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Should Vet Maelstrom have some type of SAVE function?

  • Stanko
    Stanko
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    I think the votes are and will continue in the future in favor of the request in this thread.I personally wont allow this request to just die and be forgotten for the sake of the game and enjoyment of the majority of players.I suggest others in favor of a save feature do the same.Keep posting here or open other discussions that relate to the topic and in a serous manner let ZOS what the majority of players desire.

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror are you guys aware of this thread and its reasonable request? Are you guys ok on just a handful of players experiencing vMA?

    I think that the issue is much more serious than anyone at ZOS realizes. I hang-out in team-speak with a couple of guilds and a lot of players have delayed Vet Maelstrom to focus on the other aspects of Wrothgar. Now that they are finished with the new content, they have started to focus on the Arenas and different strategies for the various Arenas are a constant topic. The one thing that gets repeated over and over in conversations though, is people think that it's totally unfair to have to start-over just to get back to the Arena that they are trying to learn.

    I personally found having to start-over again infuriating. I've been gritting my teeth and waiting for my first completion of Vet Maelstrom (yesterday) before creating this poll so that the "learn to play" elitists can't rub my nose in my failures and detract from the need for a SAVE function. I think that a lot more infuriated players are going to vote and start posting in this thread too, to drown-out the few elitists that somehow equate available-time with skill.

    So far, we're 84% in favor and I think that percentage will keep increasing.

    For the record, I have shared custody of two great kids. If I had full custody, there's no way that I could have found the time to learn and complete Vet Maelstrom. People who don't have kids simply have no conception of the time demands that kids require. There's no way that I could even begin to describe the fact that your time is not your own anymore, especially with younger kids. Basically, if you're not a parent you won't get it nor will you ever get it until you're a parent. Don't even bother pretending to understand, just accept that you don't know.
    Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.
  • WebBull
    WebBull
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    Yes, players should have the ability to SAVE progress
    Since classes have it far more easier than other classes, there should be a save function. If the save function is used then you are ineligible for the leader boards.
  • Jura23
    Jura23
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Honestly the arena doesnt really take a lot of skill to complete. Of course if you go in blind its going to be rough but if you take your time before going in and do your homework by watching other people's videos and tutorials of how to clear then you will have a much easier time working through it. First clears should not take over 4 hours anymore due to the amount of information out there and people willing to help you out. I am going to have to agree with dymence and nifty that the more you work on the starting rounds the easier they will become therefore the faster you can run through those and the more time can be spent on later progression. This is how progression in MMOs work. You get better and better at the stuff youve already dont and then can focus more on the new challenges ahead of you. You shouldnt be able to just skip the stuff you've already done.

    Maybe in the last decade.

    What skipping are you talking about?
    Georgion - Bosmer/Templar - PC/EU
  • Molag_Crow
    Molag_Crow
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    Yes, players should have the ability to SAVE progress
    It wouldn't cause any harm. Some people like to progress at their own pace due to time and mood.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    Jura23 wrote: »
    Honestly the arena doesnt really take a lot of skill to complete. Of course if you go in blind its going to be rough but if you take your time before going in and do your homework by watching other people's videos and tutorials of how to clear then you will have a much easier time working through it. First clears should not take over 4 hours anymore due to the amount of information out there and people willing to help you out. I am going to have to agree with dymence and nifty that the more you work on the starting rounds the easier they will become therefore the faster you can run through those and the more time can be spent on later progression. This is how progression in MMOs work. You get better and better at the stuff youve already dont and then can focus more on the new challenges ahead of you. You shouldnt be able to just skip the stuff you've already done.

    Maybe in the last decade.

    What skipping are you talking about?

    Youre basically skipping everything you already completed within those 500 lives which is more than enough to clear given unlimited time. Maybe if youre really bad you will have to restart once and do the first rounds again which you will more than likely struggle through again because you have only done them once and havent had a chance to practice them each time you want to progress.

    Also thats how most games w/ hardcore pve work. Takes people weeks of raiding every night to clear an entire raid the first time and it only takes a couple hours to do maelstrom so you really cant complain.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Jura23
    Jura23
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Jura23 wrote: »
    Honestly the arena doesnt really take a lot of skill to complete. Of course if you go in blind its going to be rough but if you take your time before going in and do your homework by watching other people's videos and tutorials of how to clear then you will have a much easier time working through it. First clears should not take over 4 hours anymore due to the amount of information out there and people willing to help you out. I am going to have to agree with dymence and nifty that the more you work on the starting rounds the easier they will become therefore the faster you can run through those and the more time can be spent on later progression. This is how progression in MMOs work. You get better and better at the stuff youve already dont and then can focus more on the new challenges ahead of you. You shouldnt be able to just skip the stuff you've already done.

