolls game.
  • DenMoria
    DenMoria
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    You won't even talk about this game in 10 years, let alone 2.

    "bubblebuttboss"?
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    sadownik wrote: »
    sadownik wrote: »
    Selstad wrote: »
    Anyways Zenimax is the parent company. They own all the lore. Thats why I said its cheaper to run because unlike say SWTOR they dont have to pay a license fee. Nor worry about that licensing agreement not being renewed.

    Bethesda does have a thing or 2 to say about lore directions and how things are run. Zenimax Online was created specifically for ESO (when it was first created), and Zenimax Media inc. - the umbrella company - was created in May 1999 by Christopher Weaver and Robert A. Altman.

    So I'm not entirely sure that it would be "cheaper for Zenimax Online, as they most likely will have a turn-around clause to continue developing ESO, and as such act as a "license" to continue developing this game. They're also using a licensed engine (HeroEngine) as well as an assortment of other licensed software programs. So I don't think they're having it that much cheaper than other MMO companies, per example Blizzard is having it a lot cheaper, using both a proprietary engine as well as 100% ownership of their lore (thanks to legal agreements, Activision and Blizzard is considered separate entities so neither have any rights nor anything to say in what the other is doing in terms of development).

    Zenimax, Bethesda and Zenimax Online are all the same company. You actually think they pay themselves?

    It seems to me you have no idea how this works, do you? Zenimax owns 2 companies. ZOS and Beth have their own CEO, their own higher management and they have separate financial reports. All the higher up people in those 2 companies must and want to show the best financial reports to still have their jobs and their hefty benefits.

    Its all the same company. Its you who dont get how parent companies etc work.

    Its not the same company. Its 2 separate companies that happen to have the same owner. I happen to be a lawyer that for 6 years was working in law firm specializing in corporate law and i really had delt a lot with that issue.

    You need to go back to law school.
  • Lysette
    Lysette
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    Volkodav wrote: »
    Lysette wrote: »
    Volkodav wrote: »
    Lysette wrote: »
    Tabbycat wrote: »
    Sharakor wrote: »
    There's going to be ESO in 10 years?

    WoW is how old ?

    WoWs population is/was how big?

    Not that im saying eso wont make 10 years, im just saying basing it off the largest game of this type might not be the way to go.

    WoW subs peaked around 12 Million during WoTLK and went in slow decline ever since. The last numbers released by Blizzard showed subscriptions below 6 Million. They've since said they are no longer going to release subscription numbers because they believe it no longer gives an accurate representation of how many play.

    Haha, I heard the same "excuse" from Linden Labs, when the number of players per 30 days dropped below a million. It was about the same relation - more than 50% less than at their best times.

    I remember that drop.I still have my Second Life account and was there the other day.It seems to be still holding on,though it's population doesnt seem to be online much lately.I first heard about on TV in a show called Forbes.It said it was thee number one money maker of that year,and that was in 2008.

    Yeah, start of 2008 the daily amount of dollars spend by players was around 2.3 million US$ - daily - it was crowded as hell. But second life is still going well - Linden Lab is working on a new game like second life - it will not be SL 2.0, but a new game. So the idea behind second life is far from being dead - and SL has a quite loyal player base which plays for years.

    Edit: Linden Lab shot themselves into their own knee though, when they removed any way to pay for SL anonymously. All the Linden dollar exchanges were banned midth of last year - they lost all those, who do not want to pay in a trackable way.

    You dont pay for SL,Its free.What y ou DO pay for is the Lindens.
    As to the new game,do you mean the Open Grid? It's going along.Just not controlled by anyone in Second Life,other than members such as myself. I go there to check on things sometimes.

    No, not the opensim world - Linden Lab is working on a new kind of second life, but they do not call it second life to not have to make it a second life 2.0. It will be similar, but they will neither move accounts nor assets from SL to the new one.

    Edit: it is as well not meant to be a successor of SL - SL will run as long as it is profitable in parallel to the new one, but it is years out for it to be released. I read that in its current state they offer a limited number of creators from SL access to the game in 2016, more in 2017, in order to create content, but it will not be open for the public anytime soon.
    Edited by Lysette on 10 March 2016 22:44
  • sadownik
    sadownik
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    sadownik wrote: »
    sadownik wrote: »
    Selstad wrote: »
    Anyways Zenimax is the parent company. They own all the lore. Thats why I said its cheaper to run because unlike say SWTOR they dont have to pay a license fee. Nor worry about that licensing agreement not being renewed.

    Bethesda does have a thing or 2 to say about lore directions and how things are run. Zenimax Online was created specifically for ESO (when it was first created), and Zenimax Media inc. - the umbrella company - was created in May 1999 by Christopher Weaver and Robert A. Altman.

    So I'm not entirely sure that it would be "cheaper for Zenimax Online, as they most likely will have a turn-around clause to continue developing ESO, and as such act as a "license" to continue developing this game. They're also using a licensed engine (HeroEngine) as well as an assortment of other licensed software programs. So I don't think they're having it that much cheaper than other MMO companies, per example Blizzard is having it a lot cheaper, using both a proprietary engine as well as 100% ownership of their lore (thanks to legal agreements, Activision and Blizzard is considered separate entities so neither have any rights nor anything to say in what the other is doing in terms of development).

    Zenimax, Bethesda and Zenimax Online are all the same company. You actually think they pay themselves?

    It seems to me you have no idea how this works, do you? Zenimax owns 2 companies. ZOS and Beth have their own CEO, their own higher management and they have separate financial reports. All the higher up people in those 2 companies must and want to show the best financial reports to still have their jobs and their hefty benefits.

    Its all the same company. Its you who dont get how parent companies etc work.

    Its not the same company. Its 2 separate companies that happen to have the same owner. I happen to be a lawyer that for 6 years was working in law firm specializing in corporate law and i really had delt a lot with that issue.

    You need to go back to law school.

    Perhaps, but would you care to correct me?
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