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So in 10 years...

  • djyrb
    djyrb
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    I think the DLC format they have adopted is a good model for sustaining the game. It is less content than a full on expansion but enough to keep most players around until the next one is due. They often add new mechanics or gear even for the base game for those that chose not to buy the DLCs or subscribe. However, my main concern is how they will keep it up after the Dark Brotherhood DLC releases.

    All of the DLC up until then (IC, Wrothgar, TG, DB) have basically been worked on for around 18-24 months in some form or another, so the next few ones after that will be ones we should pay real attention to in terms of quality and release cadence. ZOS will more than likely not have such a headstart on the content development. Seeing how some of the recent releases have so many bugs, I do feel worried that the fresher content might have even more issues if it's rushed out the door.

    There is some competition coming up in the next 1-2 years for sure, but some seem very niche like Camelot Unchained and Crowfall. Star Citizen could be a monster but it seems like it will attract a different type of audience altogether.

    As for being around 10 years, it's entirely possible and I wouldn't be surprised if a sister game in the form of a Fallout MMORPG is announced in the next 3-5 years.
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    It's entertaining but also sad how any people think WoW started off the way it is today. WoW didn't gain traction until TBC. Vanilla was what, two years? Every game starts somewhere, some people think it's effective to compare a new game to a well established game. Compare this game at 2 years to wow at 2 years and it's the same damn thing, guys.

    No it isn't the same thing. There wasn't as many MMO players in 2004 as there are today.

    Some could argue WoW made MMO more streamlined as well and set the opening bar to get more players into an MMO - because even though vanilla WoW was no joke, MMOs before it were a bit more 'hardcore'.

    WoW had a very successful launch, impressing most published reviewers with a medium score over 90% and by 2005 had a playerbase over 2 million.

    You must have not been there at launch. It was far from impressive.

    And reviewers are no different than most forum posters, fanboys or haters, except those schmucks get paid to write.
  • Callous2208
    Callous2208
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    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a copany with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    Seems like you should heed your own advice. Or is posting negativity in every thread of a game you hate/no longer play, what the kiddies do for fun these days?
  • SemiD4rkness
    SemiD4rkness
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    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a copany with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    Seems like you should heed your own advice. Or is posting negativity in every thread of a game you hate/no longer play, what the kiddies do for fun these days?

    Kiddies? Kiddies are the ones forgiving every single mistake Zos makes.
  • GreenGhostMan
    GreenGhostMan
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    I think ESO has the potential to last a long time. Time will tell obviously... If they continue churning out DLC every quarter like the beginning of this year, it will definitely increase the game's lifespan.
    Alozar [] AD [] vet7 High Elf Templar
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  • DenMoria
    DenMoria
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    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a copany with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    Seems like you should heed your own advice. Or is posting negativity in every thread of a game you hate/no longer play, what the kiddies do for fun these days?

    Kiddies? Kiddies are the ones forgiving every single mistake Zos makes.

    "Kiddies"?
  • olsborg
    olsborg
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    If they wanted to keep me in the game for 10 years, theyd first need to revert back to square one and make a handful of changes to that version of the game.

    PC EU
    PvP only
  • Stonesthrow
    Stonesthrow
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    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a company with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    And you are still posting in it's forum… makes sense.

    OP: We already do a fair amount of the nostalgic vs. horror stories of "back in the day" in this game, well any of us that have been here since Beta, so we don't need 10 years. :)

    My favorite is field deployed oil pots… ><
  • MichYodias
    MichYodias
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    It seems at this point for the game to last that long they need to do a relaunch like final fantasy online did. I like a lot of things about the patch and they really helped cyro performance a lot. There's just a lot of balance issues right now. This root/snare and bombard spam meta is going to get old fast.
    Haxus
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    IR
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    Minch Yoda V16 DK EP
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    Woodland Critters v4 DC stamblade
  • LegacyDM
    LegacyDM
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    Uviryth wrote: »
    mmorpg`s tend not to die that easily.
    DaoC, LotrO, TSW, STO, they are all still active, DaoC for 16 years and counting.
    ESO I don`t know. Its greatest feature is the amazing graphics and graphics tend to age badly.
    We will see. Right now I´m still having a blast.

    Ea's WaR? Star Wars galaxies? Asherons call 2? Those are a few off the top of my head that were very popular and died easily. Problem is many gaming companies pop out an mmo, cash in on the launch and the abandon the game or don't understand sustainment models.