    Maybe in the last decade.

    What skipping are you talking about?

    Youre basically skipping everything you already completed within those 500 lives which is more than enough to clear given unlimited time. Maybe if youre really bad you will have to restart once and do the first rounds again which you will more than likely struggle through again because you have only done them once and havent had a chance to practice them each time you want to progress.

    Also thats how most games w/ hardcore pve work. Takes people weeks of raiding every night to clear an entire raid the first time and it only takes a couple hours to do maelstrom so you really cant complain.

    Yes I can complain, because this is single player which makes significant difference. The reason why you don't save progress in raids is not to make it more tedious, it's because it's multiplayer.

    And if I understand it right, the progress restarts for everybody once a week, which is mandatory. I think that's more than enough.

    But also I would have no problem with reducing the number of possible deaths.
    Georgion - Bosmer/Templar - PC/EU
  • Nifty2g
    Nifty2g
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    Jura23 wrote: »
    Jura23 wrote: »
    Honestly the arena doesnt really take a lot of skill to complete. Of course if you go in blind its going to be rough but if you take your time before going in and do your homework by watching other people's videos and tutorials of how to clear then you will have a much easier time working through it. First clears should not take over 4 hours anymore due to the amount of information out there and people willing to help you out. I am going to have to agree with dymence and nifty that the more you work on the starting rounds the easier they will become therefore the faster you can run through those and the more time can be spent on later progression. This is how progression in MMOs work. You get better and better at the stuff youve already dont and then can focus more on the new challenges ahead of you. You shouldnt be able to just skip the stuff you've already done.

    Maybe in the last decade.

    What skipping are you talking about?

    Youre basically skipping everything you already completed within those 500 lives which is more than enough to clear given unlimited time. Maybe if youre really bad you will have to restart once and do the first rounds again which you will more than likely struggle through again because you have only done them once and havent had a chance to practice them each time you want to progress.

    Also thats how most games w/ hardcore pve work. Takes people weeks of raiding every night to clear an entire raid the first time and it only takes a couple hours to do maelstrom so you really cant complain.

    Yes I can complain, because this is single player which makes significant difference. The reason why you don't save progress in raids is not to make it more tedious, it's because it's multiplayer.

    And if I understand it right, the progress restarts for everybody once a week, which is mandatory. I think that's more than enough.

    But also I would have no problem with reducing the number of possible deaths.
    what has solo and group content got to do with anything?
    #MOREORBS
  • ragespell
    ragespell
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    autoedit
    Edited by ragespell on 3 December 2015 21:06
  • Jura23
    Jura23
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Nifty2g wrote: »
    Jura23 wrote: »
    Jura23 wrote: »
    Honestly the arena doesnt really take a lot of skill to complete. Of course if you go in blind its going to be rough but if you take your time before going in and do your homework by watching other people's videos and tutorials of how to clear then you will have a much easier time working through it. First clears should not take over 4 hours anymore due to the amount of information out there and people willing to help you out. I am going to have to agree with dymence and nifty that the more you work on the starting rounds the easier they will become therefore the faster you can run through those and the more time can be spent on later progression. This is how progression in MMOs work. You get better and better at the stuff youve already dont and then can focus more on the new challenges ahead of you. You shouldnt be able to just skip the stuff you've already done.

    Maybe in the last decade.

    What skipping are you talking about?

    Youre basically skipping everything you already completed within those 500 lives which is more than enough to clear given unlimited time. Maybe if youre really bad you will have to restart once and do the first rounds again which you will more than likely struggle through again because you have only done them once and havent had a chance to practice them each time you want to progress.

    Also thats how most games w/ hardcore pve work. Takes people weeks of raiding every night to clear an entire raid the first time and it only takes a couple hours to do maelstrom so you really cant complain.

    Yes I can complain, because this is single player which makes significant difference. The reason why you don't save progress in raids is not to make it more tedious, it's because it's multiplayer.

    And if I understand it right, the progress restarts for everybody once a week, which is mandatory. I think that's more than enough.

    But also I would have no problem with reducing the number of possible deaths.
    what has solo and group content got to do with anything?

    You won't have the same ppl available every night in most of the cases. Therefore such feature would have very little use for a group content.

    But single player save is useful for everybody.
    Georgion - Bosmer/Templar - PC/EU
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|
    #MOREORBS
  • azoriangaming
    azoriangaming
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    no save function needed, once you learn this you'll be running it in an hour or two, I think bug fixes should take priority.
  • code65536
    code65536
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    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    Add a save feature. Cut the ridiculous number of lives down to 100.
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  • Jura23
    Jura23
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    I suggest you read some of the posts made by @RinaldoGandolphi as he made several valid points in this topic.

    On the other hand you failed to back up your bolded statement.
    Edited by Jura23 on 3 December 2015 21:10
    Georgion - Bosmer/Templar - PC/EU
  • asneakybanana
    asneakybanana
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    code65536 wrote: »
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    Add a save feature. Cut the ridiculous number of lives down to 100.

    I wiuld want to see only 50 lives if people get a save feature. That's 50 attempts and if it truly is just a time problem people are having then those 50 lives should be enough. 100 still gives players way too many chances to just get lucky and clear a round. There are 42 rounds so 50 lives gives an average of over 1 life per round and there's obviously going to be sent rounds that people don't take deaths to so it will give about 2 deaths at each of the hard rounds which is more than fair in the mechanic learning process.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    Do you really need to put all of those fancy completion times and "world best" in your sig?
    Edited by Asherons_Call on 3 December 2015 21:15
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    Jura23 wrote: »
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    I suggest you read some of the posts made by @RinaldoGandolphi as he made several valid points in this topic.

    On the other hand you failed to back up your bolded statement.
    It's been stated many times in this thread by @Dymence @Xantaria and @asneakybanana these guys are on the top of the leaderboards, a save feature allows you to continue where you left off, letting you get an easy clear skipping the learning process of figuring out why you died and how you can improve on your next run through. Leading up to a fast clear each time you go back in and restart over to work on where you left off. Furthermore you have people asking to reduce the lives from 500 to 100 which even more removes the learning process of what it currently is. There is a CP cap this content isn't going to be easy for a long time unless you learn it and come up with your own personal strategies, this isn't elitist this is honestly just a learning thing. Not L2P but learning how you can personally beat it.

    A save feature can also be abused for competitive reasons, removing the competitiveness from utilizing the save feature seems very redundant and a lot of work for no real reason but for an easy chance at getting a Maelstrom weapon which is clearly not what ZOS thought up when they made this content.

    Really guys, stop expecting everything to just be handed to you, it's good that ZOS isn't spoon feeding people anymore
    #MOREORBS
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    Do you really need to put all of those fancy completion times and "world best" in your sig?
    I'm sure if you were constant world best for vdsa you would show it off, no? Seeing as I am 1 of 2 people to be #1 in NA 4 times in a row and 1 of 4 people to be #1 3 times in a row for the leaderboard resets
    Edited by Nifty2g on 3 December 2015 21:19
    #MOREORBS
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Nifty2g wrote: »
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    Do you really need to put all of those fancy completion times and "world best" in your sig?
    I'm sure if you were constant world best for vdsa you would show it off, no? Seeing as I am 1 of 2 people to be #1 in NA 4 times in a row and 1 of 4 people to be #1 3 times in a row for the leaderboard resets

    No, I wouldn't.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    Nifty2g wrote: »
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    Do you really need to put all of those fancy completion times and "world best" in your sig?
    I'm sure if you were constant world best for vdsa you would show it off, no? Seeing as I am 1 of 2 people to be #1 in NA 4 times in a row and 1 of 4 people to be #1 3 times in a row for the leaderboard resets

    No, I wouldn't.
    Nifty2g wrote: »
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    Do you really need to put all of those fancy completion times and "world best" in your sig?
    I'm sure if you were constant world best for vdsa you would show it off, no? Seeing as I am 1 of 2 people to be #1 in NA 4 times in a row and 1 of 4 people to be #1 3 times in a row for the leaderboard resets

    No, I wouldn't.
    You say that now but I guarantee that would change if the circumstances were switched. It's a personal achievement really, 1 of 2 people is something no one else is able to do. Just putting that out there man.
    However I'm not gonna go on and brag about that, it makes me miss how vdsa was
    #MOREORBS
  • Jura23
    Jura23
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Nifty2g wrote: »
    Jura23 wrote: »
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    I suggest you read some of the posts made by @RinaldoGandolphi as he made several valid points in this topic.