    Eso is a good game but it has serious problems. They can't fix the lag which is destroying their business model of using Mega servers. They are releasing pvp content too slowly. No arenas, no ladder system, no real leaderboards, no esports, no tournaments, no out of game rewards. They didn't target the Korean Asian markets and are stove piping themselves to the west. Yet everyone knows Korea is where its at for video games. They can't seem to balance classes and releasing new classes are not even in their radar for fear of balancing issues. They released a new dlc with passives that provide nothing for combat and are novelties at best. No player housing when games like bdo are releasing it at launch with it built in. They make false claims about what they plan to do and then back peddle like it never happened (e.g., spell crafting). They get the fan base excited over s million dollar giveaway yet when the time comes they don't capitalize on their marketing and ignore the sweepstakes like it never happened. Only to find out about the winner tucked away on their website. They don't have in game events sponsored by the devs. They claim this is a living breathing world but nothing ever random happens in it. Wouldn't it be cool if molog ball randomly showed up smack in the middle of cyrodil and everyone had to work together to kill him? Or maybe another God?

    And this is just off the top of my head why this game will never live up to its hype.
    Legacy of Kain
    Vicious Carnage
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  • Selstad
    Selstad
    ✭✭✭✭
    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a copany with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    Seems like you should heed your own advice. Or is posting negativity in every thread of a game you hate/no longer play, what the kiddies do for fun these days?

    Kiddies? Kiddies are the ones forgiving every single mistake Zos makes.

    I've been around games for too long to let a few mistakes bother me, as long as I enjoy the overall experience, I'll survive the odd flaws here and there. Heck, if I would demand a flawless game, I would never play any of Bethesda's game at all, they're riddled with flaws and bugs. But the overall experience and enjoyment is great, so I forgive those mistakes.
  • Elsonso
    Elsonso
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    .
    They can't fix the lag which is destroying their business model of using Mega servers.

    Just a point. While I think that lag is the most serious issue that ZOS faces, I am pretty sure that each campaign is on a single dedicated server such that the megaserver is essentially a fancy lobby for the PVP folks. The lag is not due to megaserver vs separate servers.

    As for class balance, race balance, stam-magicka balance, etc, I think lag is by far the more important thing to address.
    XBox EU/NA:@ElsonsoJannus
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  • WalkingLegacy
    WalkingLegacy
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    It's entertaining but also sad how any people think WoW started off the way it is today. WoW didn't gain traction until TBC. Vanilla was what, two years? Every game starts somewhere, some people think it's effective to compare a new game to a well established game. Compare this game at 2 years to wow at 2 years and it's the same damn thing, guys.

    No it isn't the same thing. There wasn't as many MMO players in 2004 as there are today.

    Some could argue WoW made MMO more streamlined as well and set the opening bar to get more players into an MMO - because even though vanilla WoW was no joke, MMOs before it were a bit more 'hardcore'.

    WoW had a very successful launch, impressing most published reviewers with a medium score over 90% and by 2005 had a playerbase over 2 million.

    You must have not been there at launch. It was far from impressive.

    And reviewers are no different than most forum posters, fanboys or haters, except those schmucks get paid to write.

    I was there actually :) and I remember the hiccups but it didn't stop my friends and me from playing (unless server was down). I accepted this more then, than I do now.

    I remember reading reviews back in the day and I'd like to think they weren't as paid for then as they are now. Back in the day devs actually liked to make good games first and profit was the reward before EA and Activision bought everyone up and said profit first, game second.
  • Levefre
    Levefre
    It's difficult to say. The thing is with video games the market changes all the time. Audiences always want more, always want better. MMOs are the trickiest I imagine since they have to balance the content for the various types of people playing them. Don't get me wrong though, I would love to see this game and any game I enjoy last as long as it can, but no one can predict the future.

    Destiny came out with a '10-year plan' for what they wanted to do with the game and it hasn't been spared criticism or bumps in the road. Despite that it will probably manage to continue and change accordingly. ESO started off wobbly from what I remember and it had a fair amount of mud slung at it, but it adapted and got to where it is today. I think that's impressive.
    WildStar tried to become the 'WoW-killer' and although it started off okay it flopped massively and went into life support mode. It's survival is anyone's guess. That's what I mean about unpredictability.