    On the other hand you failed to back up your bolded statement.
    It's been stated many times in this thread by @Dymence @Xantaria and @asneakybanana these guys are on the top of the leaderboards, a save feature allows you to continue where you left off, letting you get an easy clear skipping the learning process of figuring out why you died and how you can improve on your next run through. Leading up to a fast clear each time you go back in and restart over to work on where you left off. Furthermore you have people asking to reduce the lives from 500 to 100 which even more removes the learning process of what it currently is. There is a CP cap this content isn't going to be easy for a long time unless you learn it and come up with your own personal strategies, this isn't elitist this is honestly just a learning thing. Not L2P but learning how you can personally beat it.

    A save feature can also be abused for competitive reasons, removing the competitiveness from utilizing the save feature seems very redundant and a lot of work for no real reason but for an easy chance at getting a Maelstrom weapon which is clearly not what ZOS thought up when they made this content.

    Really guys, stop expecting everything to just be handed to you, it's good that ZOS isn't spoon feeding people anymore

    I have no idea what you're talking about. Fast clear? When I walk away for like 24 hours?

    Handed to me? Sorry, but if somebody kills the exactly same mobs as you and does it over a week, he wasn't handed anything.

    This discussion is bizzare.
    Georgion - Bosmer/Templar - PC/EU
  • Cuyler
    Cuyler
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    Yes, players should have the ability to SAVE progress
    My .02 to .05 cents:

    1. The servers are already running on a hamster wheel. Having thousands....and it would literally be thousands, of players saved on maelstrom at any given time would more than likely be a technical nightmare, especially for ZOS.

    2. Leaderboards. IF this "save" was implemented the end score would reflect the time spent "saved" and therefore result in a lower score overall. So really I see no issue here with having the option. Elitists can still claim "it was handed to you my score is better", ego intact.

    3. Time spent is time learned. As pointed out previously, maybe arena 1 took you an hour to complete. The next time arena 1 and 2 will take you an hour. then the next time, 1, 2 and 3 will take an hour so on and so forth until all 9 arenas are taking you an hour. SO, anyone with at least an hour to play, CAN eventually complete the arena. Anyone who can't sit down for an hour to focus on this arena probably shouldn't be playing it in the first place, let alone this game...your RL is too busy, go focus on that. Will it take you more days to learn at an hour a day than someone who can devote 12 hours a day? sure...but it's still possible.

    4. That being said, 15 minutes is not enough time to walk away to do most activities. I think 30 minutes for a disconnect is probably less fascist a timeframe to expect people learning this arena to step away and save their spot.

    I voted YES for the save because:

    5. A lot of opposition to this idea in this thread comes off as contrived, well thought out excuses (just my opinion, pls don't flame me). Sorry to anyone who voted no (I know a few of you personally), but I vote for OPTIONS.

    Other than point #1 (see above) there is no legitimate reason not to offer the OPTION, albeit the technical feasibility is the largest limiting factor here and will result in the option probably never being introduced, but I'm an optimist.

    Edited by Cuyler on 3 December 2015 22:02
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Nifty2g wrote: »
    It's been stated many times in this thread by @Dymence @Xantaria and @asneakybanana these guys are on the top of the leaderboards, a save feature allows you to continue where you left off, letting you get an easy clear skipping the learning process of figuring out why you died and how you can improve on your next run through.

    I mean I get this, but at the same time I think most with limited play time reach a point where they've learned the first couple rounds and they simply become a timesink before you can begin practicing the later rounds. 30-60 minutes spent going through the first few rounds again and again to just so you can finally practice the last few is not a learning process it's a waste of time. just because you had to go do RL? There is a path of least resistance for each round but each still takes time no matter how fast you do it. How many times do you have to L2P the beginning rounds before getting to practice the rest?

    I'm just playing devil's advocate though as some of these reason seems a little far fetched to me. Reality is this will probably never happen. fool's errand.(see note 1 of my previous post^)
    Edited by Cuyler on 3 December 2015 22:02
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Dunkmeister
    Dunkmeister
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    I voted yes - but in my opinion it should not give you any leaderboard placement at all if you use the feature. Strictly for the loot and achievements.


    Dunkmeister - DK Firemage AD NA Server
    PVE Achievement Collector
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
    ✭✭✭✭
    Yes, players should have the ability to SAVE progress



    Nifty2g wrote: »
    Jura23 wrote: »
    Nifty2g wrote: »
    ragespell wrote: »
    I have been warned not to offend you....but @Nifty2g , you are an imbecile.
    And now ban me
    Lovely contribution
    But honestly you guys are not making any real valid points here, I'm against any form of save progression in Veteran content as it eliminates a learning process, call it elitist all you want. I really hope ZOS do not add this in. @ZOS_RichLambert please don't :|

    I suggest you read some of the posts made by @RinaldoGandolphi as he made several valid points in this topic.

    On the other hand you failed to back up your bolded statement.
    It's been stated many times in this thread by @Dymence @Xantaria and @asneakybanana these guys are on the top of the leaderboards, a save feature allows you to continue where you left off, letting you get an easy clear skipping the learning process of figuring out why you died and how you can improve on your next run through. Leading up to a fast clear each time you go back in and restart over to work on where you left off. Furthermore you have people asking to reduce the lives from 500 to 100 which even more removes the learning process of what it currently is. There is a CP cap this content isn't going to be easy for a long time unless you learn it and come up with your own personal strategies, this isn't elitist this is honestly just a learning thing. Not L2P but learning how you can personally beat it.

    A save feature can also be abused for competitive reasons, removing the competitiveness from utilizing the save feature seems very redundant and a lot of work for no real reason but for an easy chance at getting a Maelstrom weapon which is clearly not what ZOS thought up when they made this content.

    Really guys, stop expecting everything to just be handed to you, it's good that ZOS isn't spoon feeding people anymore

    See now that makes no sense and is not true.How it is making it more easy?even if i save,i still have to go trough the challenge of dying and figure out the mechanics of that round right? or somehow saving reduce mobs health,damage ect ect? no,right?I still have to go trough the learning process.There is no skipping that process,period,unless the save feature allows me to reduce mobs health damage ect ect.Do you get it?The save feature only allows me to "pause" and continue later.

    An example for your better understanding.I start the arena,clear stage 1 and 2.In stage 3 I have a hard time and spend 20 lives and 1 hr learning the process but finally beat it and learned the round(see i havent skipped the learning process like you say).Ok,time for stage 4,but when I look at the time my time is over and I have to stop because I have to attend RL responsabilities.So I spent lets say 1 1/2 hrs trying to beat the arena but i was not able.Now it frustrate me that next game session I have to start all over again content that i already beat and learned just to get to stage 4(the stage that interest me cause i have not beat it) which just leads to frustration and not care more about the content because I decided to have others responsabilities in my life to attend.

    Save feature in no way makes it more easy it just make it so you dont have to spend 5+ hrs learning and beating the content.For what I can see is your ego who is trying to defend not putting a save feature which leads you to non sense statement like the one above.
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    I've not yet completed arena, but I don't agree that a save feature needs to be put in place. Not all content is going to be completeable by everyone, and sometimes real life will get in the way. But each time you do it, the first rounds do become easier. 1-4 are now so easy that I had to double check that I didn't accidentally enter in non-vet mode.

    And there is plenty of time to be able to walk away and take a break. I was going through it last night and walked away to take a shower. When I came back, I was still able to keep going.

    If you have that many distractions IRL, then maybe the most challenging content in the game isn't designed for you. The last thing we need is another challenge dumbed down by whiners.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
    ✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Cuyler wrote: »
    Nifty2g wrote: »
    It's been stated many times in this thread by @Dymence @Xantaria and @asneakybanana these guys are on the top of the leaderboards, a save feature allows you to continue where you left off, letting you get an easy clear skipping the learning process of figuring out why you died and how you can improve on your next run through.

    I mean I get this, but at the same time I think most with limited play time reach a point where they've learned the first couple rounds and they simply become a timesink before you can begin practicing the later rounds. 30-60 minutes spent going through the first few rounds again and again to just so you can finally practice the last few is not a learning process it's a waste of time. just because you had to go do RL? There is a path of least resistance for each round but each still takes time no matter how fast you do it. How many times do you have to L2P the beginning rounds before getting to practice the rest?

    I'm just playing devil's advocate though as some of these reason seems a little far fetched to me. Reality is this will probably never happen. fool's errand.(see note 1 of my previous post^)

    this better explain the example i gave before
  • Stanko
    Stanko
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    Cuyler wrote: »
    My .02 to .05 cents:

    1. The servers are already running on a hamster wheel. Having thousands....and it would literally be thousands, of players saved on maelstrom at any given time would more than likely be a technical nightmare, especially for ZOS.