    As for 'mistakes' being forgiven, if fans love a game that much they will forgive and forget. Those that don't will eventually leave and find something else. I hope to stay for a long time, as I seem to have finally found an MMO that I like all aspects of; lore, races, environment, graphics and combat. I know the game has its issues, but I'll place some faith in the devs to pull it together. If ESO is here in 10 years - hell if I'm here in 10 years - then I'll be here.

    Maybe I rambled a little too much there and I hope my post didn't come off as negative.
    You are encumbered and cannot run.
  • dday3six
    dday3six
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    Without several changes I don't think ESO will last 5 years let alone 10. Some seem to think that solely on the Elder Scrolls name ESO has staying power. I don't believe that to be the case if broken updates and balance issues that go unaddressed for months at a time continue to be the norm. I think players will get tired of that cycle and express their disapproval with their wallets.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Uviryth wrote: »
    mmorpg`s tend not to die that easily.
    DaoC, LotrO, TSW, STO, they are all still active, DaoC for 16 years and counting.
    ESO I don`t know. Its greatest feature is the amazing graphics and graphics tend to age badly.
    We will see. Right now I´m still having a blast.

    Ea's WaR? Star Wars galaxies? Asherons call 2? Those are a few off the top of my head that were very popular and died easily. Problem is many gaming companies pop out an mmo, cash in on the launch and the abandon the game or don't understand sustainment models.

    Eso is a good game but it has serious problems. They can't fix the lag which is destroying their business model of using Mega servers. They are releasing pvp content too slowly. No arenas, no ladder system, no real leaderboards, no esports, no tournaments, no out of game rewards. They didn't target the Korean Asian markets and are stove piping themselves to the west. Yet everyone knows Korea is where its at for video games. They can't seem to balance classes and releasing new classes are not even in their radar for fear of balancing issues. They released a new dlc with passives that provide nothing for combat and are novelties at best. No player housing when games like bdo are releasing it at launch with it built in. They make false claims about what they plan to do and then back peddle like it never happened (e.g., spell crafting). They get the fan base excited over s million dollar giveaway yet when the time comes they don't capitalize on their marketing and ignore the sweepstakes like it never happened. Only to find out about the winner tucked away on their website. They don't have in game events sponsored by the devs. They claim this is a living breathing world but nothing ever random happens in it. Wouldn't it be cool if molog ball randomly showed up smack in the middle of cyrodil and everyone had to work together to kill him? Or maybe another God?

    And this is just off the top of my head why this game will never live up to its hype.

    You must not have played SWG. It was very popular yes but they made some bad decisions later that pretty much killed their user base. Even that didnt shut them down tho. It took the ending of their license agreement to do that which happened right before SWTOR came out. Lucas Arts (at the time the owner of the IP) was convinced to not renew sony's deal. They were worried two star wars mmos might not be good for business.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Ive played DDO and LOTRO for years. Those games while not powerhouses certainly are profitable to this day. Even with all the bad decisions. ESO will be around as long as it makes them money. Which I assume will be for a long time to come.
  • SemiD4rkness
    SemiD4rkness
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    Selstad wrote: »
    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a copany with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    Seems like you should heed your own advice. Or is posting negativity in every thread of a game you hate/no longer play, what the kiddies do for fun these days?

    Kiddies? Kiddies are the ones forgiving every single mistake Zos makes.

    I've been around games for too long to let a few mistakes bother me, as long as I enjoy the overall experience, I'll survive the odd flaws here and there. Heck, if I would demand a flawless game, I would never play any of Bethesda's game at all, they're riddled with flaws and bugs. But the overall experience and enjoyment is great, so I forgive those mistakes.

    "Few mistakes" LOL You people would forgive anything.
  • dimensional
    dimensional
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    And you condemn everything. The universe is in balance and all is right with the world.
  • khele23eb17_ESO
    khele23eb17_ESO
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    It's entertaining but also sad how any people think WoW started off the way it is today. WoW didn't gain traction until TBC. Vanilla was what, two years? Every game starts somewhere, some people think it's effective to compare a new game to a well established game. Compare this game at 2 years to wow at 2 years and it's the same damn thing, guys.

    No it isn't the same thing. There wasn't as many MMO players in 2004 as there are today.

    Some could argue WoW made MMO more streamlined as well and set the opening bar to get more players into an MMO - because even though vanilla WoW was no joke, MMOs before it were a bit more 'hardcore'.