    2. Leaderboards. IF this "save" was implemented the end score would reflect the time spent "saved" and therefore result in a lower score overall. So really I see no issue here with having the option. Elitists can still claim "it was handed to you my score is better", ego intact.

    3. Time spent is time learned. As pointed out previously, maybe arena 1 took you an hour to complete. The next time arena 1 and 2 will take you an hour. then the next time, 1, 2 and 3 will take an hour so on and so forth until all 9 arenas are taking you an hour. SO, anyone with at least an hour to play, CAN eventually complete the arena. Anyone who can't sit down for an hour to focus on this arena probably shouldn't be playing it in the first place, let alone this game...your RL is too busy, go focus on that. Will it take you more days to learn at an hour a day than someone who can devote 12 hours a day? sure...but it's still possible.

    4. That being said, 15 minutes is not enough time to walk away to do most activities. I think 30 minutes for a disconnect is probably less fascist a timeframe to expect people learning this arena to step away and save their spot.

    I voted YES for the save because:

    5. A lot of opposition to this idea in this thread comes off as contrived, well thought out excuses (just my opinion, pls don't flame me). Sorry to anyone who voted no (I know a few of you personally), but I vote for OPTIONS.

    Other than point #1 (see above) there is no legitimate reason not to offer the OPTION, albeit the technical feasibility is the largest limiting factor here and will result in the option probably never being introduced, but I'm an optimist.

    Regarding item 1, if I leave for a day, switch from vet to non-vet, and then come back, my progress continues at the last arena that I fought in. It shouldn't be any different if I stay in vet dungeon mode, nor will it have any serious impact on the servers.
    Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.
  • Morbash
    Morbash
    ✭✭✭✭
    Yes, players should have the ability to SAVE progress
    I've not yet completed arena, but I don't agree that a save feature needs to be put in place. Not all content is going to be completeable by everyone, and sometimes real life will get in the way. But each time you do it, the first rounds do become easier. 1-4 are now so easy that I had to double check that I didn't accidentally enter in non-vet mode.

    And there is plenty of time to be able to walk away and take a break. I was going through it last night and walked away to take a shower. When I came back, I was still able to keep going.

    If you have that many distractions IRL, then maybe the most challenging content in the game isn't designed for you. The last thing we need is another challenge dumbed down by whiners.

    How is a save feature "dumbing down the challenge?" I'm not understanding how being able to sit in front of a computer for hours on end is considered a "challenge." That doesn't require skill. It requires zero responsibility.
    Edited by Morbash on 3 December 2015 22:46
    "War doesn't build character; it reveals it."
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    DeusAres wrote: »
    I've not yet completed arena, but I don't agree that a save feature needs to be put in place. Not all content is going to be completeable by everyone, and sometimes real life will get in the way. But each time you do it, the first rounds do become easier. 1-4 are now so easy that I had to double check that I didn't accidentally enter in non-vet mode.

    And there is plenty of time to be able to walk away and take a break. I was going through it last night and walked away to take a shower. When I came back, I was still able to keep going.

    If you have that many distractions IRL, then maybe the most challenging content in the game isn't designed for you. The last thing we need is another challenge dumbed down by whiners.

    How is a save feature "dumbing down the challenge?" I'm not understanding how being able to sit in front of a computer for hours on end is considered a "challenge." That doesn't require skill. It requires zero responsibilities.
    As @Nifty2g has stated many times, you are skipping learning how to master the previous stages. When I first tried vMA, I spent hours just to get past stages 5 and 6. Now 5 is almost as easy as 1-4 have become. Once I realize what I'm doing wrong on stage 6, that will also become easy. And I haven't even spent as much time or run through it as much as most of the people I know.

    The rewards for completing this are some of the best weapons in the game. You should have to work for them.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • Nolphi
    Nolphi
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    Workind dad with a bunch of kids... even if I L2P then I still would barely have the one hour needed to complete. And you seriously expect me to go through stages 1 to 8 in an hour to then have 1 or 2 rounds to practice round 9 before RL pulls me out of the game again? Its an insane argument to say that thats the best way to learn. Did your math teacher ask you to start at the beginning of the book each time he wanted to teach you something new?

    Not being able to save progress ads nothing in terms of required skill, it just ads a lot in terms of required time. If you insist on having it all happen in one sitting then add a non-ranked vet practice mode where I can just practice a level of my chosing.
    Clan Nolphi Family Gaming
    Follow @kingnolphi on twitter
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