    WoW had a very successful launch, impressing most published reviewers with a medium score over 90% and by 2005 had a playerbase over 2 million.

    http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Selstad
    Selstad
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    Selstad wrote: »
    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a copany with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    Seems like you should heed your own advice. Or is posting negativity in every thread of a game you hate/no longer play, what the kiddies do for fun these days?

    Kiddies? Kiddies are the ones forgiving every single mistake Zos makes.

    I've been around games for too long to let a few mistakes bother me, as long as I enjoy the overall experience, I'll survive the odd flaws here and there. Heck, if I would demand a flawless game, I would never play any of Bethesda's game at all, they're riddled with flaws and bugs. But the overall experience and enjoyment is great, so I forgive those mistakes.

    "Few mistakes" LOL You people would forgive anything.

    You really need to get your perspectives into order, and do take a few trolling courses, it's been amusing but I guess I've fed you enough for now :smile:
  • Tonnopesce
    Tonnopesce
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    In 10 years time khajiit hopes to be sitting in Elsweyr, on a mountain of stolen yarn, in a palace made of sweetrolls, surrounded by many elven servants.



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  • SemiD4rkness
    SemiD4rkness
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    Selstad wrote: »
    Selstad wrote: »
    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a copany with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    Seems like you should heed your own advice. Or is posting negativity in every thread of a game you hate/no longer play, what the kiddies do for fun these days?

    Kiddies? Kiddies are the ones forgiving every single mistake Zos makes.

    I've been around games for too long to let a few mistakes bother me, as long as I enjoy the overall experience, I'll survive the odd flaws here and there. Heck, if I would demand a flawless game, I would never play any of Bethesda's game at all, they're riddled with flaws and bugs. But the overall experience and enjoyment is great, so I forgive those mistakes.

    "Few mistakes" LOL You people would forgive anything.

    You really need to get your perspectives into order, and do take a few trolling courses, it's been amusing but I guess I've fed you enough for now :smile:

    Well zos have fed you enough it seems :o
  • TheBrownWiener
    TheBrownWiener
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    Everquest (1) is nearly 20 years old.
  • phairdon
    phairdon
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    In 10 years from now, we'll need a 1TB drive just for this game..... :* Re-downloading the digital copy is going to be a nightmare.
    Edited by phairdon on 10 March 2016 20:12
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  • Callous2208
    Callous2208
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    Selstad wrote: »
    Selstad wrote: »
    Selstad wrote: »
    WoW wasn't "such a huge game" before, it was an underdog made by a copany with no prior knowledge to MMO development, and was generally laughed at prior to its release and deemed a failure.

    It's easy to forget that WoW didn't start out as a massive MMO.

    Get over it, this game killed itself.

    Seems like you should heed your own advice. Or is posting negativity in every thread of a game you hate/no longer play, what the kiddies do for fun these days?

    Kiddies? Kiddies are the ones forgiving every single mistake Zos makes.

    I've been around games for too long to let a few mistakes bother me, as long as I enjoy the overall experience, I'll survive the odd flaws here and there. Heck, if I would demand a flawless game, I would never play any of Bethesda's game at all, they're riddled with flaws and bugs. But the overall experience and enjoyment is great, so I forgive those mistakes.

    "Few mistakes" LOL You people would forgive anything.

    You really need to get your perspectives into order, and do take a few trolling courses, it's been amusing but I guess I've fed you enough for now :smile:

    Well zos have fed you enough it seems :o

    The ultimate troll is...he's still here and likely playing. Because posting on a forum all day for a game he quit would just be sad. :D
  • Fellenore_Ewalion
    Fellenore_Ewalion
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    Morrowind is 13/14 years old and I still want to play it from time to time.

    ESO will last, too.
    My Great House Telvanni did not join the Pact.
    But it does not mean I don't want to be Emperor.
  • Volkodav
    Volkodav
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    ESO is cheap to run. No IP to pay for or license to worry about. Zenimax owns all the lore.

    Zenimax doesnt own all the Lore,..just the ESO lore.Bethesda gave them permission to use it. They're not stupid.
  • dimensional
    dimensional
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    Zenimax Online Studios and Bethesda are owned by the same parent company.
    Edited by dimensional on 10 March 2016 21:05
  • Volkodav
    Volkodav
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    ESO is not a good game, at all. It had the potential to be something huge but now only casuals enjoy it.
    Id be surprised if it would still be alive in 2 years.

    What would you call casual? Just curious.
    I play for around 4-5 hours a day usually,..when my video card is supported.
    That's not casual.That's a dedicated player.
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